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ec1f69ffce508efe191b40566594532e564b51f7
test
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source
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gameengine
History
Mitchell Stokes
3bf9bb3b13
BGE: Adding support for Bullet's collision masks. Each object now has a collision mask and a collision group. Object A and object B collide if object A's groups is in object B's mask and object B's group is in object A's mask. In other words, the group defines what the object is (collision wise) and the group defines what the object can collide with.
...
The majority of this patch was provided by Kupoman with some edits from me and heavy testing by z0r.
2012-10-30 15:44:16 +00:00
..
BlenderRoutines
style cleanup
2012-10-22 08:15:51 +00:00
Converter
BGE: Adding support for Bullet's collision masks. Each object now has a collision mask and a collision group. Object A and object B collide if object A's groups is in object B's mask and object B's group is in object A's mask. In other words, the group defines what the object is (collision wise) and the group defines what the object can collide with.
2012-10-30 15:44:16 +00:00
Expressions
style cleanup
2012-10-22 08:15:51 +00:00
GameLogic
style cleanup
2012-10-29 02:11:40 +00:00
GamePlayer
New "dynamic" i18n menu.
2012-10-22 14:04:40 +00:00
Ketsji
BGE: Adding support for Bullet's collision masks. Each object now has a collision mask and a collision group. Object A and object B collide if object A's groups is in object B's mask and object B's group is in object A's mask. In other words, the group defines what the object is (collision wise) and the group defines what the object can collide with.
2012-10-30 15:44:16 +00:00
Network
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
Physics
BGE: Adding support for Bullet's collision masks. Each object now has a collision mask and a collision group. Object A and object B collide if object A's groups is in object B's mask and object B's group is in object A's mask. In other words, the group defines what the object is (collision wise) and the group defines what the object can collide with.
2012-10-30 15:44:16 +00:00
Rasterizer
style cleanup
2012-10-22 08:15:51 +00:00
SceneGraph
code cleanup: spelling
2012-10-20 20:36:51 +00:00
VideoTexture
style cleanup: bge, switch statements mostly.
2012-10-21 07:58:38 +00:00
CMakeLists.txt
code cleanup: use system includes for cmake, otherwise warnings get printed in headers.
2012-09-18 04:40:20 +00:00
SConscript
enable building the game engine without bullet for scons & cmake
2010-10-10 07:01:56 +00:00