Commit Graph

3422 Commits

Author SHA1 Message Date
Falk David
a7d2b7850e Grease Pencil: Add initial support for Node Tools
This adds inital Grease Pencil support for node tools.

Node tools work in `Object Mode`, `Edit Mode`,`Sculpt Mode`,
and `Draw Mode`.

While Grease Pencil has many editing tools, including editing
multiple frames at the same time, for now, node tools only
allow editing the current frame.

Currently, the idea is that node tools can do arbitrary changes
to the drawings, but cannot do changes to the existing layer tree, e.g.
changing the order of layers, removing a layer or groups, etc.

All the node tool specific nodes like `Selection` and `Set Selection`
are adapted to work with Grease Pencil. In `Draw Mode`, we currently
interpret everything as selected.
The `Active Element` node has a `Layer` mode that provides the
index of the active layer (if there is one).

When `Auto-Key` is used, a new keyframe is created on the
current frame.
Locked/invisible layers cannot be edited with node tools.

Pull Request: https://projects.blender.org/blender/blender/pulls/136624
2025-05-05 10:41:21 +02:00
Kevin C. Burke
d5b697b3f1 Python API: Grease Pencil: Add handle helper class to expose more handle attributes
Exposes bézier handle data through a new `GreasePencilStrokePointHandle`
class on each point, which provides `position`, `type`, and `select` for both
`point.handle_left` and `point.handle_right`.

Also removes the old separate point attributes:
* `handle_left_type`, `handle_right_type`
* `select_handle_left`, `select_handle_right`

Pull Request: https://projects.blender.org/blender/blender/pulls/137780
2025-05-05 10:32:18 +02:00
Nika Kutsniashvili
5dd53fdb29 Fix: Avoid relative imports in UI code
Relative imports are intentionally avoided in UI code (`scripts/startup/bl_ui`) because it makes it impossible to run individual files in isolation.

Common workflow for making mock-ups and quick UI edits is to load the UI file in Blender's text editor with "Edit Source" operator, make changes, and run the script to see the changes. But in the current version it's impossible because files include relative imports, which don't allow Python to run scripts individually.

Pull Request: https://projects.blender.org/blender/blender/pulls/138246
2025-05-04 13:26:03 +02:00
Aaron Carlisle
ebeb5cc2fc Fix: Missing UI class registration
This was missing in ad9b5a1b00
2025-05-03 22:38:08 -04:00
Mukhesh
5055a4e5a3 FIX: Select operators in Sequencer Preview
Behavior of select all operator invoked by shortcut was inconsistent
with menu. This was, because operator context was not set.

Also the selection in timeline is cleared when running this operator
as not doing it may cause unexpected behavior for users.
Selection invert also follows the same behavior.

Pull Request: https://projects.blender.org/blender/blender/pulls/137713
2025-05-03 02:20:56 +02:00
Campbell Barton
0d6a0dfa29 Cleanup: reduce right-shift in Python iterators 2025-05-03 08:57:44 +10:00
Andrej730
db78c031c5 PyDoc: add types to property doc-strings in bpy.types
Also correct type for Object.children_recursive.

Ref !138346
2025-05-03 08:45:53 +10:00
Andrej730
24dc0482ac PyAPI: minor optimization using iterators for contains checks
Avoid building a list to perform a __contains__ check.

Ref !138346
2025-05-03 08:45:14 +10:00
Julien Duroure
0fa57b7774 glTF Exporter: Restore animation hook after slots management 2025-05-02 16:19:59 +02:00
Julien Duroure
c52b5387ba glTF exporter: Add mapping parameter in gather_image_hook
This is a breaking change for this hook in 4.5
2025-05-02 16:03:22 +02:00
Sybren A. Stüvel
f6167aab31 Anim: name new action slots after the last-used slot
When creating a new action slot for a data-block, via the '+ New' button
of the slot selector, use the name of the slot that was last used by
that data-block. Previously, it would always use the name of the
data-block, interfering with slot auto-selection when toggling between
Actions.

Pull Request: https://projects.blender.org/blender/blender/pulls/138326
2025-05-02 16:03:00 +02:00
Julien Duroure
a5834743f3 glTF exporter: Refactor image uri management
Now uri is precalculated, to be able to change it in a hook
2025-05-02 15:58:46 +02:00
Julien Duroure
eee3c96a8f Fix: glTF: Avoid crash when object is another scene is not in object mode 2025-05-02 15:56:15 +02:00
Julien Duroure
61e6c91c4e Fix: glTF: Fix regression - bone flat hierarchy export 2025-05-02 15:53:53 +02:00
Julien Duroure
743a6ae2a5 Fix: glTF: Fix active/inactive UI for ShapeKeys animation panel 2025-05-02 15:49:16 +02:00
Julien Duroure
bc8a39fba0 glTF: Better error handling when image is not found 2025-05-02 15:42:33 +02:00
Julien Duroure
f879c37a06 glTF: Cleanup function name 2025-05-02 15:40:58 +02:00
Julien Duroure
caaf148d50 Fix: glTF Exporter: Fix Track export when Apply Modifier 2025-05-02 15:38:29 +02:00
Julien Duroure
ee6e978d07 Fix: glTF exporter: Fix exporting Vertex Color for Unlit Materials 2025-05-02 15:35:32 +02:00
Julien Duroure
23e16f3371 Fix: glTF: Fix crash in animation pointer when no SpecularColorFactor can be found 2025-05-02 15:32:57 +02:00
Julien Duroure
3e8aabcd0b glTF importer: add option to import scenes as Collection(s) or Scene(s) 2025-05-02 15:30:18 +02:00
Julien Duroure
6e689ec59c glTF exporter: Clamp Normalized Vertex Color values 2025-05-02 15:27:43 +02:00
Julien Duroure
705ba465bb glTF importer: New option to import unused materials & images 2025-05-02 15:25:04 +02:00
Julien Duroure
dbb2b01ff9 glTF Exporter: AO color can now be used as BaseColor 2025-05-02 15:20:40 +02:00
Hans Goudey
99c87fbf18 Fix #137299: Exception with batch rename of nodes outside node editor
I'm not sure when this stopped working. The function in question is
quite confusing since it's called twice with two different purposes.
Fixing the exception is simple though. Just checking the data type
for "None" prevents changing the data type to one that's invalid given
the context. I didn't find a simple way to add an error message though.

Pull Request: https://projects.blender.org/blender/blender/pulls/138287
2025-05-02 15:17:23 +02:00
Julien Duroure
cc3a131947 glTF exporter: Cache Sampler Output
Results to lighter file size
2025-05-02 15:15:16 +02:00
Julien Duroure
c3ab321d2a glTF exporter: Export Viewport Material
New option to export Viexport Material instead of Node tree:
- Very Fast
- Custom Properties of the material can still be exported

Is exported:
- Base Color
- Roughness
- Metallic
2025-05-02 15:12:56 +02:00
Pratik Borhade
3aea40b8cd Anim: Bone collection UI changes
Allow assign/select operators to execute when armature tab is pinned.
For assign operators, pinned armature should be active in 3D view
because we cannot assign bones of one armature to the bone collection of
different armature. Added extra condition in poll function to control
the above case.
For select operators, use `ED_armature_context` to obtain pinned Armature.
These operators are now hidden in object modes.

Pull Request: https://projects.blender.org/blender/blender/pulls/137587
2025-05-02 11:52:33 +02:00
Sietse Brouwer
668aed18e9 Grease Pencil: Viewport option for showing onion skins of the active object only
This PR adds an option to only show the onion skins of the active
object. The option is added to the Grease Pencil overlay menu in the
3D viewport.
When enabled, only the onion skins of the active object are shown.
This keeps the viewport a lot cleaner when working with multiple
Grease Pencil objects.

This resolves #136820.

Pull Request: https://projects.blender.org/blender/blender/pulls/137405
2025-05-01 17:43:17 +02:00
Nathan Vegdahl
4e7dfcbe3f Modeling: Add Auto Normalize when Assigning vertex weights
Part of #135062.

This PR adds an Auto Normalize option in the Vertex Group panel that
when checked will normalize the other deform-bone vertex groups' weights
when assigning the weight of a deform-bone vertex group. For example if
a selected vertex has the following weights:

| Name    | Weight |
|---------|--------|
| Group 1 | 0.2    |
| Group 2 | 0.2    |
| Group 3 | 0.6    |

And the user selects Group 3, checks the Auto Normalize checkbox, sets
the weight to 0.8, and clicks Assign, the new weights will be:

| Name    | Weight |
|---------|--------|
| Group 1 | 0.1    |
| Group 2 | 0.1    |
| Group 3 | 0.8    |

Co-authored-by: Andy Beers <acbeers1@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/138133
2025-05-01 16:08:10 +02:00
Pablo Vazquez
bb215a37e2 UI: Keymap: Show alert when operator or property not found
When a keymap operator is not found, color the label and input field
in red. This can help identify issues when migrating preferences and
some operators no longer exist.

Screenshots in the pull request.

Pull Request: https://projects.blender.org/blender/blender/pulls/130675
2025-05-01 14:50:49 +02:00
Campbell Barton
bf7d4dca79 Correct error in 229ca9b8f0 2025-05-01 12:18:40 +10:00
Campbell Barton
229ca9b8f0 Cleanup: quiet Python linter warnings 2025-05-01 12:15:23 +10:00
John Kiril Swenson
2ab59859c9 Cleanup: VSE: Replace remaining seq and sequence references
Ref: #132179

Renames:
- `Editing.act_seq` -> `Editing.act_strip`
- `SequenceModifierData` -> `StripModifierData`
  - Its member `mask_sequence` is now `mask_strip`.
- `MetaStack.parseq` -> `MetaStack.parent_strip`
- Remaining function names/parameters that were not dealt with in #132748
- Various references to `seq` or `sequence` throughout code and docs when
  referring to a strip

Also moves `_get` to the end of the renamed function names where
applicable for standardization (unless "by" or "from" are used).

There should be no changes to current behavior.

Pull Request: https://projects.blender.org/blender/blender/pulls/138077
2025-05-01 00:22:04 +02:00
Hans Goudey
12e626f31f Shape Keys: Add operator to update keys from selected objects
This operator is very similar to the existing "Join as Shapes" operator,
which updates or adds shape key array values with the positions of
objects with the same name, but instead of creating new shape keys,
it just updates existing ones. The new operator is called "Update from
Objects" in the UI.

Internally, some logic was moved to a poll function shared between the
two operators, and a new argument for whether to ensure keys exist was
added to their shared implementation.

Part of #135095.

Pull Request: https://projects.blender.org/blender/blender/pulls/136853
2025-04-30 20:07:25 +02:00
Bartosz Kosiorek
932fa1afb4 UI: Simplify Volumentric Data settings for Fluids
* Advanced was renamed to Volumetric Data
* Labels shortened to Format, Compression, Precision
* All Volumetric data settings are now under one category

Pull Request: https://projects.blender.org/blender/blender/pulls/137490
2025-04-30 19:43:05 +02:00
Gianluca Giampuzzo
e116038486 Fix: Rigify: Bone collection typo in Cat Metarig
Small typo in the bone collection name used in Rigify addon metarig>animals>cat.
Incorrect collection name `Arm,L (Tweak)` replaced with the correct `Arm.L (Tweak)`.

Co-authored-by: techmadentertainment <tech@madentertainment.it>
Pull Request: https://projects.blender.org/blender/blender/pulls/138120
2025-04-30 08:24:33 +02:00
Campbell Barton
1d80d15b8f UV: support sticky modes when face sync-select is enabled
Previously UV sync-select in face mode would isolate UV selection
so dragging a face would disconnect it from adjacent faces.

Now the sticky mode is respected for face selection.

This is needed for #136817 so storing per-selection doesn't result
in a user visible change in behavior.
2025-04-30 15:54:26 +10:00
Pratik Borhade
127fbaa0e6 Fix: Grease Pencil: Change split stroke shortcut
Change shortcut to `shift + v`. Currently it conflicts with set handle
type key-item.

Pull Request: https://projects.blender.org/blender/blender/pulls/138078
2025-04-29 11:35:18 +02:00
Jacques Lucke
6a90382390 Core: support buffers larger than 2GB in .blend files
This is implements option 1 of #129309. It contains a few changes:
* Split `BHead8` into `SmallBHead8` and `LargeBHead8`. The latter is the new one
  and uses `int64_t` for array sizes instead of just `int`. That applies to to
  buffer size in bytes (`len`) and the array size (`nr`).
* The first .blend file header (the first few bytes of the file) are updated
  according to #129309.
* Support reading files with that use `BHead4`, `SmallBHead8` and `LargeBHead8`.
* New option in the preferences that controls whether new files are written with
  the older `SmallBHead8` or the new `LargeBHead8`. The new file format is
  disabled by default. Potential unofficial 32 bit builds (#67184) always write
  `BHead4`, but can read all types (in theory anyway, can't test it).

Note that there are other places in Blender that don't fully support arrays this
large. E.g. I noticed that the spreadsheet currently can't scroll all the way
down.

The experimental option can be removed once we are in the 5.0 branch, at which
point only 4.5 will be able to open the files saved with 5.0.

Co-authored-by: Bastien Montagne <bastien@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/129751
2025-04-29 10:55:26 +02:00
Pratik Borhade
8d05ad3195 Fix #138072: UV stitch from menu doesn't allow user to configure what get's stitch
Calling UV stitch from menu executes `exec` function instead of modal() due
to wrong opcontext. Set `operator_context=INVOKE_REGION_WIN` so that
clicking operator from menu invokes `stitch_invoke()` which later calls
modal operation.

Pull Request: https://projects.blender.org/blender/blender/pulls/138075
2025-04-29 06:10:07 +02:00
Jeroen Bakker
a5a36b8e98 Vulkan: Remove from experimental
This changes removes Vulkan from experimental. It should be feature
parity with OpenGL with the exception of USD/Hydra.
Some backports to USD/Hydra developments are being made #133717
and should land soon.

This change only updates UI text that mentions the state of the
backend.

Thanks for the community so far for testing and reporting issues!

Pull Request: https://projects.blender.org/blender/blender/pulls/138086
2025-04-28 14:51:32 +02:00
YimingWu
b05b0f413c Grease Pencil: Add separate render pass
This PR adds a separate "Grease Pencil" render pass. Once
the "Grease Pencil" option is checked in the passes list, the
Grease Pencil engine will render to a new render pass for various
composition uses.

Notes:

- Occluded Grease Pencil geometry is not rendered.
- In most cases, using an "Alpha Over" with the rest will result
  in the same render as the "Combined" output. The exception is
  when there are Grease Pencil layers that use a blending mode
  that changes the chromaticity of the alpha channel.

Pull Request: https://projects.blender.org/blender/blender/pulls/137638
2025-04-28 12:59:54 +02:00
Urko Mauduit
2dc0a243d3 Fix #118806: Grease Pencil: Add "isolate layer" shortcut to Dope Sheet editor
Numpad * is being used for grease pencil object to isolate active layer
while inside edit/paint mode and mouse is over viewport. This PR
includes same keyitem into dopesheet keymap, so that shortcut
can be used in dopesheet editor context.

Pull Request: https://projects.blender.org/blender/blender/pulls/132054
2025-04-28 12:19:34 +02:00
YimingWu
1f4cae0c46 Grease Pencil: Filter option in render
This PR adds Grease Pencil type filter in the view layer, so users can
control whether Grease Pencil objects should be rendered or not. When
the option is turned off, Grease Pencil rendering is skipped.

Pull Request: https://projects.blender.org/blender/blender/pulls/137667
2025-04-28 11:29:13 +02:00
Campbell Barton
682e5e3597 Cleanup: spelling in comments (make check_spelling_*) 2025-04-26 00:48:04 +00:00
Lukas Stockner
bf412ed9dd Cycles: Support for custom OSL cameras
This allows users to implement arbitrary camera models using OSL by writing
shaders that take an image position as input and compute ray origin and
direction.

The obvious applications for this are e.g. panorama modes, lens distortion
models and realistic lens simulation, but the possibilities are endless.

Currently, this is only supported on devices with OSL support, so CPU and
OptiX. However, it is independent from the shading model used, so custom
cameras can be used without getting the performance hit of OSL shading.

A few samples are provided as Text Editor templates.

One notable current limitation (in addition to the limited device support)
is that inverse mapping is not supported, so Window texture coordinates and
the Vector pass will not work with custom cameras.

Pull Request: https://projects.blender.org/blender/blender/pulls/129495
2025-04-25 19:27:30 +02:00
Clément Foucault
81c00bf272 EEVEE: Shadow Terminator Normal Bias
This implement the design detailed in #135935.

A new per object property called `Shadow Terminator Normal Offset` is
introduced to shift the shadowed position along the shading normal.

The amount of shift is defined in object space on the object datablock.

This amount is modulated by the facing ratio to the light. Faces
already facing the light will get no offset. This avoids most light
leaking artifacts.

In case of multiple shading normal, the normal used for the shift
is arbitrary. Note that this is the same behavior for other biases.

The magnitude of the bias is controlled by `Shadow Terminator Normal Offset`.
The amount of faces affected by the bias is controlled using
`Shadow Terminator Geometry Offset` just like cycles.

Tweaking the `Shadow Terminator Geometry Offset` allows to avoid too much
shadow distortion on surfaces with bump mapping.

Cycles properties are copied from the Cycles object datablock to the
blender datablock. This break the python API for Cycles.

The defaults are set to no bias because:
- There is no good default. The best value depends on the geometry.
- The best value might depend on real-time displacement.
- Any bias will introduce light leaking on surfaces that do not need it.
- There is an additional cost of enabling it, which is proportional
  to the amount of pixels on screen using it.

Pull Request: https://projects.blender.org/blender/blender/pulls/136935
2025-04-25 19:12:04 +02:00
Sybren A. Stüvel
a956c34efd Fix #125696: Rigify: spline_tentacle fails to generate sometimes
Ensure the code doesn't delete items from the same collection it is
looping over.

This is done by copying the `self.artifact_reuse_table` dictionary items
and looping over that, making it possible to delete from the original
dictionary.

Co-authored-by: Gianluca Giampuzzo
2025-04-25 16:14:48 +02:00
Campbell Barton
2312cc2d1e Fix: error in BVH export when the operator context becomes invalid
Re-check poll succeeds as it's possible (albeit unlikely) for the
context to become invalid after the file selector starts.
2025-04-25 16:25:25 +10:00