Commit Graph

47594 Commits

Author SHA1 Message Date
Campbell Barton
77610e1550 svn merge ^/trunk/blender -r49573:49601 2012-08-06 09:33:43 +00:00
Campbell Barton
3b743582ec node transform for frames was broken since the frames locx, locy are used as offsets, now node transform uses node ccenters (works nicer for regular nodes too). 2012-08-06 09:08:24 +00:00
Campbell Barton
df81b50bf2 prevent copy/paste from incompatible types (compo -> material for eg) - would crash instantly. 2012-08-06 08:41:45 +00:00
Campbell Barton
5bb97305a4 fix for node clipboard leak on exit, also use blenders convention for function naming with BKE clipboard funcs. 2012-08-06 08:25:24 +00:00
Campbell Barton
00ea79afa0 fix for building in debug mode. 2012-08-06 08:01:20 +00:00
Mitchell Stokes
583fa7d1ea Fix for [#32054] "Animation break after resuming scene" reported by Andreas Esau (ndee). The action's timing was getting messed up which resulted in negative local frames, which were being counted as "done." 2012-08-06 00:53:26 +00:00
Nicholas Bishop
a423f55ca9 Avoid recursion in skin modifier's edge matrix calculations
This is a potential fix for bug [#32263] Instant Crash with Skin
modifier.
2012-08-05 23:29:50 +00:00
Nicholas Bishop
b6bc308375 Add an array-based generic stack structure to blenlib
Very simple stack with homogeneous contents. Provides push, pop, and
is-empty operations.
2012-08-05 23:29:43 +00:00
Mitchell Stokes
958dc02774 Fix for [#32270] "Removing a Character object from the scene causes a crash." reported by me. The character's action wasn't being removed from the dynamics world when the character controller was. 2012-08-05 22:31:55 +00:00
Gaia Clary
f8a68d50f7 COLLADA: report #32237 fixed Camera exporter and Importer to use correct camera animation data 2012-08-05 21:35:09 +00:00
Campbell Barton
7d2190b79b fix for transforming parented nodes, the node would check its parent was not transformed, but in fact its parents parent could still be getting transformed still, also, the order of initializing transform data made this check unreliable.
fix for mingw broke from one of my own commits, changing header order fixes.
2012-08-05 21:06:56 +00:00
Campbell Barton
e592f757e8 fix for crash when moving frames about in the node space, was possible to move a node into its own child frame (causing recursive parent loop).
also some minor code cleanup.
2012-08-05 20:40:26 +00:00
Campbell Barton
685592f9d9 fix for transforming parented nodes (parent relative offset wasn't taken into account) 2012-08-05 20:16:14 +00:00
Campbell Barton
5c7217da72 fix for crash when mask editing if there is an active point but no active spline. 2012-08-05 18:12:34 +00:00
Campbell Barton
887d517e3b use define for 0.375 = GLA_PIXEL_OFS, used all over the interface.
also use M_SQRT1_2 in math_rotation.c
2012-08-05 17:27:52 +00:00
Campbell Barton
dfdfa06c27 code cleanup: minor edit - replace memset() with zero initialization, remove unneeded NULL check in ibuf_sample() 2012-08-05 15:04:10 +00:00
Campbell Barton
0a35e050f3 code cleanup: remove redundant calls to CTX_data_main() 2012-08-05 14:11:51 +00:00
Campbell Barton
9ddbd8329e fix uninitialized memory use for mask feather points, also remove some double promotions. 2012-08-05 13:26:39 +00:00
Sergey Sharybin
cae3dbd141 Merging r49534 through r49573 from trunk into soc-2011-tomato 2012-08-05 12:54:39 +00:00
Gaia Clary
aff4c781eb COLLADA: #29058 Fixed crash when illegal reference to non existing camera object is found. And report a warning to the console) 2012-08-05 10:23:34 +00:00
Sergey Sharybin
ca382a8d2a Fix for keying screen incorrect memory write when some of tracks are disabled. 2012-08-05 09:31:48 +00:00
Bastien Montagne
9be74a514b Fix [#32260] 'Select Sharp Edges' works vice versa
We want to select edges sharpest than the given threshold, i.e. which faces’s angle is below the limit! Looks like BMesh switched this somehow...
2012-08-05 07:50:51 +00:00
Mitchell Stokes
a71fcd6a13 BGE: Fixing a NULL pointer exception caused by calling KX_Scene.active_camera when there is no camera in the scene. 2012-08-05 07:01:08 +00:00
Gaia Clary
9090340175 COLLADA: fix for #32251. This seems to be compliant to the Collada 1.4.1 specification. 2012-08-04 22:18:56 +00:00
Gaia Clary
021dd5fb40 COLLADA: added initial support for ymag and yfov in importer. fixes issue #32237 2012-08-04 21:25:19 +00:00
Campbell Barton
7cfe6e0fda fix a glitch where overlapping feathering could give random bad pixels, this was caused by feather edge going in a different direction to the mask edge - creating bowtie quads. 2012-08-04 21:04:26 +00:00
Thomas Dinges
ab1badf9a2 Windows MSVC libraries:
* Some refactor, use set_lib_path macro again, which simplifies the code a bit.
2012-08-04 20:25:04 +00:00
Campbell Barton
2044b62370 resolve some issues with curve resolution calculaction
- resolution could become so high that it would wrap around  to a negative number, now check for small numbers before doing float division.
- resolution was being calculated in some cases when it already met the clamp value - now this is skipped.
2012-08-04 20:17:22 +00:00
Campbell Barton
3d20474414 style cleanup 2012-08-04 19:34:38 +00:00
Campbell Barton
97e9659c53 style cleanup 2012-08-04 12:54:27 +00:00
Campbell Barton
9ff4fa6671 style cleanup 2012-08-04 12:30:16 +00:00
Sergey Sharybin
4f410971c3 Camera tracking presets
- Fix for copy default settings from active track operator
- Add meaningful tracking presets

API changes:

- Added parameter exact to Marker.find_frame, so now it's
  possible to get estimated marker

- Added Marker.pattern_bound_box to get pattern's bound box
2012-08-04 10:47:31 +00:00
Campbell Barton
96bda09d23 code cleanup: use camelcase for struct name. 2012-08-03 23:44:50 +00:00
Campbell Barton
ee86f7fe15 dont re-combute composite nodes when knife and add-socket operators don't add any links. 2012-08-03 23:44:19 +00:00
Campbell Barton
28ab27a49a allow editing masks in an image space when there is no image.
also simplify image listener.
2012-08-03 22:33:45 +00:00
Campbell Barton
6972e19fd5 code cleanup:
- replace (strcmp(vfont->name, FO_BUILTIN_NAME) == 0)  with  (BKE_vfont_is_builtin(vfont)).
- reduce some double promotions.
2012-08-03 22:12:57 +00:00
Campbell Barton
84df85164d fullscreen mask editing now works in the image space over a viewer node. 2012-08-03 20:56:04 +00:00
Campbell Barton
1d5b2ea253 mask transforming when a mesh object was in editmode (but had no UV's), failed 2012-08-03 20:12:49 +00:00
Campbell Barton
a76b704f9a change blender minversion because of BMesh data. 2012-08-03 15:23:17 +00:00
Campbell Barton
82158b7c34 svn merge ^/trunk/blender -r49531:49533 2012-08-03 15:05:20 +00:00
Campbell Barton
173b998735 fix/edits to vector font handling
- don't overwrite the font path with "<builtin>" when the font file cant be found, it caused bad problems when loading files on someone elses systems when paths couldn't be found blender would silently clobber paths (tsk tsk).

- when fonts are freed their temp data is now freed too.

- assigning a new filepath to a font now refreshes the object data.
2012-08-03 15:03:40 +00:00
Campbell Barton
19740e9233 svn merge ^/trunk/blender -r49520:49531 2012-08-03 13:29:33 +00:00
Campbell Barton
07da83a3b3 add option to link fonts in make links menu. 2012-08-03 13:27:58 +00:00
Campbell Barton
ca9f6870f6 font filepath wasn't editable from python. 2012-08-03 13:03:53 +00:00
Sergey Sharybin
6374e3b49d DO not draw active outline for collapsed nodes when they're not selected
Also made corrections to currently unused code
2012-08-03 11:39:34 +00:00
Lukas Toenne
771a7241b9 Fix for node placement when copying to/pasting from clipboard. Child node location is always relative to parent nodes (if the parent is also copied) and must not be offset. Also takes the offset of the edited node group in the editor into account now. 2012-08-03 10:51:29 +00:00
Campbell Barton
854e122e5d style cleanup: compositor 2012-08-03 10:19:13 +00:00
Lukas Toenne
c12d0fd76c Fix for node clipboard copy operator for Frame nodes. Was redirecting the parent pointer of the original instead of the copied nodes. 2012-08-03 10:18:52 +00:00
Campbell Barton
d3d510740c svn merge ^/trunk/blender -r49518:49520 2012-08-03 09:53:24 +00:00
Campbell Barton
52e31a4866 fix for bokeh blur using uninitialized memory - it would cause some tiles not to be blurred.
was in fact a bug in MemoryBuffer::getMaximumValue
2012-08-03 09:51:10 +00:00