Kester Maddock
8253d3e041
Python fixes:
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Reenabled the setScript/getScript methods for python controller bricks.
Set the ray source point to MouseFocusSensor.getRaySource works.
Added: Python -> MT_Quaternion
MT_Matrix4x4, MT_Matrix3x3, MT_Vector3, MT_Point3 -> Python
Correct transform of frustum bound sphere centre point to world coordinates
2004-05-26 12:09:17 +00:00
Kester Maddock
3dd18c5c34
Added an UpdateTransform callback from SceneGraph -> Physics.
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Profiling revealed that the SceneGraph updated every physics object, whether it moved or not, even though the physics object was at the right place. This would cause SOLID to go and update its bounding boxes, overlap tests etc.
This callback handles the special case (parented objects) where the physics scene needs to be informed of changes to the scenegraph.
Added Python attributes (mass, parent, visible, position, orientation, scaling) to the KX_GameObject module.
Make KX_GameObject use the KX_PyMath Python <-> Moto conversion.
2004-05-26 12:06:41 +00:00
Kester Maddock
e5cc9abceb
Fix Bug #1309 Disabling Actor leaves Ghost, Dynamic and Rigid Body etc enabled.
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Depth sorting for Transparent polygons. Use ZTransp in Material buttons to enable.
This will cause an object's polygons to be sorted (back to front for alpha polygons, front to back for solid polygons.)
2004-05-26 12:01:08 +00:00
Kester Maddock
a96955efc2
Game Python Reference Manual.
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This manual lists all the Python classes and modules for Game Objects, Sensor bricks, Controllers etc.
Missing: Actuator & Controller reference.
2004-05-24 07:49:50 +00:00
Kester Maddock
4551490dd4
near & far are reserved words on MSVC. Don't use them as variable names.
2004-05-21 14:09:18 +00:00
Kester Maddock
e957b12f0e
Frustum sphere culling.
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Do a sphere<->camera sphere and a sphere<->frustum before the box<->frustum test.
2004-05-21 09:21:15 +00:00
Kester Maddock
1217928e66
Fixes for Camera objects and python:
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Normalise clip planes for sphere testing.
Do a frustum-sphere <-> sphere test
Reference count all python objects (!)
2004-05-21 09:18:42 +00:00
Kester Maddock
22883f9232
Query GL for max number of lights to use.
2004-05-21 08:56:05 +00:00
Kester Maddock
e78ef29a59
Depth sorting for alpha mesh objects.
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- Mesh Objects are sorted by depth (based on object centre.) Using object centre means the user has control over the sort.
- Polygons are not sorted.
- Polygons are not split.
- O(nlog(n))
2004-05-21 08:55:12 +00:00
Kester Maddock
fba0e401c9
Compiler portability fixes (MSVC 6)
2004-05-17 23:56:56 +00:00
Kester Maddock
5454280f6c
Same again - change static const for MSVC++
2004-05-17 09:06:54 +00:00
Kester Maddock
0f447ac5a8
Fix for MSVC .NET, which can't handle static const declarations in classes.
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Make it static, and define in SM_Object.cpp
2004-05-17 08:31:35 +00:00
Kester Maddock
6f4272a200
Fix for bug 1245: Vertex Colours are wrong in GameBlender. 2nd try.
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http://projects.blender.org/tracker/index.php?func=detail&aid=1245&group_id=9&atid=125
The member names of MCol are wrong, so we will convert to unsigned char* like the rest of blender.
2004-05-17 00:42:07 +00:00
Kester Maddock
bab6e5ce36
Cleanup unused/commented out code, compiler warnings, coding standards etc.
2004-05-16 13:10:10 +00:00
Kester Maddock
d5fde6c48b
Added #!/usr/bin/python standard script identifier to the start of SConscript files.
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Makes text editors identify SConscripts as Python, and syntax highlight properly.
2004-05-16 13:07:20 +00:00
Kester Maddock
2fd6e72851
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
Kester Maddock
9827bf0cd7
Up the maximum triangles in a bucket.
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GPUs can do more now.
2004-05-16 12:56:36 +00:00
Kester Maddock
9d147f52fd
Use safe_normalized instead of normalized in shadow cast.
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Should fix crashes reported by Calli
2004-05-16 12:56:08 +00:00
Kester Maddock
52a835a179
Inline accessor methods used by armature deformation.
2004-05-16 12:55:37 +00:00
Kester Maddock
512c269a16
Use const for SetProjectionMatrix
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Remove warning printf.
2004-05-16 12:55:21 +00:00
Kester Maddock
2144f20b04
Use bitset instead of mucking around with <<, | and &
2004-05-16 12:55:05 +00:00
Kester Maddock
c50055204d
SceneGraph support for bounding boxs
2004-05-16 12:54:44 +00:00
Kester Maddock
3e6b05f607
Python utils for Python <-> MT_Vector, MT_Point & MT_Matrix
2004-05-16 12:53:54 +00:00
Kester Maddock
0a27ae972e
Don't overwrite camera's projection matrix every frame.
2004-05-16 12:53:39 +00:00
Kester Maddock
d162882e3a
Frustum culling
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New Python Hooks for cameras.
2004-05-16 12:53:22 +00:00
Kester Maddock
3b63bbe90c
Don't touch protected KX_GameObject members.
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Protect KX_GameObject - Py_Header unprotects!
2004-05-16 12:52:54 +00:00
Kester Maddock
979e242657
Frustum Culling.
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- tests every object against the view frustum.
- Tree based culling is there, need to build tree.
2004-05-16 12:52:30 +00:00
Kester Maddock
5659bedf34
Don't increment tface if tface == NULL
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Generate bounding boxes for frustum culling
2004-05-16 12:52:08 +00:00
Kester Maddock
81679446ba
Make game users happier.
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Don't apply friction to external velocities. The means motion actuators that set linV will work, without having to be repeatedly triggered.
2004-05-13 13:07:38 +00:00
Kester Maddock
bd50d2f9cd
Delete all SOLID shapes at the end of the game engine. They were all being leaked!
2004-05-08 00:25:20 +00:00
Kester Maddock
5813ae55d4
Fix Bug #1243 : http://projects.blender.org/tracker/?func=detail&aid=1243&group_id=9&atid=125
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Use external velocity (velocity set by the game engine - not the physics engine) for Motion Actuators.
2004-05-06 02:13:07 +00:00
Kester Maddock
648c21947c
Use a better compare function for RAS_IPolygonMaterial
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Fix sharing verticies - must test pos, normal, uv & colour before sharing (not just index)
2004-05-04 13:17:46 +00:00
Kester Maddock
f03fa79d28
Fix for bug #945 getVertexArrayLength(x) returns different values on different runs of the game engine.
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http://projects.blender.org/tracker/index.php?func=detail&aid=945&group_id=9&atid=125
The material buckets were being sorted by pointer (ie their location in memory.)
Also fixed find shared verticies.
2004-05-04 09:34:02 +00:00
Kester Maddock
08c14c7ca0
Mouse Wheel Support for the Game Engine.
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This adds "Wheel Up" and "Wheel Down" as choices to the Mouse sensor brick.
2004-05-02 23:45:03 +00:00
Ton Roosendaal
e7df984c16
Changes for OSX compiling with Makefiles;
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- support 2.3 python
- use -O2 for all
- fixed reference to SOLID.h
2004-05-01 16:52:29 +00:00
Hans Lambermont
dcb83e27a2
- use SDL sound on FreeBSD too.
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- add solid include path to unix common makefile ... this is not FreeBSD
specific, so I'm a bit confused as this wasn't corrected before.
2004-04-30 17:50:48 +00:00
Kester Maddock
d7e6a3dd47
Fix blenderplayer unable to load .blend files (only runtimes!)
2004-04-29 10:51:02 +00:00
Kester Maddock
83b17b9f4d
Fix: Setting objects Dynamic, then unsetting Actor would leave an object dynamic.
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Check for Actor && Dynamic to enable dynamic.
2004-04-28 09:08:42 +00:00
Kester Maddock
5df9926f49
Fix MouseFocus Sensor objects for dynamic cameras. (Bug 1165)
2004-04-26 07:19:18 +00:00
Kester Maddock
63048b6cf4
Synchronise game engine with Tuhopuu2 tree.
2004-04-24 06:40:15 +00:00
Kester Maddock
a46f456e92
Fixes for MouseFocusSensor: (bug 1165)
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1. Do the ray cast properly (from the near plane to the far clip plane)
2. Loop over invisible objects (sensors)
2004-04-24 06:36:55 +00:00
Kester Maddock
3a2194a534
Remove ability to open a published executable from Blender.
2004-04-24 06:29:51 +00:00
Nathan Letwory
892720ffad
[SCONS] Optimisation flags for msvc
2004-04-22 04:50:41 +00:00
Kester Maddock
4e2f7baff2
Improved rigid body handling for non spherical bounds type.
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Polyheder dynamic objects are now converted properly.
2004-04-16 06:26:33 +00:00
Kester Maddock
a96869198b
Rigid body physics for non spherical bounding objects.
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If your simulation becomes unstable, crank up the 'Form' control.
Removed Solid from class SumoPhysicsEnvironment (since it wasn't actually used.)
2004-04-14 05:57:24 +00:00
Kester Maddock
ae9233a5b0
1. Check material names passed to the physics engine (for collision sensors.)
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Consider:
gameobj->getClientInfo()->m_auxilary_info = (matname ? (void*)(matname+2) : NULL);
It works if matname is "MAblah", but not if matname is "".
2. Added constructor for struct RAS_CameraData.
3. Added initializers to the struct KX_ClientObjectInfo constructor
4. Collision sensors won't detect near sensors.
5. A stack of minor tweaks, adjusting whitespace, using ++it for stl stuff.
2004-04-11 02:50:02 +00:00
Kester Maddock
0e9e6bdc72
Fix bug #1126 : Ray sensor detects a near sensor attached to the same object and then goes into an endless loop trying to ignore it.
2004-04-09 03:48:17 +00:00
Kester Maddock
30c8bc33ef
Fix SConscript for GamePlayer.
2004-04-08 12:10:09 +00:00
Kester Maddock
eede1399f3
Missed this one! :-(
2004-04-08 12:01:48 +00:00
Kester Maddock
27c7048b9f
Don't import Blender python module into the gameengine. It causes link problems for blenderplayer.
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Added a python function for MT_Vector4s
2004-04-08 11:43:41 +00:00