Commit Graph

47594 Commits

Author SHA1 Message Date
Sergey Sharybin
743ecc7bd0 Revert recent workaround for sequencer, it'll only work in cases
scene strip is added at frame 1, which is very limited usecase.

Proper solution is not possible yet..
2012-12-12 12:23:30 +00:00
Ton Roosendaal
868cb64d6c Bug fix [#33492] Right click on 'confirm reload' crashes
Context check could result in NULL - added provision for it and made
sure the check is local only (for 1 new option)
2012-12-12 12:18:29 +00:00
Sergey Sharybin
0ec099f282 Sequencer old todo: inserting keyframes with preview opened didn't work
Solved in more like a workaround way by not calling BKE_scene_update_for_newframe
if scene's frame didn't change.
2012-12-12 11:12:37 +00:00
Sv. Lockal
dd2d54bae9 Use own list of actions for Vertex Group Lock operator instead of reusing Select All actions.
Previous actions and descriptions were confusing, e. g. UnLock All used the description of Deselect All.
2012-12-12 10:21:24 +00:00
Gaia Clary
2713d4d5bd revert recent code cleanup which introduced const parameters 2012-12-12 09:49:05 +00:00
Campbell Barton
f06370dd44 fix for EDBM_index_arrays_ensure not working as intended. 2012-12-12 07:31:22 +00:00
Campbell Barton
2ee180eab6 add threshold for bmesh & openmp so its not used with low poly meshes, BM_OMP_LIMIT may need tweaking. 2012-12-12 07:20:34 +00:00
Campbell Barton
3e8b56b321 add destructive argument to bmesh.update_edit_mesh() 2012-12-12 06:57:41 +00:00
Campbell Barton
44b634bcb1 make EDBM_index_arrays's stay in memory, blender was allocating an array and filling it for verts/edges/faces on every redraw.
this may introduce bugs which I didn't catch, but they are very easy to identify in a debug build which has asserts to ensure the arrays are valid before use.

in my own test drawing ~98,304 quads - this gave an overall ~16% drawing speedup.
2012-12-12 06:53:39 +00:00
Campbell Barton
cf723e5e7c use htype flags as arguments to EDBM_index_arrays_init(), no functional changes. 2012-12-12 05:27:52 +00:00
Campbell Barton
3d69dbd44a use openmp to thread some common bmesh operations
- BM_mesh_elem_toolflags_ensure / bmo_flag_layer_alloc / bmo_flag_layer_free / bmo_flag_layer_clear
- BM_mesh_select_flush
- EDBM_index_arrays_init

notes:
- mostly use openmp `sections` to split operations on vert/edge/face since this is a fairly minor change.
- split tool flag pool in 3, this means we can allocate exact sizes needed and iterate on them in threads without alloc'ing.
2012-12-12 05:04:01 +00:00
Campbell Barton
c40030a36c replace BLI_array_declare with BLI_array_staticdeclare() and BLI_array_alloca() for smaller arrays. 2012-12-12 02:48:03 +00:00
Tamito Kajiyama
6569902081 Fix for svn:executable.
Reported by Bastien Montagne, thanks!
2012-12-11 23:01:21 +00:00
Tamito Kajiyama
53d845ba69 A big cleaning patch by Bastien Montagne (thanks a lot!)
* Split and moved Cycles’ render layers panels into the render_layer
context as well (would be nice to hide this context when not needed,
e.g. with the BGE, but this is not so easy to do nicely...).

* Fixed some inconsistencies with trunk (probably due to svn merge
glitches) using r52858 as reference.  Also recovered the missing
release/bin/blender-softwaregl file.

* A bunch of style code fixes in Blender's own code (not Freestyle
itself yet): line lengths, spaces around operators, block formatting,
headers, etc.  In rna_linestyle.c, color_blend_items was replaced by
ramp_blend_items (exported from rna_material.c).
2012-12-11 22:00:22 +00:00
Daniel Genrich
b5ce1b1a23 Fix for cloth/smoke: Collision and flow objects always had to be on the same layer.
Reported and patch by MiikaH
2012-12-11 20:39:54 +00:00
Campbell Barton
92ae023a90 change to r52888, since we dont always want ED_view3d_offset_distance() to give a corrected value, instead pass a fallback so callers don't allow zero by accident. 2012-12-11 15:56:11 +00:00
Campbell Barton
1eadcf743d fix for building with msvc 2012-12-11 15:29:08 +00:00
Campbell Barton
570cdb3b6e image stamp data's strings could be short enough not to fit the entire ID name length. 2012-12-11 15:14:35 +00:00
Campbell Barton
71730f26d7 replace BLI_array_fixedstack_declare with() new macro BLI_array_alloca() which uses stack memory always and doesn't need to be freed explicitly. 2012-12-11 15:10:19 +00:00
Campbell Barton
3520dd56e3 fix for warnings/errors in recent commits 2012-12-11 15:06:51 +00:00
Ton Roosendaal
cb116b42f4 Bug fix, irc report:
When camera is the pivot of 3d window, and you go to camera view, moving out of
view with MMB drag causes zooming to stop working. Zooms depend on view3d "dist"
value, which then became zero.

This fix just makes dist "1.0" then, arbitrary but keeps things at least work.
(Tried restoring to previous 'dist', but this fails in cases too)
2012-12-11 14:45:38 +00:00
Brecht Van Lommel
43c04eefe3 Cycles: RGB and Vector Curves nodes now supported, with the limitation that the
range must be left to the default (0..1 and -1..1).
2012-12-11 14:39:37 +00:00
Brecht Van Lommel
1e5cc7c51b RNA: add Window x/y position and size access. 2012-12-11 14:39:30 +00:00
Campbell Barton
f6c14d430f minor speedup - replace use of smallhash with api_flags for BM_edge_split() 2012-12-11 14:30:12 +00:00
Campbell Barton
7c699a217a define the size of matrix args for both rows/cols. 2012-12-11 14:29:01 +00:00
Campbell Barton
e2f0a1e4db own cleanup commit in bmesh branch - removed last letters from ends of some comments. 2012-12-11 14:24:27 +00:00
Campbell Barton
06d5747ff3 was using max short on a float in EDBM_face_find_nearest() 2012-12-11 14:21:52 +00:00
Campbell Barton
dfa662f53a use const char for display device 2012-12-11 14:20:29 +00:00
Campbell Barton
5943c81a93 code cleanup: neareast -> nearest 2012-12-11 14:19:41 +00:00
Campbell Barton
634b22fc46 code cleanup: spelling labda -> lambda 2012-12-11 14:18:37 +00:00
Bastien Montagne
01ab26770f Fix some RNA subtypes for collections' active/active_index props (some PROP_POINTER had PROP_UNSIGNED!). Harmless, but stupid ;) 2012-12-11 14:11:46 +00:00
Campbell Barton
361eb23a42 switch BLI_ghashutil_strhash() to "djb" hash (as used by glib),
Gives approx 10% speedup in my own micro-benchmark looking up operators.
2012-12-11 13:57:58 +00:00
Campbell Barton
3261338aef unfreeze blender, back to bcon1 2012-12-11 13:56:01 +00:00
Brecht Van Lommel
d321ee3fda Fix #33476: cycles environment texture not showing image sequence options properly. 2012-12-11 11:22:51 +00:00
Brecht Van Lommel
c6961305df Fix game player still not using fast GPU mipmap generation, user preferencs
are not actually used here.
2012-12-11 08:01:16 +00:00
Tamito Kajiyama
c9dc80111b Merged changes in the trunk up to revision 52858.
Congratulations to all trunk devs on the Blender 2.65 release!
2012-12-10 23:34:41 +00:00
Sergey Sharybin
5137b5a146 Camera tracking: libmv distortion API now also uses camera intrinsics structure
instead of passing all the parameters to every function.

Makes it much easier to tweak distortion model.
2012-12-10 16:38:28 +00:00
Sergey Sharybin
ec870eb214 code cleanup: camera tracking
- Moved keyframes and refirement flags into reconstruction options structure
- Moved distortion coefficients and other camera intrinsics into own structure
- Cleaned up reconstruction functions in libmv c-api
2012-12-10 16:38:13 +00:00
Sergey Sharybin
b1afaa8312 Merging r51923 through r52851 from trunk into soc-2011-tomato 2012-12-10 15:18:00 +00:00
Sergey Sharybin
d576f10f5b 2.65 commit: version bump 2012-12-10 11:01:13 +00:00
Brecht Van Lommel
d5e6882360 Fix shader nodes Normal node not showing right direction choosing widget. 2012-12-10 10:44:08 +00:00
Campbell Barton
1b19b790dd fix for knife when clipping was enabled, The knife would not snap to edges/verts outside the clip area but the geometry would still get cut 2012-12-10 08:15:14 +00:00
Campbell Barton
26d6872ef8 fix for knife tool when the mouse was moved outside the clipped area the mouse line would reset to 0/0/0
a few areas that use ED_view3d_win_to_segment_clip() didnt take into account the case where the segment was filly clipped, some callers even needed the segment not to be clipped.
- added ED_view3d_win_to_segment()
- ED_view3d_win_to_segment_clip() now returns FALSE if the segment is totally clipped, but the start/ends of the line are not zero'd as they were before.
2012-12-10 07:53:20 +00:00
Campbell Barton
b0a361584a knife tool was incorrectly moving points into worldspace, then checking clipping against the object space bounds.
more fixes needed here but at least correct whats there.

also ensure clipping is initialized from the object before handling modal operator events.
2012-12-10 07:20:52 +00:00
Campbell Barton
bc94b8300e de-duplicate labda_PdistVL2Dfl() & line_point_factor_v2() 2012-12-10 06:14:43 +00:00
Campbell Barton
27ddd17ef9 some of the modal knife key bindings didn't cause a refresh until you moved the mouse. - snap, angle snap, midpoint snap. 2012-12-10 05:07:46 +00:00
Campbell Barton
9e5dc7de01 revert most of r52820 (patch to fix [#33452]), this caused a regression in text stepping when ctrl is held.
This adds back the problem that double-clicking on a single char wont select it. Double click selection may need its own logic.
2012-12-10 02:06:26 +00:00
Campbell Barton
ec3b5d5205 fix for copying markers to other scenes not working with 10 or more scenes. Regression from r34115. 2012-12-10 01:37:31 +00:00
Tamito Kajiyama
5083e0737f All angle properties were switched from degrees to radians (using PROP_ANGLE
RNA subtype), since Freestyle internally use angles in radians.
A patch set by Bastien Montagne (many thanks!)

NOTICE FOR BRANCH USERS:
This commit may break line drawing settings of already saved Freestyle files.
All angles are now treated as radians instead of degrees, so collections of
angle values might be necessary in order to recover previous visual results.
Affected properties are:
- Crease Angle in the edge detection options
- Min 2D Angle in the 'Splitting' section of a line style
- Max 2D Angle in the 'Splitting' section of a line style
- 'orientation' parameter of the Calligraphy thickness modifier
- 'angle' parameter of the PerlinNoise1D geometry modifier
- 'angle' parameter of the PerlinNoise2D geometry modifier
- 'angle' parameter of the 2DTransform geometry modifier
2012-12-09 23:19:46 +00:00
Brecht Van Lommel
98fab9e530 Fix #33454: cycles wasn't hiding the original object used for dupliverts or
duplifaces like blender internal.
2012-12-09 12:43:40 +00:00