Commit Graph

47594 Commits

Author SHA1 Message Date
Brecht Van Lommel
50a8d1803b Make hair particles also support drawing their number next
to them, previously this only worked for regular particles.

(merge from render25 branch)
2010-06-22 15:02:23 +00:00
Campbell Barton
657f745130 recent commit with timeline cache was crashing on opening files. 2010-06-22 14:10:45 +00:00
Campbell Barton
24be7abab6 rename sequence.length -> frame_length_final
added sequence.frame_length to get the original length of the strip
2010-06-22 13:45:21 +00:00
Matt Ebb
8bc1e44e33 slight cleaning of texture type changing functionality, done while working on other stuff today 2010-06-22 09:13:30 +00:00
Matt Ebb
2849201339 hopefully fix some flickering in timeline cache display 2010-06-22 09:12:22 +00:00
Campbell Barton
eeed68a20f utility function to save blend's from a crash (from gdb run this)
p write_crash_blend()

Which will save the current blend name with _crash prefix.
2010-06-22 08:38:12 +00:00
Matt Ebb
a25357bbbc Tweak for previous color management notifier tweak - works fine here with just ND_RENDER_OPTIONS 2010-06-22 02:35:05 +00:00
Matt Ebb
1d6c2f214b Timeline addition: Display cached frames
This started off doing pointcache debugging but it's also very useful for users too.
Previously it was very hard to see the state of the system when you're working caches
such as physics point cache - is it baked? which frames are cached? is it out of date?

Now, for better feedback, cached frames are drawn for the active object at the bottom 
of the timeline - a semitransparent area shows the entire cache extents, and more 
solid blocks on top show the frames that are cached. Darker versions indicate it's 
using a disk cache.

It can be disabled in general in the timeline View -> Caches menu, or by each individual
system that can be shown.

There's still a bit to do on this, behaviour needs to be clarified still eg. deciding what
shows when it's out of date, or when it's been played back but not cached, etc. etc. 
Part of this is due to a lack of definition in the point cache system itself, so we should
try and clean up/clarify this behaviour and what it means to users, at the same time.

Also would be interested in extending this to other caches such as fluid cache, 
sequencer memory cache etc. in the future, too.
2010-06-22 02:29:52 +00:00
William Reynish
91deffc429 Added ability to add and remove text boxes back from Blender 2.4x. One on those small things missing. 2010-06-21 23:20:44 +00:00
Guillermo S. Romero
df6e5aeafc SVN maintenance. 2010-06-21 22:16:13 +00:00
Campbell Barton
4bade8e137 sequence.swap(other) rna function. 2010-06-21 22:05:34 +00:00
Sergey Sharybin
425da6206f [#22262] Sculpting shape keys using the Smooth brush switches the shape to the Basis
PBVH used the same verts array as mesh data and shape key/reference key coords
were applying on the mesh data, so on some refreshing undeformed mesh was
displayed.
Added utility functions to get vert coords from key block, apply new vert coords
on keyblock and function to apply coords on bpvh, so now pbvh uses it's ovn
vertex array and no changes are making to the mesh data.

Additional change:
Store key block name in SculptUndoNode, so now shape wouldn't be copied to
wrong keyblock on undo
2010-06-21 20:10:59 +00:00
Campbell Barton
72d21c35ad sequencer swap data operator.
needed for durian so we can swap out preview AVI's for EXR sequences.
2010-06-21 17:37:50 +00:00
Dalai Felinto
3f4121cea5 Logic UI: Pin option for sensor and actuators (from 2.49)
- implemented the old functionality of pin a sensor or actuator when "show state" is on.
- fixed code for setting/resetting VISIBLE and LINKED flags for sensors and actuators
(so states buttons is working for actuators and sensors)
- move the flag setting code (^^^) to a pre-processing part of the logic ui code.
2010-06-21 07:51:40 +00:00
Thomas Dinges
be8a2de393 * Small fix for Color management RNA. 3D View didn't update on enabling/disabling Color Management. ND_SHADING > ND_SHADING_DRAW
Note: "ND_RENDER_OPTIONS" should trigger the update in the 3D View (as the 3D View listener listens to that) but that doesn't work for some reason.
2010-06-20 19:02:26 +00:00
Martin Poirier
62ffe63045 etch-a-ton bugfix
Add Convert operator and button (missing in 2.5)
Fix stroke selection (uneeded separate operator and missing redraw)
Map sketch operators to LEFTMOUSE and RIGHTMOUSE instead of SELECTMOUSE AND ACTIONMOUSE (more in line with other sketching operators, might work better with swapped mouse buttons)
2010-06-19 20:25:00 +00:00
Martin Poirier
801beadc52 Unhide constraint axis and orientation operator properties.
They are not just internal param, tweaking them later is not unconceivable.
2010-06-19 20:18:43 +00:00
Joerg Mueller
229b7639e7 Merged revision 29562 from /branches/soc-2010-nexyon. 2010-06-19 10:50:23 +00:00
Nick Samarin
c92d0dfdf6 Added:
- obstacle culling for correct simulation in 3d
- flag for steering actuator termination on reaching target
- path recalculation period
- advance by waypoints (for path following)
2010-06-18 23:48:52 +00:00
Tamito Kajiyama
4d141cf808 Merged changes in the trunk up to revision 29550. 2010-06-18 22:53:49 +00:00
Diego Borghetti
615af47559 Fix #22621 Alt-A toggles panel expand collapse
Patch by John Carpenter

The expand/collapse command don't filter the Alt
modifier and make problem with the animation
shortuct (atl+a).
2010-06-18 20:19:24 +00:00
Diego Borghetti
000d23e05c Fix #22625
My fix for #22317 make that every time you delete an object,
blender go to perspective view, fixed now.
2010-06-18 15:23:39 +00:00
Campbell Barton
fe3d388af2 Changes to scene updating with set scenes.
The most useful effect of this is that set scenes can take the simplify settings from the current scene (render team doesnt have to worry about animators simplify settings).

details...
- updating on frame change now passes the parent scene to object update function. (this was alredy happening for updating tagged objects)
- set scenes objects update first so scenes can depend on set objects however this only happened at once level, now set scenes are updated recursively, so deepest level is updated first.
- collision objects used to only look through the current scene, now set objects are included.
2010-06-18 14:14:13 +00:00
Janne Karhu
61b0a5bdb5 Fix for [#22410] Texture force field doesn't depend on empty location (patch by Matt Ebb) 2010-06-18 11:36:51 +00:00
Janne Karhu
e4c9381f14 Fix for [#22479] Hair is left our when moving emitter unless Hair Dynamics is set on 2010-06-18 11:34:45 +00:00
Mitchell Stokes
c6b7b8a485 Fixing some warnings for glew in space_view3d when building with CMake. GLEW_STATIC needed to be defined; it was already defined for SCons. 2010-06-18 08:22:05 +00:00
Matt Ebb
0aef0d2538 Raise the default report popup severity to errors only (not warnings).
All reports still get displayed in header.
2010-06-18 05:18:46 +00:00
Matt Ebb
bfd0810beb Notifier cleanup - replaced ND_*_EDIT and ND_*_SELECT data notifiers
with the generic action equivalents (NA_EDITED and new NA_SELECTED)
2010-06-18 04:39:32 +00:00
Daniel Salazar
557f0525ea Added sintax coloring for None 2010-06-17 20:56:36 +00:00
Campbell Barton
8c031f22b9 fix for fcurve doubles not being removed when moving more then one selected points in the graph editor.
The bug could be redone with 3 points, 2 selected dragged onto the unselected.

looping backwards fixes this.
2010-06-17 19:33:27 +00:00
Campbell Barton
e41e138301 rather then naming new actions "Action", use the id name with an action prefix.
avoids having 100's of Action.XXX in a file.
2010-06-17 15:28:40 +00:00
Campbell Barton
1cb7dc55b4 sequencer numpad keys for zoom levels 2010-06-17 14:22:54 +00:00
Campbell Barton
a7386bf986 fix for crash with opengl sequencer strips that dont have a camera 2010-06-17 14:22:13 +00:00
Dalai Felinto
038e674cdd Logics ops: add s/c/a can now be called with an object parameter (e.g. bpy.ops.logic.controller_add_exec(name="name", object="non_active_object")
If no parameter is passed it uses the active object.

To do: make logic_window set "active object" in context before calling add s/c/a operator
So far I tried this before uiItemMenuEnumO(row, "LOGIC_OT_controller_add", "type", "Add Controller", 0); :

+RNA_pointer_create((ID *)ob, &RNA_Object, ob, &ob_ptr);
+uiLayoutSetContextPointer(row, "object", &ob_ptr);

Not working though :) (not committed either). to be investigated.
2010-06-17 08:42:15 +00:00
Dalai Felinto
3d562ddaa9 logic ops: accepting no object as argument into "remove s/c/a" operators (uses the active object in those cases) 2010-06-17 07:33:57 +00:00
Matt Ebb
3173232bfa Fix [#22610] Alpha problem with textureswhen Brightness > 1 or Contrast < 1
* Enabled premultiplication for packed images
* Added pack/unpack operator to image template
* Moved brightness/contrast corrections to after de-premultiplication in image texture sampling
2010-06-17 07:20:12 +00:00
Dalai Felinto
a8f6a198a6 Logic ops: uncommenting + fix remove ops to use full RNA code :)
The problem here was that it as passing Object *ob, while it should be Object **ob. Otherwise you can't change where the pointer is pointing to.
2010-06-17 06:34:11 +00:00
Dalai Felinto
57826238bf fixing warning from previous commit (rna_controller) 2010-06-17 04:31:02 +00:00
Luca Bonavita
22bca493b2 == addons ==
- release/scripts/ui/space_userpref.py
  added the change to add a 'warning' field to bl_addon_info
  warning icons are used to show 'broken' scripts or warnings 
  asked permission to campbell and matt in blendercoders to apply this

- source/blender/python/doc/sphinx_doc_gen.py:
  small fix in the url
2010-06-17 02:38:49 +00:00
Mitchell Stokes
08a94f9bbd BGE: When dynamically loading scenes (bge.logic.LibLoad()) in GLSL mode, the lights in the loaded scene would not affect the current scene and vice versa. To fix this, I've updated to merge code to update the scenes that the shaders are using to the scene being merged into. 2010-06-16 19:07:20 +00:00
Diego Borghetti
dd3513e362 Fix Bug #22324
Blender crashes when wiring an image input to an image output in the
compositor (not the same image)

The string to keep the full path was usign FILE_MAXDIR, when
has to be both, FILE_MAXDIR + FILE_MAXFILE (240, like FILE_MAX).
2010-06-16 16:42:40 +00:00
Campbell Barton
e748969fd9 request from William, twice as close camera zoom limit 2010-06-16 12:55:49 +00:00
Mitchell Stokes
aeb9c44461 A bad assignment was causing the VideoTexture to set off a breakpoint when being initialized in debug mode. (Benoit gave the go ahead for this fix) 2010-06-16 08:36:18 +00:00
Dalai Felinto
6a70a6bee2 Logic UI: partial implementation of state per controller
Adding two rna properties: state and state_number

For scripting "state_number" (integer) makes more sense while "state" (boolean/array) may be needed for the UI.
So far the UI is only showing the state number (using Label). Still have to decide how is the better way to "change the state".

If we don't need "state" (as boolean) for the UI, we can have only the integer one and rename it to "state".

+ some cosmetic changes (renamed ob "states" to "visible states")

ps.: 2 goals == 2 commits... let's see if I can keep that ratio until the middle of July ...
2010-06-16 08:29:40 +00:00
Dalai Felinto
bc8e0c0f93 Partial fix for [#22574] Logic Panel missing buttons (when selecting multiple objects)
This commit allows you to see the Logic Bricks for multiple objects at once. It still will only add s/c/a for the active object.

@Matt,
currently "LOGIC_OT_controller_add" uses the active object. That's good for the operator to work in scripts, however for the UI we need something different.
Ideally I would like to pass the object as an (optional) parameter to the operator. Not sure if it's possible.

The solution in 2.49 looks too "2.50 incompatible". In there ob->scaflag is set to be retrieve later by "do_logic_buts". Smart but too hacky imho.
2010-06-16 06:20:56 +00:00
Nick Samarin
700c32e738 - registration obstacle in game object
- creation obstacle on object replication (including navmesh object)
- creation object transform for navigation mesh directly from blender object instead of using SGNode world transform (because SGNode doesn't exists yet when building navmesh  on ProcessReplica)
2010-06-16 00:23:24 +00:00
Matt Ebb
6058dd6c68 Compositor 'free unused' option wasn't working at all, it was referring to the same property
as renderer 'free texture images' flag. Ouch.
2010-06-15 21:51:15 +00:00
Campbell Barton
a648a4699f scale option was only working for panoramic cameras 2010-06-15 21:46:02 +00:00
Andre Susano Pinto
bb7062abcb bugfix [#22581]
- on instances last hit optimization was jumping to the last hit face
 inside an instance without doing space transformation.

Fixed by making last hit optimization jump to the root node of the instance
instead of the last hit face.
2010-06-15 20:00:01 +00:00
Campbell Barton
42ab9ed59a New Scene now has the popup from 2.4x which gives the option to copy.
Added some test code for rna_info to create a big list of property+type+descriptions, useful for api name review.
2010-06-15 17:14:21 +00:00