Armature::collection_array was indexed with -1,
returning an invalid collection.
When the collection index isn't usable, create a new collection
with the default name.
Ref !129608
This reverts commit 0a70360eb6. That's
because it caused issue #129366 which is much more serious, and the
cause is not obvious so far. Another fix will be submitted for the
original issue.
When using AMD official driver clearing depth attachments can fail.
I assume it is related to previous pipeline states and dynamic rendering
that don't require the correct pipeline state for clearing depth
attachments.

Co-authored-by: jeroen@blender.org <Jeroen Bakker>
Pull Request: https://projects.blender.org/blender/blender/pulls/129852
This was likely never an issue so far, as no ID type has ever been
removed (that was written in blendfiles at least), and no new BHead type
has been added since ages.
However, current behavior of the main loop in the readfile code (in
`blo_read_file_internal`) is to consider any BHead type which is not
explicitely known and handled, to be an ID BHead, and directly try to
load it as such.
This commit addresses that potential issue by validating that a BHead
code actually matches a known ID type before trying to use it to read an
ID from the file.
Issue identified while working on designs for future 5.0 forward
compatibility breaking changes in blendfile format itself.
Pull Request: https://projects.blender.org/blender/blender/pulls/129693
The sample index node specifies the supported geometry types and Grease
Pencil was missing. Note that only the layer domain will work since it's
the only domain accessible by index on GP data directly.
Pull Request: https://projects.blender.org/blender/blender/pulls/129758
The issue is that the action line may be there, but containing no action,
`bAnimListElem->data` pointer is a nullptr.
caused by b952782a44
In this refactor the function call was changed from
`BKE_action_frame_range_get` which could handle
the case of a nullptr passed to it.
Pull Request: https://projects.blender.org/blender/blender/pulls/129648
Qualcomm driver can not handle the optimized SPIR-V that Blender
creates. According to their driver engineers this is an issue in
shaderc. As we are late in the release process they asked us to disable
the optimizations.
In Blender 4.4 we are planning to update shaderc what might fix the
issue. This should be retested after the update.
Pull Request: https://projects.blender.org/blender/blender/pulls/129775
RNA update function called from `rna_property_override_apply_default`
does not have access to active `Scene`, so it is explicitly set to null.
Use `ptr->owner_id` instead of scene provided in argument.
Pull Request: https://projects.blender.org/blender/blender/pulls/129562
Interpolating these attributes as integer values isn't meaningful or
helpful and is potentially problematic. So far I'd guess this is unlikely
to happen in practice which is why it probably hasn't been noticed yet.
Fixes part of #129691.
Pull Request: https://projects.blender.org/blender/blender/pulls/129809
When using the Voxel Remesh operator, there are two possible sources of
crashes currently:
* TBB task stealing in nested parallel loops with thread local data
* Null dereference of PBVH data when pushing sculpt undo steps
To fix the former issue, this commit guards the
`threading::parallel_for` internal function with
`threading::isolate_task` to prevent possible task stealing and
corruption of the thread local data.
Additionally, it has the effect of fixing debug asserts inside
`array_utils::gather` due to the this task stealing.
To fix the latter issue, this commit adds a call to
`BKE_sculpt_update_object_for_edit` to ensure that this data is
populated.
Pull Request: https://projects.blender.org/blender/blender/pulls/129704
The issue is caused by the new way to compute the projection
matrix that tries to recreate it from view3d properties.
This is needed for proper overscan support.
However, this breaks for VR as the view3d is only partially
setup.
Skip the setup in VR and remove overscan for VR to avoid any
possible issues with it.
This fix avoid changing the behavior of the
`ED_view3d_draw_offscreen` which is exposed from our pyGPU
API. The pyGPU API is kind of broken if using custom
projection matrix + overscan, but that's a different issue.
Fix#125456
Pull Request: https://projects.blender.org/blender/blender/pulls/129813
Using array_utils::gather inside an already parallel context with TLS
variables has the possibility of causing data corruption due to task
stealing.
This commit changes them to the sculpt specific gather_mesh_data call
to avoid the nested parallel loop issue.
Pull Request: https://projects.blender.org/blender/blender/pulls/129770
This was caused by uninitialized values at border. The correct
number of bricks were reserved but only the unpadded volume
was uploaded. Which was not touching the data of the border
bricks if the size was divisible by `IRRADIANCE_GRID_BRICK_SIZE - 1`.
Fix#127215
Pull Request: https://projects.blender.org/blender/blender/pulls/129810
In the Dope Sheet, show regular keyframes for GreasePencil object data.
The GPv3 transition missed a few cases in the animation
channel/filtering code to add the channels from regular Actions on
GreasePencil data blocks.
Pull Request: https://projects.blender.org/blender/blender/pulls/129807
First issue is that `BKE_modifiers_uses_armature` wasnt working for GP
objects and the second one is that vgroup names are stored in
CurvesGeometry for GP (so that needs special handling, now done, same as
in `BKE_object_defgroup_set_name`).
Pull Request: https://projects.blender.org/blender/blender/pulls/129794
Curve maps in nodes like RGB Curves are not drawn nor evaluated outside
of clipping range. This is a regression in 8812be59a4, where the range
of the curve didn't account for points that lie outside of the clipping
range. That's because the table_range variable was initialized before
the loop that updates the minimum and maximum points of the table.
To fix this, we move the table_range initialization after the loop that
updates the minimum and maximum points of the table.
Pull Request: https://projects.blender.org/blender/blender/pulls/129777
Build modifier should start building strokes at a key frame, not always
assume a starting frame of 0.
Frame restriction works the same way as GPv2, which uses absolute
frame number.
Pull Request: https://projects.blender.org/blender/blender/pulls/129774
When grease pencil has no actions (ale->adt), id data block channel is
still added due to `ANIMFILTER_ANIMDATA`. This would lead to crash if
operator is accessing the AnimData (ale->adt). To fix this, make sure
adt exists before creating an animchannel.
Pull Request: https://projects.blender.org/blender/blender/pulls/128841
The 4x4 matrix type has a larger alignment requirement of 16 bytes
than the default, but it was stored in a generic vector of bytes. There
are a few solutions that reduce the memory reuse in this code path--
the chosen solution uses a custom allocator which always allocates
with an alignment that should be large enough for anything.
Generally I think this resampling loop could be rewritten to be a bit
simpler, avoiding these problems in the first place. Some performance
testing would show whether this "fancy" memory use between types
and loop structure is actually worth it. For now though, just correcting
the existing logic seems like the best choice.
Pull Request: https://projects.blender.org/blender/blender/pulls/129628
The input `md_eval` is invalidated when calling `BKE_scene_graph_update_for_newframe`.
The fix uses `BKE_modifier_get_original` to pass the original modifier
to `apply_grease_pencil_for_modifier_all_keyframes` then calls `BKE_modifier_get_evaluated`
after `BKE_scene_graph_update_for_newframe` to ensure the `md_eval` pointer is valid.
Pull Request: https://projects.blender.org/blender/blender/pulls/129732
Introduced in 1bc5c488d4
The value used in DNA_scene_defaults.h was out of sync with the actual
default startup value. In all currently supported and in development
versions (3.6 LTS, 4.2 LTS, 4.3, and 4.4), the `UNIFIED_PAINT_ALPHA`
bit value is set to false.
Pull Request: https://projects.blender.org/blender/blender/pulls/129711
Replace plain-text type information with the type syntax used
for Python's type annotations as it's more concise, especially for
callbacks which often didn't include useful type information.
Note that this change only applies to inline doc-strings,
generated doc-strings from RNA need to be updated separately.
Details:
- Many minor corrections were made when "list" was incorrectly used
instead of "sequence".
- Some type information wasn't defined in the doc-strings and has been
added.
- Verbose type info would benefit from support for type aliases.
For C/C++ doc-strings should be located in headers,
move function comments into the headers, in some cases merging
with existing doc-strings, in other cases, moving implementation
notes into the function body.
With the brush assets project, many paint tools are no longer specified
by tool. To maintain functionality, this commit inspects the brush type
instead of hardcoding against the paint tool to ensure that no matter
which tool is being used, the UI displays correctly based on the brush.
Pull Request: https://projects.blender.org/blender/blender/pulls/129654
Fixes#128751.
As asset libraries were added or removed (through the UI or BPY), the
"All" asset library wouldn't refresh to reflect the changes. In general
this wasn't handled well. Even a manual refresh wouldn't give the right
result.
There were multiple issues really:
- Only the first load of the "All" library would query the preferences
for the available libraries. Further loads would only refresh the
catalogs, ignoring any added/removed libraries.
- Operators and BPY functions didn't clear the asset libraries to
enforce a re-fetch.
- When clearing an asset library, the "All" library wasn't cleared in
some cases, it would show the old state still.
- The API function to clear an asset library's asset list would not
clear the storage of asset browsers so they wouldn't refresh. It makes
no sense to only do one, so let the API handle both cases.
The way we handle asset library updating could be improved generally,
and be more internal to the asset system. For now this explicit clearing
seems fine.
We also need to handle removal of libraries better still, I think they
remain in memory.
Pull Request: https://projects.blender.org/blender/blender/pulls/129541
The preview template (`UILayout.template_preview()`) to display previews
for materials, textures or similar would only work correctly in the
Properties editor. This had explicit logic to trigger rerendering on
changes. When displaying such previews elsewhere (e.g. in the 3D View
sidebar), the only way to have changes reflected would be by resizing
the preview.
This fix makes sure such previews are tagged as dirty and refreshed on
changes to the underlying ID. We do this the same way as tagging the ID
previews as dirty, through a function called by the dependency graph for
such updates.
Pull Request: https://projects.blender.org/blender/blender/pulls/129641