Commit Graph

47594 Commits

Author SHA1 Message Date
Thomas Dinges
6badfa5836 2.5 Scene RNA:
* Added RNA for Render Baking. 
Missing: Bake Operator and property "Quad Split Order".
2009-08-26 15:13:58 +00:00
Joerg Mueller
47ce314bc5 2.5 Sound:
- Cleaned up DNA_sound_types.h, especially the bSound structure.
- Fixed a caching bug.
2009-08-26 14:19:29 +00:00
Campbell Barton
c97d964064 - Add remove game properties now possible from the logic space properties panel.
- PyDebugLine, utility function to run if the BGE crashes, you can see which python file and line called the C/C++ code.
2009-08-26 12:51:27 +00:00
Joshua Leung
043ad7bc8e 2.5 - Grease Pencil Version 2 (Crude rebirth)
This commit is the start of the new Grease Pencil implementation. I've just ported the old code to make it work with operators, and to store its data in Grease-Pencil datablocks.

However, this is currently still really buggy, with only the barebones of the drawing/creation tools restored (no UI panels, no options). To use (not recommended), use D+S+move_mouse (and click when finished) for now. There are some rather serious event handling errors going on here...
2009-08-26 12:01:15 +00:00
Joseph Eagar
de7f08cc41 merge with 2.5 at r22793 2009-08-26 10:27:04 +00:00
Joerg Mueller
36b85d4508 Changed default audio device from SDL to OpenAL after a discussion in IRC, we're testing if OpenAL works flawlessly on all plattforms and if so we'll keep it as default device as it supports 3D Audio for the GE what SDL doesn't. 2009-08-26 08:09:29 +00:00
Campbell Barton
7abb8c4bde this was causing failed build when the file was missing 2009-08-26 07:59:58 +00:00
Matt Ebb
740752da12 * Hopefully fix some weird merging business 2009-08-26 06:51:26 +00:00
Matt Ebb
163d0bb811 * Fix for yesterday's valgrind fix
* Fix for plane material preview render. Now, light cache aborts if there isn't enough volume, and falls back on non-cached single scattering. It still doesn't make much sense to render a plane as a volume, but for now in the preview it will shade the region in between the plane and the checker background.
2009-08-26 06:17:39 +00:00
Campbell Barton
4342235489 - Mathutils.Vector assignment wasnt working in the BGE's py api, was using getValue() rather than setValue()
- added GPL header to bpy_interface.c from 2.4x's BPY_interface.c
- warning fixes
2009-08-26 06:15:43 +00:00
Joseph Eagar
a34ffefa00 fix for having a modifier following subsurf 2009-08-26 05:59:12 +00:00
Martin Poirier
d893b0f9ff Clear transform flag on all bones that are not transformed. 2009-08-26 02:18:47 +00:00
Martin Poirier
833afdd9e7 Map manipulator to leftmouse, not actionmouse.
We don't want this to flip around when people change left or right mouse select.
2009-08-26 01:49:57 +00:00
Joshua Leung
4893cdc338 2.5 - Warning cleanups (for mingw+scons)
Also, made the Outliner's horizontal scrollbar work better for keymaps view. It's still using an approximation of the width, but at least you can scroll now.
2009-08-26 00:38:43 +00:00
Tamito Kajiyama
0a4d70f4d0 Made an attempt to fix a crash due to undo. An undo invalidated
some Freestyle-related pointers, which led to a crash when the
rendering was initiated or the Freestyle panel (in the Scene buttons)
was redrawn.
2009-08-25 23:46:00 +00:00
Daniel Genrich
3f5a2a1194 Smoke:
*Bugfix for crash on using a plane as smoke domain (reported by DingTo)
* Bringing slowly high res back, not yet working
2009-08-25 23:39:49 +00:00
Guillermo S. Romero
c4a1c8fbeb Unconditionally define WITH_OPENEXR.
Compiling openexr_api.cpp requires WITH_OPENEXR, to get the right part of the
openexr_multi.h file. Broken since r22739.
2009-08-25 22:56:08 +00:00
Campbell Barton
0a23895f95 remove all python api functions deprecated in 2.49 2009-08-25 22:51:18 +00:00
Daniel Genrich
6a5773d4a8 Smoke:
* Deleting high res modifier again
* fixing smoke + continue physics drawing
* fixing cache reset when changing dissolve
2009-08-25 21:53:52 +00:00
Diego Borghetti
cfcd355c27 Update Makefile and missing include on voxeldata.c
Note that With libsndfile also need libflac and libogg here (Linux), right
now I just add this two librarys to the NAN_SNDFILELIBS, but maybe
it's better split this ? (NAN_FLAC/NAN_OGG)
2009-08-25 21:25:41 +00:00
Andre Susano Pinto
aec7f2f2c4 *Changed RayObject_ calls to RE_rayobject to keep consistency on calls
*Moved part of counters code to a separated file (rayobject_raycounter.c)
2009-08-25 20:26:50 +00:00
Daniel Genrich
37144b8178 Smoke:
* reset cache when changing heat or gravity
2009-08-25 20:22:40 +00:00
Daniel Genrich
0e9f7757b9 Pointcache:
*forgot 1 rename
2009-08-25 19:58:42 +00:00
Nicholas Bishop
fad1c3fb58 BMesh/CMake:
* Updated/added cmake configuration for building bmesh
2009-08-25 19:50:33 +00:00
Daniel Genrich
e2d91a5e5f Pointcache:
* change function names
2009-08-25 18:53:20 +00:00
Daniel Genrich
1d1e8595f2 Pointcache:
*introducing unique ID's following brechts hint from ML

Enhancements resulting from this:
* multiple caches per modifier stack position
2009-08-25 18:41:36 +00:00
Arystanbek Dyussenov
706a4c22b5 Implemented dynamic and multidimensional array support in RNA.
Example code: http://www.pasteall.org/7332/c.
New API functions: http://www.pasteall.org/7330/c.

Maximum number of dimensions is currently limited to 3, but can be increased arbitrarily if needed.

What this means for ID property access:

* MeshFace.verts - dynamic array, size 3 or 4 depending on MFace.v4
* MeshTextureFace.uv - dynamic, 2-dimensional array, size depends on MFace.v4
* Object.matrix - 2-dimensional array

What this means for functions:

* more intuitive API possibility, for example:
  Mesh.add_vertices([(x, y, z), (x, y, z), ...])
  Mesh.add_faces([(1, 2, 3), (4, 5, 6), ...])

Python part is not complete yet, e.g. it is possible to:

MeshFace.verts = (1, 2, 3) # even if Mesh.verts is (1, 2, 3, 4) and vice-versa
MeshTextureFace.uv = [(0.0, 0.0)] * 4 # only if a corresponding MFace is a quad

but the following won't work:

MeshTextureFace.uv[3] = (0.0, 0.0) # setting uv[3] modifies MTFace.uv[1][0] instead of MTFace.uv[3]
2009-08-25 17:06:36 +00:00
Joerg Mueller
4ba6dbce76 Replaced G.sce by Main.name in sound.c.
I hoped for it to resolve the bug of loading sounds with relative paths didn't work, but Main.name isn't set before the sounds are loaded, so the bug resists!
Someone who is into file loading should please fix this!
2009-08-25 15:30:04 +00:00
Campbell Barton
9521fa9456 remove gameOb.has_key(key) method from KX_GameObject and ListValue since python 3.x removes has_key from dictionaries.
Instead use __contains__, eg.
 if key in gameOb: ...
 
Mathutils returns from PyMath.cpp were incorrectly using wrapped Mathutils types. Wrapped types should only be used with a callback now.
2009-08-25 13:54:56 +00:00
Campbell Barton
855974dad9 patch from Mitchell Stokes adding dictionary like access to a scene. (like KX_GameObjects have)
val = scene["prop"]
scene["prop"] = newval
if "prop" in scene: ... 
val = scene.get("prop", fallback_val)
2009-08-25 13:43:21 +00:00
Campbell Barton
33e2d118bc removing GameLogic.EvalExpression(),
unlikely anyone will miss it, was only accessible in 2.49, invalid expressions would crash, valid ones leak memory.
2009-08-25 12:43:25 +00:00
William Reynish
8aa6f672ba Moved the autokey mode menu from the timeline header into the timeline menus. Its previous prominent large size made it seem like this setting was very important, when in fact it's a setting you are almost never likely to touch. This helps clean up the main UI. 2009-08-25 12:31:35 +00:00
Joshua Leung
2d38d0d1e1 2.5 - Keying Sets Bugfix
Single-value properties in KeyingSets were not getting keyframed.
2009-08-25 10:32:53 +00:00
Joseph Eagar
0ea787041d subsurf works now! YES! take *that* subsurf_ccg.cscons/scons.py BF_QUICK=bf_python,bf_blenkernel,bf_blenlib,bf_blenloader,bf_editors_mesh,bf_bmesh,bf_editors_space_view3d,bf_editors_transform,bf_makesdna,bf_makesrna,bf_dna,bf_rn,bf_bmesh,bf_editors_object,editors_uvedit,editors_space_image,editors_screen,editors_space_screen,editors_space_api,bf_windowmanager,bf_wm still an issue with some modifier combinations though, and I think there's some memory corruption going on, need to valgrind it. 2009-08-25 10:21:10 +00:00
Matt Ebb
1441f337fb Small error detected by valgrind, thanks cam 2009-08-25 08:11:37 +00:00
Matt Ebb
a81b458dbd * Volume Rendering
Finally in 2.5 branch :)

Still things to do, but will continue working in here. I won't bother
repeating the commit messages from the last year or so, however I've 
written up some technical docs to help Ton/Brecht/etc review and find 
their way around the code:
http://wiki.blender.org/index.php/User:Broken/VolumeRenderingDev

That above page has some known issues and todos listed, but I'm still 
interested in bug reports.

Credits for this code:
* Matt Ebb 
(with thanks to Red Cartel/ProMotion Studios)
* Raul Fernandez Hernandez (Farsthary) for patches:
  o Light cache based multiple scattering approximation
  o Initial voxeldata texture code
  o Depth Cutoff threshold 
* Andre Susano Pinto for BVH range lookup addition
* Trilinear interpolation adapted from pbrt
* Tricubic interpolation from libtricubic
2009-08-25 06:30:09 +00:00
Joshua Leung
33343fced5 2.5 - Action Editor
New Actions can now be added again from the Action Editor. 

There are no guarantees that this works totally safely yet (reference counting may be quite off), so you've been warned.
2009-08-25 04:32:40 +00:00
Joshua Leung
e80ac54a22 2.5 - Keying Sets API (now usable from Py-Scripts)
Wrapped the Keying Sets API with RNA Functions so that they can now be called from Py-Scripts. This will ultimately be useful for riggers to create Keying Sets which can get loaded up/created for animators to use after importing their rig. 

I've created a demo for this, which can be found at:
http://www.pasteall.org/blend/552

Notes:
- Kazanbas, I've had to create a rna_scene_api.c here to hold some of the relevant functions. Hopefully this won't cause you too much pain when you do your next merge from 2.5 to your branch ;)
- I've noticed that there seem to be a few cases mentioned in the demo which don't totally work yet. I'll commit some fixes for those later.
2009-08-25 04:05:37 +00:00
Joshua Leung
e2eaf26935 2.5 - NLA Bugfixes:
* F-Modifiers on F-Curves can now taken into account when calculating the extents of actions. This is used when there are some NLA strips and some action with some F-Modifiers is being played back on top of those.

* The toggles in the NLA channels list now respect the width of the list instead of using a hardcoded position. This means that clicking on these toggles when the list is resized works again.
2009-08-25 01:46:05 +00:00
Matt Ebb
ea97a37383 svn merge -r 22628:22753 https://svn.blender.org/svnroot/bf-blender/branches/blender2.5/blender 2009-08-25 01:37:08 +00:00
Tamito Kajiyama
ed4669df0c Fixed a crash due to a missing call for FRS_initialize in the case
of running Blender in the background rendering mode using the '-b'
command option.
2009-08-25 01:12:23 +00:00
Joshua Leung
4a78b9e904 2.5 - Assorted Bugfixes for Animation Editing
* Inserting keyframes now takes into account whether the F-Curve was editable or not.

* Editing keyframes in animation editors now sends proper depsgraph updates instead of just tagging the relevant objects. 

Thanks JiriH for reporting these bugs.
2009-08-25 00:12:11 +00:00
William Reynish
7793848db2 Reverted some keymap changes.
Moving to standards for opening/saving etc was causing uproar in IRC.
2009-08-24 21:45:09 +00:00
Daniel Genrich
6faf7eb2ba Smoke:
*enable non-2^n textrues for all gfx cards which support it.
* try to enhance the visual quality under linux a bit when gfx card doesn't support it (still errors visible)
2009-08-24 21:39:48 +00:00
Daniel Genrich
75f1166b6c Smoke:
*fixing the fix as usual
2009-08-24 21:16:23 +00:00
Daniel Genrich
8b51b993db Smoke:
* Bugfix for scaling on non-2^n-textures
2009-08-24 21:06:55 +00:00
Martin Poirier
8eeb71e6d9 Correct transform descriptions.
Some operations were described as vertex only when they aren't.
2009-08-24 14:26:58 +00:00
Nathan Letwory
01e2aa0249 * r22739 broke compilation with scons. Make sure WITH_OPENEXR definition is given 2009-08-24 12:34:19 +00:00
Campbell Barton
9261efa4d6 [#18936] Particle Related Patch
from Alberto Santos (dnakhain)

This also adds the option to duplicate a particle system with an object.

 --- description from the patch submission.

This patch includes my latest additions to the Python API developed for my Degree's Project.

It includes:
 - Particle
    - Vertex group dictionary in doc (to use with setvertexgroup/getvertexgroup)
    - Particle.New return psys (not specified in doc)
    - Draw As variable and dict
    - Strand render toggle
 - Object
   - psys variable in duplicate
 - Material
   - Strand render variables
 - Texture
   - Use colorbands
 - Lamp
   - Spot buffer type selection
2009-08-24 10:37:39 +00:00
Campbell Barton
0b459178e1 [#19232] (2.5) Correction of cmake for windows about audio (jack and openal)
Didnt apply the patch updated with sndfile.
2009-08-24 10:21:53 +00:00