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ec1f69ffce508efe191b40566594532e564b51f7
test
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source
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Campbell Barton
ec1f69ffce
style cleanup & re-use DNA pad var with new collision group object settings.
2012-10-30 16:33:40 +00:00
..
blender
style cleanup & re-use DNA pad var with new collision group object settings.
2012-10-30 16:33:40 +00:00
blenderplayer
YACBSF. Yet Another Classic Blenderplayer Stub Fix.
2012-10-29 18:00:29 +00:00
creator
add --debug-handlers so --debug-events isnt so noisy.
2012-10-27 15:05:12 +00:00
darwin
initial retina support for osx \ to take effect you must perhaps logout/in \i prefer in terminal: /System/Library/Frameworks/CoreServices.framework/Frameworks/LaunchServices.framework/Support/lsregister -v -f
2012-09-07 15:44:20 +00:00
gameengine
BGE: Adding support for Bullet's collision masks. Each object now has a collision mask and a collision group. Object A and object B collide if object A's groups is in object B's mask and object B's group is in object A's mask. In other words, the group defines what the object is (collision wise) and the group defines what the object can collide with.
2012-10-30 15:44:16 +00:00
icons
set svn end of lines to native
2011-05-09 08:15:38 +00:00
tests
style cleanup: also quiet harmless compiler warning.
2012-10-29 15:43:54 +00:00
CMakeLists.txt
remove $Id: tags after discussion on the mailign list:
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
SConscript
Scons:
2012-06-30 22:44:36 +00:00