Commit Graph

47594 Commits

Author SHA1 Message Date
Sergey Sharybin
57ce929ade Hopefully fix for linking issue reported by osx users 2012-11-05 12:18:19 +00:00
Campbell Barton
77bf273e1b fix [#33051] view selected (focus) bug
this was really a feature request!, previously the first cage vertex was used no matter what, but no the code checks to use the closest vertex to the original.
2012-11-05 10:43:52 +00:00
Campbell Barton
29ef22a5fd code cleanup: use enums for view3d_snap transverts. 2012-11-05 10:33:59 +00:00
Sergey Sharybin
316d33ea0b Change a way how image sequence/movie source is detecting for movie clip
Use IMB_testiffname to check whether file could be handled by ImBuf or
whether it should be handled by anim routines.

It solves the issue when file without extension is used for movie clip.
2012-11-05 10:32:47 +00:00
Sergey Sharybin
71b8469e3b Slight better solution for sequencer's transform with alt holded down
Set T_ALT_TRANSFORM flag event handling function rather than accessing
window manager form flushing sequencer transform data.

Visual feedback about what exactly will happen on placing strip between
two other strips could be also improved.
2012-11-05 10:15:58 +00:00
Sergey Sharybin
fdcf4e3385 Use enums rather than defines for clips/tracking flags.
Helps a lot when debugging.
2012-11-05 09:40:00 +00:00
Sergey Sharybin
c557f6f0b6 Subversion bump for render tiles, motion tracking fallback option and collisions. 2012-11-05 08:41:38 +00:00
Sergey Sharybin
759ea40787 Render engines: replace number of x/y tiles with tile size
Now tile size is setting up explicitly instead of using number of tiles.

This allows better control over GPU performance, where having tiles aligned
to specific size makes lots of sense.

Still to come: need to update startup.blend  to make tiles size 64x64.
2012-11-05 08:05:14 +00:00
Sergey Sharybin
6eec49ed20 Cycles: memory usage report
This commit adds memory usage information while rendering.

It reports memory used by device, meaning:

- For CPU it'll report real memory consumption
- For GPU rendering it'll report GPU memory consumption, but it'll
  also mean the same memory is used from host side.

This information displays information about memory requested by Cycles,
not memory really allocated on a device. Real memory usage might be
higher because of memory fragmentation or optimistic memory allocator.

There's really nothing we can do against this.

Also in contrast with blender internal's render cycles memory usage
does not include memory used by scene, only memory needed by cycles
itself will be displayed. So don't freak out if memory usage reported
by cycles would be much lower than blender internal's.

This commit also adds RenderEngine.update_memory_stats callback which
is used to tell memory consumption from external engine to blender.
This information is used to generate information line after rendering
is finished.
2012-11-05 08:04:57 +00:00
Sergey Sharybin
0ef0eddeb2 Camera Tracking: proper display of current frame in cache line when sequence is too long 2012-11-05 08:04:37 +00:00
Sergey Sharybin
3bd7816c75 Camera Tracking: allow fallback to reprojection resection by user demand
This fixes some "regressions" introduced in rev50781 which lead to much
worse solution in some cases. Now it's possible to bring old behavior back.

Perhaps it's more like temporal solution for time being smarter solution is
found. But finding such a solution isn't so fast, so let's bring manual
control over reprojection usage.

But anyway, imo it's now nice to have a structure which could be used to
pass different settings to the solver.
2012-11-05 08:04:27 +00:00
Campbell Barton
008630abfc fix for save-as-legacy mesh format doing customdata asserts. 2012-11-05 05:52:21 +00:00
Campbell Barton
88c5b1408c fix issue with shrinkwrap face projection distance comparisons when using both positive and negative projection.
- don't attempt to convert the 'dist' value between local/target space, since all the projections are done in target space
  and dist isnt used afterwards. Also, this could fail with non uniform scale - overwriting ray casts with larger dist values.
- added an assert to check larger dist values never overwrite smaller ones.
- remove use of sasqrt() since the value is checked beforehand anyway.
2012-11-05 05:07:57 +00:00
Campbell Barton
e894549e5e revert own commit r34706 (fix for [#25801]), this causes bug [#25801].
checking on this code further it still isn't working correctly, will commit other changes next.
2012-11-05 04:38:58 +00:00
Campbell Barton
82a8556f90 style cleanup 2012-11-05 04:19:30 +00:00
Tamito Kajiyama
dd633f1aff Fix for dashed line options not working as expected in some applications
when combined with geometry modifiers.

The problem is that users were not able to choose the time when the
dashed line options are applied.  Instead, the dashed line options were
applied only before geometry modifiers were employed.  Since dashes were
separate strokes, the geometry modifiers were processed dash by dash.
Depending on users' artistic intention, this may or may not lead to
expected stylization results, as reported by octane98 in the
BlenderArtists Freestyle thread on January 3, 2012.
http://blenderartists.org/forum/showthread.php?89986-Freestyle-for-Blender&p=2018592&viewfull=1#post2018592

Now the Strokes tab of the Freestyle Line Style panel has two sets of
dashed line options.  One is in the Splitting section of the Strokes tab
and used for splitting strokes by dashed line patterns.  The other set
is called "Dashed Line" and used to generate dashed lines based on the
strokes after the geometry modifiers are applied.  The two sets of
dashed line options are independent of each other, so that users can
enable one of them as well as both at the same time.
2012-11-04 23:52:26 +00:00
Brecht Van Lommel
2ba840652d Cycles: improve Anisotropic BSDF node, changing the Roughness U/V inputs to
Roughness, Anisotropy and Rotation. Also a fix for automatic tangents and
OSL attribute handling.

Meaning of new sockets explained in the documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Anisotropic
2012-11-04 22:31:32 +00:00
Brecht Van Lommel
110a36a8ab Fix part of #33055: uv mapping did not use the right image from the material to
do aspect ratio correction when cycles was enabled.
2012-11-04 22:31:21 +00:00
Mitchell Stokes
f840bd4a9f BGE: This patch adds a character wrapper (similar to the already implemented vehicle wrapper) to control character physics options. Currently supported options are:
* jump() -- causes the character to jump
  * onGround -- specifies whether or not the character is on the ground
  * gravity -- controls the "gravity" that the character physics uses for the character

More options could be added (such as jump speed, step height, make fall speed, max slope, etc).
2012-11-04 20:56:02 +00:00
Dalai Felinto
cc77001416 auto-link solo-nodes when making group
if make group is called with only one node selected ALL the node sockets are linked to the node group

with help+review from Lukas Toenne

This patch aims towards motivating users to use Group Node to share OSL nodes
2012-11-04 19:18:12 +00:00
Thomas Dinges
35c6e592e3 Image Editor Operators:
* Tool tip improvements for two operators.

Patch [#33077] by Harley Acheson, thanks!
2012-11-04 18:05:25 +00:00
Tamito Kajiyama
a9055460a9 Fix for missing code to select similar faces with Freestyle face marks.
Problem report by IRIE Shinsuke in the Bf-committers list, thanks!
2012-11-04 17:23:07 +00:00
Campbell Barton
e76b99e7b0 fix own error in r51819, was reading outside of the buffer, also comment unused vars. 2012-11-04 14:46:20 +00:00
Ton Roosendaal
35e5432029 Possible bugfix 32474
Windows systems: text editor, text object, doesn't allow to input the standard
set of ALT+key characters (the ones coming from the OS).

- Reverted fix january 2012 - that meant to use text object ALT+keys
- Removed old (90ies) feature for hardcoded special characters in Text object.
  (OS delivers this now)

Will wait for confirmation by windows compiler :)
2012-11-04 13:34:13 +00:00
Tamito Kajiyama
9bdfa2f9e7 Merged changes in the trunk up to revision 51863. 2012-11-04 12:46:48 +00:00
Ton Roosendaal
5b33146875 Bugfix #32987
"Set origin to cursor" tool failed for parented/rotated objects.
Matrix mashup.

Thanks to Ben Batt for the fix!
2012-11-04 12:33:58 +00:00
Ton Roosendaal
2a8ce1f121 Bugfix #33074
In armature editmode, with mirroring, after duplication of a bone and using
the Wkey "flip names" you get a crash. Code for naming was accessing a NULL
in the bPose channel - not set until leaving editmode.

Thanks to Ben Batt for tackling the issue :)
2012-11-04 12:13:26 +00:00
Lukas Toenne
f32113bbc8 Node reroute cut operator update.
Cutting mulitple links with for inserting reroute nodes would previously insert only one reroute node for the first cut link.

Now the operator will insert a reroute node for every link in the cut line. Also, if several links share the same input/output socket, it will insert only a single reroute node, which all affected links will then share.
2012-11-04 11:57:49 +00:00
Ton Roosendaal
2122eda05a Bugfix 33075
Nodes could use duplicated memory - and on free you get duplicate-free errors.
Affected texture nodes, but I suspect compositing too.

Fix found by Philipp Oeser. Thanks!
2012-11-04 11:53:13 +00:00
Campbell Barton
7579a9ec37 code cleanup: double promotions 2012-11-04 10:20:16 +00:00
Campbell Barton
fae6c35ca7 code cleanup: quiet -Wdouble-promotion, disabled this warnings for a few files since its done throughout the code in some places. 2012-11-04 07:18:29 +00:00
Campbell Barton
89a454653e code cleanup: replace macro with inline function for dynamic paint. 2012-11-04 06:21:09 +00:00
Tamito Kajiyama
dd8e836067 Merged changes in the trunk up to revision 51853.
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/bmesh/operators/bmo_utils.c

This commit also includes a fix of a bug identified during the merge and committed in revision 51853.
Thanks Thomas (dingto) for the timely fix!
2012-11-04 02:22:56 +00:00
Thomas Dinges
2f2c0a51a5 Fix for r51837.
* mat->nodetree is accessed regardless of whether or not the material node is in use-

Patch provided by Tamito Kajiyama, thanks!
2012-11-04 01:32:39 +00:00
Mitchell Stokes
4fe8e5e364 Ton's last do_versions commit got rid of do_versions code for collision masks. Adding it back in so collision in the BGE work again. 2012-11-04 00:37:45 +00:00
Thomas Dinges
84e8fbc1e0 OSL / Filebrowser:
* Add .osl extension to the TEXTFILE filter, so .osl files will show up when the filter is enabled. (Text Editor -> Open Text Block)
2012-11-03 18:52:44 +00:00
Campbell Barton
9b948717b0 code cleanup: float <> double conversion. 2012-11-03 18:23:30 +00:00
Campbell Barton
a18ead1521 style cleanup 2012-11-03 18:14:14 +00:00
Campbell Barton
ff014a3077 code cleanup: cmake - add missing headers, remove directories from source listing.
also remove logImageLib.c - empty file.
2012-11-03 15:49:38 +00:00
Brecht Van Lommel
a434ab54c6 RNA C++: collections functions are now properly handled, meaning it is now
possible to call BlendData.meshes.remove() directly.

It requires special order of classes in header file (namely classes used for
collection functions should be declared before collection properties with this
classes are declared). Currently used naive linear search for this, could be
replaced with hash or bisect, but for now performance here is not an issue.

Patch by Sergey, but committing now because it's needed for next commit.
2012-11-03 15:35:43 +00:00
Campbell Barton
25591e958d style cleanup: tabs & whitespace 2012-11-03 15:35:03 +00:00
Brecht Van Lommel
e02b23b81a Render API: shader script node for custom shaders.
* Shader script node added, which stores either a link to a text datablock or
  file on disk, and has functions to add and remove sockets.
* Callback RenderEngine.update_script_node(self, node) added for render engines
  to compile the shader and update the node with new sockets.

Thanks to Thomas, Lukas and Dalai for the implementation.
2012-11-03 14:32:26 +00:00
Brecht Van Lommel
615fe0295f Cycles OSL: refactoring and fixes
* Moved kernel/osl/nodes to kernel/shaders
* Renamed standard attributes to use geom:, particle:, object: prefixes
* Update stdosl.h to properly reflect the closures we support
* Fix the wrong stdosl.h being used for building shaders
* Add geom:numpolyvertices, geom:trianglevertices, geom:polyvertices attributes
2012-11-03 14:32:13 +00:00
Brecht Van Lommel
6b098d7406 RNA/C++: string property writing was missing. 2012-11-03 14:31:55 +00:00
Brecht Van Lommel
47cd3cf225 BPY/RNA: determine callback functions that are allowed to write data by a flag
on the function instead of checking the name.
2012-11-03 14:31:38 +00:00
Ton Roosendaal
5fe0bd800f Bugfix (own collection)
Adding new image texture to Meshes didn't initialize UVs to 0-1 default.
This makes initial display of textures on meshes not work.

This fixes my favorite demo case: Open Blender, drop image from desktop on cube.
2012-11-03 14:31:28 +00:00
Campbell Barton
7353f8d58e remove unneeded string in datatoc.c and correct some of the context types in our documentation. 2012-11-03 09:14:06 +00:00
Jens Verwiebe
5a8cef4a85 OSX: take back 51826 for now, does not fix dalai's problem 2012-11-02 20:55:12 +00:00
Jens Verwiebe
1930a51f09 OSX: a more friendly way to get mounted volumes, alo allows for whitespaces etc. 2012-11-02 20:26:37 +00:00
Bastien Montagne
c9307ec6a3 Fix for [#32992] Switching language does nothing under Windows.
Our current intl build for windows is quite old (don't know the exact version), and does not have the new setlocale overwrite. Problem is, new windows dll have no more the gettext_putenv helper, which is currently mandatory to make it work for this OS.

So back for now to the ugly long_locales for win. Best fix is probably to build our own static version of libl, but this is not trivial and will require some time. :/

PS: I had a look over i18n/translation in wxWidget, Qt and boost: all implement their own system, even though wxWidget and boost use po/mo files...
2012-11-02 20:03:15 +00:00