Commit Graph

7971 Commits

Author SHA1 Message Date
Daniel Salazar
fd7825e7dc Speedup, do only one global matrix grab per obj 2011-07-19 15:30:19 +00:00
Daniel Salazar
1191c1ead9 Object Align operator: coudn't resist and added a high quality (slower) option to get perfect alighment on complex shapes with rotation/scaling :D
sexy example:
http://www.pasteall.org/pic/show.php?id=15171
2011-07-19 15:07:29 +00:00
Daniel Salazar
c7d8d28939 Object Align operator now correctly computes a *global* bounding box for all objects. This makes rotated or scaled objects work like they should. Now it's still derived from object's bounding box so it will not be completly acurate on complex objects.. to solve this Id need to cycle over all verts. Don't think that's a good idea to do in py 2011-07-19 13:27:05 +00:00
Jeroen Bakker
4024b14b43 fix for [#28012] Mat ID messy with shader nodes
Issue was that the Shader tree execution changed the ShaderInput.
Changes are that the UI is updated that only the main material will have the pass_index this is displayed in the "render pipeline options" panel.
When the material is not a node material the pass_index will be shown at the "options" panel

To test enable nodes on the material
Add a new input material
change the pass_index of the material (render pipeline options)
Enable RenderPass material ID and use the compositor to read out the material pass

Jeroen
2011-07-19 08:31:53 +00:00
Campbell Barton
f4b6d00926 fix for bpy.path.abspath(), if a path was passed it would get the last directory cut off, broke copying images on export. 2011-07-19 05:05:54 +00:00
Mike Erwin
7f74abeaca translated ndof menu from C to Python, enabled helicopter fly mode 2011-07-19 04:12:49 +00:00
Benjy Cook
7c4aed7fa6 Even more bugfixes for retarget, for various types of special cases. 2011-07-18 19:33:11 +00:00
Benjy Cook
0dcc7d05ab Bugfixing for retargeting - unconnected bones now retarget alot better. Also some placeholder code for a fix scale operator 2011-07-18 18:44:54 +00:00
Campbell Barton
52d12852e7 svn merge -r38157:38474 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-07-18 14:49:05 +00:00
Campbell Barton
b8fc3030b5 svn merge -r37793:37865 https://svn.blender.org/svnroot/bf-blender/trunk/blender
Merge info was  /trunk/blender:36835-37793,37865-38157
so this should merge in missing files.
2011-07-18 14:15:02 +00:00
Campbell Barton
ce00a32f05 fix [#27996] Smart UV Unwrap Still Results in Overlaps
real fix this time :S, I thought using old code from 2.4x would fix but quaternion needed to be inverted.
2011-07-18 06:44:41 +00:00
Campbell Barton
8dd72c476e fix [#28005] Python Add-Ons are constantly reloaded if twice in the path
Addons are checked for their timestamps and reloaded when it changes but this failed when, 2 addons had the same name since different times caused 2 reloads on every redraw.

Now when duplicate addons are in the path now give a error message in the UI and print path conflict in the console and don't thrash reloading.
2011-07-18 05:41:46 +00:00
Campbell Barton
13e82ff8e1 fix [#27971] Blender OBJ export with Z-Up setting produces an error and fails
changes to extensions coming up...
2011-07-18 05:07:54 +00:00
Campbell Barton
7e4ccf9349 template for patch exporting objects in a scene. 2011-07-17 13:29:50 +00:00
Xiao Xiangquan
77926a7f9d select uiStyle according to UserDef and update lang-packs 2011-07-16 18:28:24 +00:00
Benjy Cook
19aaadcbab Small bugfix for prior commit - Removing constraints no longer causes an error 2011-07-16 13:48:43 +00:00
Benjy Cook
351a603874 Keyframing Motion capture properties now works for the Point constraint. Also, Floor constraint has been implemented, using Object's raycasting function in Python 2011-07-16 13:36:47 +00:00
Benjy Cook
04e028a0c5 Bugfix: Retargeting now works when user rig bones are not connected to their parents. 2011-07-15 10:07:02 +00:00
Xiao Xiangquan
fa46278e34 merge from trunk 38379 2011-07-14 17:29:53 +00:00
Benjy Cook
b3714ec8ed Bugfix: Baking mocap constraints now works for user created IK bones 2011-07-14 13:26:23 +00:00
Brecht Van Lommel
f94c9d5d61 Fix python error in image sampling panel drawing when
there is no texture slot available.
2011-07-13 18:07:30 +00:00
Brecht Van Lommel
74536efa91 Fix #26704: activating a texture node inside material nodes did not show that
texture in the texture properties.
2011-07-13 17:52:23 +00:00
Xiao Xiangquan
470a5017fb complete space outliner, space node, space nla, etc. 2011-07-13 14:41:12 +00:00
Joshua Leung
fa78d3271f Bugfix: DopeSheet + Graph Editors were referring to wrong operator for
their "Duplicate Keys" menu entry
2011-07-13 12:02:39 +00:00
Campbell Barton
b0ffa7fc58 patch [#27950] Patch to add the ability to generate random points on mesh faces
from Andrew Hale (trumanblending)
2011-07-13 07:50:21 +00:00
Jason Hays
9a808e7b8c Lots of incomplete changes:
Weight Paint Vertex Select tweaked to act like edit mode's select and Circle select was added, but clipping is not working properly for either.

Select all was added too, but to the Q key until I look into overriding A's select all bones.

The select vertices checkbox was moved to the header, but it does not force face select mask to turn off yet--and it doesn't have the correct icon.

There will definitely be an update tomorrow to fix the problems with all or most of the issues.
2011-07-12 19:06:06 +00:00
Jeroen Bakker
b724c7f27e Add delete with reconnect feature.
this will reconnect nodes as if the deleted node is muted.
Operation is added to the space_node node menu and to the keymap as CTRL-X

to test this just add some nodes to the space_node
select one or multiple nodes and press CTRL-X

It should reconnect the nodes as they were muted

limitations:
1. it performs a delete and reconnect per node. It does not evaluate all selected nodes as one whole
2. mute only supports Value, Vector and Color data types, so does this feature
3. not usable for nodes where input and output does not match (like colorToBW)

Where reconnect could not be preformed the links will be removed from the model.

Undo works with this delete with reconnect.
2011-07-12 18:59:54 +00:00
Joerg Mueller
d9cf985730 Merging trunk up to r38329. 2011-07-12 13:09:22 +00:00
Joshua Leung
1ab2e0d40e NLA Drawing Tweak - New icons for "solo" toggles
Added some new star icons for the "solo" toggles in NLA editor.
Unfortunately they look a tad scruffy alongside some of the other
icons, although they should hopefully turn out to be more descriptive
(especially when combined with some drawing tweaks I've got in the
pipeline...)
2011-07-12 07:03:25 +00:00
Campbell Barton
dbc9e36f72 make python3.3 compatible, __class__ is no longer in the class methods namespace. 2011-07-11 05:50:49 +00:00
Campbell Barton
301e5b4ea0 fix for various python bugs and remove unused var. 2011-07-10 17:26:15 +00:00
Miika Hamalainen
4b80e1aba2 Merge with trunk r38281 2011-07-10 16:18:48 +00:00
Campbell Barton
b62a956cc8 cleanup for python scripts - unused vars and imports 2011-07-10 12:51:37 +00:00
Benjy Cook
c749a42a8e Some optimizations and coding style improvements across the retargeting and constraint scripts 2011-07-09 21:52:25 +00:00
Miika Hamalainen
2420439773 Merge with trunk r38225 2011-07-08 11:16:13 +00:00
Miika Hamalainen
f8f1cbd17f Dynamic Paint:
* Canvas and brush can be now enabled simultaneously. This way it's possible for two canvases to interact.
* Added basic anti-aliasing support for vertex surfaces.
* 3D-view color preview now works even when there's subsurf modifier after Dynamic Paint in modifier stack.
* Added a new brush option to use proximity from object center.
* Default surface frame range now use scene's start and end values.
* Improved ray checks for volume brushes.
* Added new "non-closed" option for volume brushes. This way it's possible to use planar meshes as "volume" brushes with predefined ray direction.
* New carrot branch splash image by CGEffex.
* Improved brush affection code.
* Lots of smaller improvements.
* Fixed: Weight paint didn't work with particles.
* Fixed: Point cache didn't work for non-wave surfaces anymore since last commit.
2011-07-08 11:03:37 +00:00
Xiao Xiangquan
b4c02ee722 finish user preference dlg's input handles 2011-07-08 04:32:45 +00:00
Campbell Barton
357afe06bc fix issue raised by [#27819] Unwrap Menu (U) -> Lightmap Pack throws Python Exception. But use a different fix. 2011-07-08 03:07:51 +00:00
Benjy Cook
46f938e70b Added baking/unbaking functionality to constraint system. Retargeting now adds/manages 2 new NLA Tracks as planned. Modified bl_operatores/nla.py slightly to use it instead of creating my own bake function (now supports baking to a specific action, vs always creating a new one), but this does not break using the function in the old way. 2011-07-07 20:46:35 +00:00
Jason Hays
4f8b9a4033 Removed code I no longer needed for multi-paint's newer system.
Added comments to the more complex functions.
2011-07-07 17:59:15 +00:00
Joshua Leung
5817f1347c Remove unnecessary line from previous commit which slipped through 2011-07-07 04:47:47 +00:00
Joshua Leung
cff7c61ddb Patch [#23682] Add sort+move to bone group list in panel
Thanks  Torsten Rupp (rupp)   for the patch!

This patch adds the abilities to sort the bone group list in the
properties panel and to move bone groups up/down in the list (similar
like for vertex groups)
2011-07-07 04:31:53 +00:00
Benjy Cook
eb6ac55e93 pep8 compliance for python scripts 2011-07-06 14:20:38 +00:00
Benjy Cook
2367220108 Changed creation of original location targets to be created only if needed for IK (i.e. user's decision) 2011-07-06 14:19:54 +00:00
Jason Hays
7858d9348e Merged 37865-38124 2011-07-06 13:49:47 +00:00
Benjy Cook
120e5a3417 Cosmetic changes to UI. Also, added option to mark which bones should be planted when calculation new root translation (i.e. which bones are feet) 2011-07-06 13:31:13 +00:00
Benjy Cook
ebbcae36b3 Coding style and cosmetic changes to mocap constraints module 2011-07-06 13:29:31 +00:00
Benjy Cook
89d7b9a0a6 Added a small useful operator: Fix Armature Rotate. It fixes the common issue with mocap files that sometimes are rotated around the wrong axis 2011-07-06 13:27:40 +00:00
Joerg Mueller
3f3c6f5f1f Merging from trunk up to r38119. 2011-07-05 13:54:25 +00:00
Benjy Cook
887fd19894 Added access to denoising and new constraints functionality to UI script 2011-07-05 10:57:29 +00:00