Support multiple extensions with different Python versions in a similar
way to how "platforms" are handled now.
This will be needed when Blender upgrades to a newer version of Python
so extensions which have a binary dependency on Python 3.11 don't
attempt to install in a Blender built with a newer Python version.
Details:
- Extensions from incompatible Python versions are not listed.
- Python versions are extracted from wheel names.
- An extension may include wheels for multiple Python versions,
only the compatible wheels will be installed.
- Links may include a "python_versions" field which is checked
when dropping into Blender.
- JSON generated by the "server-generate" command include the:
"python_versions" field for extensions that include wheels.
- The "python_versions" field is optional, when omitted no version
checks are performed.
Also correct watch_test make target.
Ref #128750.
This implements the "Select Linked Pick" operator, by default exposed
in the keymap with `L` and `Shift-L`. This mirrors the existing operator
in legacy-curve edit mode and mesh edit mode.
The implementation is pretty simple, we just find the curve closest to
the mouse and change the selection of the points in that curve.
Pull Request: https://projects.blender.org/blender/blender/pulls/129885
The label was hidden explicitly when saving changes wouldn't be
possible. But this was done for an earlier design iteration where there
would be a button to save changes, not just a label as indicator. The
indicator should always be shown when applicable.
Part of overall #118493 task: video input/output support at 10 and 12
bit/component formats. (note: this is still LDR videos just at higher
precision; there's no HDR handling (yet)).
Movie reading/playback: when movie file pixel format has >8 bit
components, decode those into a floating point ImBuf result. Previously
all movies were decoded into 8 bit/channel ImBufs, so 10- and 12-bit
movie pixel colors were getting quantized.
Movie output: when ffmpeg video with suitable codec is selected,
there's a color depth setting under Encoding block. Currently that is:
- 10 bit option for H.264, H.265, AV1 (VP9 could do 10 bit in theory too,
but ffmpeg that is built in Blender does not have that compiled in)
- 12 bit option for H.265, AV1
When "lossless" is picked, then similar to how for regular 8-bit video
it switches from YUV 4:2:0 to 4:4:4, this also switches to 4:4:4
10- or 12-bit variant.
Pull Request: https://projects.blender.org/blender/blender/pulls/129298
Previously the `W` menu was only available for brush tools (brush and
eraser), it should be available to all tools, thus putting the key map
registering function into `km_grease_pencil_paint_mode`.
Pull Request: https://projects.blender.org/blender/blender/pulls/129837
When doing action baking, the option "Clear Constraints" mentions
it's doing visual keying while not actually using that option.
Just fixing the description, even though a better solution
would be to revisit the design of the options to see if they
even make sense in some configurations.
Pull Request: https://projects.blender.org/blender/blender/pulls/129052
Vulkan backend selection will be hidden behind developer extras. There
are some issues which would not be inviting for users to start testing.
- Some basic functionality are not working (object selection, depth
testing)
- NVIDIA UI artifacts are annoying and unsure where the error is.
- AMD artifacts
- Memory leaks
The backend will still be part of Blender 4.3 only hidden behind an
additional flag.
Ref: #129265, #129262, #127225, #128624, #127768, #127223
Pull Request: https://projects.blender.org/blender/blender/pulls/129799
Accidentally added in d70b10dcd4 and moved in dc652aeedb, the
`GREASE_PENCIL_OT_stroke_trim` operator is meant for usage in draw mode
(as the Cutter tool), but not in editmode. It is not the same as the
GPv2 Trim operator, see 4fbef3dc6b
To resolve, remove this from the menu again.
Pull Request: https://projects.blender.org/blender/blender/pulls/129805
Replace plain-text type information with the type syntax used
for Python's type annotations as it's more concise, especially for
callbacks which often didn't include useful type information.
Note that this change only applies to inline doc-strings,
generated doc-strings from RNA need to be updated separately.
Details:
- Many minor corrections were made when "list" was incorrectly used
instead of "sequence".
- Some type information wasn't defined in the doc-strings and has been
added.
- Verbose type info would benefit from support for type aliases.
With the brush assets project, many paint tools are no longer specified
by tool. To maintain functionality, this commit inspects the brush type
instead of hardcoding against the paint tool to ensure that no matter
which tool is being used, the UI displays correctly based on the brush.
Pull Request: https://projects.blender.org/blender/blender/pulls/129654
The default value for `FLOAT_COLOR` attributes is white. We can't
change this default easily.
This fix will initialize the attributes accessed through the high-level
python API with their expected default value. In the case of
vertex colors, this is fully transparent black.
Pull Request: https://projects.blender.org/blender/blender/pulls/129638
Example:
Step is 3
Action starts at 1, so the action will try to export frames 1 / 4 / 7 / 10, etc...
But full object backing is enable, and scene starts at 0.
So cached data are on frame 0 / 3 / 6 / 9 / 12, etc...
When we are trying to export the action on armature after the full bake on empty, we are trying to retrieve frame 1, but cache was on 0 / 3 / 6 / 9
error log will go to stderr, and others to stdout
A new parameter in operator to set the loglevel from command line bpy.ops.export_scene.gltf(loglevel=logging.INFO)
If not set from the ops, value is -1, and is set, as before, from the bpy.app.debug_value