In most (cases functions returning a PyObject pointer
requires it to be used by the caller, declare functions in the Python
API with the `nodiscard` attribute.
GPU_DEPTH24_STENCIL8 and GPU_DEPTH_COMPONENT24 are deprecated in Blender
5.0. Internally they will be removed. When used via python they are
automatically converted to their DEPTH32F variant and a deprecation
warning will be displayed.
Pull Request: https://projects.blender.org/blender/blender/pulls/140644
When using clangd or running clang-tidy on headers there are
currently many errors. These are noisy in IDEs, make auto fixes
impossible, and break features like code completion, refactoring
and navigation.
This makes source/blender headers work by themselves, which is
generally the goal anyway. But #includes and forward declarations
were often incomplete.
* Add #includes and forward declarations
* Add IWYU pragma: export in a few places
* Remove some unused #includes (but there are many more)
* Tweak ShaderCreateInfo macros to work better with clangd
Some types of headers still have errors, these could be fixed or
worked around with more investigation. Mostly preprocessor
template headers like NOD_static_types.h.
Note that that disabling WITH_UNITY_BUILD is required for clangd to
work properly, otherwise compile_commands.json does not contain
the information for the relevant source files.
For more details see the developer docs:
https://developer.blender.org/docs/handbook/tooling/clangd/
Pull Request: https://projects.blender.org/blender/blender/pulls/132608