Commit Graph

6540 Commits

Author SHA1 Message Date
Bastien Montagne
7bae9ee6b6 Mesh validate: add an option to not clean temp/cache CDLayers.
This is mandatory for incoming custom normal imports from io scripts, because
often geometry here is corrupted, so we need to call mesh.validate() to clean it up.

Issue is, we cannot set custom normals before geometry is clean, so we need to store
temporary plain loop normals in a CD_NORMAL layer, validate, and then set custom normals.
So we need a way to prevent 'temp' lnors to be freed by validate.
2015-02-05 14:03:01 +01:00
Campbell Barton
343ddc52dc UI: UVWarp-Modifier had duplicate names
D1047 by @lichtwerk
2015-02-05 19:30:02 +11:00
Bastien Montagne
37ae32870e Fix T43567: Freestyle On/Off keyframe is being ignored.
That kind of stuff shall not be animated! :)
2015-02-04 21:21:45 +01:00
Campbell Barton
4339caf7cb Cleanup: name flip x/y 2015-02-05 03:56:24 +11:00
Bastien Montagne
292444e3f5 RNA image.pack(): fix possible memleak, add possibility to pass raw bytes data.
Note passing data assumes user knows what he is doing, else segfault is guaranted
(there is no good ways to pass raw bytes data to RNA func currently, and using
int array is way too heavy in this case).

And image->packedfile was never freed...
2015-02-04 15:40:28 +01:00
Antony Riakiotakis
fe03bc2a02 Support rotation and flipping for background images, patch by Andre D.
(T34583) with minor changes. Thanks for the patch!
2015-02-04 15:05:36 +01:00
Sybren A. Stüvel
32482aadb8 BGE physics: allow higher values for maxlogicstep and maxphystep
Increasing those values beyond 5 is important for exact physics
simulation. Soft limit is increased to 50, hard limit to 10000.

To be able to set different values for hardlimit and softlimit,
RNA_def_property_range needs to precede RNA_def_property_range, hence
the swapped order.
2015-02-04 14:16:10 +01:00
Sergey Sharybin
1dddcfbaff Compositor: Implement sampled motion blur for plane track deform node
Quite striaghtforward change, and in theory we can even try supporting motion
blur for the corner pin node (which is tricky because coordinates actually
coming from sockets, but with some black magic should be doable).
2015-02-04 01:17:59 +05:00
Campbell Barton
c69458985c Hook Modifier: add falloff & radius options
- Add falloff types & curves (matching warp-modifier)
- Add uniform scale option,
  important when adding hooks to non-uniform scaled objects,
  especially for use with lattice objects which can't avoid uneven scaling.

  This uses relative transformation set when the hook is assigned,
  when measuring the distances.
2015-02-04 07:16:20 +11:00
Bastien Montagne
37a08ae5c5 UI messages: minor fixes... 2015-02-03 20:25:14 +01:00
Campbell Barton
02acfdab9e Add inverse-square blending for PET and warp
Similar to 'Root' but without noticeable spike/pinch in the center.
2015-02-04 05:45:30 +11:00
Sergey Sharybin
8186214c39 Fix T43514: Environment map doesn't update 2015-02-03 18:52:01 +05:00
Sergey Sharybin
445eed8e38 Fix T43403: Compositor does not respect interlaced video
This is actually issue with Image datablock, which had obscure Fields settings
but didn't allow to de-interlace the video.

Now added the option to de-interlace Image with Movie input type.
2015-02-03 18:17:12 +05:00
Sergey Sharybin
3b9d455a90 Cycles: Implement cubit image interpolation on CPU
Basically title says it all. Could be not totally optimized but the code is there now.
2015-02-02 02:02:10 +05:00
Campbell Barton
60c643d66a error in last commit 2015-02-02 05:01:48 +11:00
Campbell Barton
8350f7a587 RNA: add readonly pixelsize to userprefs 2015-02-02 04:57:41 +11:00
Campbell Barton
9e9cd77b8d Compiler warning: double-promotion 2015-02-01 01:17:21 +11:00
Antony Riakiotakis
ebc064f5c0 Gooseberry request: Dithering support for byte images when painting on
projection painting (2D will be separate commit).
2015-01-29 19:23:57 +01:00
Antony Riakiotakis
e0fa282340 Add some convenience operators to sequencer proxy panel:
Enable proxies for all selected movie strips (won't do recursive
enabling for metastrips yet)
Generate proxies operator here, as well as in strip menu
2015-01-29 12:37:57 +01:00
Campbell Barton
eb150ef337 Node UI: add support to show text-blocks in frames
Some node setups benefit from being documented like this.
2015-01-29 22:04:32 +11:00
Jorge Bernal
072d80a9de Fix T42858: Non uniform gamelogic names on copy
Use generic function for consistent behavior

D949 by @lordloki
2015-01-29 16:43:20 +11:00
Antony Riakiotakis
cde9b1b948 Fix clicking into texpaint slots not changing active image in blender
internal when using nodes.

Using nodes in blender internal is not well supported, but there's no
harm in allowing this and it will help manu do his texturing better :)
2015-01-28 15:34:11 +01:00
Sergey Sharybin
7c72ba60d7 Sequencer: Option to skip strip proxy generation if they already exists
This is a per-strip option next to the build proxy size which tells blender
whether to skip building proxy size if the file for it already exists or not.
The option is called "Overwrite" for simplicity.

This option is enabled by default to avoid changes in the file behavior.

TODO: Would be nice to do something like that for movie clips as well.
2015-01-28 17:32:33 +05:00
Antony Riakiotakis
7a6d757a3b Add theme option for cliping border 2015-01-28 13:03:42 +01:00
Sergey Sharybin
1bfeabf4c5 Correction to tooltip, object texture space is supported by both SVM and OSL 2015-01-27 23:54:24 +05:00
Sergey Sharybin
d9c77a490c Fix T43427: Particle system children sometimes not generated on reload
The issue was caused by the conflict between preview render which would set
R_NO_IMAGE_LOAD flag on the renderer and texture samplers called outside of
the render pipeline trying to use this flag.

Now the sampler functions accepts extra argument so render pipeline can
still skip image load, but calls outside of the pipeline will nicely load
all the images.

Not cleanest change in the world but good enough to unlock gooseberry team,
and assuming we already had pool passed all over the place it should be all
fine.

Will need to reshuffle arguments into SamplerOptions structure later.
2015-01-27 16:14:53 +05:00
Sergey Sharybin
df07a25d28 Cycles: Support texture coordinate from another object
This is the same as blender internal's texture mapping from another object,
so this way it's possible to control texture space of one object by another.

Quite straightforward change apart from the workaround for the stupidness of
the dependency graph. Now shader has flag telling that it depends on object
transform. This is the simplest way to know which shaders needs to be tagged
for update when object changes. This might give some false-positive tags now
but reducing them should not be priority for Cycles and rather be a priority
to bring new dependency graph.

Also GLSL preview does not support using other object for mapping.

This is actually correct for BI shading as well and to be addressed as
a part of general GLSL viewport improvements since it's not really clear
how to support this in GLSL.

Reviewers: brecht, juicyfruit

Subscribers: eyecandy, venomgfx

Differential Revision: https://developer.blender.org/D1021
2015-01-27 13:36:30 +05:00
Bastien Montagne
fca515838e Cleanup: strcmp/strncmp -> STREQ/STREQLEN (in boolean usage).
Makes usage of those funcs much more clear, we even had mixed '!strcmp(foo, bar)'
and 'strcmp(foo, bar) == 0' in several places...
2015-01-26 16:59:24 +01:00
Joshua Leung
e0ee74a171 Fix T38619: Confusing logic for Keying Set keyframing Settings
The logic used for determining whether certain keyframing settings (i.e. visual,
only needed, xyz -> rgb) got applied was wonky. The original intention here was
that the Keying Set settings would override the global settings, and the path
settings would override what was used for the Keying Set. However, that was not
happening in all cases previously, as it was only possible to add flags and not
to turn them off.

This commit fixes that by introducing separate toggles to control whether the
Keying Set/Path's settings override the settings inherited from its parent
(i.e. the Keying Set for the Path, and the User Prefs for the Keying Set).
The icons used for these toggles could get revised a bit (we need something
which communicates "override this"; the current one is the closest I could find)

WARNING: If you have old keying sets, this may cause some breakage!
2015-01-27 02:10:26 +13:00
Joshua Leung
8db4a24e4e Bugfix T43343: Buttons for Keyframing Settings are Mutually Exclusive
Since 1c3f2354f8 the keyframing settings on
Keying Sets have been incorrectly displayed as a clump of toggle buttons,
which are usually only used when only one of the options apply.

Reverting this back to how it was, while leaving bl_options in place still for
the one case where it makes sense to do it that way (i.e. for KeyingSetInfo)
2015-01-26 19:19:33 +13:00
Campbell Barton
d036ad552f BKE_image: use BKE_image_*** prefix
use bools for return values and some api naming consistency.
2015-01-24 17:26:59 +11:00
Sergey Sharybin
82702db407 Expose shading node shading compatibility to the RNA
This way it is possible to probe shading compatibility of a given node from
python, making things like versioning code much easier to perform.

it's only valid for shading nodes, for other nodes the property also exists
but reads as an empty enum.

To access this compatibilities:

  node.shading_compatibility
2015-01-22 13:52:17 +05:00
Sergey Sharybin
dda355442d Cycles: Support tube projection for images
This way Cycles finally becomes feature-full on image projections
compared to Blender Internal and Gooseberry Project Team could
finally finish the movie.
2015-01-22 00:41:42 +05:00
Sergey Sharybin
12ccac657f Cycles: Support sphere mapping for the image texture 2015-01-22 00:41:42 +05:00
Lukas Tönne
47bf0934f5 Removed generic debug1..4 values from the cloth data.
These were used as UI buttons during development. If such parameters are
needed again later they should instead be added in the (now global)
SimDebugData and made accessible with a dev addon or so.
2015-01-21 10:07:11 +01:00
Campbell Barton
6b655ca62c Cleanup: style 2015-01-21 11:57:11 +11:00
Lukas Tönne
9d9dc06014 Made SimDebugData into a single global instance.
This way it doesn't have to be stored as DNA runtime pointers or passed
down as a function argument. Currently there is now no property or
button to enable debugging, this will be added again later.
2015-01-20 18:32:06 +01:00
Sergey Sharybin
06160adbf8 Code cleanup: Unused variable in RNA callback 2015-01-20 15:05:39 +05:00
Lukas Tönne
8ac20d1dee Use separate flags to enable/disable clump and roughness curves for
child hairs.

This allows disabling the curves temporarily without losing the setup.

Conflicts:
	source/blender/blenkernel/BKE_blender.h
2015-01-20 09:30:32 +01:00
Lukas Tönne
2fe96f3f88 New texture influence option for particle kink amplitude (as opposed to
frequency).
2015-01-20 09:30:11 +01:00
Lukas Tönne
9698182227 Renaming "Kink" texture influence to "Kink Frequency" to be more
specific.
2015-01-20 09:30:11 +01:00
Lukas Tönne
90e46ae6c0 Optional randomization factors for the spiral radius and axis orientation. 2015-01-20 09:30:10 +01:00
Lukas Tönne
76c7d693d9 Support in Cycles for the extra spiral keys in hair paths. 2015-01-20 09:30:10 +01:00
Lukas Tönne
307c4a4df9 Another crappy approach to spirals on hairs, crazy expensive though.
Conflicts:
	source/blender/blenkernel/intern/particle.c
2015-01-20 09:30:10 +01:00
Lukas Tönne
9bf7633936 Spiral kink mode for particles.
This is BAD code, but the particle kinking does not make it easy to
write a non-local modifier that requires neighboring positions,
curvature, etc. The feature is needed for Gooseberry.
2015-01-20 09:30:10 +01:00
Lukas Tönne
c2306919b7 Optional clumping noise feature for simulating twisted hair strands.
This adds another level of clumping on child hairs. When enabled, child
hairs chose a secondary clumping target using a Voronoi pattern. This
adds visual detail on a smaller scale, which is useful particularly when
the number of parents is relatively small.

Natural fibres behave in a similar way when they become sticky and
intertwined. Hairs close to each other form a first twisted strand, then
combine into larger strands. Similar features can be found in ropes:
http://en.wikipedia.org/wiki/Hair_twists
http://en.wikipedia.org/wiki/Rope

Conflicts:
	source/blender/blenloader/intern/versioning_270.c
2015-01-20 09:30:10 +01:00
Lukas Tönne
7f219137cf Disable scope updates in texture and image paint modes.
Scope update is very slow for high resolutions, and currently blocks
the UI thread(!). This is especially terrible in paint modes, where
each stroke causes a scope update and unacceptable freezing.

The scopes update method tries to avoid this somewhat by skipping if the
toolbar is disabled, but this doesn't help when painting where brush
tools etc. are frequently needed. It's also a bad-level poll, with the
core system accessing a UI element.

Eventually scope updates should become a low-priority background job,
as well as becoming threaded. Until then this polling provides a usable
workaround to the most outrageous cases.
2015-01-20 09:30:09 +01:00
Lukas Tönne
d1246969ed Curve-based control for "roughness" (noise displacement) of child hair. 2015-01-20 09:30:09 +01:00
Lukas Tönne
c86d55d5e7 Curve-based control for child path tapering.
This is an alternative method to the current fixed function with a
clump factor and "shape" parameter. This function is quite limited and
does not give the desired result in many cases (e.g. long, parallel
rasta strands are problematic). So rather than trying to add more
parameters there is now a fully user-defined optional curve for setting
the tapering shape.
2015-01-20 09:30:09 +01:00
Lukas Tönne
790b931956 Better update function for particle settings affecting nested cloth
modifier.
2015-01-20 09:30:08 +01:00