Commit Graph

47594 Commits

Author SHA1 Message Date
Brecht Van Lommel
23ad9588ad Some fixes from the render branch:
* Take border render into account when drawing grid before for render
  result becomes visible.
* Use antialiasing for rendering icon previews.
* Fix Full Sample not drawing render result while rendering.
* Mesh Deform Modifier: also forgot to commit this file.
2010-04-23 18:02:50 +00:00
Joshua Leung
877e855ca5 Quick fix, just in case the mesh has no vertex groups, there won't be a crash! 2010-04-23 12:15:50 +00:00
Joshua Leung
6a56b0d844 Bugfix #22101: Envelopes dont respect armature modifier vertex group mask
Changed the point where the vertex groups are retrieved. Hopefully this commit doesn't break any cases I haven't thought of...
2010-04-23 12:11:56 +00:00
Campbell Barton
4a51b140cd always print reports immediately when running in background mode. 2010-04-23 11:48:17 +00:00
Brecht Van Lommel
08775e8f14 Mesh Deform Modifier: compress static binding weights better, threshold
is still set very low so in many cases it could be even smaller, but being
a bit conservative here to try to avoid breaking rigs.

This is not forward-compatible, i.e. loading new files in older blender
versions will loose the binding.
2010-04-23 11:19:06 +00:00
Campbell Barton
d43bef938f svn merge https://svn.blender.org/svnroot/bf-blender/branches/render25 -r28371:28372
console history save/load from joe
2010-04-23 09:24:22 +00:00
Campbell Barton
0429707e6c fix for camera switching, broke 28359 2010-04-23 08:39:10 +00:00
Matt Ebb
320408ff12 Tweaks to Render Layers panel
'Mask layers' should be visible always, they still work to mask out objects on 
layers when zmask isn't on (zmask is slightly different.. a bit confusing)

Icon tweaks too
2010-04-23 06:33:30 +00:00
Joshua Leung
ce9d5c43e2 Spline IK - Influence Control
Made the 'Influence' slider work for Spline IK too, and made that setting visible now that it works. 

Note that there is still some popping that can occur when going to/from influence = 0.0. I'm not sure exactly what's causing this yet, but hopefully it won't be too noticeable in practice.
2010-04-23 05:14:00 +00:00
Joshua Leung
967c2d55f7 Improved the Outliner live-search so that in the default scene, doing a simple search for "cu" (to show the default cube only) will show the matching item.
Previously, because the 'Scene' item is encountered first, all sub-items like this would be ignored. Now, when a non-matching item is encountered, it's subtree is checked as per normal, as long as the item was expanded (so that its subtree is still visible).
2010-04-23 04:16:08 +00:00
Joshua Leung
eba8672f12 Outliner Live-Search Bugfixes:
Ton's commits missed the RNA changes needed to make this work (i.e. the search field was un-defined). This has now been added, and the search field has the 'search eyeglass' icon to make its purpose clearer.

I've also taken this opportunity to restore the search matching flags (i.e. case sensitivity and complete vs partial matches), making these separate toggle options instead. The old searching operator stuff can probably be removed now?
2010-04-23 03:53:05 +00:00
Matt Ebb
8f286a80d0 Fix [#21582] Adjusting material color (color picker) crashes
Thanks to the testers for helping diagnose this!
2010-04-23 01:41:01 +00:00
Campbell Barton
341d82657f rename scene.visible_layers -> layers, since layers are used for editing, export, rendering & anim evaluation. 2010-04-22 20:00:19 +00:00
Campbell Barton
230eec9917 chaning the camera from the scene buttons didnt update the views. moved some scene/view functions from view3d_view.c into BKE_screen since they need to be accessed when changing cameras from outside the view. 2010-04-22 19:57:18 +00:00
Campbell Barton
5b666c95ce skip instancing objects/groups when linking in a scene, the scene has references to the objects/groups its self. 2010-04-22 18:19:21 +00:00
Ton Roosendaal
7a4a0d8082 - Added search filter in outliner header. Only activates filter on enter,
should make it do 'live' search while types.
- Connecting Viewer nodes sometimes didn't recalculate, depsgraph needed
  remade
2010-04-22 18:16:56 +00:00
Campbell Barton
749f027e1d rna rename start/end --> frame_start/end 2010-04-22 17:35:00 +00:00
Campbell Barton
33acae1a15 only override start and end frames with particle's if the partices are emitters. Was very confusing for hair baking. 2010-04-22 16:23:44 +00:00
Diego Borghetti
3c4339ccf7 Remove unused var from blenfont. 2010-04-22 12:05:19 +00:00
Matt Ebb
9957e926f9 warning cleanup 2010-04-22 11:35:36 +00:00
Matt Ebb
3df0db98d3 Fix [#22088] Object's material changes (links) to other when moving an object
to an other layer

WM_operator_props_popup() and subsequent block handle function redo_cb()
was popping an operator undo, without having pushed one previously - 
this would undo one too many times when using the properties invoke popup.

Fixed by adding an undo push to WM_operator_props_popup()
2010-04-22 11:35:11 +00:00
Diego Borghetti
a56b72fd82 BugFix:
[#20854] PROPERTIES STAMP: Rendering stamp flickers in output renders

Blenfont was not thread safe, that is why one thread can change
the font properties (size, dpi, color, etc) at the same time
that the stamp draw on the image, and then the problem.

To make blenfont thread safe I have to change two important things:

1) Every BLF_* function take one argument, the font id.
2) We have two new function to make font "thread safe":
	BLF_load_unique
	BLF_load_mem_unique

This two function are for case like stamp, that need and own font
that don't share the glyph cache, so can draw without problem
in a different thread.

Why the BLF_*_unique function ?

Because blenfont keep only one copy of a font and keep a list of
"glyph cache". Every glyph cache have size and dpi, so if two
different thread access the same font at the same time, they can
change value and finish with something like the stamp problem.

Why don't remove the glyph cache ?

Because if we do that, we finish with a font object for every size
and dpi, and the stamp is really a special case that happen in
the rendering process, so I really thing is better keep the
glyph cache and make this two new function to handle this
special case.

(When I say "font object" I mean have the same freetype font multiple
times just to have differents size and dpi)

As Matt point we still can have one case that two thread access
the BLF_*_unique function at the same time, but I am looking to
fix this with some class of thread lock.

For now I test and work fine, so if some one found problem, please
let me know.

Campbell I have to change the python api (python/generic/blf_api.c)
to the new syntax, so maybe you can take a look at this.
2010-04-22 10:56:45 +00:00
Campbell Barton
c8c22d2cf6 rna: added lib.parent access and made filename editable. 2010-04-22 08:25:05 +00:00
Matt Ebb
a2b6abeee1 Fix [#22097] missing panels in texture tab
Made texture/texture slot context a bit less flaky when dealing with active material and 
texture nodes inside a node material in the node editor. Now if the active material has 
nodes enabled, and there are no active material/texture nodes inside it, nothing will be 
shown in the texture properties (similar to 2.49).
2010-04-22 06:59:41 +00:00
Matt Ebb
5c94896490 Fix [#22078] Cannot apply modifier in python (context error)
Previously all modifier operators relied on the buttons layout data context pointer to 
decide which modifier to work on. This meant that these operators would only work 
from from the properties panel, and not from scripting/macros or for operator redo.

This commit makes all modifier operators take the modifier name as an operator 
property, so the operators can be re-done or executed outside of the modifier panel. 
When invoking the operators from the modifier panel, they automatically fill in the 
operator property from context.

This isn't a perfect API design, but it does bring these operators in line with the design 
of being able to access all UI functionality via other means like scripts.
2010-04-22 01:55:10 +00:00
Matt Ebb
27fa482714 Fix for bug in r28320, sizeof(pointer) was breaking path functions 2010-04-22 01:06:59 +00:00
Campbell Barton
da70064211 copying values from int buttons were adding floating point 0.00000's 2010-04-21 21:43:29 +00:00
Campbell Barton
1132d0774d Save a Copy, (operator option for save as),
Too many times we have images in blend files that are just saved renders.
2010-04-21 19:14:20 +00:00
Andrea Weikert
981c36df0d fix [#22080] double clicking a file in file browser to open a file doesn't work, r28290 win32
* Forgot to move keymap back from KM_PRESS to KM_CLICK (was testing code). KM_PRESS doesn't play nicely with double click
2010-04-21 18:13:26 +00:00
Campbell Barton
ec9f2af659 fix for crash drawing weights in lattice editmode. 2010-04-21 14:46:32 +00:00
Campbell Barton
fba7ebcbea replace add_v3_v3v3() --> add_v3_v3() where possible 2010-04-21 12:27:48 +00:00
Campbell Barton
f7717b2e80 option to use curve point weights to influence particle effectors. 2010-04-21 11:59:47 +00:00
Campbell Barton
0430572dee bugfix [#22098] Binreloc buffer overrun
from Dan Eicher (dna)

there are many of these in blender however this case could happen quite easily.
2010-04-21 07:59:16 +00:00
Campbell Barton
9c69a8028b bugfix [#22091] Crashing on Add Shortcut 2010-04-21 07:56:34 +00:00
Campbell Barton
0ebcc8557f [#22100] Jpeg2000 null pointer dereference
found by Dan Eicher (dna)
2010-04-21 07:49:06 +00:00
Matt Ebb
10796a1a7b Fix [#22099] Interactive Loopcut hs anoyin problem
Made the loop cut confirmation (when finding an edge ring to cut) happen on 
mouse press, rather than release.

This has a nice side effect when using the 'release confirm' option, combining 
the two steps into one - with this on you can click once to immediately place the 
cut in the center, or click+drag to move the cut line where you want it to.

See: http://mke3.net/blender/devel/2.5/loopcut_releaseconfirm.mov
2010-04-21 04:21:27 +00:00
Matt Ebb
3ad3d9e5ca Fix [#22082] World gradients look like poo
(nice)

Added dither support to in-progress render float->byte conversions.
2010-04-21 02:48:49 +00:00
Campbell Barton
24eedb2175 vertex group option for lattice, needed for applying a lattice to a beard/moustache without moving the roots about. 2010-04-20 21:38:55 +00:00
Campbell Barton
3754201720 fix for crash getting the current material & more verbose library errors 2010-04-20 16:12:39 +00:00
Campbell Barton
ed4377faa7 replace referenecs to python 2.x 2010-04-20 15:46:28 +00:00
Brecht Van Lommel
716e9c5f47 Fix case of accessing freed windowmanager memory after reading a file. 2010-04-20 14:58:46 +00:00
Campbell Barton
870115be85 hidden durian feature for entering a new path when linked libs are not found. 2010-04-20 10:36:00 +00:00
Dalai Felinto
dd2080f5c4 BGE EPY Docs: PhysicsConstraints and fixes in other modules
PhysicsConstraints module documented by Jean-François (Ninja Goliath) based on GameKit 2nd ed.
Thanks for the initiative and the great help!

General advice for anyone helping with EpyDocs:
* use :: instead of : to keep the indentation correct,
* use B{} for clarity when needed (e.g. createConstraints)

Adding F13 to F19 to complement Matt's recent commit
* There are other (not so important) functions in PhysicsConstraints module that are not exposed in the documentation right now.

The generated page is temporarily here, if someone want to review it:
http://blenderecia.orgfree.com/blender/tmp/PhysicsConstraints-module.html
2010-04-20 08:23:22 +00:00
Joshua Leung
b52eddd95a Made playback operators use exec() callback instead of invoke(), so that these can be used for Python scripts.
Note that this is not the patch by dfelinto on the mailing list, since that fix would cause compiler warnings. Also, the invoke() (with the extra wmEvent* arg) is superfluous here, so there shouldn't be any problems with making this exec() only instead.
2010-04-20 02:39:07 +00:00
Matt Ebb
45abe2baf2 Added F13 - F19 keys for game engine too. 2010-04-20 01:04:00 +00:00
Matt Ebb
3a04262c4c Added ability to use up to F19 on the keyboard (previous max was F12).
GHOST is already collecting up to F24, but I've only got up to F19 on this 
keyboard so I've just committed what I could test here.
2010-04-20 00:08:27 +00:00
Campbell Barton
4d39e04102 change mathutils 'repr' functions to closer match input 2010-04-19 22:02:53 +00:00
Andrea Weikert
4a99303967 == file browser ==
Select from last selection. This new setting allows to select all files from the last selected to the current. (Works like SHIFT+SELECT in Windows file browser)
Keymap is LEFTMOUSE+ALT for now since LEFTMOUSE+CTRL is already used for renaming (like in outliner)
2010-04-19 19:29:40 +00:00
Andrea Weikert
37a1297a55 Fix crash when invoking File->Save from the menu
Operator can't call itself! Just call the actual exec function instead.
2010-04-19 18:11:00 +00:00
Campbell Barton
454470e0bd setting array slices wasnt running rna update
eg:
 scene.visible_layers[:] = obj.layers
2010-04-19 13:37:44 +00:00