Commit Graph

78109 Commits

Author SHA1 Message Date
Brecht Van Lommel
e0b28306df Fix status bar wrong cursor keymap using wrong region in some cases. 2018-06-26 19:48:24 +02:00
Brecht Van Lommel
df02675e21 UI: move modal operator text from headers to status bar.
Python API is context.workspace.status_text_set()
2018-06-26 19:45:55 +02:00
Jeroen Bakker
c817a89e73 Workbench: Wrong ENUM value for SINGLE color
Had to be "SINGLE", but was "SOLID" resulting in not showing the single
color option in the shader popover
2018-06-26 18:19:53 +02:00
Jeroen Bakker
6b0670951f Workbench: TAA quick fix for AMD cards
Seems to be that mix(a, b, 1.0) will not give you b. on nvidia this is
not a problem as a was initialized with 0.0, but on AMD it can be any
floating point number, resulting that mix(inf, b, 1.0) was still more to
inf than to b.
2018-06-26 18:14:19 +02:00
Sybren A. Stüvel
b4c01aca30 Merge branch 'master' into blender2.8 2018-06-26 17:42:33 +02:00
Sybren A. Stüvel
d5a42bce38 RigidBody: use runtime.mesh_orig instead of DEG_get_original_object 2018-06-26 17:39:17 +02:00
Sybren A. Stüvel
599e979d90 Fix bug in DNA_struct_elem_find when checking the first field
find_elem(olddata=NULL) doesn't work reliably for existence checks; it will
return NULL both when the field is found at offset 0 and when it is not
found at all.
2018-06-26 17:35:21 +02:00
Brecht Van Lommel
0954085e1e Fix missing object/collection hiding icons on undo. 2018-06-26 17:17:05 +02:00
Brecht Van Lommel
e69e62a90a UI: decrease status bar height. 2018-06-26 17:15:43 +02:00
Jeroen Bakker
cf8a059769 Workbench: Tempural Anti Aliasing
- FXAA is now also done in the workbench_forward engine.
- User can enable TAA8 in the userpref by setting their max
viewport AA to TAA8. FXAA will still be used when navigating
2018-06-26 16:35:47 +02:00
Dalai Felinto
c07f2bc891 Fix T55628: Crash when creating new material slots
We need to update the geometry when resizing the object material slots.
2018-06-26 16:00:04 +02:00
Vuk Gardašević
43d27095a3 UI: Make Mesh shading menu consistent with the other menus 2018-06-26 14:29:21 +02:00
William Reynish
25caedc4ba UI: Tweaks to Cycles Bake panel
-Correctly aligns bake options in the column
-Updated Metadata panel with right-aligned checkboxes for consistency
2018-06-26 14:17:02 +02:00
Bastien Montagne
c1459a1e7f Fix T55630: update issue between Object and TexPaint modes.
Need to flush mesh DEG COW here, for some reason...
2018-06-26 12:36:38 +02:00
Campbell Barton
cdd915e9e9 UI: status bar cursor keymap display
Show mouse button actions in status bar, based on context,
modifiers and active tool.

See: T54861
2018-06-26 12:18:54 +02:00
Campbell Barton
4adf19e80b Icons: mouse buttons & drag
Monochrome icons from jendryzch
2018-06-26 12:15:39 +02:00
Joshua Leung
e17285a381 Tweak: Try to make the purpose of the collection/search fields clearer
Note: The labels in this panel are still WIP. There are probably clearer
names for some of these, including maybe even omitting some.
2018-06-26 21:44:14 +12:00
Joshua Leung
c0a8a29ae6 AnimEditors: Remove the toggles to enable name/collection-based filtering
Now the name/collection filters run when there's some text,
and don't run when the box is empty, thus reducing an extra
step that was needed before these options could be used.
2018-06-26 21:44:14 +12:00
Joshua Leung
5f545dbde8 AnimEditors UI: Move less frequently used filtering options to a "Filters" popovers
This commit is an experiment in using popovers as a place to house some
of the filtering options for animation editors, in line with what's taking
place in the Outliner with the filtering popover there too.

Right now, the most frequently used/changed options are still available
on the headers (i.e. the "Only Selected"/"Hidden"/search fields), while
everything else (i.e. the per-datablock filters, which were already hidden
behind a collapsed-toggle button before) now live in the popover.
2018-06-26 21:44:14 +12:00
Bastien Montagne
c795505a2c Cleanup: dyntopo sculpt draw update: use same BM_face_as_array_vert_tri for indexbuf generation.
It's cleaner, and actually assert that BMFace is a triangle. Same code
as when generating vertexbuf for flat shading!
2018-06-26 11:43:17 +02:00
Bastien Montagne
dad4703ec5 Fix T55320: Sculpt Mode with dyntopo and smooth shading drawing bug.
We have to discard the batch in smooth case, because we are modifying
the index buffer (flat shading don't need it, only changes vertex buffer
on redraw, which is safe).

Many thanks to @fclem for his help on debuging/understanding what was
wrong here!
2018-06-26 11:43:17 +02:00
Sergey Sharybin
42fde5d32b Fix memory leak when duplicating particles 2018-06-26 11:31:28 +02:00
Sergey Sharybin
a9ab0c1a7c Depsgraph: Tag relations for update when particle dupli-collection changes 2018-06-26 11:27:41 +02:00
Dalai Felinto
d6ac293bd4 Cleanup: comment 2018-06-26 11:07:29 +02:00
Sergey Sharybin
cfb50463be Free crash when freeing object caches from duplicator 2018-06-26 10:53:05 +02:00
Stefan Werner
73eb1bfd55 Revert "Turned off clang warnings in third party includes."
This reverts commit d53093953f.
2018-06-26 10:26:56 +02:00
Campbell Barton
ea339dc62c Merge branch 'master' into blender2.8 2018-06-26 09:34:13 +02:00
Campbell Barton
df237b964b PyAPI: add ImBuf.copy
DD348 by @kilon w/ edits.
2018-06-26 09:31:57 +02:00
Campbell Barton
a69f985f40 PyAPI: move deep-copy args check to py_capi_utils 2018-06-26 09:31:57 +02:00
Campbell Barton
e6825946d0 Cleanup: style, pep8 2018-06-26 08:45:13 +02:00
Campbell Barton
29182dd570 Cleanup: style 2018-06-26 08:35:35 +02:00
Lukas Stockner
87f598fd3f Cycles: Fix wrong row count for World MIS CDF calculation 2018-06-26 05:35:30 +02:00
Stefan Werner
d53093953f Turned off clang warnings in third party includes.
The latest clang compiler (at least the one in Xcode 9.4.1) warns about the register keyword and macro expansions using defined().
Since these warnings come from third party code, we can't address them directly in Blender. Silencing them via #pramgas will
at least keep the warnings during a build down to the ones that are relevant to Blender code.
2018-06-25 23:02:01 +02:00
Brecht Van Lommel
4aee554345 Fix crash with files saved with missing render slots. 2018-06-25 20:29:51 +02:00
Pablo Vazquez
9e88892f8f UI: Use background color for reports
At the moment it's using a hardcoded gray color that conflicts with
themes using gray for the header text. Instead use a slightly brighter
background color to make it stand, yet still use a theme setting.
2018-06-25 18:57:51 +02:00
Sergey Sharybin
25a223c3bd Draw: Use more proper particles index lookup 2018-06-25 18:22:27 +02:00
Sergey Sharybin
540b99bd28 Cycles: Free evaluated meshed when we are done with object 2018-06-25 17:28:46 +02:00
Sergey Sharybin
7cd86cd1fe Cycles: Fix memory leak with session
We didn't check for sync object being already allocated.
In fact, we simply need to use proper function to free
session.
2018-06-25 17:28:46 +02:00
Brecht Van Lommel
c2110213ca Physics: update softbody and dynamic paint to get colliders from depsgraph.
Because looping over the scene is unsafe and slow.
2018-06-25 17:15:07 +02:00
Brecht Van Lommel
2c9b32949b Cleanup: refactor depsgraph physics API functions. 2018-06-25 17:15:07 +02:00
William Reynish
26251282e0 UI: Single-column layout for Force Fields and Particles
Force Fields and Falloff are now simpler and more compact
by removing unnecesary labels (there was a text label just for one option)

Particle Force Fields Falloff is now a sub-panel of each effector type,
rather than just as a section with label.
2018-06-25 17:04:40 +02:00
William Reynish
51e077c5c0 UI: Single-column layout for View Layer, passes and World 2018-06-25 17:02:50 +02:00
William Reynish
153195da22 UI: Single-column layout for Texture Color 2018-06-25 17:01:54 +02:00
William Reynish
5ddba52029 UI: Single-column layout for Shape Keys and Geometry Data 2018-06-25 17:00:00 +02:00
Bastien Montagne
eefe878660 Fix T55360: marker-based Camera switch focal length bug.
Scene was missing DEG tag update when its camera was changed based on
active 'camera marker'.
2018-06-25 16:21:24 +02:00
Bastien Montagne
476b4c415c Fix T55493: Sculpting on smooth shaded bug.
Undo was not tagging PBVH to update normals too...
2018-06-25 14:15:08 +02:00
Brecht Van Lommel
38d6e82d1a Fix use of non-evaluated collision and effector objects.
Only enabled objects in the view layer should be used, while temporarily
hidden objects should still have an effect.
2018-06-25 14:11:55 +02:00
Brecht Van Lommel
817bf582c2 Cleanup: rename object base flags to be more clear. 2018-06-25 14:09:17 +02:00
Brecht Van Lommel
a99dcab148 Depsgraph: cache collision relations, for performance and stability.
Same reasoning as effector relations in earlier commit.
2018-06-25 13:35:41 +02:00
Bastien Montagne
5b3ff9f7d8 Cleanup: Move colorband handling from DM to mesh_runtime universe. 2018-06-25 13:04:24 +02:00