Commit Graph

8981 Commits

Author SHA1 Message Date
Campbell Barton
f2bb536994 code cleanup: also change BKE_blender.h BLENDER_VERSION_CHAR to 'a' so as not to confuse things. 2013-03-05 14:47:49 +00:00
Ton Roosendaal
dab6f8f559 Bug fix #34534
Fix for 2.66a

The new Copy/Paste objects feature could hang in eternal loop.
Only happens for objects that refer to another scene via linkage.

This fix then crashed Blender, needed to add a NULL check for screens.
2013-03-05 11:19:21 +00:00
Lukas Toenne
6e76d53855 Fix #34507, adding reroute node into invalid links would crash the compositor.
Compositor relies on correctly tagged invalid links, but the nodeInternalRelink function used to replace reroute nodes in localization did not correctly take this flag into account. If a node replaces a link with an invalid upstream link the resulting link must also be flagged invalid.
2013-03-05 09:34:14 +00:00
Campbell Barton
384948908a patch [#34103] path_util_split_dirstring.patch, path_util_split_dirstring_2.patch, path_util_split_dirstring_3.patch
from Lawrence D'Oliveiro (ldo)

Get rid of BLI_splitdirstring, replace with calls to BLI_split_dirfile, BLI_split_dir_part and BLI_split_file_part as appropriate.
2013-03-05 06:26:10 +00:00
Campbell Barton
e39f05e5fa patch [#34103] fileops_1.patch
from Lawrence D'Oliveiro (ldo) 

Add comments and use of bool type in fileops.c
2013-03-05 03:53:22 +00:00
Campbell Barton
1a9cde8b99 patch [#34103] dir_contents.patch
from Lawrence D'Oliveiro (ldo)

- storage.c: Simplify BLI_dir_contents and make it and its internal subsidiary routines reentrant
- Moved common code for disposal of a struct direntry to new routine BLI_free_filelist in storage.c, and put calls to it in interface_icons.c and filelist.c
- Took out inclusion of BLI_fileops_types.h from BLI_fileops.h and put it explicitly into .c files that need it (which turned out to be only 7 of the 35 files that were including the former)
2013-03-05 03:44:47 +00:00
Campbell Barton
f44b54d2a7 patch [#34103]
from Lawrence D'Oliveiro (ldo)

More use of bool type, necessitating adding inclusion of BLI_utildefines.h, or moving it up in the inclusion order if it was already included, in various places
- storage.c: make some variables only used in bli_builddir local to that
- storage.c: BLI_file_descriptor_size should allow 0 as a valid file descriptor
- path_util.c: make pointers to non-reentrant storage returned from folder routines const, necessitating making variables holding these returned pointers const elsewhere as well
- path_util.c: BLI_string_to_utf8 closes iconv context in case of conversion error
-  blf_lang.c: fill_locales routine now has its own "languages" local variable to construct paths (was stealing internal storage belonging to BLI_get_folder before)
2013-03-05 03:17:46 +00:00
Campbell Barton
0d5b028d43 patch [#34103] use boolean in path functions and add comments.
path_util_1.patch from Lawrence D'Oliveiro (ldo)
2013-03-04 19:27:51 +00:00
Sergey Sharybin
495aa863ae Fix for incorrect subpixel precision of marker when using track offset
Issue was caused by the way how pattern sampling happens in case of
anchored display: track offset is applying on search buffer which
means offset is rounding to an integer. Fractional pat of offset was
completely ignoring which lead to jumps in pattern buffer.

This was only a visualization issue in track preview widget.
2013-03-04 18:30:48 +00:00
Antony Riakiotakis
f5a28a288b Change default margin for bake to 16 pixels 2013-03-04 15:58:40 +00:00
Brecht Van Lommel
42ca1c8dcd Fix for image transparency backwards compatibility. Now the texture datablock has
a Use Alpha option again. This makes the case where you enabled Premultiply on the
image and disabled Use Alpha on the texture work again.

That's mostly useful when you have a straight alpha image file which has no useful
RGB colors in zero alpha regions (e.g. renders). Then sometimes you don't want to
use the alpha for the texture stack mixing, but you still want to multiply it into
the RGB channels to avoid a blocky transition into zero alpha regions.

This also removes the version patch that copied image datablocks because it's not
reliable and might be causing bug #34434. This does mean we are no longer backwards
compatible for cases where two different texture datablocks with Use Alpha enabled
and disabled where using the same image.
2013-03-04 13:18:14 +00:00
Campbell Barton
ef0edd1afc fix [#34473] Blender Crashes on toggling modes, dynatopo sculpt/object mode. 2013-03-04 05:25:16 +00:00
Campbell Barton
2921d48239 code cleanup: unused vars in collada, preprocessor formatting & warning in mingw.
also compiling without bullet needed a stub added.
2013-03-04 00:53:57 +00:00
Sergej Reich
ceaf8e48ef rigidbody: Revert to running simulation on frame update
Instead of flagging the rigid body world for frame update just call
BKE_rigidbody_do_simulation() recursively for all scenes.

This avoids having to constantly check if the simulation needs to be
updated.
2013-03-03 06:09:48 +00:00
Sergej Reich
5ff6a5c6ab rigidbody: Fix inconsistency with world rebuilding
The rigid body world could be rebuilt on start frame and one frame after
start frame. The latter was necessary sice animation playback usually
doesn't start at start frame.
This lead to different simulations depending on which frame the
simulaton was rebuilt when animation was involved.

Now we only rebuild the world on start frame.
This is actually tricky to do since, as mentioned above, animation
playback starts on second frame. To work around this we rebuild the
world before the actual update.
The alternative would be to rebuld the world on every simulation change
(like the other simulations do it) but this is an expensive operation
and would be too slow.
2013-03-03 06:09:45 +00:00
Campbell Barton
7d5c51a96f now dragging an image onto an empty can be done without holding Ctrl.
Make it set the empty draw type for existing empty object.
change from yakca on IRC

also some whitespace cleanup.
2013-03-02 12:05:25 +00:00
Campbell Barton
8f01b50e14 code cleanup: clarify comment about virtial-modifiers, also add comments to DNA headers when its not so obvious what their purpose is. 2013-03-02 07:27:19 +00:00
Campbell Barton
0ac07404ba style cleanup: braces with multi-line statements, also add some comments. 2013-03-01 14:47:06 +00:00
Sergey Sharybin
402f2159fa Fix own regression in commit from today -- missing NULL check
Crash happened when sequence image failed to load.
2013-02-28 17:23:44 +00:00
Bastien Montagne
1039135965 More UI messages fixes... 2013-02-28 15:31:20 +00:00
Sergey Sharybin
5cb22bbedf Fix sequencer crash when pasteing strips after creating new file
Issue happened for scene. movie clip and mask strips, which contains
pointers to datablocks which are freeing on loading new file.

Also, scene strip would crash when pasted from clipboard after scene
was unlinked from file.
2013-02-28 14:25:09 +00:00
Sergey Sharybin
efdca34f52 Fix memory leak when loading multilayer EXR as movie clip
Such kind of image sequences wouldn't be displayed still
and supporting them would take some additional time, but
for now it'll be no memory leak on attempt opening such
images.
2013-02-28 14:25:00 +00:00
Sergey Sharybin
52f34f017d Modal (aka tripod) solver rework
Several major things are done in this commit:

- First of all, logic of modal solver was changed.
  We do not rely on only minimizer to take care of
  guessing rotation for frame, but we're using
  analytical rotation computation for point clouds
  to obtain initial rotation.

  Then this rotation is being refined using Ceres
  minimizer and now instead of minimizing average
  distance between points of point of two clouds,
  minimization of reprojection error of point
  cloud onto frame happens.

  This gives quite a bit of precision improvement.

- Second bigger improvement here is using bundle
  adjustment for a result of first step when we're
  only estimating rotation between neighbor images
  and reprojecting markers.

  This averages error across the image sequence
  avoiding error accumulation. Also, this will
  tweak bundles themselves a bit for better match.

- And last bigger improvement here is support of
  camera intrinsics refirenment.

  This allowed to significantly improve solution
  for real-life footage and results after such
  refining are much more usable than it were before.

Thanks to Keir for the help and code review.
2013-02-28 14:24:42 +00:00
Joshua Leung
6ac941c3f0 Bugfix: Invalid target tagging for "Distance" driver variable type only
highlighted the first target if/when both targets were empty.
2013-02-28 10:50:13 +00:00
Joshua Leung
1700cf8717 Bugfix: Types mismatch (flags and targetFlags were ints, but dtar->flag is a
short)
2013-02-28 10:27:04 +00:00
Joshua Leung
ac6c218cf4 Invalid Driver Targets are now indicated appropriately (using Red Backgrounds)
in the UI

This is the second part of the fixes for [#32492], making it easier to identify
which part of a driver (i.e. which of its targets) is causing problems

A number of additional/related changes needed to be made:
* Red-alert status for layouts is now propagated down to child layouts when they
are created. This is needed as otherwise some of the templates used in the Graph
Editor driver settings won't actually get the red-alert status flushed down to
them. Also, note that this status needs to be set before any widgets are added
to the layout, or else the settings aren't applied when the relevant widgets get
created.

* "Single Property" RNA-Paths resulting in out of bounds array access will now
trigger an error status and appropriate warnings

TODO:
* The error tagging doesn't get applied immediately after variables are created,
or their types changed
* There was also some other weirdness involved when a higher-value flag (1<<10)
was used for this setting, which needs further attention
2013-02-28 07:13:33 +00:00
Campbell Barton
1810913f81 fix for bmesh regression similar to last revision r54920. only effected loading old blend files without edge data. 2013-02-28 04:18:01 +00:00
Campbell Barton
e4c887377b patch [#34465] Fix text editor bug: Crash when overwriting ascii character with multibyte character
from Shinsuke Irie (irie)
2013-02-28 00:08:47 +00:00
Ton Roosendaal
a8c48058f9 Bug fix #34436
Two example files that crashed texture nodes. 
- On delete texture nodes, it should free the exec cache (because this cache
  stores the node pointer.
- On redo, nodes can exist can exist without typeinfo set. Exec (free) code
  was not checking for that. Don't ask me why this happens... tex nodes are weird.
2013-02-27 14:25:39 +00:00
Sergey Sharybin
fefc684036 Fix #34439: Strip modifier - Mask multiply failure 2013-02-27 09:58:40 +00:00
Brecht Van Lommel
1927f44686 Fix build error in depsgraph refactoring commit. 2013-02-26 20:34:37 +00:00
Brecht Van Lommel
e8642ecc00 Dependency Graph: refactoring to move private functions to the private header,
and add more documentation about the public functions. Also removed unused graph
traversal code and other minor unused functions.
2013-02-26 18:15:51 +00:00
Campbell Barton
8033834573 fix own regression since 2.65 [#34438] Solidify crease bug 2013-02-26 14:32:53 +00:00
Sergey Sharybin
0ec75be1c6 Camera tracking: support refining radial K1, K2 only
This commits adds extra refirenment entry in the menu which is
"K1, K2" and which will apparently refine only this distortion
coefficients.

This would be useful in cases when you know for sure focal length
(which could be obtained from lens, EXIF and so) but not sure
about how good you manual calibration is.

Be careful tho, there're no internal constraints on this
coefficients so distortion model could just screw up into insane
values.
2013-02-26 11:46:38 +00:00
Brecht Van Lommel
a9facca899 Fix OS X build error with Quicktime, need <stdio.h> for FILE usage. 2013-02-26 00:49:38 +00:00
Sergej Reich
be8bda5abc rigidbody: Don't embed collision margin if object has no volume
While it's not a good idea to create convex hull shapes from objects
with no volume, this makes them behave a little nicer.

Fixes [#34410] Planes with Rigid Body always keep distance to colliding objects
2013-02-25 15:51:53 +00:00
Sergey Sharybin
06264b63df Fix compilation error with libmv disabled 2013-02-25 13:15:42 +00:00
Sergey Sharybin
0479f785ca Camera tracking, minor changes:
- Fill in image dimension for camera intrinsics used for
  solution refirement.
- Retrieve K3 from camera intrinsics after refining.

Shall be no functional changes, just makes things clear
and robust for further improvements.
2013-02-25 09:46:47 +00:00
Sergey Sharybin
2df945d8ff Camera tracking: libmv distortion API now also uses camera intrinsics
structure instead of passing all the parameters to every function.

Makes it much easier to tweak distortion model.

---
svn merge -r52854:52855 ^/branches/soc-2011-tomato
2013-02-25 09:36:52 +00:00
Sergey Sharybin
12baa00b6a code cleanup: camera tracking
- Moved keyframes and refirement flags into reconstruction options structure
- Moved distortion coefficients and other camera intrinsics into own structure
- Cleaned up reconstruction functions in libmv c-api

---
svn merge -r52853:52854 ^/branches/soc-2011-tomato
2013-02-25 09:24:31 +00:00
Nicholas Bishop
07beb61b1e Fix for collapse-edges crash in dyntopo
Was incorrectly testing for a vertex in a set with BLI_ghash_lookup
rather than BLI_ghash_haskey; the key in this case is always null so
the test failed.

This could leave the PBVH in an inconsistent state, since the
top-level map of BMesh vertices to PBVH nodes would indicate the
vertex was in a node, but that node wouldn't actually have any faces
using the vertex. That inconsistent state would eventually lead to a
crash in pbvh_bmesh_vert_remove().

Fixes
http://projects.blender.org/tracker/?func=detail&atid=498&aid=34370&group_id=9
2013-02-25 00:02:25 +00:00
Sergej Reich
92f9db6628 rigidbody: Fix motion paths calculation being incorrect for rigid bodies
For the simulation to work properly the limited update the motion paths
calculation did wasn't enough so you got different results for for
motion paths than for the actual simulation.
Now do full frame update if rigid body sim is active.

TODO investigate if we can still limit this.
2013-02-23 23:04:10 +00:00
Sergej Reich
c82213359a rigidbody: Add motor constraint
It's implemented as a separate constraint instead of adding properties
to the existing constraints.
Motors only apply linear and angular impulses and don't limit the
movement of rigid bodies, so it's best to use them in conjunction with
other constraints to limit the degrees of freedom.

Thanks to Markus Kasten (markus111) for the initial patch.
2013-02-23 23:04:07 +00:00
Campbell Barton
375c0144c8 fix [#34378] GLSL materials using multiple UV layers fail in editmode
regression since BMesh merge.
2013-02-23 06:56:10 +00:00
Campbell Barton
0c53fb3a92 code cleanup: make editmode PASSATTRIB into static functions. 2013-02-23 05:36:15 +00:00
Campbell Barton
9ef5d2d905 fix for error in the blenderplayer caused by r54727 (can't assume G.main is valid on load). 2013-02-23 01:33:47 +00:00
Campbell Barton
4df5b943ed patch [#34103] - listbase.patch, insertlinkbefore.patch
from Lawrence D'Oliveiro (ldo) 


notes from tracker:
use bool for return type from BLI_remlink_safe, necessitating including BLI_utildefines.h in BLI_listbase.h
get rid of duplicate BLI_insertlink, use BLI_insertlinkafter instead.

A few places which were using BLI_insertlinkafter (actually BLI_insertlink), when it would be simpler to use BLI_insertlinkbefore instead.
2013-02-22 14:12:55 +00:00
Lukas Toenne
6f0cbba0d3 Simple preset function for setting common node sizes based on enum instead of explicit numbers.
Most nodes use the default size now and don't need explicit function calls. Most remaining nodes can also use the preset variant instead of explicit size values, these are only needed for a few special nodes.
Thanks to Sebastian König for suggesting this and doing the monkey work of changing node definitions.
2013-02-22 10:46:27 +00:00
Sergey Sharybin
ca689e88aa Motion tracking dopesheet
Highlight background depending on number of tracks existing on frame.

This is not so much mathematically accurate displaying where things
shall be improved, but it's nice feedback about which frames better
be reviewed.

Bad frames are tracks < 8, highlighted with red.
OK-ish frame  are 8 <= tracks < 16, highlighted with yellow.

Could be some artifacts with color region start/end, this is a bit
unclear what exactly expected to be highlighted -- frames are
displayed as dots, but in fact they're quite noticeable segments.

---
svn merge -r54572:54573 ^/branches/soc-2011-tomato
2013-02-22 10:13:15 +00:00
Campbell Barton
b00c3b801b new weight paint draw option to display unweighted vertices with the option to check on the active group or all groups.
notes:
- vertices with zero weights are considered the same as vertices outside of a group.
- currently these show black but this can be made a theme color.
- multi-paint overrides this option (noted in description)
2013-02-22 04:09:04 +00:00