As those two properties do not need a custom set func, yet need recalc of strips drawing/positions in addition to usual rna_Sequencer_update() (cache invalidating), I renamed rna_Sequence_frame_change_update to do_sequence_frame_change_update, and made a new rna_Sequence_frame_change_update which is directly usable as RNA update func, and call both the strip and cache update funcs.
Thanks to Sergey for advices!
Now prefetching happens from cursor up to scene end frame
and then from cursor down to scene start frame.
Also disabled prefetching for non-unidistorted proxies
because of issues with timecodes (seek horribly fails
in some cases). This seek need to be fixed since it's
actually happens for manual timeline scrubbing as well,
but that's another story..
When trying to load file below actual sequence range
(like trying to load file for scene frame 10 when clip's
start frame is 20) first frame from file sequence is used.
Before this change first file used to be loaded for every
scene frame below start frame, which polluted memory with
unwanted data.
Now first frame would be loaded only once in this case.
- Theme color for the brush popup was not correctly coded. Now it follows menu item
style correctly, which also allows all the themes we have to give readable text.
- RMB cancel also added for slider buttons and the color picker.
In text editor, the CTRL+F find now opens property region (or keeps it) and
activates the search button for input.
That's already nice! But next step should be to do a search on exit of
the button (or while typing). That's stuff I need Campbell to help with though.
Notes:
- Probably Py api for property buttons could get an "operator=" arg?
- The warning menu "not found" should go away
- I also suggest to make "wrap" search default for new editors
Conflicts resolved:
source/blenderplayer/bad_level_call_stubs/SConscript
Partly reverted changes to intern/cycles/blender/addon/ui.py in revision 52899
to make it easier to merge trunk changes.
Node Editor and Sequencer were not using grid theme color, but 'back'.
This commit adds versioning to copy background color to grid. I do this
without increasing sub-version, which allows to add correct drawing when
the subversion has to go up anyway for something else.
* Remove already commented "use_radiosity" flag from RNA.
* Remove some commented exceptions for old 2.4x 3D View preview region.
* Remove empty and commented function declarations from 2.4x UI times
and RNA for it independent of the build flag for enabling Freestyle. Suggested
by Sergey Sharybin through a code review of the branch.
* Many #ifdef WITH_FREESTYLE blocks were removed to always have Freestyle-specific
DNA file specification and RNA for it built in Blender. This will allow Freestyle
setting survive even when a non-Freestyle build is used for loading and saving
files. It is noted that operations are still conditionally built through #ifdef
WITH_FREESTYLE blocks.
* To this end, new blenkernel files BKE_freestyle.h and intern/freestyle.c have
been added. All API functions in FRS_freestyle_config.h as well as some of those
in FRS_freestyle.h were moved to the new files. Now the relocated API functions
have BKE_ prefix instead of FRS_.
In some cases high resolution domain could have higher density than the low resolution counterpart, causing adaptive domain to clip off areas where density is still above domain threshold. Now also high resolution data is used to determine domain bounds.
Don't see why it could give issues to use large number
of frames to be prefetched, but just in case make it
unlimited hard limit and kept soft limit still at 500.
Draw an extra outline on hidden nodes that have custom colors, otherwise you can't recognize them unless you unhide.
Example: http://pasteall.org/pic/show.php?id=42359