Campbell Barton
db44a92a11
pydrivers: 'frame' is now in the driver namespace,
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- no need to link to scenes when using a frame from the pydriver, this made linking rigs for eg, quite messy.
- advantage that we get subframe values (where scenes from was fixed to a whole number).
2011-11-17 07:08:09 +00:00
Campbell Barton
1cfbde0eb4
pass encoding to uses of decode() incase the default isnt utf-8. ignore decode errors in some cases.
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This should fix an error with generated qtcreator projects.
also replace decoded bytes for unicode escape sequences in the VIEW3D_MT_edit_text_chars menu.
2011-11-17 04:05:54 +00:00
Antony Riakiotakis
68fa959de5
BLI_mempool redefined causing compile time error, removing duplicate typedef
2011-11-16 22:20:17 +00:00
Brecht Van Lommel
7fbf5fbe87
UI: editor splitting widgets in corners now draw antialiased, also fix 1 pixel
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inconsistency between bottom-left and top-right.
2011-11-16 20:36:06 +00:00
Bastien Montagne
819d1f417d
Fix [ #29190 ] VSE bugs.
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Only real bug was, that effect strips' start frame and length were editable. Made all four frame properties readonly on RNA level for those kind of strips (those for which get_sequence_effect_num_inputs returns a non-null value).
Also fixed the tooltip of frame_final_duration.
2011-11-16 20:03:54 +00:00
Campbell Barton
3dcc9aef96
merge mempool changes from bmesh (adds mempool iterator).
2011-11-16 19:31:42 +00:00
Sergey Sharybin
9b17d39ce0
Fix #29260 : Missing "Extend" parameter for Border Select
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Added "Extend" flag to border select operators for editors:
- UV Editor
- Sequencer
- NLA
- Info Space
- Graph Editor
- File Browser
- Clip Editor
- Action Editor
- Channels and markers regions
Can be used for custom keymaps.
2011-11-16 19:22:14 +00:00
Miika Hamalainen
9f51785c4d
Dynamic Paint:
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* Wave simulation speed doesn't anymore depend on surface size, but uses relative distances instead. This change will likely change simulation behavior on existing saves, but can be easily tweaked back using the "Wave Speed" parameter.
* Added a new wave brush type, "Depth Change". It uses the change of brush intersection between frames, giving a better looking "wake" for moving objects. It also doesn't leave any "dent" to the surface while remaining still.
2011-11-16 18:32:28 +00:00
Campbell Barton
1af839081b
minor edits, move mempool stack vars into the nested scope when they aren't likely to be used, also formatting edits (was quite un-blender like).
2011-11-16 16:50:30 +00:00
Campbell Barton
4d9766aacf
minor cleanup
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- remove / comment unused python vars
- replace mul_v3_fl(somevec, -1.0f); with negate_v3(somevec);
2011-11-16 16:38:37 +00:00
Brecht Van Lommel
0566694f6e
Cycles: cmake build system tweak, might solve compile issue.
2011-11-16 16:28:19 +00:00
Brecht Van Lommel
b4d453212a
Fix #29292 : cycles not loading linked image datablocks correctly.
2011-11-16 16:10:11 +00:00
Brecht Van Lommel
cb09ad43e1
Fix #29293 : NLA Strip modifiers don't survive save/reload. One letter
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can make a big difference :)
2011-11-16 16:08:45 +00:00
Brecht Van Lommel
c6bbe25c29
Fix #29093 : world zenith up and down texture influence were not working
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correct. These were decoupled from horizon influence for 2.5, but not
actually used in the render engine.
2011-11-16 15:47:25 +00:00
Brecht Van Lommel
004cb6ba1b
Fix #29160 : material node "Texture" didn't use default texture coordinates
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anymore when nothing was connected to the socket.
2011-11-16 14:13:43 +00:00
Brecht Van Lommel
ed5815fc7f
Fix #29243 : unlink texture datablock from material node in texture properties
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could crash, RNA pointer from context was invalid.
2011-11-16 13:49:51 +00:00
Sergey Sharybin
7177ee0245
Pep8 changes for motion tracking py scripts
2011-11-16 13:39:58 +00:00
Brecht Van Lommel
c4e029a274
Fix #29287 : cycles and other external render engines did not print correct frame
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number in background render.
2011-11-16 12:47:37 +00:00
Lukas Toenne
391f40e8c9
Default cache file paths for ocean and fluidsim modifiers are now "<temp folder>/ocean_cache/" and "<temp_folder>/fluid_cache/" when the file is not saved yet at the time the modifiers are created.
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If it has been saved, the file paths are relative to the .blend: "//ocean_cache/" and "//fluid_cache/".
This should at least partially fix bug #29273 . Particle external point caches are not changed.
http://projects.blender.org/tracker/?func=detail&atid=498&aid=29273&group_id=9
2011-11-16 12:43:12 +00:00
Brecht Van Lommel
eff7e18dc5
Fix #29288 : armature draw type wire + manipulator draw issue.
2011-11-16 12:27:24 +00:00
Bastien Montagne
bb04fc1246
CLIP_OT_delete_proxy missed a space-type test in its poll func (was noisy with the space-menu in 3D views :P ).
2011-11-16 11:52:31 +00:00
Sergey Sharybin
01af54c464
Camera tracking: forbid focal length=0 and small code cleanup
2011-11-16 10:00:02 +00:00
Campbell Barton
ba7fbf6ae7
formatting edits & doc correction, no functional changes.
2011-11-16 03:56:34 +00:00
Campbell Barton
9d31c99c26
support for creating project files in utf8 paths (was defaulting to ascii and throwing errors)
2011-11-16 03:44:08 +00:00
Joshua Leung
683e6faf81
Partial Bugfix 2: [ #29229 ] Outliner RMB commands unexpected results
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RenderLayers and RenderPasses don't show the generic Hide/Unhide/Select/Deselect
popup which is irrelevant for this use case. I've included a commented-out call
here that can be replaced when we have some operations which can be performed on
this data (*)
(*) For new devs looking to get into blender dev, this could be a nice little
project to work on.
2011-11-16 02:14:39 +00:00
Joshua Leung
9f46ca46a6
Partial Bugfix: [ #29229 ] Outliner RMB commands unexpected results
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This commit implements the Unlink and Make Single User capabilities for World
datablocks in the Outliner
2011-11-16 00:13:38 +00:00
Brecht Van Lommel
0792ab3652
Fix #29232 : on background render where it could not find the .blend file, the
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default cube would be rendered instead, now stops processing arguments after
failed file load.
2011-11-15 23:03:35 +00:00
Brecht Van Lommel
63ff37c6d4
Fix #29278 : cycles crash with displacement method both.
2011-11-15 22:09:30 +00:00
Jens Verwiebe
bff59a5b2e
OSX: buildfix for itask on 10.5.sdk
2011-11-15 21:55:07 +00:00
Brecht Van Lommel
8db117a81a
Fix #28936 : UV unwrap issue with meshes with inconsistent normals.
2011-11-15 21:16:37 +00:00
Sergey Sharybin
541b19c701
Fix issue with tracks color presets
2011-11-15 20:26:44 +00:00
Brecht Van Lommel
4cc8677f1c
Fix: part of 3d view header disappears when collapsing menus.
2011-11-15 20:19:15 +00:00
Sergey Sharybin
e8502b7f5f
Typo fixes in descriptions.
2011-11-15 20:02:45 +00:00
Brecht Van Lommel
4c12550fe8
Fix #29208 : Text.clear() and Text.write() did not redraw text editor.
2011-11-15 19:46:56 +00:00
Guillermo S. Romero
4f743dd0cc
SVN maintenance.
2011-11-15 19:37:09 +00:00
Brecht Van Lommel
677c67c2cf
Fix #29275 : vertex/edge/face selection buttons showing squashed in 3d view header.
2011-11-15 19:25:28 +00:00
Brecht Van Lommel
ef6eab3ce4
Cycles: move clew into cycles namespace to avoid conflicts, and fix mesh
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displacement panel showing with blender internal.
2011-11-15 19:23:35 +00:00
Brecht Van Lommel
c7ec8a2e54
Fix for #29165 bugfix: adding nodes from shift+A menu in node editor did nothing.
2011-11-15 18:24:17 +00:00
Brecht Van Lommel
e78cad5540
Fix build issue on windows, M_PI => M_PI_F.
2011-11-15 18:01:52 +00:00
Campbell Barton
0c7a25cd0e
patch [ #28993 ] wm_window_match_do(): Fix crash on null pointer dereference
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from Ola Jeppsson (olajep)
also some cleanup edits
2011-11-15 16:38:48 +00:00
Campbell Barton
f403d9a2b1
replace rna description string limits with rna define RNA_DYN_DESCR_MAX
2011-11-15 15:24:57 +00:00
Brecht Van Lommel
db8024f4b5
Fix #29259 : cycles issues on certain processors. Now two versions of the kernel
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are compiled, one SSE optimized and the other not, and it will choose between
them at runtime.
2011-11-15 15:13:38 +00:00
Campbell Barton
2bc7821913
add support for python __doc__ comments in menu classes showing in the tooltip, since menus are used as buttons too.
2011-11-15 14:58:14 +00:00
Campbell Barton
47ad078402
show tooltips for menus, currently works for operators and enum properties which are can be accessed as menus from the UI (camera overlay enum for example)
2011-11-15 14:20:57 +00:00
Campbell Barton
205b554bef
access mesh string data layer as bytes since this is low level data storage
2011-11-15 14:01:24 +00:00
Campbell Barton
3ecb7b951e
fix [ #29272 ] Dynamic Paint crashes on duplicating a particle system
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smoke had this same bug too
2011-11-15 13:45:24 +00:00
Sergey Sharybin
eb1e24bbe6
One more description became easier to understand
2011-11-15 12:32:58 +00:00
Campbell Barton
735eb3774b
patch [ #27708 ] API for adding mesh properties
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from Geoffrey Bantle (briggs)
2011-11-15 12:28:13 +00:00
Sergey Sharybin
3d724d8df5
Camera tracking: made some options more easy to understand
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- Changed some names so now people who aren't really familiar with
motion tracking can understand what they exactly means
- Also cleaned up and rephraded some descriptions
- Changed behavior of operator which creates empty for 2d tracks:
now it operates on all selected tracks rather than active track only
- Added checkbox to enable/disable rotation stabilization
2011-11-15 12:20:58 +00:00
Joshua Leung
355710f414
Follow-up commit to r.41765
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Reviewed behaviour of selection operators, and decided that ultimately, it's
better if select left/right/column didn't change the channel selections at all.
This is because with the highlighting of the active curve nowadays, it's a bit
distracting to suddenly lose track of it after performing these operations, when
you may have been trying to select all of the keyframes on that curve for
further tweaking.
2011-11-15 12:02:44 +00:00