Commit Graph

209 Commits

Author SHA1 Message Date
Andrea Weikert
dafc620a75 2.5 filebrowser
small fix for selection of bookmarks/favorite folders
2009-02-01 13:52:11 +00:00
Ton Roosendaal
00e2d763ff 2.5
Moved 'redo last operator' stuff to WM level, with a 

  WM_operator_repeat()

Code in screen_ops was not checking all operator stuff
correctly, so repeat menu (F3 now) crashed in cases.
2009-02-01 12:00:00 +00:00
Campbell Barton
2755d48d4e - Change 2 operators from using int properties into enums.
- Renamed MESH_OT_mesh_selection_mode_menu to MESH_OT_mesh_selection_type since the operator doesnt have to be accessed from a menu.

Shaul, you might want to look over this, using enums means WM_menu_invoke can be used instead of writing an invoke function for each operator.

Added error messages to WM_menu_invoke if no enum "type" property is found.
2009-02-01 02:37:12 +00:00
Ton Roosendaal
51ded6696a 2.5
Big commit, but mainly adminstration.

- Enabled ot->flag OPTYPE_UNDO to work.
- Removed all redundant ED_undo_pushes, but I'd
  recommend everyone to check it while testing. :)
- Added view manipulations as OPTYPE_REGISTER,
  although this will flood the redo stack a bit...
  Nevertheless; for a "redo last action" panel we
  can simply check if both flags are set for redo.

- Bugfix in editmode undo: selectmode was cleared,
  so you couldn't select after undo
- Bugfix in mixing tweaks and keymaps... solution
  works but is weak, need to think over a while.
2009-01-31 19:40:40 +00:00
Ton Roosendaal
59534ac589 2.5
Edit Mesh
Added the two other 'select similar' ops, for edge and face.

For testing fun I've put these ones as first keys using the
modifier order feature. So it's now:

SHIFT+G :     similar vertex
CTRL+SHIFT+G: similar edge
SHIFT+CTRL+G: similar face

Not very useful here; but I think this can work well to map
a double amount of options under mouseclicks. Power user 
config stuff!
2009-01-31 16:54:37 +00:00
Ton Roosendaal
2a7eb7aadf 2.5
Crash fix on file read: one event-free too many :)
2009-01-31 15:09:33 +00:00
Ton Roosendaal
94d31640de 2.5
Fake commit, but for history I have to write the log!

Fixed CTRL+Q quit-blender. It was using ancient code
still, and since I always use APPLE+Q I never noticed :)
2009-01-31 13:33:23 +00:00
Ton Roosendaal
86a2a0f694 2.5
Edit Mesh:

- Added back "Edge Shortest Path select"
  It now also does regular selection, more fun! 
  It's mapped to CTRL+click now, and makes or clears selections 
  between current and previously activated edge.
  Seam/Sharp/etc marking is a toolsetting mode still. These
  options cannot become properties easily, because the tool
  uses the properties of selected edge to clear...

- Removed a whole bunch of G.f flags, related to mesh drawing.
  It's all now local in me->drawflags. Here's the list of
  removed old globals:

G_DRAWEDGES
G_DRAWFACES
G_DRAWNORMALS
G_DRAW_VNORMALS

G_ALLEDGES
G_HIDDENEDGES

G_DRAWCREASES
G_DRAWSEAMS
G_DRAWSHARP
G_DRAWBWEIGHTS

G_DRAW_EDGELEN
G_DRAW_FACEAREA
G_DRAW_EDGEANG
2009-01-31 13:30:56 +00:00
Ton Roosendaal
607a56cb7a 2.5
- Made standard border operator calls bail out on zero sized borders
- Fixed compile warning in call to BKE_animsys_evaluate_animdata()
2009-01-31 10:00:08 +00:00
Ton Roosendaal
a60413abd1 2.5
Edit mesh:
- fixed compile, shul only committed the function declaration, not 
  the code for 'make fgon'. 

- Put the Fgon option under:
  ALT+F: make fgon
  SHIFT+ALT+F: clear fgon
  (note, SHIFT+F = fill :) 

- Fixed loop select to use two booleans, as Martin pointed me
  correctly at! Using 1 variable was lazy coding.
2009-01-31 09:23:17 +00:00
Ton Roosendaal
480be71514 2.5
- Edit mesh: Add ctrl+click add vertex or extrude.
  I've made it not move the 3d cursor in that case.

Also found out tweak events conflicted with existing
keymap definitions; on tweak failure (= no mousemove) 
it now passes on the mouse event as 'mouse down' for 
the remaining keymaps to check.
These then actually respond to mouse-up instead of down...

The location in the keymaps where tweaks get generated
remains important. Examples:

1 - 'select' mouse-handler, operator return pass-through
2 - tweak handler checks, and makes tweak event
3 - grabber responds to tweak event

1 - ctrl+mouse tweak handler checks, makes tweak event,
    or passes event on
2 - if tweak event, it runs lasso
3 - else when passed on, ctrl+click extrude happens

In the first case, select works on mouse-down, immediate.
In the second case, extrude happens on mouse-release, even
though the keymap defined mouse-press.

This will make designing nice balanced keymaps still not
simple; especially because you can't tell operators to
pass on the key... although we can add the convention that
select-mouse operators always pass on to enable tweaks.

Still a good reason to wait with custom keymaps
when this is fully settled!
2009-01-30 18:18:41 +00:00
Brecht Van Lommel
8036342ea8 2.5: UI & Menus
* Cleaned up UI_interface.h a bit, and added some comments to
  organize things a bit and indicate what should be used when.

* uiMenu* functions can now be used to create menus for headers
  too, this is done with a uiDefMenuBut, which takes a pointer
  to a uiMenuCreateFunc, that will then call uiMenu* functions.

* Renamed uiMenuBegin/End to uiPupMenuBegin/End, as these are
  specific to making popup menus. Will convert the other
  conformation popup menu functions to use this too so we can
  remove some code.

* Extended uiMenu functions, now there is is also:
  BooleanO, FloatO, BooleanR, EnumR, LevelEnumR, Separator.

* Converted image window headers to use uiMenu functions, simplifies
  menu code further here. Did not remove the uiDefMenu functions as
  they are used in sequencer/view3d in some places now (will fix).

* Also tried to simplify and fix bounds computation a bit better
  for popup menus. It tried to find out in advance what the size
  of the menu was but this is difficult with keymap strings in
  there, now uiPopupBoundsBlock can figure this out afterwards and
  ensure the popup is within the window bounds. Will convert some
  other functions to use this too.
2009-01-30 12:18:08 +00:00
Ton Roosendaal
5f9ee2cbfe 2.5
- Made WM_cursor_wait() work without context or pointers,
  like old waitcursor(). Only use when operations entirely
  block UI. It will set waitcursor for all open windows.

- Cleanup in mesh tools, removing old cruft, and prepare
  for more goodies for shul to work on!
2009-01-29 18:54:22 +00:00
Nicholas Bishop
12616b7e24 Added CMake files needed for new blenfont module.
Note to bdiego: this module seems to depend on ftfont, which is only compiled with the INTERNATIONAL build setting, however it seems blenfont should work regardless of that setting.
2009-01-29 06:35:04 +00:00
Diego Borghetti
6e08a165bb Moving Language code from interface/text.c to blenfont library.
I go to start commit the new code here and then replace one
by one bmfont and ftfont, this do nothing right now, but it's
more easy keep the files here to work from the studio and my home.

I only update the Makefile and SConscript (but JesterKing a double
check never is bad), so please check the msvc and cmake files.

The new library is libblenfont.a
2009-01-29 05:19:27 +00:00
Brecht Van Lommel
b18defbffb 2.5:
* Automatic shortcut keys in menus now compare operator properties as well.
  Implemented IDP_EqualsProperties for this.
* I imagine all these compares may be a bit slow, for this case it's not
  so bad though because it only happens for one menu when it is opened.
2009-01-28 23:29:27 +00:00
Brecht Van Lommel
db9accc1d1 2.5:
* Fix using enter key for selecting item in a submenu.
* Fix some non working buttons in nodes.
* Fix memory leak when using glsl.
* Change triple buffer proxy test a bit, hopefully this succeeds
  on more cards now.
2009-01-28 19:42:49 +00:00
Ton Roosendaal
4e232753c0 2.5
Some drawing tweaks for animsys:

- added notifier ND_KEYS type, to send proper notes around.
  now insert-key redraws fcurve/action view
- made slider-draggers disappear when view is total or bigger.

Also experimented with making sliders go away entirely, but
this conflicts too much with current code for channel lists.

Ali: I think you have to make call that calculates the 'tot'
for channels, and run this in region listener, including the
totRect update for view2d.

The 'minsize' for channels also fails when there's a slider,
it always doesn't fit then :)
2009-01-28 18:26:47 +00:00
Ton Roosendaal
8006134a9c 2.5
Made 'select-tweak-grab' work in 3d window, fcurve and nodes.
For nodes it works with both left/right, the others follow
user preset for select.

Tweak is a WM event, which also follows user preset for 
tablet-style tweaks (release = apply).

You enable tweak events with an operator WM_OT_tweak_gesture.
Keymap entries can assign to left/middle/right button or to
action/select button tweaks.
2009-01-28 15:39:39 +00:00
Ton Roosendaal
e687e6ccd2 2.5
Bugfix in last commit: the read-file hotkey (enter) has to be in
the window handler queue, so it nicely exits all queues without
using free'd data.
2009-01-28 12:28:50 +00:00
Ton Roosendaal
4a1a8271c1 2.5
Filewindow: restored some usability issues :)
(Andrea: Hope you're OK, I needed to test stuff, and 
file open was a pain!)

- F1: shows last saved/opened file now
- Enter key loads, ESC cancels
- Hilites on mousemove now show same theme colors as before
- Enabled intended roundbox draw (was added to UI api)
- Tweaked roundbox hilites to nicely surround text
- Text was drawing too close to collumn dividers
- Brought back missing glDisable(GL_BLEND), messed with draw
- On file-open, mouse position is used to show active file
2009-01-28 11:27:25 +00:00
Ton Roosendaal
c0ee40ab10 2.5
Compositor now uses threaded jobs.

- updates happen per preview node! Check this file for
  fun: http://www.blender.org/bf/composite_image.blend
  (any compo node could get preview!)
- had to ensure the composite data gets fully copied before
  it executes thread, so editing is not frustrated.
- put back node buttons (missing init)
- added WM_jobs api call to check for running job,
  illustrated with red light icon in 'use nodes' button.
- added another callback to WM_jobs, to initialize.
  use this init to ensure you only do it when job really
  starts.
- added an extra notifier option for WM_jobs, to signal
  finished job (like redraw image view)
- fixed file read error, it copied the screen it read,
  instead of using it.
- commented out annoying prints for missing ops in imagewin
2009-01-27 17:12:40 +00:00
Ton Roosendaal
14ad6ae4dc 2.5
Bugfix: having multiple windows didnt read events anymore for other
windows. Caused by too much security escapes in event handlers.
2009-01-26 15:22:10 +00:00
Joshua Leung
a34e2e1427 Animato/2.5 - Graph Editor (i.e. the new 'IPO Editor')
This commit brings back the drawing code for the 'Graph Editor'. I've decided to call it this, as currently it can show either F-Curves for Animation stored in Actions, or F-Curves for Drivers.

Currently, it shows all curves, since some of the necessary filtering code (i.e. for limiting curve visibility) hasn't been put in place yet. At least this serves as good proof that we can have F-Curves from multiple sources at least.

It should be noted that the code still has to be modified to work with some of the new Animato features, such as F-Curve Modifiers (cycles are an example of one of the features that use this). Also, a nicer way to set the colours of the curves needs to be investigated.

Notes:
* Fixed a few bugs in RNA User-Preferences wrapping

* The keyframe drawing uses the new-style drawing for handles from AnimSys2. There's a minor bug that sometimes occurs, where a distorted handle gets drawn at the origin of the grid on the first run. Hints anyone?

* Removed most of the old data from SpaceIpo struct, as the new code uses that. Maybe later, the directories/files at least should get renamed.

* Removed ancient hack for NVidia/TNT drivers. It is probably no longer needed, but could be restored if someone needs it.
2009-01-26 11:33:16 +00:00
Campbell Barton
bf05827319 * Added WM_operator_filesel which can be used for an operators invoke function (like WM_operator_confirm).
It opens the files selector if "filename" property has not been set, else it executes the operator directly. Brecht, you might want to check, currently only sequencer add operators use it.
* Added back Effects menu back, replaced SEQUENCER_OT_add_color_strip with SEQUENCER_OT_add_effect_strip.
* Made sequencer header use operator UI functions.
* gcc complains when char's are used as array indicies when they are not explicitly signed/unsigned, corrected previous change for vpaint to silence this error.
2009-01-26 09:13:15 +00:00
Nicholas Bishop
3d39996f0f Added radial control support to vpaint and wpaint. Added undo pushes as well. 2009-01-25 21:02:52 +00:00
Nicholas Bishop
af4270eb68 Did some refactoring with brush and sculpt to make radial control easier to add to other modes. 2009-01-25 07:28:11 +00:00
Nathan Letwory
e04a8a15c6 2.5 / MSVC
* make MSVC happy. M_PI is defined for MSVC, but these constants are available only after
  doing #define _USE_MATH_DEFINES before including math.h.
  Good to remember for in the future (no need to define our own M_PI's).
2009-01-24 23:37:34 +00:00
Nicholas Bishop
a7116440a0 Fixed a drawing error in radial control and a warning in sculpt.c. 2009-01-24 23:20:25 +00:00
Nicholas Bishop
fb87cfbb1b More radial control work.
* Added a rotation setting to brush (and brush RNA)
* Brought back strength and rotation modes for radial control
* Brought back brush texture for radial control
* Turned off display of sculpt brush during radial control operator
2009-01-24 22:58:22 +00:00
Nicholas Bishop
d62955bcac Added back old sculptmode FKEY radial control. (Moved fullscreen to F11KEY for now.)
Notes:
* So far, only size mode ported and tested, still strength and rotation to do
* Brought this back for sculptmode first, still to do are particle edit, vpaint, wpaint, texpaint, and I guess image paint?
* Changed the wm paint cursor slightly, to take a customdata pointer.
* Still need to bring back brush texture display in the cursor
2009-01-24 16:59:55 +00:00
Ton Roosendaal
0ac35ca7c1 2.5
- Brought back code for particle edit and fluidsim
- Sanitized code from globals and bad level calls,
  so its ready to come back working.
- Fixed cirle selecting (Ckey now)
- Enabled undo for editmode curve, armature, particle
  and lattice

(another commit following)
2009-01-24 13:45:24 +00:00
Brecht Van Lommel
c86579b11e 2.5: multiple small fixes
- wm draw method is now initialized correct when reading older
  files, but the SDNA bug causing the problem is still unsolved.
  is due to // char pad[8]; not being recognized as commented.
- triple buffer proxy texture test follows spec better now,
  was disabling triple buffer unnecessarily on some drivers.
- some cmake compile fixes related to sequencer pthread usage
  and removed bad level calls lib for player.
- show outliner header buttons in oops mode as well until that
  can be switched in the UI.
- fix region data free issue for tooltips
- warning fixes
2009-01-23 20:36:47 +00:00
Ton Roosendaal
4531e8e6a7 2.5
File reading of 2.50 files fixed.
- it now exits nicely from queues without using free'd memory
  (checks CTX_wm_window(C) to be NULL)
- code that matched current (ghost) window with new situation
  lacked setting a pointer good.

Overall cleaned some parts too; like context clears now all
wm related pointers when you set a new wm, window or area.
2009-01-23 17:42:36 +00:00
Ton Roosendaal
66437a62a7 2.5
Font object + editing back.

Was quite some work due to a myriad of globals all over!
Works nicely 100% local now.

To enable a single textedit operator, I've added a new
keymap entry KM_TEXTEDIT, which gives all keyboard events
to the handler. Also had to add a new keymap-add function
to force a keymap handler in beginning of region handlers.
In future this can be used to prioritize handlers.

Also: split off the arrow keys (frame change) to a separate
region level handler. Can be set with default flag in
regiontype->keymapflag ED_KEYMAP_FRAMES
2009-01-23 14:43:25 +00:00
Brecht Van Lommel
69310fb107 2.5: WM Compositing
* Triple Buffer is now more complete:
  - Proper handling of window resize, duplicate, etc.
  - It now uses 3x3 textures (or less) if the power of two sizes
    do not match well. That still has a worst case wast of 23.4%,
    but better than 300%.
  - It can also use the ARB/NV/EXT_texture_rectangle extension
    now, which may be supported on hardware that does not support
    ARB_texture_non_power_of_two.
  - Gesture, menu and brushe redraws now require no redraws at all
    from the area regions. So even on a high poly scene just moving
    the paint cursor or opening a menu should be fast.

* Testing can be done by setting the "Window Draw Method" in the
  User Preferences in the outliner. "Overlap" is still default,
  since "Triple Buffer" has not been tested on computers other than
  mine, would like to avoid crashing Blender on startup in case
  there is a common bug, but it's ready for testing now.

  - For reference "Full" draws the full window each time.
  - "Triple Buffer" should work for both swap copy and swap exchange
    systems, the latter still need the -E command line option for
    "Overlap".
  - Resizing and going fullscreen still gives flicker here but no
    more than "Full" drawing.

* Partial Redraw was added. ED_region_tag_redraw_partial takes a
  rect in window coordinates to define a subarea of the region.
  On region draw it will then set glScissor to a smaller area, and
  ar->drawrct will always be set to either the partial or full
  window rect. The latter can then be used for clipping in the 3D
  view or clipping interface drawing. Neither is implemented yet.
2009-01-23 03:52:52 +00:00
Ton Roosendaal
d5f69e8552 2.5
- warning cleanup (wrong casts, unused vars, missing protos)
- removed old cruft from node_edit.c
- cleaned wm_jobs.c a bit
2009-01-22 15:46:35 +00:00
Ton Roosendaal
9cc59fb0c3 2.5
Added WM Jobs manager
- WM can manage threaded jobs for you; just provide a couple
  of components to get it work:
  - customdata, free callback for it
  - timer step, notifier code
  - start callback, update callback
- Once started, each job runs an own timer, and will for
  every time step check necessary updates, or close the
  job when ready. 
- No drawing happens in jobs, that's for notifiers!
- Every job stores an owner pointer, and based on this owner
  it will prevent multiple jobs to enter the stack. 
  Instead it will re-use a running job, signal it to stop
  and allow caller to re-initialize it even.
- Check new wm_jobs.c for more explanation. Jobs API is still
  under construction. 
  Fun: BLI_addtail(&wm->jobs, steve); :)

Put Node shader previews back using wmJobs
- Preview calculating is now fully threaded (1 thread still)
- Thanks to new event system + notifiers, you can see 
  previews update even while dragging sliders!
- Currently it only starts when you change a node setting.

Warning: the thread render shares Node data, so don't delete
nodes while it renders! This topic is on the todo to make safe.

Also:
- bug in region initialize (do_versions) showed channel list in
  node editor wrong.
- flagged the channel list 'hidden' now, it was really in the
  way! This is for later to work on anyway. 
- recoded Render API callbacks so it gets handlers passed on, 
  no globals to use anymore, remember?
- previewrender code gets now so much nicer! Will remove a lot
  of stuff from code soon.
2009-01-22 14:59:49 +00:00
Andrea Weikert
446ed90fd6 2.5 filebrowser
cleaned up selection code
new operators: 
- highlight file under cursor
- select all/nothing (AKEY)
- border select (BKEY)
changed selection to be invoked by LEFTMOUSE
2009-01-21 19:28:28 +00:00
Brecht Van Lommel
8d4a9081cc 2.5: WIP commit for WM compositing.
* Drawing code from wm_event_system.c split into separate wm_draw.c file.

Now there's 3 different draw methods implemented, not sure what survives
or will be added but is useful for debugging.

* Draw All: redraws everything each time, for reference.
* Draw Overlap All: what the code did before this commit, only draw
  regions marked for redraw, and anything that overlaps them.
* Triple Buffer: copies/retores all area regions into a texture, and
  blits that before drawing. Menus, brushes, gestures, etc are redrawn
  always on top of that.

Currently "Draw Overlap All" is set hardcoded to be used still. Triple
Buffer code is not complete, it doesn't handle window resize yet. Cards
that don't support non power of two textures can need quite large
textures as well, this could be split into multiple smaller ones.
2009-01-20 21:55:48 +00:00
Ton Roosendaal
e20e4a7afd 2.5
- Previewrender code back, commented out a lot of bad cruft,
  nothing works or is linked even!
- Added NC_GROUP notifier type, used in editgroup.c and 
  listened to in 3dview and outliner
2009-01-20 11:09:26 +00:00
Campbell Barton
97692a3bf5 Changes to functions from blender/windowmanager/intern/wm_event_system.c
Python operator api was using WM_operator_name_call() which was confusing things too much.
Added WM_operator_call_py() which ended up being a very small function and split out operator creation into wm_operator_create()

Python operator now runs the poll() function and raises an error if it fails.

Eventually there should be error messages for poll that python can use to give the exact reason for failing (eg - library linked data, no active object...)
2009-01-18 10:46:26 +00:00
Campbell Barton
711d04a499 Made modal operators print their operator string after executing
(when in debug "-d" mode only)

copy & paste duplicate and transform operations can now be copied from user input and pasted into ./test.py and run with the Pkey (fixed some minor bugs preventing this)

Would be nice if the "mode" setting used a proper RNA Enum rather then an int. 

# example, duplicate and transform
bpyoperator.OBJECT_OT_add_duplicate(mode=1)
bpyoperator.TFM_OT_transform(mode=1, options=0, values=(-1.23989, 0.570745, 0, 0), constraint_orientation=0, constraint_mode=0, constraint_matrix=(0, 0, 0, 0, 0, 0, 0, 0, 0))
2009-01-18 07:35:44 +00:00
Brecht Van Lommel
0f4f89f19a 2.5: uv editor
- mouse select, loop select, select linked, unlink selection operators.
- added edge selection mode.
- fix 2.45 bug with unitialized theme colors, which caused the active face
  and face centers to be not drawn.
2009-01-17 22:14:08 +00:00
Ton Roosendaal
a6edbba8ec 2.5
- Added shift+d duplicate for object and editmode mesh.
  Note it uses WM_operator_name_call(), which is fine now,
  but in future might put again 2 undo's and operators on
  the stack. 
  Will have to spend some time on how Macros will work!

- added itterator CTX_selected_editable_objects()
  (named it first "edible" but that was too funny!)
  Also cleaned object_edit.c to use this correctly.

- added CTX_wm_view3d(), especially for hybrid tools
  that *can* use view3d, but don't have to.
  
- moved debug -d print for operators to the real invoke call
2009-01-17 18:35:33 +00:00
Joshua Leung
44e5b7788b 2.5: Blender "Animato" - New Animation System
Finally, here is the basic (functional) prototype of the new animation system which will allow for the infamous "everything is animatable", and which also addresses several of the more serious shortcomings of the old system. Unfortunately, this will break old animation files (especially right now, as I haven't written the version patching code yet), however, this is for the future.

Highlights of the new system:
* Scrapped IPO-Curves/IPO/(Action+Constraint-Channels)/Action system, and replaced it with F-Curve/Action. 
- F-Curves (animators from other packages will feel at home with this name) replace IPO-Curves. 
- The 'new' Actions, act as the containers for F-Curves, so that they can be reused. They are therefore more akin to the old 'IPO' blocks, except they do not have the blocktype restriction, so you can store materials/texture/geometry F-Curves in the same Action as Object transforms, etc.
* F-Curves use RNA-paths for Data Access, hence allowing "every" (where sensible/editable that is) user-accessible setting from RNA to be animated.
* Drivers are no longer mixed with Animation Data, so rigs will not be that easily broken and several dependency problems can be eliminated. (NOTE: drivers haven't been hooked up yet, but the code is in place)
* F-Curve modifier system allows useful 'large-scale' manipulation of F-Curve values, including (I've only included implemented ones here): envelope deform (similar to lattices to allow broad-scale reshaping of curves), curve generator (polynomial or py-expression), cycles (replacing the old cyclic extrapolation modes, giving more control over this). (NOTE: currently this cannot be tested, as there's not access to them, but the code is all in place)
* NLA system with 'tracks' (i.e. layers), and multiple strips per track. (NOTE: NLA system is not yet functional, as it's only partially coded still) 

There are more nice things that I will be preparing some nice docs for soon, but for now, check for more details:
http://lists.blender.org/pipermail/bf-taskforce25/2009-January/000260.html

So, what currently works:
* I've implemented two basic operators for the 3D-view only to Insert and Delete Keyframes. These are tempolary ones only that will be replaced in due course with 'proper' code.
* Object Loc/Rot/Scale can be keyframed. Also, the colour of the 'active' material (Note: this should really be for nth material instead, but that doesn't work yet in RNA) can also be keyframed into the same datablock.
* Standard animation refresh (i.e. animation resulting from NLA and Action evaluation) is now done completely separate from drivers before anything else is done after a frame change. Drivers are handled after this in a separate pass, as dictated by depsgraph flags, etc.

Notes:
* Drivers haven't been hooked up yet
* Only objects and data directly linked to objects can be animated.
* Depsgraph will need further tweaks. Currently, I've only made sure that it will update some things in the most basic cases (i.e. frame change).
* Animation Editors are currently broken (in terms of editing stuff). This will be my next target (priority to get Dopesheet working first, then F-Curve editor - i.e. old IPO Editor)
* I've had to put in large chunks of XXX sandboxing for old animation system code all around the place. This will be cleaned up in due course, as some places need special review.
In particular, the particles and sequencer code have far too many manual calls to calculate + flush animation info, which is really bad (this is a 'please explain yourselves' call to Physics coders!).
2009-01-17 03:12:50 +00:00
Ton Roosendaal
004eacad0c 2.5
SHIFT+A add object back, no primitives in it though... later!
2009-01-15 16:07:39 +00:00
Brecht Van Lommel
f08032e8f9 UI: various changes
* View2D to region now returns ints instead of shorts.
* Use "Numpad" instead of "Pad" in automatic keymap menu info.
* Menus can now use buttons other than BUTM and SEPR, in
  particular TOG and ROW are now supported instead of flipping
  bits manually.
* Added a simpler uiDefMenu* api for making menus now, and it
  only supports Operator and RNA buttons at the moment, will be
  used in next commit. Not sure how this will evolve .. makes
  menu code look cleaner anyways.
* Ensure that interface code doesn't crash when getting unknown
  Operators and RNA properties, and display their buttons grayed
  out in that case.
2009-01-15 04:13:38 +00:00
Ton Roosendaal
3b56ee7880 2.5
Still old editNurb here...
2009-01-14 13:05:10 +00:00
Ton Roosendaal
87d5d0aa10 2.5
Testing commit; this puts back support for swap-exchange graphics
cards, which I had hoped to have faded out... but it appears it
still does it for intel and some atis.

This only swap-exchanges properly for areas/regions, not for
menus or the 'action zone triange'. Let's see if it works!

You enable it with starting with commandline option -E
2009-01-11 18:35:16 +00:00