Benjy Cook
b9039168fe
Fixed coding style to conform to pep8
2011-08-03 18:13:44 +00:00
Kent Mein
79c87852d2
Add .py extension if it is missing from keymap file.
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This is for bug #28141
While not really a bug, it makes it a lot easyer to use if it
has the exension. (Isn't hidden from the user when they try to load it...)
Kent
2011-08-03 17:58:06 +00:00
Joerg Mueller
fde1dc0fb2
Speaker Object icons, thanks Phil Gosch.
2011-08-03 13:34:49 +00:00
Joerg Mueller
eb9d591898
* Merging trunk up to r38981.
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* Fixing a minor issue in a previous commit.
2011-08-03 12:44:52 +00:00
Joerg Mueller
6d7490632f
3D Audio GSoC:
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* Minor audaspace library improvements.
* Considering location, velocity and orientation in AUD_SequencerReader and AUD_SequencerHandle.
* Bugfix: Maximum and Minimum volume weren't used before in the software device.
* Bugfix: Adding speaker objects via info space crashed.
* Listener settings now get updated in the audio system.
2011-08-03 09:25:40 +00:00
Campbell Barton
a10245a1fa
fix [ #28151 ] export OBJ don't save the extension
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also correct some typos
2011-08-03 05:32:07 +00:00
Thomas Dinges
4fc56e39bd
Patch by oenvoyage - olivier amrein, thanks a lot!
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* Material Diffuse Ramp was not greyed out when shadeless was enabled.
2011-08-02 18:56:03 +00:00
Campbell Barton
6a37c24115
fix for xvid encoding preset giving a python error
2011-08-02 17:40:27 +00:00
Benjy Cook
2f2a95efb8
Sane defaults for post-retarget fix's framing, and ui bugfix (active icon was showing opposite of real active state)
2011-08-02 17:10:01 +00:00
Benjy Cook
827f92497e
Other bone functionality coded for point post retarget fix. You can now set the point to be offset from a second bone, i.e. follow other bone's path
2011-08-02 17:08:49 +00:00
Kent Mein
9026dc6ee4
Fixed a few small typos.
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Kent
2011-08-02 17:00:44 +00:00
Xiao Xiangquan
79656a65e0
finish handle for properties_XXX scripts
2011-08-02 16:51:50 +00:00
Joerg Mueller
4e8e502c02
Merging trunk up to r38932.
2011-08-02 12:16:06 +00:00
Campbell Barton
08426ec2e7
fix [ #28148 ] User Preferences Scripts Path not working
2011-08-02 10:21:25 +00:00
Campbell Barton
70b4758ff8
Made wmNDOFMotionData use a vector rather then xyz members, makes it nicer to use with math functions.
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ndof_to_angle_axis and ndof_to_quat now use math functions.
2011-08-02 07:08:22 +00:00
Mike Erwin
dc2609da3d
svn merge -r38814:38905 https://svn.blender.org/svnroot/bf-blender/trunk/blender .
2011-08-02 01:01:56 +00:00
Tamito Kajiyama
9a0b816416
Merged changes in the trunk up to revision 38893.
2011-08-01 20:18:02 +00:00
Joerg Mueller
3e85ec432e
3D Audio GSoC:
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Adds new speaker object type.
Notes:
* Needs some nice icons
* Quickily review by Joshua Leung (5 mins)
* Properties UI updated (with help of Thomans Dinges)
* Speakers have their own theme color
* No real audio functionality yet.
* Minor bug regarding lamps/lattices fixed in interface_templates.c
I personality tested:
* Creation, Deletion, Duplication
* Saving, Loading
* Library linking (incl. make local)
* Tracking
* Dope Sheet, Outliner
* Animation
* Drawing (incl. Theme)
2011-08-01 11:44:20 +00:00
Campbell Barton
2f3685615f
fix for template
2011-08-01 06:55:05 +00:00
Campbell Barton
2620bd0ade
fix for error in recent commit.
2011-07-31 12:46:34 +00:00
Campbell Barton
f4293067c1
py api: sphinx doc corrections, pep8 cleanup and style edits, also added __all__ to some modules which were missing it.
2011-07-31 03:15:37 +00:00
Nicholas Bishop
6c3bb8b903
EditMesh-based skin node drawing
2011-07-31 02:03:48 +00:00
Nicholas Bishop
ccf186017a
Added stub for Skin modifier UI
2011-07-31 02:03:33 +00:00
Joerg Mueller
29f214f7f3
Merging up to trunk r38834.
2011-07-29 21:28:18 +00:00
Benjy Cook
ce1c78e18b
Changed name of Mocap constraints to mocap fixes, for user clarity.
2011-07-29 18:23:16 +00:00
Jason Hays
5b6da0c1d1
Merged 38568-38822
2011-07-29 17:57:46 +00:00
Xiao Xiangquan
287b24926f
merge with trunk r38787
2011-07-29 17:42:53 +00:00
Jason Hays
566d936179
'Fix Deforms' op added to weight paint tools to smooth (remove/reduce) spiking caused by bones by altering vgroup weights
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--it's still really simplistic (and slow!) so don't try fixing an entire mesh! xD
Also, don't use it on a mesh with a mirror modifier yet, just noticed that it does both vertices instead of one.
Minor UI text update for Vertex Masking
2011-07-29 17:36:49 +00:00
Bastien Montagne
ce20487fa7
Merging r38765 through r38817 from trunk into vgroup_modifiers.
2011-07-29 13:45:22 +00:00
Nathan Letwory
24def76ac8
svn merge -r38753:38813 https://svn.blender.org/svnroot/bf-blender/trunk/blender .
2011-07-29 07:58:03 +00:00
Campbell Barton
73dde4e26f
svn merge -r38718:38804 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-07-29 02:03:53 +00:00
Campbell Barton
2658949752
pep8 cleanup, also print message when attempting to run in animation player mode.
2011-07-29 01:24:03 +00:00
Thomas Dinges
336a47cdcf
* Code cleanup
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A row with alignment for 1 property = useless: ;-)
2011-07-28 18:19:15 +00:00
Joerg Mueller
bd6ca0570e
3D Audio GSoC:
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Implemented basic audio animation.
* AnimatableProperty: Propper cache writing and spline interpolation for reading (the solution for stair steps in audio animation)
* Animatable properties so far are: volume, pitch, panning
* Users note: Changing the pitch of a sound results in wrong seeking, due to the resulting playback length difference.
* Users note: Panning only works for mono sources, values are in the range [-2..2], this basically controls the angle of the sound, 0 is front, -1 left, 1 right and 2 and -2 are back. Typical stereo panning only supports [-1..1].
* Disabled animation of audio related ffmpeg output parameters.
* Scene Audio Panel: 3D Listener settings also for Renderer, new Volume property (animatable!), Update/Bake buttons for animation problems, moved sampling rate and channel count here
2011-07-28 13:58:59 +00:00
Sergey Sharybin
2dc826f083
New option for multires modifier: Subdivide UVs
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Enabled by default and also enabled for older filesm so
there should be no regressions.
In some cases it's useful to not use subdivided uvs for multires.
2011-07-28 11:16:10 +00:00
Campbell Barton
722474a7ea
fix [ #28095 ] Select Pattern don't select all the bone in edit mode
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& some style changes.
2011-07-28 07:55:09 +00:00
Campbell Barton
b71ccf3e06
fix error in writing dupligroups for X3D export, may have effected other exporters too.
2011-07-28 07:10:39 +00:00
Campbell Barton
e2522cead2
report an error when user blender versions other then 2.4x for animation playback.
2011-07-28 05:09:31 +00:00
Campbell Barton
fb99e23205
minor cleanup of rna
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- use an rna enum-set for proximity vert/edge/face options.
- rename some flags.
- better conform to rna naming conventions.
2011-07-28 01:38:48 +00:00
Bastien Montagne
b830c0e394
Merging r38740 through r38764 from trunk into vgroup_modifiers.
2011-07-27 18:57:57 +00:00
Nathan Letwory
73a9ce7ec0
svn merge -r38558:38752 https://svn.blender.org/svnroot/bf-blender/trunk/blender .
2011-07-27 07:42:53 +00:00
Campbell Barton
46cea37266
fix [ #28066 ] Unchecking 'self project' messes up 'Snap to Vertex'
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this option is useful for all non-grid snapping modes (when in editmode) so make available in those cases too.
2011-07-27 07:22:31 +00:00
Thomas Dinges
9a250bea61
Fix part of [ #28088 ] bad button spacing with layout engine for menu items.
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* Fixed a cut off text.
* small cleanup
2011-07-26 20:05:17 +00:00
Bastien Montagne
07dc73fa31
Merging r38694 through r38739 from trunk into vgroup_modifiers
2011-07-26 18:28:43 +00:00
Campbell Barton
9e1a553127
set the development cycle to 'beta'.
2011-07-26 07:41:14 +00:00
Campbell Barton
71692e802f
py api:
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- added menu templates
- move template menu into the header of the text editor (so users will find more easily)
- updated mathutils examples, switching the order of multiplication.
2011-07-26 07:39:00 +00:00
Mitchell Stokes
1f65b3b1a8
BGE Animations: Adding a new choice for vertex deformation for armatures, which can be found in the Armature's Skeleton panel by the Deform options. Before only Blender's armature_deform_verts() was used. Now users can choose a vertex deformation function that is optimized for the BGE. At the moment it is mostly a copy of armature_deform_verts() with various chunks of code removed, and the BLI_math code was replaced with Eigen2. In my test scene, the new function offered about a 40% improvement over armature_deform_verts() (17~19ms rasterizer to 11~12ms). The only current limitation that I'm aware of if that B-Bone segments are not supported in the BGE version, and I will probably leave it out. I would like to also limit the BGE version to 4 weights to make things easier for a GPU version, but this may just make things slower (sorting weights to find the top 4).
2011-07-26 06:10:05 +00:00
Campbell Barton
42b87af8a7
svn merge -r38600:38700 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-07-26 04:31:59 +00:00
Campbell Barton
6d5080783e
svn merge -r38500:38600 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-07-26 04:17:15 +00:00
Campbell Barton
fc95382a97
svn merge -r38400:38500 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-07-26 03:55:23 +00:00