Campbell Barton
3ec39706b4
fix [ #33394 ] Skin modifier doesn't show generated skin mesh in EditMode with Texured Solid draw option
2012-12-03 09:08:53 +00:00
Bastien Montagne
1523fe0e11
Minor fix for "no mask keyframe copy" error message in dopesheet editor...
2012-12-03 08:37:43 +00:00
Brecht Van Lommel
94f85c3c72
Fix #33371 : blender freezing in material draw mode.
...
When FBO failed in a particular way it could cause the opengl draw buffer to be
set wrong, effectively disabling all opengl drawing. The FBO error was caused
by cycles GLSL materials with no nodes that would still use blender internal
materials, which caused issues with lamp shadow buffers FBO.
This also fixes a GLSL refresh issue when switching render engines.
2012-12-03 08:31:16 +00:00
Campbell Barton
0526fcf13f
revert part of r52720, Id rather leave these as-is, even if they give warnings under some configurations.
2012-12-03 08:11:04 +00:00
Campbell Barton
ca25fd0307
fix [ #33389 ] Curve points restricted to 0..1 range,
...
also added note on python3.3's faulthandler module.
2012-12-03 07:10:31 +00:00
Campbell Barton
671b871e7f
fix [ #33392 ] In-dev freeway generation addon crashes on recent builds.
2012-12-03 05:40:48 +00:00
Campbell Barton
48aa356b7b
use const for bm_mesh_allocsize_default, bm_mesh_chunksize_default
2012-12-03 05:38:28 +00:00
Campbell Barton
17c2621fd1
bridge tool - simple optimization, break early if edge loop length comparisons are worse then existing best loop test.
2012-12-03 05:02:32 +00:00
Campbell Barton
a490f4f7c4
fix [ #33391 ] Bridge two Edgeloops fails in simple case
2012-12-03 04:53:30 +00:00
Campbell Barton
61da29996a
fix own mistake with recent commit to skip calculating tessface. If you were already in editmode the tessfaces wouldn't get recalculated.
...
also minor edits to bmesh rst.
2012-12-03 02:26:13 +00:00
Howard Trickey
11e87d118e
Bevel: fix for bulging part of bug 33280.
...
Bulging still happens, but fixed the cases where it was obvious
because it destroys an otherwise straight 'pipe' by snapping
the vertex mesh points to that pipe.
2012-12-03 01:46:37 +00:00
Daniel Genrich
e8331327e5
Bugfix [ #33387 ] Smoke: Animating Smoke Type from Flow to None crashes blender
...
This property was never intended to be animatable.
Workaround: Animate density.
TODO for 2.66: Introduce on/off property for flow and collision objects
2012-12-02 19:20:19 +00:00
Bastien Montagne
818a345be3
Silent a bunch of gcc warnings (usually dummy, but noisy!).
2012-12-02 16:01:06 +00:00
Campbell Barton
432193552c
fix GhostSDL displaying text in multiple views.
...
add support for multi-sample.
2012-12-02 15:58:26 +00:00
Peter Schlaile
ecf89326e1
== FFMPEG ==
...
This fixes a memory leak caused by the last packet on stream EOF not freed.
(Memory leak occurs on ffmpeg heap managed by av_malloc / av_free, so it is
invisible to Blender)
Also: clean up the code a little bit (anim->next_packet was never really used,
so could be moved into a local variable)
2012-12-02 15:15:44 +00:00
Campbell Barton
d7960b8fd4
code cleanup
2012-12-02 15:15:00 +00:00
Thomas Dinges
bc3f34b4e8
Compositor:
...
* Change default blur type (Blur Node) to Gaussian. Feature Request by Sebastian König.
Patch by Troy Sobotka, approved by Campbell, Sergey and myself.
2012-12-02 14:41:42 +00:00
Bastien Montagne
1d09d0a9c5
Silent some warnings (the one in bmesh_operator.c was even preventing build in -Werror mode).
2012-12-02 13:35:33 +00:00
Brecht Van Lommel
3d6bc1e1f4
Fix warning about missing BKE_idcode_to_name_plural.
2012-12-02 09:54:44 +00:00
Brecht Van Lommel
6b03e9bc47
Fix #33376 : non-square DDS textures were mapped wrong in the viewport / game engine.
2012-12-02 08:25:53 +00:00
Campbell Barton
82fc331959
There was no way of knowing what ID type a property comes from by the tooltip, (since copying the Data-Path doesn't include the ID the user had to guess).
...
Now include the full python path to the property in the tool-tip.
2012-12-02 07:13:19 +00:00
Brecht Van Lommel
04c27843ea
UI: revert the previous fix for middle click on button, conflicts with panning.
2012-12-02 05:27:03 +00:00
Campbell Barton
f7f4148b40
change uiButGetStrInfo() to use a trailing NULL arg rather then passing the number of args as an arg.
2012-12-02 04:51:15 +00:00
Brecht Van Lommel
807fd448a5
UI: allow middlemouse in addition to leftmouse for clicking on various buttons,
...
means that if you have emulate 3 button mouse enabled and still have alt pressed
when clicking, it works.
2012-12-01 19:14:55 +00:00
Howard Trickey
c324895136
Bevel: fix crash bug 33362, when beveling one edge at valence 2 vertex.
...
That special case should have been tested before - the code was wrong
in about three different ways.
2012-12-01 14:23:44 +00:00
Brecht Van Lommel
71c0b69e71
Fix #33372 : materials linked in node setups did not output alpha values unless
...
the parent material also had alpha enabled. However it's useful to have it do
this even if the main material does not need alpha, to mix textures.
2012-12-01 13:56:34 +00:00
Campbell Barton
ee08c27f95
fix [ #33368 ] Crash with multilayer exr node
2012-12-01 08:47:39 +00:00
Campbell Barton
0da227cac1
style cleanup
2012-12-01 07:58:27 +00:00
Campbell Barton
2f97f929a5
fix for bug in console indent, was not copying the null terminator.
...
also add assert to catch this case more quickly.
2012-12-01 06:29:04 +00:00
Howard Trickey
eb490f3aae
Bevel: fix spike in suzanne, bug 33354.
...
Non-planar faces made some of the meet point code not work well,
so now calculate local face norms.
2012-12-01 03:26:57 +00:00
Tamito Kajiyama
ed0e2fbd9f
Merged changes in the trunk up to revision 52690.
...
Conflicts resolved:
release/datafiles/startup.blend
source/blender/blenlib/intern/bpath.c
2012-12-01 02:47:59 +00:00
Justin Dailey
40e76df0db
fix [ #33363 ] Text editor undo fail
2012-11-30 22:46:28 +00:00
Brecht Van Lommel
a2bf2ba7df
Fix transfer weight tool enum properties all showing question mark icons,
...
these should have no icons.
2012-11-30 18:54:56 +00:00
Campbell Barton
5446dc0bf3
fix for various asserts running operator tests - not likely any of these would cause real user bugs though.
2012-11-30 16:41:43 +00:00
Campbell Barton
d72a6c3018
fix for another error in my own recent commit, beauty fill crashed.
2012-11-30 16:15:49 +00:00
Lukas Toenne
46636a601e
Removed unused register_ lines from for and while loop nodes. These nodes were already commented out and removed in r51576.
2012-11-30 16:03:34 +00:00
Campbell Barton
ca64979236
fix own mistake in recent commit - entering editmode with a shape key crashed.
2012-11-30 14:27:25 +00:00
Sergey Sharybin
a02e51feba
Fix #33357 : Strip modificator Bright/Contrast doesn't work correct for byte images
2012-11-30 13:42:52 +00:00
Sergey Sharybin
7fa7ce297e
Map Range: added the same infinity clamping for Z buffer as normalize node.
...
Think should be pretty much harmless since if this node was used for buffers
with infinities it already showed artifacts. Now it should be more useful for
mapping Z buffers.
2012-11-30 13:17:19 +00:00
Sergey Sharybin
4f8f5746a8
Normalize node: clamp infinities to 0/1 (depending on sign)
...
The same behavior was in old compositor system and it makes more sense
when you're normalizing Z buffer.
2012-11-30 12:48:30 +00:00
Sergey Sharybin
1db677a51c
Final render wouldn't set compositor's update_draw callback, so added NULL check
...
Seems no extra notifiers should be added here.
2012-11-30 11:26:57 +00:00
Miika Hamalainen
d2a741048a
Fix #33353 : Smoke color problems with adaptive domain
...
High resolution cache didn't always read all written data fields which caused colors to get messed up.
2012-11-30 11:01:14 +00:00
Sergey Sharybin
323e86694e
Compositor should never add notifiers by himself, notifiers should be added
...
from main thread using job update callback.
Added new execution-time callback to bNodeTree which marks job to be updated.
The code here could be a bit not so obvious because in some cases job update
callback need to merge local tree, but it's only needed for old compositor
system which is gonna to be removed soon, so decided not to bother with
cleanup now. Removing old compositor system will also allow to drop stats_draw
callback from bNodeTree.
This should fix following bugs:
2012-11-30 09:12:10 +00:00
Campbell Barton
ad2b41bc4b
add margin to view fitting view-all/local-view (wasn't obvious with the models I was testing with).
2012-11-30 06:55:36 +00:00
Campbell Barton
ef08e31134
fix for another glitch caused by r51636, setting the camera view with quad-view enabled would zoom all non camera views.
...
Theres no need to draw other views so skip that.
2012-11-30 06:39:24 +00:00
Campbell Barton
6bb45495d1
fix for r51636 - making the lens work in ortho mode made view-all and local-view operators give bad zoom levels.
2012-11-30 06:10:01 +00:00
Campbell Barton
7a1dfa298a
make setting local view take the view lens int account.
2012-11-30 05:29:34 +00:00
Campbell Barton
8c3df03c5f
make previous commit work when the camera is locked to the view (in that case use the camera lens, not the viewport lens value).
2012-11-30 04:40:32 +00:00
Campbell Barton
c3406db4f5
fix for view-all operator not taking the view-angle into account.
2012-11-30 04:25:58 +00:00
Brecht Van Lommel
5321669ef6
Fix render from local view 3d viewport not using lamps in render.
...
Fix missing GLSL updates for objects without materials.
2012-11-29 19:04:33 +00:00