Commit Graph

95865 Commits

Author SHA1 Message Date
Campbell Barton
e29068aaed Cleanup: remove unused argument 2022-12-06 10:37:15 +11:00
Jacques Lucke
c82749c0c0 Fix: memory leak in curve circle primitive node 2022-12-05 12:33:43 -06:00
Richard Antalik
42b51bf6a9 Fix T102571: Can't stop audio playback when using multiple windows
Traverse all scene dependency graphs and stop audio playback for each
scene.

Also fixes T71233

Reviewed By: sergey, mont29

Differential Revision: https://developer.blender.org/D16646
2022-12-05 04:45:38 +01:00
Hans Goudey
99dc90accc Fix: Reversed attribute is_internal RNA property
`is_internal` is supposed to mean that the attribute shouldn't be
visible in lists or the spreadsheet by default, and that it can't be
accessed in geometry nodes. But the value was reversed, which
just happened to work because the list filtering was swapped.

Differential Revision: https://developer.blender.org/D16680
2022-12-02 11:21:54 -06:00
Joseph Eagar
1017b493ed Sculpt: Fix T102824: broken face primitive partitioning in pbvh nodes
The code I wrote to group triangles or multires quads that
belonging to single faces into single PBVH nodes had edge
cases that failed.  The code is now much simpler and simply
assigns groups of primitives to nodes.
2022-11-30 13:26:36 -08:00
Joseph Eagar
fde628ddb3 Sculpt: Fix broken pivots when entering paint modes
When entering paint modes the paint pivot was cleared,
which broken rotate around pivot.  Fixed for all paint modes.
PBVH modes set the pivot to the PBVH bounding box
while texture paint uses the evaluated mesh bounding box.
2022-11-30 13:22:24 -08:00
Joseph Eagar
8fa5206ab0 Sculpt: fix crash when no brush
If no brush exists the stroke operator
falls through to the grab transform
op in the global view3d keymap.

This now works.  It would be nice if
we could get rid of that keymap entry
though and add it manually to the edit/paint
modes that need it.
2022-11-30 13:22:24 -08:00
Thomas Dinges
692474ccf9 Release cycle: Bump BLENDER_VERSION_CYCLE to rc for 3.4. 2022-11-30 20:04:37 +01:00
Hans Goudey
b7d27ce914 Fix T102861: Store named attribute warning with empty geometry 2022-11-29 16:36:09 -06:00
Miguel Pozo
6c4c09b2df Fix T102519: GPU Subdivision : selected vertices not visible in paint mode
Retrieve and load the vertices selected/hidden state in pos_nor extraction.

Reviewed By: fclem

Maniphest Tasks: T102519

Differential Revision: https://developer.blender.org/D16594
2022-11-29 21:05:14 +01:00
Richard Antalik
412fdc9698 Fix crash when dragging video into VSE preview area
Caused by NULL dereference, because `Editing` data were not initialized.
Ensure data are initialized prior to using them.
2022-11-29 19:07:34 +01:00
Richard Antalik
01f4b9b32d Fix T102795: Stereoscopy checkbox turns the VSE preview black
With stereoscopy enabled, sseq->multiview_eye is set to left and
right eye during drawing, but this value is not reset, even if
stereoscopy is disabled.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D16639
2022-11-29 16:34:31 +01:00
Jacques Lucke
eae2917fde Fix: crash in node poll function due to missing null check 2022-11-29 13:16:41 +01:00
Philipp Oeser
e97443478e Fix T102797: Unlinking an Orphan Action crashes
In `Orphan Data` (or `Blender File`) view, the ID pointer of the
actions's parent tree-element wasn't actually pointing to an ID, but to
the list-base containing the IDs.

Early out (with a warning) if the object or object-data to unlink the
action from is not clear.

Caused by rBb4a2096415d9.

Similar to rBe772087ed664.

Maniphest Tasks: T102797

Differential Revision: https://developer.blender.org/D16635
2022-11-29 09:31:19 +01:00
Joseph Eagar
48143ab001 Sculpt: Fix T102337: Null pointer error circle (tube) brush test code 2022-11-28 13:07:50 -08:00
Joseph Eagar
b1cc2a48f2 Sculpt: fix T102348: Don't fold area normal automasking into cache
Certain automasking modes build a factor cache.  Modes
that rely on the mirror symmetry pass should not fold into
this pass.
2022-11-28 12:59:53 -08:00
Joseph Eagar
2e1a479e29 Sculpt: fix T102664: Broken multires solid shading
Calculate quad normal directly instead of averaging
the vertex normals.
2022-11-28 12:36:32 -08:00
Hans Goudey
745851e26b Fix T102772: Propagate edge creases in subdivision surface modifier
Before rBa8a454287a27, edge creases were copied to the result mesh as
part of `MEdge`. Now they are stored in a separate `CD_CREASE` layer,
which I mistakenly disabled for interpolation. However, to maintain
the geometry node uses a field input, remove the interpolated attribute
there.
2022-11-28 14:06:25 -06:00
Hans Goudey
bbb389589a Fix T99592: Exact Boolean: Skip empty materials, add index-based option
**Empty Slot Fix**
Currently the boolean modifier transfers the default material from
meshes with no materials and empty material slots to the faces on the
base mesh. I added this in a2d59b2dac9e for the sake of consistency,
but the behavior is actually not useful at all. The default empty
material isn't chosen by users, it just signifies "nothing," so when
it replaces a material chosen by users, it feels like a bug.

This commit corrects that behavior by only transferring materials from
non-empty material slots. The implementation is now consistent between
exact mode of the boolean modifier and the geometry node.

**Index-Based Option**

"Index-based" is the new default material method for the boolean
modifier, to access the old behavior from before the breaking commit.

a2d59b2dac9e actually broke some Boolean workflows fundamentally, since
it was important to set up matching slot indices on each operand. That
isn't the cleanest workflow, and it breaks when materials change
procedurally, but historically that hasn't been a problem. The
"transfer" behavior transfers all materials except for empty slots,
but the fundamental problem is that there isn't a good way to specify
the result materials besides using the slot indices.

Even then, the transfer option is a bit more intuitive and useful for
some simpler situations, and it allows accessing the behavior that has
been in 3.2 and 3.3 for a long time, so it's also left in as an option.
The geometry node doesn't get this new option, in the hope that we'll
find a better solution in the future.

Differential Revision: https://developer.blender.org/D16187
2022-11-28 12:42:08 -06:00
Richard Antalik
33ce83984d Fix T102801: Empty metasequence sliding away while moving
Meta strip position relies on strips within. When meta strip is empty,
update function, that would normally update it's position returns early
and this causes translaton to behave erratically.

When strip is empty, treat it as normal strip and move its start frame
as with other strip types.
2022-11-28 18:23:29 +01:00
Bastien Montagne
9eb1d62ba6 Fix T102638: GPencil: Modifier added on linked object restore its value on reloading the file
One line missing in code handling overrides insertions of gpencil
modifiers...

Fix also suitable for 3.3LTS.
2022-11-28 17:10:02 +01:00
Jacques Lucke
99c5146e9a Fix T101433: crash when deleting hierarchy referenced by Collection Info node
The issue was that geometry nodes was not reevaluated after changing the
content of the collection. That resulted in the other object still having a
reference to the deleted object, which resulted in a crash when it tried to
access it.

Adding the `ID_RECALC_GEOMETRY` tag indicates that the content of the
collection has changed and will trigger geometry nodes setups that depend
on the collection to update.
2022-11-28 12:51:10 +01:00
Chris Blackbourn
143e74c0b8 Fix (unreported) uv unwrap selected was splitting selection
Add support for `pin_unselected` in new UV Packing API.

Regression introduced by API change in rBe3075f3cf7ce.

Duplicate change to rB0ce18561bc82 in master.
2022-11-28 13:14:42 +13:00
Chris Blackbourn
e010890e82 Cleanup: format 2022-11-28 13:14:27 +13:00
Richard Antalik
3a65d2f591 Fix T101211: Image jitters when scaling by large values
Issue was caused by imprecise math due to using float numbers.
Use double instead.

No negative performance impact was observed.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D16517
2022-11-27 21:33:05 +01:00
Richard Antalik
5a504a0d9d Fix T102663: Meta strips from older versions are broken
Meta strip range was adjusted in versioning because of previous issues
by function `version_fix_seq_meta_range`. After `speed_factor` property
was added, this changed how function works and result was incorrect
function due to uninitialized property value.

Running `version_fix_seq_meta_range` after `seq_speed_factor_set` fixes
this issue.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D16606
2022-11-27 21:31:38 +01:00
Miguel Pozo
6cd441fdac Draw: GPU Subdivision: Add missing case in get_shader_code 2022-11-27 14:40:47 +01:00
Miguel Pozo
41733a9c08 Fix T102773 & T102777: Regressions in GPU Subdivision
Introduced in D16420.
SHADER_BUFFER_TRIS and SHADER_BUFFER_TRIS_MULTIPLE_MATERIALS flags were accidentally swapped.
2022-11-27 14:40:00 +01:00
Philipp Oeser
b0bcdcdbef Fix: missing greasepencil hook modifier relationship lines
Overlay relationship lines were missing between the object having the
modifier and the target object.

To make this consistent with other objects types, now draw relationship
lines for greasepencil and hooks now, too.

Spotted while looking into T102741.

Maniphest Tasks: T102741

Differential Revision: https://developer.blender.org/D16609
2022-11-27 12:24:48 +01:00
Philipp Oeser
179008f57a Fix T102685: Grease Pencil brush cursors missing on file open
Brush cursors were missing when opening a file saved in sculpt/vertex-/
weightpaint mode.

Since we dont do a full modeswitch on file load in `ED_editors_init` for
grease pencil since rBde994d6b7b1c, we were missing the brush cursor
toggling [`ED_gpencil_toggle_brush_cursor`] normally done in
`ED_gpencil_setup_modes`.

This is now explicitly added for any greasepencil paintmode (in case
object is active).

Maniphest Tasks: T102685

Differential Revision: https://developer.blender.org/D16603
2022-11-27 12:23:01 +01:00
Philipp Oeser
c935a06edb Cleanup: correct comments in ED_editors_init
These comments were from rBcc7460eaa491 / rBde994d6b7b1c /
rB7037ff920447 but ended up in a confusing state.
Moved into the right places and reworded appropriately.

Spotted while looking into T102685.

Maniphest Tasks: T102685

Differential Revision: https://developer.blender.org/D16601
2022-11-27 12:22:42 +01:00
Philipp Oeser
b0810f788c Fix T102650: Wrong cursor in greasepencil fill operation
Caused by {rBbf8507414889}

Above comit set the wrong cursors (WM_CURSOR_DEFAULT).
When releasing MMB, we need to return to WM_CURSOR_PAINT_BRUSH.
When exiting, we need to return to WM_CURSOR_DOT (since this is the
default cursor for the tool, see `_defs_gpencil_paint` >
`generate_from_brushes`)

Maniphest Tasks: T102650

Differential Revision: https://developer.blender.org/D16591
2022-11-27 12:21:22 +01:00
Philipp Oeser
5d481d9e55 Fix: greasepencil selection of entire_strokes not working
Caused by rB85f90ed6fd88.

Above commit made sure whole strokes are selected when the
GP_SELECTMODE_STROKE is used in different modes, but ignored the fact
that this can also already be set by the entire_strokes select operator
property.

This is now corrected.

Differential Revision: https://developer.blender.org/D16576
2022-11-27 12:20:06 +01:00
Hans Goudey
680a0fb23b Fix T102752: Missing default radius when joining point clouds
Point clouds are meant to use a default radius of 0.01 when there is no
radius attribute. The curve to points node can create curves without a
radius attribute. This affects joining and the realize instances node.

Similar to 30f244d96f.
2022-11-25 15:25:37 -06:00
Hans Goudey
ed8fee16ac Fix: Hide "Squeeze Value" node from node search
Based on discussion in D10891, this node isn't meant to be exposed and
may be removed in the future. The fact that it was exposed in search
menus was a mistake from the implementation of link-drag-search
and bdb5754147.

I explicitly removed the link drag search implementation, and added
(Legacy) to the node name which hides it from the add node search.
2022-11-25 14:59:27 -06:00
Yiming Wu
b5ca43b2a0 Fix T102470: Make material LineArt properties animatable.
MaterialLineArt didn't have a path func, now corrected.
2022-11-25 23:15:39 +08:00
Yiming Wu
dad0f37c1e Fix T101824: Line art flickers when light object has scaling.
Line art doesn't expect light or camera objects to have scaling.
2022-11-25 22:21:26 +08:00
Miguel Pozo
b918c079da Fix T101402: EEVEE: Wrong Volume transforms
Ensure VolumeUniformPool uses is always incremented when retrieving a buffer in alloc().
Otherwise the same buffer will be retrieved for more than one object when incrementing the pool size.

Reviewed By: fclem

Maniphest Tasks: T101402

Differential Revision: https://developer.blender.org/D16607
2022-11-25 12:43:30 +01:00
Jacques Lucke
848dff1e4c Fix: assert when converting between types in geometry nodes
This bug only affected debug builds.
2022-11-25 11:44:17 +01:00
Hans Goudey
c4cfa1b23e Fix T102611: Unable to change file output node sockets from python
Similar to 84c66fe9db
2022-11-24 15:11:03 -06:00
Germano Cavalcante
cdc1c60f5b Fix T102466: push/pull doesn't work if applied to many vertices
The assignment of member`distance` was missing in rB2d4ec9049744.
2022-11-24 17:29:26 -03:00
Joseph Eagar
959f3cd645 Sculpt: fix T102436: missing null pointer check in automasking code 2022-11-24 08:55:10 -08:00
Christoph Lendenfeld
705fe08b61 Fix T99400: "Jump to Keyframe" preserves subframe offset
Previously when using the "Jump To Keyframe" operator
in conjunction with subframes, the decimal part would be kept.
Meaning that it wouldn't jump exactly to the frame.
This fix also makes it so it is possible to jump to keyframes
that are on subframes.

Reviewed by: Sybren
Differential Revision: https://developer.blender.org/D16595
2022-11-24 15:19:48 +01:00
Miguel Pozo
17e562311f Draw: Use 32-bit floats for custom color attributes 2022-11-24 13:36:11 +01:00
Miguel Pozo
2a53e0f437 FIX T102076: Add support for int attributes to draw manager.
Add int attributes interpolation support for GPU subdivision.
Ensure cached shaders match their intended defines.
(The defines parameter was ignored when requesting a second time the same shader with different defines)
De-duplicate the extract_attr_init code for subdiv/non-subdiv.

Reviewed By: jbakker, fclem

Maniphest Tasks: T102076

Differential Revision: https://developer.blender.org/D16420
2022-11-24 13:29:53 +01:00
Germano Cavalcante
962e221cd3 Fix T102720: Snapping in 3dViewport affects Graph, Action and NLA editors
These editors have their own "Auto-Snap" activation option.

So ignore the option in the 3D View in these cases.

The generic incremental snap function doesn't seem really useful in these cases.

If an incremental snap needs to be implemented, this should be a new option of `eAnimEdit_AutoSnap`.
2022-11-23 14:06:39 -03:00
Jacques Lucke
a87d78860b Fix T102693: adding shader node group to geometry nodes crashes
This is not supported currently, so just cancelling the operation
solves it. This might be supported in the future.
2022-11-23 17:01:49 +01:00
Brecht Van Lommel
ea57c011de Fix T102579: object mode wireframe overlay not shown on geometry node primitive
After a recent refactor in b247588dc0, object mode would not show wireframe
edges that do not exist in the original mesh. Now only hide such edges while in
edit mode, where they would otherwise look as if they can be selected.

Before the refactor, edit and paint modes would sometimes show wireframes and
sometimes not, depending on the modifier stack in unpredictable ways.
2022-11-23 16:19:00 +01:00
Brecht Van Lommel
687272c409 Cleanup: compiler warnings 2022-11-23 16:03:19 +01:00
Julian Eisel
ff9606ddc4 Fix use-after-free of asset catalog data in node add menu
(Probably requires ASan for a reliable crash.)

Steps to reproduce were:
* Enter Geometry Nodes Workspace
* Press "New" button in the geometry nodes editor header
* Right-click the data-block selector -> "Mark as Asset"
* Change 3D View to Asset Browser
* Create a catalog
* Drag new Geometry Nodes asset into the catalog
* Save the file
* Press Shift+A in the geometry nodes editor

There was a general issue here with keeping catalog pointers around
during the add menu building. The way it does things, catalogs may be
reloaded in between.
Since the Current File asset library isn't loaded in a separate thread,
the use-after-free would always happen in between. For other libraries
it could still happen, but apparently didn't by chance.
2022-11-23 13:23:21 +01:00