Logo
Explore Help
Register Sign In
griefith/test
1
0
Fork 0
You've already forked test
Code Issues Pull Requests Actions 1 Packages Projects Releases Wiki Activity
Files
9827bf0cd7c94273e147caae6bb254cf70aed221
test/source/gameengine
History
Kester Maddock 9827bf0cd7 Up the maximum triangles in a bucket.
GPUs can do more now.
2004-05-16 12:56:36 +00:00
..
BlenderRoutines
Use safe_normalized instead of normalized in shadow cast.
2004-05-16 12:56:08 +00:00
Converter
Up the maximum triangles in a bucket.
2004-05-16 12:56:36 +00:00
Expressions
Synchronise game engine with Tuhopuu2 tree.
2004-04-24 06:40:15 +00:00
GameLogic
Mouse Wheel Support for the Game Engine.
2004-05-02 23:45:03 +00:00
GamePlayer
Mouse Wheel Support for the Game Engine.
2004-05-02 23:45:03 +00:00
Ketsji
Python utils for Python <-> MT_Vector, MT_Point & MT_Matrix
2004-05-16 12:53:54 +00:00
Network
1. Check material names passed to the physics engine (for collision sensors.)
2004-04-11 02:50:02 +00:00
Physics
Make game users happier.
2004-05-13 13:07:38 +00:00
Rasterizer
Up the maximum triangles in a bucket.
2004-05-16 12:56:36 +00:00
SceneGraph
SceneGraph support for bounding boxs
2004-05-16 12:54:44 +00:00
Makefile
Added 2 options to the Makefiles (enable in environment, user-def.mk,
2004-03-21 19:59:51 +00:00
SConscript
Added preliminary support for GamePlayer building with SCons. GPG_ghost and GPC_common are now being built. These will be built by setting BUILD_BLENDER_PLAYER to true in config.opts. BUILD_GAMEENGINE must be set to true, too.
2004-04-08 10:40:12 +00:00
Powered by Gitea Version: 1.24.6 Page: 48ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API