- WITH_LCMS added option, was supported in scons.
- commented web plugin option since its not maintained.
- some formatting changes and removed includes that are not needed for source/creator/CMakeLists.txt.
- DocumentExporter changed due to function name change in API
- no more UTF lib
- enabled by default for win32
Note: debug libs will be added later, as well as 64bit windows libs.
For other platforms, get r746 of OpenCollada and build against that.
broke when including the blend path in the modules filename.
- new function BLI_path_basename(), matches pythons os.path.basename().
replace a number of cases where BLI_split_dirfile was being used to get the filename only.
Can't leave edit mode if you enter to edit mode and hide the
object from the outliner.
Also fix the problem if you hide the object and enter edit mode
from the outliner.
To avoid this problem you can't enter edit mode from the outliner
if the object is not visible and also you can't hide the object
from the outliner if the object is in edit mode.
some more cleanup:
- made structure in source/gameengine/PyDoc/bge.events.rst to be able to crosslink properly
- cleaned notes and warnings syntax, and also now they are always the last elements after all the other tags
- substituted some lists of possible values of a parameter with links to lists of values (not finished)
like in bge.types.html#bge.types.SCA_PythonKeyboard
- uncertain about some values, like in http://www.blender.org/documentation/250PythonDoc/bge.types.html#bge.types.SCA_ISensor.status
(list of KX_SENSOR_INACTIVE,... etc aren't documented or non-existant, will investigate)
would only happen when the names of the path and the relative location matched which isnt likely but happened today when Soenke somehow made a file link to its self.
Now all the material properties have the nice Datablock Lookup menu (thanks a lot Matt !). They still store the property as a string, therefore if you change a material name the logic bricks using it don't get updated. it would be nice if we had a way to communicate that in the interface.
The only "datablock" field that doesn't have lookup is "property" in collision and ray sensors and Constraint Actuator. The reason being is that there is no global ListBase to gather the properties of all the objects in the scene. And it may be too overkill to create a list with all the properties on-the-fly only for that (it would be cool though)
* Now it displays the last report from the global list, not just from operators
* Rather than disappearing when a new operator is run, it stays until it times
out or a new report is added
* Fun animated transitions ;)
http://mke3.net/blender/devel/2.5/reports_header.mov
Now need to investigate report usage with popups. Ideally we can have most
reports non-blocking, so they're less intrusive, only popping up for dire errors.
Problem is many things in Blender right now are marked as RPT_ERROR
when probably RPT_WARNING is more appropriate. Should probably keep
RPT_ERROR for things that demand immediate attention.
clear properties operator
- now it's not part of the copy properties anymore (Matt's suggestion).
If anyone want to change the menu, please help yourself (renaming, putting in it's own submenu, making it invisible when mode is not Game ..)
- now that I've made syntax changes in the previous commit I moved blocks to to have sensors/actuators grouped together
- added sections to have a nice table of contents
- formatted 2 lists and links to classes