Sergey Sharybin
f736f183a5
Merging r49499 through r49518 from trunk into soc-2011-tomato
2012-08-03 09:08:40 +00:00
Campbell Barton
db8c9c24f6
code cleanup: remove unused includes
2012-08-02 23:03:16 +00:00
Thomas Dinges
ffd8352f56
Typo fix, sorry. :/
2012-08-02 22:07:10 +00:00
Campbell Barton
8f07833ed5
code cleanup: move node background image operators into node_view.c
2012-08-02 21:52:09 +00:00
Thomas Dinges
fa04832247
Code cleanup:
...
* Removed some remaining defines for AVI_CODEC (from the old 2.4x days and windows only), because only some defines were left, no underlying code to bring back, so just as good remove for good.
2012-08-02 21:50:49 +00:00
Campbell Barton
5e60ccc65c
rename node_state.c --> node_view.c
2012-08-02 21:36:33 +00:00
Campbell Barton
e86e5074f6
code cleanup: double promotion warnings
2012-08-02 21:17:12 +00:00
Tamito Kajiyama
8a340981be
Added the functionality to make a copy of the active modifier in the Parameter Editor mode.
...
Code contribution by flokkievids. Thank you!
2012-08-02 20:30:23 +00:00
Sergey Sharybin
1a5998bc4e
Remove old boolean operation module
...
Carve proved it's a way to go, so the time have came to get rid of old
boolean operation module which isn't used anymore.
Still kept BOP interface but move it to BSP module. At some point it
could be cleaned up further (like perhaps removed extra abstraction
level or so) but would be nice to combine such a refactor with making
BSP aware of NGons.
Tested on linux using both cmake and scons, possible regressions on
windows/osx. Would check windoes build just after commit.
2012-08-02 16:42:30 +00:00
Campbell Barton
ba5c635502
fix for crash when node groups loose their ID pointer references (when linked libs don't load)
2012-08-02 16:33:38 +00:00
Sergey Sharybin
7aa44d088f
Node selection: make node active before it could be unselected by extending
...
selection, which matches behavior of all other areas in blender.
2012-08-02 16:01:05 +00:00
Sergey Sharybin
64aa98643d
Fix #31753 : GLSL not updated after deleting lights in multiple-scene setting
2012-08-02 15:49:20 +00:00
Campbell Barton
ce3293b2d9
code cleanup: remove redundant float casts
2012-08-02 11:33:21 +00:00
Campbell Barton
a3cd8c5c61
svn merge ^/trunk/blender -r49478:49498
2012-08-02 11:29:32 +00:00
Campbell Barton
b9378a3083
fix for own regression in avi header writing.
2012-08-02 11:25:04 +00:00
Campbell Barton
7653eae381
improve not very helpful error message.
2012-08-02 10:42:40 +00:00
Sergey Sharybin
63d071cc3a
Fix #32236 : unstable z-buffer or z combine composition node
2012-08-02 10:20:14 +00:00
Lukas Toenne
9d2173518c
Clipboard feature for nodes. With the Copy operator a copy of all selected nodes and links between them is stored in an offscreen list (not in the library). The Paste operator then in turn copies these into the active node tree in the editor.
...
Currently does not support copying of animation data. This would require copying of individual fcurves etc. between data block, which is not implemented yet.
Also it is currently possible to circumvent some constraints of the nodes, in particular for node groups (e.g. no groups inside groups, render layer not inside groups).
2012-08-02 09:52:37 +00:00
Tamito Kajiyama
4ea2fb8b0a
Merged changes in the trunk up to revision 49478.
...
Conflicts resolved:
source/blender/blenkernel/intern/library.c
source/blender/blenloader/intern/readfile.c
source/blender/editors/interface/resources.c
source/blender/makesrna/intern/rna_scene.c
2012-08-02 00:10:05 +00:00
Campbell Barton
829c48a991
code cleanup: headers
2012-08-01 20:39:14 +00:00
Sergey Sharybin
ccf0b13fdc
Merging r49463 through r49478 from trunk into soc-2011-tomato
2012-08-01 19:23:50 +00:00
Sergey Sharybin
6a6bcea817
Fix #31800 : Blender crash by rendering in connection with linked groups
...
Seems the issue was caused by render layer node overwritng active scene
when render button is clicked. It lead t situations when job was adding
with owner of rendering scene, but modal callback was checking for render
jobs existing for current active scene. There was no such jobs so operator
used to finish at this point and free report list used by render pipeline.
Solved by storing operator owner in operator's custom data. Probably
there's nicer way to do fix this issue but currently can't think of it.
2012-08-01 19:22:04 +00:00
Campbell Barton
689c6133ea
split node_edit.c into separate files (add, group, relationshops), was almost 5000 loc.
2012-08-01 19:11:17 +00:00
Sergej Reich
ce90041239
game engine: Fix CcdPhysicsEnvironment functions that accessed m_solverInfo
...
The functions had no effect because m_solverInfo wasn't used anywhere.
Now we get the solver info from the dynamics world directly instead of using our own copy.
2012-08-01 17:59:32 +00:00
Andrea Weikert
b876ca5611
fix: column flow layout wrongly calculated height of second and subsequent columns when used with more than 2 columns.
...
* discovered while playing with the column flow layout in asset branch.
2012-08-01 17:52:14 +00:00
Campbell Barton
ed36c625ee
fix for assert when going from edit mode directly into sculpt mode.
...
the tessellation faces were not pre-calculated.
2012-08-01 17:25:10 +00:00
Sergej Reich
0245229021
game engine: Use flags instead of hardcoded numbers for rna properties
2012-08-01 17:19:32 +00:00
Sergey Sharybin
c7ba25fdf8
Fix own regression in cycles frame node caused by recent node rna changes
...
--
svn merge -r49465:49466 ^/branches/soc-2011-tomato
2012-08-01 16:17:44 +00:00
Sergey Sharybin
0f6eb8c2cd
Fix own regression in cycles material group cased by recent changes in nodes rna
2012-08-01 16:16:10 +00:00
Campbell Barton
aa23f98bda
rename meaningless LIB flag name LIB_TEST --> LIB_NEED_EXPAND.
2012-08-01 15:32:27 +00:00
Campbell Barton
693c43cd95
replace 'GET_INT_FROM_POINTER( &((BHeadN*)0)->bhead) )' with 'offsetof(BHeadN, bhead))'
2012-08-01 15:21:39 +00:00
Sergey Sharybin
3979aad82f
Merging r49451 through r49462 from trunk into soc-2011-tomato
2012-08-01 15:05:42 +00:00
Campbell Barton
45801286a5
fix some more crashes when running skin operators on a mesh with no skin layer
2012-08-01 15:04:10 +00:00
Campbell Barton
f86bd9d39a
fix crash in sorting mesh elements when called without a viewport.
2012-08-01 14:51:49 +00:00
Sergey Sharybin
3e75da21f6
Code cleanup: remove some more unused includes of DNA_scene_types
2012-08-01 14:51:12 +00:00
Sergey Sharybin
52b4b49059
Code cleanup: Remove unused includes of DNA_scene_types.
2012-08-01 14:48:51 +00:00
Sergey Sharybin
6e208ee887
Replace scene pointer with scene name to prevent possible misusages
...
of scene in node in future.
2012-08-01 14:48:46 +00:00
Campbell Barton
bfbda2d284
fix for crash in 'Skin Armature Create' when the mesh doesnt have any skin data.
2012-08-01 14:37:13 +00:00
Campbell Barton
7fd1bd18e5
fix crash when polling image sample outside image space.
...
also remove historic comment which isnt helpful.
2012-08-01 14:29:24 +00:00
Sergey Sharybin
de4e940885
Remove mask cache hack added for mango project a while ago
...
We've got new rasterizer which doesn't require cacheing anymore.
2012-08-01 14:19:42 +00:00
Sergey Sharybin
3f5e3ae0bf
Merging r49413 through r49450 from trunk into soc-2011-tomato
2012-08-01 14:14:22 +00:00
Sergey Sharybin
8a1a4a453d
Tie compositor will now update render result when changing node setup
...
Issue was caused by the way how render result was acquiring -- pointer
to render data was used to find needed render descriptor. It's not
reliable since render contains copy of scene's render data, not pointer
to this data.
Use node scene's id name for render result acquiring, the same way
as it was done in old compositor system.
2012-08-01 13:59:08 +00:00
Campbell Barton
dd6d788400
mask selection invert wasnt working.
2012-08-01 13:34:20 +00:00
Campbell Barton
179d00fb9c
make node select_all consistent with other select operators, also add Ctrl+I, select inverse to node space.
2012-08-01 13:28:19 +00:00
Antony Riakiotakis
507a49add5
Fix blenderplayer link
2012-08-01 13:17:26 +00:00
Campbell Barton
e00c7558bd
- disable mask drawing in the sequencer, this isn't usable yet and likely wont be working in release.
...
- use define for max mask mblur samples, increase to 64 max.
2012-08-01 12:59:38 +00:00
Campbell Barton
26cc3dd708
misc mask fixes
...
- image space used wrong notifiers.
- image notifier now checks for mask mode before listening to mask edits.
- mask keyframes now draw in the image space.
2012-08-01 10:50:39 +00:00
Campbell Barton
0fee289551
style cleanup: >120 line length
2012-08-01 10:44:55 +00:00
Sergey Sharybin
f8ff6edfc4
Add type RNA property to special nodes (e.g. frame)
2012-08-01 10:31:45 +00:00
Sergey Sharybin
6704f56c15
Do not highlight non-selected active node with active outline
...
This would match other areas in Blender.
2012-08-01 09:44:25 +00:00