Commit Graph

47594 Commits

Author SHA1 Message Date
Campbell Barton
ec1f69ffce style cleanup & re-use DNA pad var with new collision group object settings. 2012-10-30 16:33:40 +00:00
Mitchell Stokes
3bf9bb3b13 BGE: Adding support for Bullet's collision masks. Each object now has a collision mask and a collision group. Object A and object B collide if object A's groups is in object B's mask and object B's group is in object A's mask. In other words, the group defines what the object is (collision wise) and the group defines what the object can collide with.
The majority of this patch was provided by Kupoman with some edits from me and heavy testing by z0r.
2012-10-30 15:44:16 +00:00
Ton Roosendaal
5753ede9a5 Usability: Logic editor
- View now restricts to the actual region you work on. Makes zoom and pan nicer.
- Added HOME for reset view to 1:1 zoom level.

Also: fixed nasty bug in view2d code that checked validity of 2d views, only
showed (afaik) in the logic eidtor though.

Effect was that zoom in/out would weirdly jump when going across zoomlevel 1.
2012-10-30 15:33:03 +00:00
Campbell Barton
a1856a38f6 minor improvement to vector api use, replace add, multiply by 0.5 with mid_v3_v3v3 2012-10-30 14:22:49 +00:00
Campbell Barton
f4dea6d829 when an invalid subtype is passed to a property, a list of valid subtypes is now included in the exception message.
from bug report [#33018], this avoids common mistakes.
2012-10-30 12:45:42 +00:00
Campbell Barton
900fa1bfb9 rename subtype FILENAME --> FILE_NAME to match FILE_PATH, DIR_PATH 2012-10-30 12:36:54 +00:00
Campbell Barton
c8975c4375 style cleanup 2012-10-30 12:18:45 +00:00
Campbell Barton
8a658d4050 add in assert's to double check the line lenth is never <0 2012-10-30 12:08:44 +00:00
Campbell Barton
ef60504009 fix for selection offset with indentation in the python console. 2012-10-30 11:57:37 +00:00
Campbell Barton
e09a1bc7cf minor changes to select similar,
- replace ngon_fake_area() with generic call to BM_face_calc_area().
- add defvert_find_shared() utility function.
2012-10-30 11:40:36 +00:00
Bastien Montagne
b4e484e211 Fix for own r51737.
Refactoring of draw code showed another problem: The MCol we want to draw may change without dm rebuild (e.g. when enabling solid textured option)! Also, choosing which MCol layer to use in GPU code is stupid, different draw modes use different layers/order of precedence!

Solved this by adding a new colType parameter to GPU_color_setup, and removing any 'color choosing' code from gpu_buffers.c.
2012-10-30 11:00:06 +00:00
Bastien Montagne
6341bc2cd0 Fix build for recent bmo commit (gcc wants a return value in any case! ;) ). 2012-10-30 09:29:01 +00:00
Campbell Barton
27f4609ba6 bad naming, the bmesh operator only tags, not selects. 2012-10-30 08:02:32 +00:00
Campbell Barton
199e597922 code cleanup: move select-similar bmesh operators into their own file since there are 3 operators here that share
utility functions with eachother but have nothing in common with other operators in bmo_utils.c
2012-10-30 07:59:25 +00:00
Campbell Barton
330c0178ce add the option to select Equal/Greater/Less when selecting similar.
Recently addons were submitted for review and this was the only advantage they had over blenders existing internal
select-similar tool.
2012-10-30 07:29:17 +00:00
Campbell Barton
b5e8e8da6f add option to select face by matching number of sides. 2012-10-30 06:43:30 +00:00
Campbell Barton
3d7104c37a correct assertion 2012-10-30 06:25:23 +00:00
Campbell Barton
8c9e1b3c16 Disallow collection add/remove/clear/move when drawing. - similar to how writing to attributes is disabled. 2012-10-30 03:05:45 +00:00
Antony Riakiotakis
58f29fc9ab Fix: wrong brush drawn in image painting, image editor if uv sculpt is on. Now the correct paint struct is returned and the image zoom is calculated correctly 2012-10-29 19:47:26 +00:00
Ton Roosendaal
734630fb78 Bugfix:
3D text object editing, ALT+Backspace trick is back to construct special characters.
Like: O , Alt+Backspace , /  creates an O with a / in it.

It also makes plus-minus, unequal, copyright, 1/2, 3/4. etc. Easy method you 
never forget after using once!

Got broken with adding UTF support a year ago.
2012-10-29 19:18:13 +00:00
Andrea Weikert
5a6c7afe5e fix [#33011] "System" tab empty in OSX - file browser
* items were wrongly added too SYSTEM_BOOKMARKS rather than SYSTEM, now fixed
2012-10-29 18:25:35 +00:00
Antony Riakiotakis
6408c49f7d YACBSF. Yet Another Classic Blenderplayer Stub Fix. 2012-10-29 18:00:29 +00:00
Ton Roosendaal
e73cfb0a24 To keep my commit rate high! :) 2012-10-29 17:47:56 +00:00
Ton Roosendaal
df7a2d2b66 Yet another hanging variable in event code - code cleanup woes.
This should make trackpads work.
2012-10-29 17:44:05 +00:00
Ton Roosendaal
9efdd09578 Bugfix #33004
Screencast recording stopped on a undo/redo. This was because all thread jobs
were killed then. Now it leaves screen jobs (screen cast) running, that's 
data that doesn't change on undos.

Also renamed jobs_stop_all() to jobs_kill_all() - it terminates threads.
2012-10-29 17:41:19 +00:00
Bastien Montagne
f139377a1a Complete fix for [#33002] Wrong vertex color.
Appart from the color glitch, there was several problems with vpaint:
* "fast_update" mode was never on, because of wrong testing code;
* drawing refresh during stroke in "fast_update" (i.e. no dm rebuild) mode was broken in VBO mode, because updated (tess data) mcol wasn't moved to colors GPUBuffer.

Solved the later point by adding a new DM_DIRTY_MCOL_UPDATE_DRAW flag to DerivedMesh dirty var, which is set each time vpaint stroke directly update me->mcol, and forces GPU_color_setup() to refresh the gpu's colors buffer.

Also got rid of the uggly GPU_color3_upload(), which basically did the same thing, but with an additional intermediate buffer !
2012-10-29 16:26:18 +00:00
Campbell Barton
eb69d1c1ae style cleanup: also quiet harmless compiler warning. 2012-10-29 15:43:54 +00:00
Ton Roosendaal
76288fad8c Fix to make NDoF work again. 2012-10-29 15:40:43 +00:00
Lukas Toenne
36127e1255 Added compositor graph functions for removing socket connections explicitly in convertToOperations. The InputSocket->unlink function should only be used in combination with relinkConnectionsDuplicate, in which case the original node connection will still exist. This would trigger an assert failure, so the original connection should be removed. Only node using this atm is the channel separation node, but will be needed for future group nodes too. 2012-10-29 14:04:51 +00:00
Ton Roosendaal
279de03fc5 New woes in event system :)
Last cleanup resulted in the dreaded "Click" to fail again. Commented it.
2012-10-29 12:48:51 +00:00
Campbell Barton
e090edc707 fix [#33010] image editor - scope handles resize 2012-10-29 12:44:24 +00:00
Joshua Leung
a22574e898 Tweak for Group channels using Custom Bone Colors
Use the "Selected" color instead of the "Active" color when the group has active
status. This should help make the text just a little more legible, though in
some cases it still might not be enough.
2012-10-29 11:11:37 +00:00
Ton Roosendaal
f54983d109 A last (I hope) tweak for double click detection. 2012-10-29 11:08:10 +00:00
Ton Roosendaal
23929c4c53 Bugfix #32996
Backspace event is messed up - it was inserting weird characters in the editors.
Added check for proper keypress now. Will check real issue later.
2012-10-29 08:59:47 +00:00
Campbell Barton
74c60dc5bf fix [#32998] Decimate modifier - Planar
error in recent decimator upgrade, missing NULL check.
2012-10-29 05:31:40 +00:00
Campbell Barton
99c6b53cbc correct use_fast_update for vertex painting, it wasn't swapping red/blue as it should have.
(pointed out by Bastien Montagne in relation to [#33002]).
2012-10-29 03:53:02 +00:00
Campbell Barton
dbb40e805d py api: add mathutils.Matrix adjugate(d) methods, also add adjoint_m2_m2() to BLI_math_matrix 2012-10-29 03:36:55 +00:00
Campbell Barton
5549904171 style cleanup 2012-10-29 02:11:40 +00:00
Tamito Kajiyama
15ed834343 Merged changes in the trunk up to revision 51718.
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/makesrna/intern/rna_scene.c
release/datafiles/startup.blend
2012-10-29 01:09:12 +00:00
Lukas Toenne
dd106b5c7a Removed the initial HIDDEN flag from the UI sidebar region in node editor. This way the sidebar is visible by default when making a new node editor.
Rationale is that the sidebar contains some extra detail settings for several node types. Many users don't seem to even know that this feature exists, so making it visible by default should be helpful.
2012-10-28 17:47:47 +00:00
Lukas Toenne
5464979dfd Fix for freeing node trees that are part of other data blocks (material, world, lamp, texture, scene). These node trees were not properly freeing the IDProperty data, due to not being called from BKE_libblock_free.
Now there is an extra function BKE_libblock_free_data, which is called explicitly in ntreeFreeTree if the tree is not part of the library data (ntreeCopyTree does a similar thing using BKE_libblock_copy_data).
2012-10-28 17:09:50 +00:00
Campbell Barton
656b884387 fix for extruding edges giving incorrect (swapped) loop data for new faces. 2012-10-28 16:17:20 +00:00
Tamito Kajiyama
5acd5d1497 Improvements of Freestyle GUI controls - Part 1.
This commit makes a set of fixes and improvements based on the results of
Freestyle branch review by Brecht.  The discussion thread is:
http://lists.blender.org/pipermail/bf-committers/2012-October/037927.html

* The Layers panel and Freestyle-related panels in the Render tab of the
Properties window were moved to the newly created Render Layers tab.
The idea is to separate per render layer rendering options into a distinct
Properties window tab, and use the existing Render tab to accommodate
per scene rendering options.

* The new Freestyle panel was added in the Render tab.  The panel header
contains a toggle button for globally enabling Freestyle, with the aim of making
Freestyle easier to find.  Those Freestyle options in the Post Processing panel
were also moved to the new panel. 

* GUI code was updated so that UI controls will be greyed out (instead of
being hidden) when Freestyle is disabled.  Additional UI changes were also
made to reduce space consumption.

* The list of line sets was moved from the Freestyle panel to the Freestyle:
Line Sets panel.

* Old ray-casting algorithms were removed from the UI.  Now only two
algorithms (culled and non-culled cumulative visibility detection algorithms)
are available, and the selection is done by the new "Culling" toggle button
within the edge detection options.
2012-10-28 16:09:51 +00:00
Campbell Barton
0d5a6dccf7 code cleanup: minor changes before committing functional changes. 2012-10-28 15:37:29 +00:00
Campbell Barton
0c6a0b293f style cleanup 2012-10-28 15:23:16 +00:00
Ton Roosendaal
d800cffaf1 Event system fix:
Now modifier key press gets generated without having own modifier set.
Same happens for double clicks on modifiers.

This also fixes case: press shift twice first, modifier fails.
2012-10-28 14:49:40 +00:00
Ton Roosendaal
520e1b2090 Bugfix #24016
Removed dubious code for checking CTRL+C CTRL+V on buttons.
This made copy/paste fail if you keep the modifier key holding.
2012-10-28 12:20:38 +00:00
Sergey Sharybin
694aef1933 Fix #32981: Render baking redraw 2012-10-28 12:08:36 +00:00
Ton Roosendaal
dca3587edd Event system cleanup: bringing KM_CLICK back in control.
- Solved Modal Keymap hijack of event codes
  (with note this should be coded better)

- Added dedicated state variable check_click in event to trigger it

All this in an attempt to get code understandable and predictable again. :)

This solves error like:
- editmode mesh
- select a vertex
- grab it, press control for grid snap
- on LMB assign, it also did an extrude.
2012-10-28 11:19:35 +00:00
Ton Roosendaal
5819833191 Another leftover debug print, sorry! 2012-10-28 09:26:50 +00:00