Commit Graph

52825 Commits

Author SHA1 Message Date
Campbell Barton
dd13bbca15 Previous linestyle icon was old patch, commit right one this time 2014-03-06 02:40:23 +11:00
Lukas Tönne
3aedb3aed7 Fix for invalid custom data checks in armature and lattice functions.
Testing for custom data availability with getVertData and index 0 fails
on assert for empty meshes (the index must be in valid range). Better
use getVertDataArray which has no requirement for specific index.
2014-03-05 15:13:50 +01:00
Campbell Barton
df3116b326 Fix for un-subdivide creating duplicate faces 2014-03-06 01:00:18 +11:00
Tamito Kajiyama
26b1406f6e Freestyle: Fix for incorrect comparisons of Nature values with integer and boolean values.
The problem is that comparisons involving the constants Nature.POINT (for vertices) and
Nature.NO_FEATURE (for edges) were evaluated in a wrong way.  It is recalled that the
Nature class is a subclass of Python's built-in int type, and that these two constants are zero
when evaluated as numbers.  The issue was caused by the implementation of the constants
in an incompatible way for comparison with Python int (and boolean) values.  Specifically,
the zero of Python int is represented by an empty array of digits, whereas the zero-valued
Nature constants were represented by an array of size 1.  Python int comparison operators
first check the lengths of the arrays of two operands, and then start comparing the digits
only when the array length is the same.  For this reason, the two Nature constants were
not properly compared with int values (and thus with boolean values).  It is noted that the
zero-valued Nature constants may result from bitwise operations on other Nature constants
(e.g., Nature.SILHOUETTE & Nature.BORDER), so this issue must have affected many
existing style modules.

The problem was reported by Folkert de Vries (flokkievids) through personal communications.
Thanks a lot!
2014-03-05 21:56:38 +09:00
Campbell Barton
f5d2b46b37 Code cleanup: remove long unused gamma correction tables 2014-03-05 22:41:44 +11:00
Campbell Barton
e49e78e414 Fix for negative gamma correction rounding to int 2014-03-05 22:41:44 +11:00
Lukas Tönne
c169413a0f Fix for potential memory leak in Bullet API: freeing dynamic arrays
should use the delete[] operator instead of the plain pointer delete.
2014-03-05 10:01:46 +01:00
Sergey Sharybin
a659d73b1d Added back code which was commented out for debug reasons
Also added a patchset for Carve's memory leak fix.
2014-03-05 14:52:00 +06:00
Sergey Sharybin
6ddb1faca9 Fix T38962: Boolean modifier crashes when only right operand has UV layer 2014-03-05 14:29:02 +06:00
Sergey Sharybin
905dda8527 Enable requests for buildbot and release builder 2014-03-05 14:00:58 +06:00
Jens Verwiebe
4acff9d6f1 OSX/scons: according to last commit, , use the version variable 2014-03-04 21:08:49 +01:00
Campbell Barton
40a276368d Edit to last commit, use the version veriable 2014-03-05 06:45:29 +11:00
Campbell Barton
5d74cac463 Build system: option to copy 'requests' from scons. 2014-03-05 06:43:47 +11:00
Jens Verwiebe
ac7fba322d OSX/cmake: copy release/site-packages for OSX ( static py for now ) 2014-03-04 20:31:20 +01:00
Campbell Barton
7cb8b6f538 Build system: add cmake option to install requests 2014-03-05 05:40:47 +11:00
Antony Riakiotakis
9ecf73f703 Follow up to the offset scale fix for texture painting: texture mask had
the same issue.
2014-03-04 20:36:03 +02:00
Jens Verwiebe
976fd68082 OSX/scons: copy release/site-packages for OSX ( static py for now ) 2014-03-04 18:41:19 +01:00
Campbell Barton
add6384213 Build system: use lstrip with scons 2014-03-05 04:19:55 +11:00
Campbell Barton
2c4c4a56b8 Build system copy release/site-packages for windows 2014-03-05 04:13:35 +11:00
Antony Riakiotakis
f53014d642 Fix simplify brush not supporting autosmooth. There is no reason why
this should be so and it's useful to quickly decimate and smooth at the
same time.
2014-03-04 18:57:45 +02:00
Brecht Van Lommel
e0857ad152 Fix volume scatter render issue introduced by recent bugfix. 2014-03-04 17:19:58 +01:00
Thomas Dinges
1754c0de33 Fix T38945, empty "System Bookmarks" and "Recent" panel were drawn in the File Browser, although these were disabled in User Preferences. 2014-03-04 16:47:07 +01:00
Sergey Sharybin
ef40e889ca Fix compilation error windows 2014-03-04 20:37:19 +06:00
Howard Trickey
37ef7f3537 Fix T38936 Bevel strange flickering on big meshes.
Last change to bevel had a check for what was supposed
to be an "on edge" new vertex being off the edge.
The test tolerance was too small. This fixes that.
2014-03-04 09:31:20 -05:00
Sergey Sharybin
34c7fd1a11 Fix T38918: Boolean modifier crashes when using specific topology
There were loads of issues in the code still which are mow likely fixed:

- Hole resolver hook had memory leak -- it didn't free face with holes
  when triangulating it.

- Original edge mapping didn't work correct. old code related on the fact
  that loop order is not changing when constructing the MeshSet class, but
  in fact it does change.

  Currently used edge map for this because it was easiest way to do it now,
  but after the release we're to change it. Main reason is that face mapping
  is not correct as well (and it was never correct actually). So we'll need
  to construct Mesh structures by our own to be sure we're using correct
  original index mapping.

- Carve might produce faces with ears, which is forbidden in Blender.
  it wasn't an issue in old integration because triangulation will remove
  the ears. So for now simply added ears removing back as a hook.

  But actual reason of the ears is to be investigated really.

  This hook will only work for NGons, quads are assumed not be able to
  have ears. So this additional hook shouldn't slow down things much.

- Carve's hole resolver produces duplicated faces in some cases. Still not
  sure what is the reason of this. Code here is not so much straightforward,
  this is to be investigated later.

  For now solved the issue as own hole resolver which checks for duplicated
  faces after the hole resolving.

  The additional checks here will only run if the mesh actually have hole
  and wouldn't introduce slowdown for faces which doesn't have holes.

- Made it so if edge user triangulation gets a split (for example, in cases
  when this edge intersects with the second operand) it wouldn't be dissolved.

  This prevents cases of crappy topology after dissolving in several cases.

- Edge dissolver didn't check for whether edge is a non-manifold. We couldn't
  really dissolve open manifold edges.

  The bad thing about this is that mesh triangulation might produce non-manifold
  edges and they wouldn't be dissolved. Not worst case in the world, but would
  be nice to have it solved somehow.

- Exporting mesh form Carve to Blender might have produced duplicated edges
  in cases when several non-manifold faces shared the edge. This is also fixed
  now.

- Mesh triangulation might have produced duplicated faces, which is really bad.
  Fixed by keeping a track on which faces we've created and skipping adding new
  triangle if we already have one.

This all might introduce some slowdown, but we're too close to the release now,
so would rather have it slower but robust. After the release we might look into
ways to speed things up.
2014-03-04 20:18:16 +06:00
Thomas Dinges
58bd0e53f1 Fix T38944, Fonts too small in Movie Clip Editor on Retina display.
Thanks to Sergey for suggesting this fix.
2014-03-04 14:27:56 +01:00
Campbell Barton
c436c78de1 Build system support for numpy on ms-windows 2014-03-05 00:22:51 +11:00
Antony Riakiotakis
6ebbcbd5df Fix F62828. UV stitch code did not handle non manifold edges very well.
This made loops in linked lists of uvedges from duplicate members
causing a hang. Now check all previous links before adding a new one. It
is not much slower in practice because non-manifolds are not that
frequent.
2014-03-04 14:37:06 +02:00
Lukas Tönne
a31571481b Fix for regression noted in T38942: Blender Internal rendering can lead
to wrong obmats of nested dupli objects.

Restoring obmats after BI nested dupli object rendering has to happen
in reverse order, so higher level omats are applied last.
2014-03-04 11:22:56 +01:00
Bastien Montagne
dad9600004 Fix T38941: Laplacian Deform crashes on OSX
When vgroup was invalid somehow (e.g. empty, as in this case) and bind could not happen, code was dereferencing a NULL pointer...
2014-03-04 09:09:38 +01:00
Campbell Barton
13290d5a16 Scons: remove lcms reference 2014-03-04 12:42:17 +11:00
Campbell Barton
46682d8812 Icon for LineStyle
patch T37008 from Michael P.
2014-03-04 04:22:32 +11:00
Brecht Van Lommel
53b03eff96 Fix T36496: unwanted behavior with NLA strip blend mode Replace.
If you have two overlapping NLA strips it automatically blends between them.
However it was also blending between the first strip and the rest pose
(e.g. 0,0,0 for locations and 1,1,1 for scale).

This is ok if the blend mode is Add or Multiply since then you are adding onto
the rest pose, but for Replace you want to be able to mix between two poses
and not take the rest pose into account at all.

What this does is that to not do any blending for the first strip if it has
blend mode Replace. If someone wants the old behavior (from bugfix commit
27d792fa9c) they can still make an action with the rest pose and use that
as the first strip.
2014-03-03 16:34:10 +01:00
Campbell Barton
1ae3108984 Fix for bmesh triangulate creating duplicate edges 2014-03-04 02:07:23 +11:00
Campbell Barton
6f80980847 Debug function to check valid bmesh now detects duplicate edges 2014-03-04 01:53:19 +11:00
Thomas Dinges
ef2815eb5a UI: "Option" panel in 'Particle Edit' mode was appearing in Tools and GP tab, now only show in Tools.
Patch by Kévin Dietrich.

Reviewed by: dingto
Differential Revision: https://developer.blender.org/D378
2014-03-03 10:37:27 +01:00
Campbell Barton
0e47e29823 UI: Splash text for 'a' releases and the upcoming 'Release Candidate'
This avoids re-uploading splashes for minor version changes.

Enabling now so any glitches can be found before we do the real rc.
2014-03-03 17:29:03 +11:00
Campbell Barton
11112a8953 Fixes for view3d rotate axis snapping
- turntable would lockup when snapping, not allowing further rotation.
- userpref rotate-about-selection was ignored (causing strange panning)
2014-03-03 15:08:28 +11:00
Antony Riakiotakis
3c3c2cd53c Fix issue with texture painting: Tex slot scale was being applied twice. 2014-03-02 19:40:39 +02:00
Lukas Tönne
a89ef76136 Fix for own mistake: arc diff swallowed a commit somehow, breaking
compilation.
2014-03-02 17:04:24 +01:00
Antony Riakiotakis
503a9733d1 Switch Dyntopo enable back to Ctrl-D.
Grease pencil straight line can still be enabled by first pressing D
then Ctrl and looks like there is no final consensus on key shortcut.
Better leave this as before and solve after release.
2014-03-02 17:22:14 +02:00
Lukas Tönne
fd553c5b7b Fix T37334: Better "internal links" function for muting and node disconnect.
Implements a more flexible internal connect function for standard nodes
(compositor, shader, texture). Allow feasible datatype connections by
priority.

The priorities for common datatypes in compositor, shader and texture
nodes are encoded in a simple function. Certain impossible connections
(e.g. color -> cycles shader) are excluded by giving them -1 priority.

Priority overrides link status: If a higher priority input can be found,
this will be used regardless of link status. Link status only comes into
play for inputs with same priority.

Reviewers: brecht

CC: sebastian_k

Differential Revision: https://developer.blender.org/D356
2014-03-02 16:04:25 +01:00
Campbell Barton
6137ae29c1 Fix for problem with fly speed, caused by other speed tweaks. 2014-03-03 01:09:40 +11:00
Lawrence D'Oliveiro
49e21f6978 Found another place where nproc can be used
/proc/cpuinfo is a Linux-specific thing. Using GNU [[ http://www.gnu.org/software/coreutils/manual/html_node/nproc-invocation.html | nproc ]] should be more portable.

Reviewers: mont29

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D377
2014-03-02 10:29:40 +01:00
Sv. Lockal
6045de2bf5 Cycles: remove ccl_align macro for GPU as unused and unsupported in OpenCL 2014-03-02 12:44:52 +04:00
Campbell Barton
e60fb0fd29 Fix for collapse ignoring pinned panels 2014-03-02 12:49:30 +11:00
Bastien Montagne
f01d19431d Fix T38873: Crashing on undo of ocean modifier.
Issue of this bug is that most part of fftw is not thread safe, only compute-intensive fftw_execute & co are.

Since smoke was affected by this issue as well, a global fftw mutex was added to BLI_threads.
Audaspace also uses fftw in one of its readers (AUD_BandPassReader.cpp),
but this is not an issue currently since this code is disabled in CMake/scons files.

There was another threading issue with smoke, we need to copy dm used by emit_from_derivedmesh(),
as it is modified by this func.

Reviewers: sergey, brecht

Reviewed By: brecht

CC: brecht

Differential Revision: https://developer.blender.org/D374
2014-03-01 21:05:50 +01:00
Brecht Van Lommel
3eabe064ab Fix T38900: cycles OSL crash running getmessage("trace", "geom:name", name) 2014-03-01 14:58:05 +01:00
Campbell Barton
6b693ab7bf NDOF: add navigation modes to user preferences
also comment debug prints for raytracing
2014-03-01 21:47:46 +11:00
Campbell Barton
176f1aad3d Fix for using non camera objects as a camera having zero area view-frame 2014-03-01 21:41:07 +11:00