Commit Graph

5074 Commits

Author SHA1 Message Date
Sergej Reich
c3c4ef3c6f rigidbody: No need to update mass when changing rigid body type 2013-02-12 14:45:59 +00:00
Campbell Barton
86793fec42 fix [#34198] Scene unit size and dyntopo detail size
there were 2 bugs here.
- int buttons scaling values on input but not on display.
- pixel distances were using PROP_DISTANCE subtype - which isn't correct.

added assert incase PROP_INT values have PROP_DISTANCE subtype applied in future.
2013-02-12 05:09:35 +00:00
Campbell Barton
3a192ca359 patch [#33697] Apply transformation added to metaballs.
from Jesse Werner (vidjogamer), with own addition of RNA function, scale and rotation support.
2013-02-11 10:56:21 +00:00
Campbell Barton
1994ed00a3 add option not to calculate tessellation faces when converting an object to a mesh. (OBJ export no longer needs, so save some CPU cycles and skip tessellation) 2013-02-10 13:44:18 +00:00
Sergey Sharybin
9a6c5d8b3e We've reconsidered previous patch in IRC.
It's more useful to completely ignore alpha for display of straight
colors.

Supporting straight pipeline is possible, but not a topic for bcon4.
2013-02-10 13:14:51 +00:00
Sergey Sharybin
75cbb07507 Added option to composite/viewer nodes which specifys whether alpha input
is straight or not (premultiplied is default).

This is useful in cases when you want to check on output of such nodes
as keying which does have straight alpha output.

Also added missing do_version code to previous compo do_versions.
2013-02-10 12:20:10 +00:00
Bastien Montagne
1083a06900 Translation of 'text' parameter of UI functions: disables context search in RNA property (see comment in code for details).
Also made some minor optimization.
2013-02-09 18:17:20 +00:00
Sergej Reich
777fb934a7 rigidbody: Don't use icons for constraint type
We don't have proper icons yet.
2013-02-09 10:04:23 +00:00
Bastien Montagne
e092115e79 Fix build (some code before var declaration... thought my compiler checked that???). 2013-02-08 16:18:24 +00:00
Bastien Montagne
95b28a65f3 Cleanup: happily remove no-more-used PY_TRANSLATE RNA prop flag, and related code (just realized that flag value was wrong, probably own typo in a previous commit :/ ).
That "trick" was nice when introduced, but it became kind of a pita since we added translation contexts...
2013-02-08 15:16:57 +00:00
Bastien Montagne
e6cd9ea087 RNA ui API: fix long-standing annoying glitches when using 'text' property of UI functions:
* No context-aware at all.
    * Always translated (when i18n was enabled).

Now, it will try tu use RNA struct/property context if available, unless you specify a context within optional "text_ctxt" parameter.

And you can prevent translation by setting 'translate' parameter to False (is True by default).

Will clean up code in a later commit (remove PROP_STRING_PY_TRANSLATE flag and related code), and also fix uilist templates to translate no more materials/textures/etc. names!
2013-02-08 14:29:38 +00:00
Ton Roosendaal
1dfb6404b7 Release todo: added userpref for Mac users having "Natural Scroll" set.
As per discussion and analysis of all trackpad usage, we now
follow this convention:

- Blender follows system setting for trackpad direction preference.

- If you set your system to "natural" scroll, we need to invert a couple
  of cases in Blender we do "natural" already. Like:

   - view rotate (the inversed option just never feels ok)
   - scroll active items in list or pulldown menu (up/down is absolute)
   - ALT+scroll values in buttons (up/down is absolute)

The new User Preference setting "Trackpad Natural" handles this.

For 2.66 we only have trackpad handling for OS X... so this isn't
affecting trackpad usage in Windows and Linux, which stick to be mapped
to Scroll Wheel still.

(Note: viewrotate now is "natural" always, changing how it worked in the
past weeks).
2013-02-08 12:12:57 +00:00
Campbell Barton
296444e1dc style cleanup: some warnigs & spelling. 2013-02-06 14:02:19 +00:00
Monique Dewanchand
23bf087338 Code clean up translate node
added constants.
moved the code to a separate class. so it can be reused for other nodes
2013-02-06 08:40:12 +00:00
Sergej Reich
6afecfe579 rigidbody: Don't use units for spring stiffness 2013-02-05 21:51:15 +00:00
Ton Roosendaal
134c656878 New matcap collection for default in release. It's now 24 images, ordered
from regular diffuse to more shiny, stone, wax, eflective, glass and two non-realistic ones.

The menu now shows it in 3 rows. I made the previews a bit smaller, 96 pixels,
like the brushes for painting. 

Thanks everyone for submitting pics! I updated the credit file too, but name
from one person is missing still, will be added next.
2013-02-05 16:16:07 +00:00
Campbell Barton
4c3d5a4294 add RNA_define_animate_sdna() so animation can be easily disabled when defining many properties - currently use to disable animating brushes and toolsettings. 2013-02-05 14:25:22 +00:00
Brecht Van Lommel
1ca0d66bd2 Fix particle child render resolution access not working outside of the render thread,
and rename ToggleRender to set_resolution to follow RNA conventions.
2013-02-05 13:33:54 +00:00
Sergey Sharybin
fdfa5910b5 Fix #34040: Moving Normal Node with enabled Cycles Material Preview crashes
Issue was caused by couple of circumstances:

- Normal Map node requires tesselated faces to compute tangent space
- All temporary meshes needed for Cycles export were adding to G.main
- Undo pushes would temporary set meshes tessfaces to NULL
- Moving node will cause undo push and tree re-evaluate fr preview

All this leads to threading conflict between preview render and undo
system.

Solved it in  way that all temporary meshes are adding to that exact
Main which was passed to Cycles via BlendData. This required couple
of mechanic changes like adding extra parameter to *_add() functions
and adding some *_ex() functions to make it possible RNA adds objects
to Main passed to new() RNA function.

This was tricky to pass Main to RNA function and IMO that's not so
nice to pass main to function, so ended up with such decision:

- Object.to_mesh() will add temp mesh to G.main
- Added Main.meshes.new_from_object() which does the same as to_mesh,
  but adds temporary mesh to specified Main.

So now all temporary meshes needed for preview render would be added
to preview_main which does not conflict with undo pushes.

Viewport render shall not be an issue because object sync happens from
main thread in this case.

It could be some issues with final render, but that's not so much
likely to happen, so shall be fine.

Thanks to Brecht for review!
2013-02-05 12:46:15 +00:00
Sergej Reich
9d8ec8b30f rigidbody: Don't allow collision shape to be animated
While it's fun to be able to change collison shape while the simulation is
running it can cause crashes in some cases.
2013-02-04 23:50:34 +00:00
Bastien Montagne
55ff9ecdd9 The usual UI messages tweaks... 2013-02-04 19:12:17 +00:00
Brecht Van Lommel
03687b7c66 Compositor "Relative" option for Translate node, same as for other nodes this
makes it possible to specify an offset relative to the render resolution (so 0.5
is half the image rather than giving the number of pixels). It's a bit late but
it's a trivial change and needed for 4k mango render.
2013-02-04 16:12:42 +00:00
Campbell Barton
1c1fb24f31 fix for rangefunc being unused for int & int array.
also cast strlen to an int to avoid overflow.
2013-02-04 15:48:29 +00:00
Sergey Sharybin
df1fe57621 Fix #34079: RGB and HSV values inconsistency
Use COLOR_GAMMA subtype for new image color since this color is
actually being color managed. Also made it so byte and float
buffers would have the same exact display color after creation
with the same color value.

Also made it so color strip's color have COLOR_GAMMA subtype,
otherwise swatch color wouldn't match render result which is
not nice at all.
2013-02-04 12:14:59 +00:00
Campbell Barton
89bda7899d style cleanup & some spelling 2013-02-03 10:28:28 +00:00
Ton Roosendaal
2cfe44cc94 Bug fix #34090
Animation of render output size is not supported, not for render borders either.
This commit makes the border rna properties disable animation support.
2013-02-03 10:26:51 +00:00
Campbell Barton
518bfbb1c9 style cleanup 2013-02-02 04:58:03 +00:00
Brecht Van Lommel
4838a2c75a Fix python foreach_get/foreach_set not working with dynamic sized arrays. 2013-02-01 18:00:41 +00:00
Sergey Sharybin
7dc33e3ef8 Move opencl and reigidbody from source/blender/ to intern/
This modules does not depend on any blender-specific data
structures or algorithms and due to our policy better be
placed to intern/

Shall be no functional changes, tested CMake and SCons on
Linux, hopefully other platforms will work as well.

P.S. SVN history shall be preserved for the files.
2013-02-01 06:24:49 +00:00
Monique Dewanchand
a5cef69a0d Apply patch [#33999] Wrapping mode for the "translate" compositing node
this patch enables the translate node to wrap around the image borders. This is especially needed if the translate node is not used to position elements on a layer but when it is used instead for seamless backgrounds like mountains or clouds that should be repeated over time (by animating the x/y values).

No trunk without docs! So here is my documentation: http://wiki.blender.org/index.php/User:Plasmasolutions/TranslateNodeExtension

The code is properly documented and should be easy to read and understand. When there are any problems or issues, please comment, I'll tackle them right away!

Greetings, Thomas Beck


 * optimized determination dependant areas
 * fixed some issues with scale node

There are still some issues when scaling very small values (x=0.0001)

 - At Mind -
2013-01-31 15:08:37 +00:00
Brecht Van Lommel
ba7e37c2b6 Fix #33874: active UV map chooser in uv editor should not have X button as you
can't not have an active UV map.
2013-01-31 13:44:13 +00:00
Campbell Barton
dbf54dacf7 Add Xinerama support for GHOST_GetMainDisplayDimensions() so X11 works as it should (previously would include all monitors).
Now the active monitor size is used on startup. 
Currently the cursor position is checked for intersection with the monitor bounds to find the active screen.
2013-01-31 11:05:09 +00:00
Miika Hamalainen
baf29d883e Fix msvc compile 2013-01-31 08:55:00 +00:00
Campbell Barton
b77eccf801 patch [#33985] Added FModifierEnvelope control_point add remove to API
from Peter Staples (batfinger)
2013-01-31 08:19:11 +00:00
Dan Eicher
d7623c0e16 GPencilStrokePoints.add() - use MEM_recallocN to initialize newly created points 2013-01-30 23:54:49 +00:00
Campbell Barton
4e7b18876c style cleanup 2013-01-30 21:17:38 +00:00
Mitchell Stokes
9191b783bb BGE: Some various changes to make moving the character physics type easier:
* Undoing the previous applyMovement() changes for characters. This was causing bugs for the Motion Actuator.
  * Creating a Character Motion type for the Motion Actuator with specific controls for characters. This includes moving, rotating and jumping.
  * Adding a KX_CharacterWrapper.walkDirection to set the character's direction and speed.

Note, this also resolves the following bugs:
[#33585] "Setting dLoc of motion actuator [0,0,0] via python won't stop object" reported by Manuel Bellersen (urfoex)
[#33503] "Character physics type won´t accept more than one motion anymore" reported by Mr Larodos
2013-01-30 05:55:17 +00:00
Brecht Van Lommel
d54b2e1e25 Fix #34003: hide confusing unlink button for pinned datablock in properties editor. 2013-01-29 17:15:51 +00:00
Thomas Dinges
d18fca88b9 Preview Render:
* Changing Material Preview type (Sphere, Monkey...) should not trigger ND_SHADING_DRAW. Caused Cycles 3D View render to re-start. 

It now only triggers an ND_SHADER update, which will be handled inside the Properties Editor Listener and executes a Preview Re-Render.
2013-01-29 14:52:26 +00:00
Stuart Broadfoot
6d2f104884 Cycles Hair: Addition of render settings and static BVH strand width scaling
Addition of a RNA function to toggle between the hair settings and rebuild the cache. This enables the usage of the render step, child number and full display percentage with f12 rendering.

A scaling to the strand radius has also been added for the static bvh. This only matches up with dynamic for uniform scaling.

A very small fix is included for multiple uvs/vertex colours when using child particles.
2013-01-29 12:32:43 +00:00
Sergey Sharybin
1a750e00e7 Alpha display changes:
Previous alpha-overing on black for RGB display wasn't so much useful
for artists, changed in a way:

- Made RGBA display default for node editor backdrop and image editor,
  so it'll be clear that image does have alpha channel
- RGB display will ignore alpha channel completely

Reshuffled buttons for RGBA/RGB so now the order is following:
    RGBA | RGB | Alpha | Z

Still to come: startup.blend shall be altered to make RGBA default.
2013-01-29 12:03:38 +00:00
Bastien Montagne
7834f72282 More UI messages tweaks and fixes. Please do not use points inside tooltips, unless they are absolutely mandatory (they are ugly, as we do not have final points!). 2013-01-29 08:01:50 +00:00
Joshua Leung
cf9e619889 Skeleton Sketching bugfixes/tweaks
* Disabling Skeleton Sketching now refreshes the view properly, so that strokes
don't linger on even after being disabled
* Added the delete operator to the panel
2013-01-29 03:04:24 +00:00
Joshua Leung
d6b166d1a1 Bugfix [#34012] Skeleton Sketching settings unclear
Although the bug report here wasn't exactly clear about what exactly was wrong,
it soon became apparent that the UI stuff here was in need of some love.

Changes:
* Ported over missing tooltips from 2.49 (i.e. most of them)
* Fixed a few incorrect tooltips (mostly the subdivision length settings)
* Made the autonaming and number/side settings slightly clearer - number/side
are used to replace placeholders in the names of template bones (&N and &S
respectively) when autonaming is disabled. When it is enabled, these values are
determined automatically.
2013-01-29 02:00:33 +00:00
Bastien Montagne
6fdaa9c99a Fix [#34023] r54146 breaks name-display of default "UI_UL_list"
draw_item *is* optional (it then uses default C function), even though there is not much sense to register a class without it, except for our default UI_UL_list!
2013-01-28 18:46:04 +00:00
Lukas Toenne
74e5132d11 Fix for RNA function flag conflict: FUNC_USE_REPORTS was using same bits as FUNC_REGISTER. Previously errors resulting from this could go unnoticed because of broken FUNC_REGISTER test (all functions considered optional). Watch this in future ... 2013-01-28 13:33:40 +00:00
Lukas Toenne
a4548d33a9 Fix for the is_registered_optional property of RNA functions, now only returns true for actually optional functions. 2013-01-28 12:34:18 +00:00
Lukas Toenne
0bf264f7ef Fix for errors caused by fixing RNA function register flags. Default UIList class now has a dummy draw_item callback. Panel draw_header is now optional (most panel classes don't define it). 2013-01-28 12:18:00 +00:00
Dalai Felinto
0976a780eb BGE UI: removing "use_occlusion_culling" from the ui
(and marking rna as deprecated)

I talked with Benoit Bolsee and Mitchell Stokes and they both agreed that
the feature should be removed.

In case someone was actually using it the rna is still available. But next
release we remove both the rna, the DNA and the flag in the code.

I did a simple benchmark with tons of cubes, and the DBVT culling (use_occlusion_culling=True)
always perform better than when it's off. Even when no occluder objects are in the scene.
2013-01-27 19:57:47 +00:00
Bastien Montagne
a2e55171fe Bunch of fixes for UI messages.
Also generate rigid body constraint types in py bullet code from RNA enum values (simpler than having to sync the code when something is changed here!).

Side note: RNA API about icons still needs to expose icons for enum values, and conversion funcs between icon_name and icon_value!
2013-01-27 18:14:24 +00:00