opengl-render flag wasnt being cleared after rendering.
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@@ -2043,6 +2043,8 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, int winx,
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glPopMatrix();
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glColor4ub(255, 255, 255, 255); // XXX, without this the sequencer flickers with opengl draw enabled, need to find out why - campbell
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G.f &= ~G_RENDER_OGL;
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}
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/* utility func for ED_view3d_draw_offscreen */
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