Commit Graph

104200 Commits

Author SHA1 Message Date
Clément Foucault
e1bad49abf Fix #113862: EEVEE-Next: Flicker with AO or shadow pass
This was caused by wrong alpha values.
2023-10-25 12:49:32 +02:00
Falk David
23e9ebfdbd Fix: GPv3: Crash when transforming keyframes
Blender would crash when trying to move/duplicate, etc. some keyframes.
This was because the `convert_type_get` function in the transform code
would return the wrong transform type `TransConvertType_GreasePencil`
instead of `TransConvertType_Action`.
The fix makes sure that we only return the
`TransConvertType_GreasePencil` in the 3d viewport.
2023-10-25 10:24:35 +02:00
Falk David
4d453ca1c0 Fix: GPv3: Erasing when object is not at the origin
When the object was transformed, the eraser would no longer work.
This was because the transformation of the positions to screen space
did not take the transforms into account.
This fix adds the transforms to the erasing operation.
2023-10-25 10:24:35 +02:00
Falk David
ab652f7b5f Fix: GPv3: Crash earsing when using modifier
This issue happend when a geometry nodes modifier wouldn't output grease
pencil geometry. In this case, we write an emtpy grease pencil
data-block to the evaluated `geometry_set`. But we don't update the
`eval_frame` that indicates on what frame the grease pencil data-block
was evaluated on.
The fix makes sure we update the `eval_frame` even if the output is
empty.

Additionally, there was a missing return in the
`get_evaluated_grease_pencil_drawing_deformation` function that lead
to an empty `deformation.positions` span.
The fix makes sure we return the correct deformation with the correct
positions.
2023-10-25 10:24:35 +02:00
Campbell Barton
dbd7c5f35a WM: reduce noisy logging storing/loading operator properties
Don't log wm.operator operator properties when no properties
are stored/loaded, this was noisy, especially for the
INFO_OT_reports_display_update operator when runs from a timer.
2023-10-25 16:01:45 +11:00
Campbell Barton
be9b604190 WM: use a fake clipboard when simulating input
Allow simulated interactions to run without clobbering the users
clipboard text.
2023-10-25 15:51:22 +11:00
Campbell Barton
5d3ce7c679 Merge branch 'blender-v4.0-release' 2023-10-25 15:43:18 +11:00
Campbell Barton
0b4dd16830 Merge branch 'blender-v4.0-release' 2023-10-25 15:43:15 +11:00
Campbell Barton
272f7637d0 Merge branch 'blender-v4.0-release' 2023-10-25 15:43:13 +11:00
Campbell Barton
7cdd73b247 Merge branch 'blender-v4.0-release' 2023-10-25 15:43:10 +11:00
Hans Goudey
692292536f Fix #113665: Sculpt mode does not unshare color attribute data
When retrieving a color attribute to paint it, the layer data needs to
be unshared so that it doesn't modify data from separate meshes.
In the past I think we've unknowingly avoided this problem by porting
code to the new attribute API. I've been refactoring `PBVH` and
`SculptSession` to make that possible (removing the long-lived
layer pointers in the two structs). But that wouldn't fit as a bug fix.
In the meantime, make sure the color attribute data is un-shared
and separate "for read" and "for write" versions of the function.

Pull Request: https://projects.blender.org/blender/blender/pulls/114119
2023-10-24 20:19:14 +02:00
Hans Goudey
7dcd777379 Fix #114077: Duplicate edges for two point evaluated curves
A curve with only two points shouldn't be considered cyclic. Otherwise
a duplicate edge is added between the points. This fixes the utility
that calculates the segment count to account for this and adjusts
other code to account for that as necessary. Curves now evaluate
correctly to a single evaluated segment in this case (in the case of
Bezier and NURBS curves, it depends on the resolution though).

Co-authored-by: Dalai Felinto <dalai@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/114095
2023-10-24 19:39:21 +02:00
Hans Goudey
5af8b839cf Fix #113988: Deformed PBVH modifies original normals
The PBVH is given the evaluated positions from the end of the modifier
stack, but then updates normals from the original mesh based on those
positions. This causes a feedback loop, even when in vertex paint mode.

As mentioned in a comment, calculating these normals and duplicating
the arrays is quite wasteful. But it's necessary since the PBVH always
assumes we are interested in modifying the positions, and also always
retrieves the normals from the original mesh too. Those things would
be good to untangle at some point too, but for now this change is small
and helps to clarify the situation as well.

Caused by: b339e3937d

Pull Request: https://projects.blender.org/blender/blender/pulls/114118
2023-10-24 18:56:15 +02:00
Hans Goudey
74af0528f4 Fix #113752: Explode modifier edge cut option broken
`EdgeHash` was replaced by `VectorSet`, but the changes in the data
structure hid some other changes, causing incorrect indices to be used.
Instead use `Map` and explicitly build the indices similar to how they
were counted in a separate loop before.

Caused by: 425b871607
2023-10-24 18:44:24 +02:00
Dalai Felinto
7b7cef7998 Merge remote-tracking branch 'origin/blender-v4.0-release' 2023-10-24 16:09:51 +02:00
Dalai Felinto
2d7ccae528 Fix #114015: Search filter removes panel header checkboxes
Caused by 1eb90ee519.

Co-authored by: Hans Goudey <hans@blender.org>
2023-10-24 16:09:26 +02:00
Dalai Felinto
91124fcff6 Fix #114015: Search filter removes panel header checkboxes
Caused by 1eb90ee519.

Co-authored by: Hans Goudey <hans@blender.org>
2023-10-24 16:08:21 +02:00
Charles Wardlaw
8caee74a11 Fix #112294: USD import: Fix spammy prints for unsupported and non-array attributes.
- Added support for Point3* and Normal3* attributes as CD_PROP_FLOAT3.
- Caught the last two quaternion formats.
- Silenced prints on quaternion and string formats, as they are known unsupported attributes.

This pull addresses https://projects.blender.org/blender/blender/issues/112294.
The test file provided for that issue now only generates one error, which I believe
is important to keep.

Co-authored-by: Charles Wardlaw <kattkieru@users.noreply.github.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/112298
2023-10-24 15:31:09 +02:00
Jeroen Bakker
ea2746d468 Fix #113235: Voronoi GLSL Shaders On Legacy Intel
When using Voronoi shader nodes on legacy Intel platforms (HD4400) Blender would crash
due to a driver bug. The bug is related to generating the `fractal_voronoi_x_fx` functions.
It doesn't effect all drivers, but mainly from vendors that don't allow installing the official
intel drivers.

We have tried several approaches including using unique function names and unroll only the
function of the body. But none worked on the failing platform.

In the future we could solve this by including our own GLSL compiler, but that is still very
experimental and requires a lot of testing.#113938

Pull Request: https://projects.blender.org/blender/blender/pulls/113834
2023-10-24 14:49:09 +02:00
Sergey Sharybin
92a19747f0 Sculpt: Add timing information for BMesh PBVH
The goal is to make it possible to have more or less reliable way
to perform performance comparisons of changes in algorithms used
in dynamic topology.

This change allows to run Blender with the following arguments:

  blender --log "sculpt.detail,pbvh.bmesh" --log-level 2

and see timing of dynamic topology flood-fill operation, as well as
individual timings of edge subdivision/collapsing.

Pull Request: https://projects.blender.org/blender/blender/pulls/114099
2023-10-24 14:37:54 +02:00
Campbell Barton
15692501b2 Merge branch 'blender-v4.0-release' 2023-10-24 23:35:15 +11:00
Campbell Barton
0f36ac4e66 Revert "Fix #112441: Restore Key Map Item does not restore the active property"
This reverts commit bb39f4fa41.
2023-10-24 23:35:06 +11:00
Campbell Barton
cdbde7d941 Fix #113603: User modified key-map preferences for add-ons don't load
Regression from [0] where the key-map was attempting to load preferences
for key-map items for add-on operators which were not yet defined.
Resolve by postponing keymap updating until after loading add-ons.

[0]: 6de294a191
2023-10-24 23:32:16 +11:00
Jacques Lucke
bef2155baa Merge branch 'blender-v4.0-release' 2023-10-24 14:05:33 +02:00
Jacques Lucke
e4ad58114b Nodes: support looking up node sockets by identifier and name
The main goal of this patch is to turn `node.inputs[...]` and `node.outputs[...]` into
the main way to lookup sockets on a node. Currently, it's used for that sometimes,
but often it is not, because it does not work in all cases. More specifically, it does
 not work when a node has multiple sockets with the same name but different
identifiers, which is relatively common.

This patch proposes to make the string lookup more convenient, more useful and
less prone to breaking after changes in Blender.

This is achieved by changing how the lookup works:
* First, it tries to find an available socket with an identifier that matches the given
  key. This is checked first, it makes sure that every socket can be accessed by its
  identifier. The identifier matching is currently disabled in some nodes where we
  want to change identifiers soonish.
* If that didn't work, it tries to find an available socket with a matching name. This
  is often convenient because it generally matches what can be seen in the UI.
  Furthermore, it's also necessary to avoid breakage with old usages of this lookup
  function.
* If both options above didn't work, it checks whether the given key matches any
  socket name/identifier that the node used to have in the past, but has been
  renamed for whatever reason. This mainly exists to avoid breaking scripts by certain
  kinds of changes in the future. This is not included in this patch.

Note, previously, string lookup would also find unavailable sockets. This is disabled
now, because the way we handle unavailable sockets internally is likely to change.
Therefor, any use of unavailable sockets might break (unavailable != hidden). For
the time being, it's still possible to find unavailable sockets by iterating over all sockets.

This change has a small chance to break existing scripts because the behavior
changes for some inputs in some nodes. However, for the cases where the function
is used in practice, I don't really expect any breakage.

This patch also allows us to give a better answer to reports like #113106.

Pull Request: https://projects.blender.org/blender/blender/pulls/113984
2023-10-24 14:04:18 +02:00
Jeroen Bakker
b0b46b1c59 EEVEE-Next: Fix Updating Reflection Probes
Due to missing logic reflection probe updates where not always
performed. There were multiple artifacts:

* Lookdev Worlds where Black Until the Scene world was rendered.
  Issue was that the lookdev world didn't initialized its atlas
  coordinates.
* Lookdev world should only retrigger reflection probe update when
  material is compiled
* When world is updated, reflection probes should be updated; this
  might require a redraw when reflection probe draw passes aren't
  updated this sample.

Pull Request: https://projects.blender.org/blender/blender/pulls/114064
2023-10-24 13:43:10 +02:00
Philipp Oeser
4ce55752ae Merge branch 'blender-v4.0-release' 2023-10-24 13:14:19 +02:00
Philipp Oeser
a48d4184b5 Fix #114094: Mask by Color brush has stopped working
Caused by 97f2b01ea9.

Above commit refactored code in a way that it was always early out
(always comparing the current mask value to itself and not the new mask
value).

Pull Request: https://projects.blender.org/blender/blender/pulls/114101
2023-10-24 13:11:27 +02:00
Hans Goudey
f2627a55ee Fix #114053: Sculpt visibility broken after undo
Caused by 3e81f66998, The `BLI_BITMAP_TEST` macro
is very flexible and seems to compile with `BitVector` as well.
2023-10-24 12:31:15 +02:00
Julian Eisel
7654898c18 Fix compile error on GCC
Was getting a compile error after 7afa5aaa59.
2023-10-24 12:07:17 +02:00
Julian Eisel
489d07de69 Fix memory leak when renaming node group sockets/panels
Steps to reproduce:
- Download .blend from #114059
- Edit name of socket or panel in the node interface tree view
- Close Blender

Pull Request: https://projects.blender.org/blender/blender/pulls/114083
2023-10-24 11:48:08 +02:00
Sergey Sharybin
7afa5aaa59 BLI: Add std::string variant of BLI_uniquename_cb
Allows to ensure unique name for cases when name is a dynamically
sized string.

Pull Request: https://projects.blender.org/blender/blender/pulls/114052
2023-10-24 11:35:52 +02:00
Hans Goudey
7ba92a2a2f Fix #114081: Auto smooth versioning node group missing UI data
Fix the missing min and max and correc the interface socket's subtype.
2023-10-24 11:28:10 +02:00
Philipp Oeser
e219cddae5 Merge branch 'blender-v4.0-release' 2023-10-24 10:41:08 +02:00
Philipp Oeser
dcdafaa9f5 Fix #114082: Disabling Geometry Nodes is_tool also disables is_modifier
fd9d22ba57 introduced `GeometryNodeAssetTraitFlag` (at that time
`GEO_NODE_ASSET_POINT_CLOUD` was the max enum value), then 6da4b87661
added `GEO_NODE_ASSET_MODIFIER` (but the max enum value was not changed
accordingly).

Pull Request: https://projects.blender.org/blender/blender/pulls/114092
2023-10-24 10:40:28 +02:00
Christoph Lendenfeld
265858525e Refactor: ANIM_setting_get_rna_values to return a Vector
No functional changes.

Changing old C code to C++ by returning a `Vector` from `ANIM_setting_get_rna_values`.
This reduces the argument count for that function and simplifies the code.

Pull Request: https://projects.blender.org/blender/blender/pulls/113931
2023-10-24 09:01:38 +02:00
Jesse Yurkovich
125776e660 Merge branch 'blender-v4.0-release' 2023-10-23 21:51:27 -07:00
Jesse Yurkovich
10eb1ac8e4 Fix #111442: Correctly handle 1-channel image formats during save
It's possible to encounter a true 1-channel image if it's coming
directly from, say, a float-value AOV or similar.

This was not accounted for and would cause issues when saving the image
out to a 3 or 4 channel format (wrong values) or when saving out to
another 1 channel format (unnecessary usage of luminance weight values).

Pull Request: https://projects.blender.org/blender/blender/pulls/111577
2023-10-24 06:50:13 +02:00
Richard Antalik
d9f66a78f7 Merge branch 'blender-v4.0-release' 2023-10-24 05:07:23 +02:00
Richard Antalik
dadbb5c5f7 Fix VSE retiming last key position incorrect
Last key is drawn on the right edge of the strip, but that is end of
the frame, which it should be bound to. Because of this, drawing code
and operators must consider, that this key is always displaced.

This was not done in 86a0d0015a and caused issues like #113755 that was
fixed incorrectly.
2023-10-24 04:57:00 +02:00
Richard Antalik
79b1eacba9 Fix #113890: Buffer overread when rendering after strip content range
Caused by incorrect frame index clamping in `SEQ_give_frame_index()`.
2023-10-24 04:37:34 +02:00
Campbell Barton
515d25fbed Unbreak build from missing header 2023-10-24 09:43:41 +11:00
Jesse Yurkovich
abb6e9471f Fix #113993: Bevel cutoff intersection type crash
Own mistake in d47ceb53f8

The old calls to `BLI_array_staticdeclare` were deceptive. Because no
appends were done after declaration, to actually use the array, the
variables remained null. Effectively `nullptr` was always being passed
in here.

Pull Request: https://projects.blender.org/blender/blender/pulls/114049
2023-10-24 00:29:46 +02:00
Jacques Lucke
7254caa267 Merge branch 'blender-v4.0-release' 2023-10-23 21:29:25 +02:00
Jacques Lucke
312d8b1d66 Fix #114041: freeze connecting capture attribute to repeat output node
The issue was that a node was supposed to propagate an anonymous
attribute that is only created further to the right in the tree. This does not
during inferencing, where uses of fields can only come to the right of its
creation. Note, all fields coming out of the repeat input/output node are
new field sources during inferencing.

Now, only field sources that are passed from the outside into the repeat zone
can be propagated from the repeat output to the repeat input node.

Solving this also showed another issue where anonymous attributes are
not properly propagated through a repeat zone where there is no link between
the repeat input and output node. In such cases, data is still propagated between
those two nodes when the number of iterations is zero.
2023-10-23 21:29:00 +02:00
Julian Eisel
ee1be3c9bb Merge branch 'blender-v4.0-release' 2023-10-23 21:23:26 +02:00
Julian Eisel
009c4b819c Fix #114055: Tree item collapse icon doesn't respond to multiple clicks
The way we handled activation of view item buttons (which are placed
underneath other buttons) would leave that button in an active state,
giving it priority on the next event handler run. Instead we want to
cleanly exit the button after activation, so that the overlapped chevron
icon can be recognized as hovered again.

Also limit this to mouse press events, since otherwise the tree view
item would toggle the collapsed state on both the press and the release
event.
2023-10-23 21:19:05 +02:00
Falk David
ddd4c2ae76 Fix: GPv3: Crash when drawing
This should fix one of the remaining crashes while drawing.
The issue was that we would try to write to an out-of-bounds
memory location.

This fixes the issue and also cleans up the code a bit more,
adding more comments and using better names.
2023-10-23 19:41:49 +02:00
Falk David
e1c3a00103 GPv3: Draw strokes relative to the object origin
The drawing plane was at the world origin not the object origin.
This still needs to use the correct drawing plane in the future,
but it's a good step in the right direction.
2023-10-23 19:41:49 +02:00
Falk David
a945d938e3 Cleanup: Rename static function
Renames `calculate_mean` to `arithmetic_mean`.
2023-10-23 19:41:49 +02:00