Commit Graph

22342 Commits

Author SHA1 Message Date
Damien Plisson
e4882e3da2 Cocoa : correctly handle late events sent after window deactivate
Cocoa can still send events (tagged with the correct NSWindow handle) after having sent the window deactivate event.
This caused these events being discarded as there was no active window for GHOST_WindowManager.

Fix is to use this NSWindow handle to retrieve the target window and correctly push the event.

E.g. of effects of this bug: OSKey modifier stuck after having invoked Spotlight through its shortcut (Cmd + Space). This gave the impression the Blender window has not got focus back for the keyboard.

Ton, can you confirm if this fixes the "Cocoa window loses focus permanently on using Spotlight" issue you found ?
2010-01-28 19:18:36 +00:00
Campbell Barton
cd2c4a5834 - change max threads from 8 to 64, need to keep an eye on stack memory use here.
- reload fix didnt work last commit.
2010-01-28 19:18:35 +00:00
Brecht Van Lommel
abde08b716 Multires displacement files are now also part of absolute/relative path
remapping.
2010-01-28 18:20:28 +00:00
Campbell Barton
ccfd67a8d0 missed updating reload scripts 2010-01-28 17:50:50 +00:00
Campbell Barton
6f4a26c9e0 material copy/paste
not enough room for the buttons so adding a menu, icon is ugly probably needs a new icon?.
2010-01-28 17:31:11 +00:00
Ton Roosendaal
883518d782 Bug fix: the new code that allows button highlights in other windows, should
not do this while modal handlers are running
2010-01-28 16:57:37 +00:00
Ton Roosendaal
07e36f50a3 Bugfix: Histogram button was added missing 'break' in switch() for
button handling, causing a lot of buttons to be handled as histogram
button... :)
2010-01-28 16:18:46 +00:00
Brecht Van Lommel
68abfd076b Fix RMB menu insert driver not working on some buttons, passing
wrong pointer into RNA.
2010-01-28 16:13:12 +00:00
Brecht Van Lommel
59d85ae4d4 Fix #20857: shrinkwrap doesn't use vertex group, broken recently with
some vertex groups changes, the default weight should 0 instead of 1.
2010-01-28 12:16:35 +00:00
Campbell Barton
18ea9b6443 move bpy.load_scripts --> bpy.utils.load_scripts
added sequencer strip length display in seconds
2010-01-28 11:48:06 +00:00
Brecht Van Lommel
72cb4548a7 Fix #20223: texture stencil does not work on normal. 2010-01-28 11:40:38 +00:00
Brecht Van Lommel
a2372d4312 Properties window: try to keep showing shading related tabs as you switch
between active objects, e.g. switch from lamp to material tab when you are
selecting a lamp instead of a mesh.
2010-01-28 10:57:31 +00:00
Damien Plisson
47e8ea5004 Cocoa : fix 'Draw Overlap' method swap issues 2010-01-28 10:56:35 +00:00
Campbell Barton
1b7b5eb434 minor changes needed for PDF generation 2010-01-28 10:48:17 +00:00
Matt Ebb
9d0dbd707e Fix [#20754] Histogram Not Updating, Showing Incorrect Levels, Colour Management on/off leads to Crash
Various internal fixes, also additional feature - can drag on the histogram to change scale 
(0 key to reset).

Also fix [#20844] Color balance node (lift freeze)
2010-01-28 07:26:21 +00:00
Matt Ebb
b0989aac02 Fix [#20152] Video textures do not refresh at frame change 2010-01-28 02:08:16 +00:00
Joshua Leung
bf16ed0c80 Fixed some crashes with undo, when going back to the initial state of the file. 2010-01-27 23:20:32 +00:00
Campbell Barton
cc08cc3e8f nicer start page for sphinx docs 2010-01-27 22:17:27 +00:00
Brecht Van Lommel
5445dda295 Ambient Occlusion split up into:
Ambient occlusion: multiplied with direct lighting by default, add
is also still available and more blending methods might be added if
they are useful. This is fundamentally a non physical effect.

Environment lighting: always added as you would expect (though you can
subtract by specifying negative energy). This can be just white or take
colors or textures from the world.

Indirect lighting: only supported for AAO at the moment (and is still
too approximate), and also is always added. A factor is available to
specify how much is added, though value 1.0 is correct.

Also:
* Material ambient value now defaults to 1.0.
* Added Environment, Indirect and Emit pass.
* "Both" blending method is no longer available.
* Attenuation, sampling parameters are still shared, some could be split
  up, though if they are different this would affect performance.
2010-01-27 21:40:08 +00:00
Campbell Barton
478dc000b3 * Mathutils attributes documented - http://www.blender.org/documentation/250PythonDoc/Mathutils.html
* Vector.difference() needed normalized vectors
* bpy.DEUBG -> bpy.app.debug
2010-01-27 21:33:39 +00:00
Martin Poirier
fb7878a2c2 PROP_ENUM_NO_CONTEXT flag for rna properties, forcing enum item functions to be passed a null context (to return non-contextual items).
This is set on keymap item operator properties and macro definition operator properties to make them non-contextual (since the context at definition time is most likely not the same then at execution time, it's better to have all options visible).

This removes some more errors in keymap export and import.

This commit also sanitize some enum item function, making sure they can cope with null context and have usable defaults in that case.
2010-01-27 21:19:39 +00:00
Martin Poirier
86a65890c4 Add missing properties to keymap export operator. 2010-01-27 21:12:33 +00:00
Martin Poirier
1809e04cb4 ctx_data_pointer_verify is a verified NULL value if C is NULL.
prevents ctx_data_main and ctx_data_scene from crashing on NULL context
2010-01-27 20:12:54 +00:00
Martin Poirier
74b2d3681e missing parenthesis broke os x compile. 2010-01-27 19:46:12 +00:00
Campbell Barton
89cd4be1af slice assignment wasnt running the properties update function (setting object layers wasnt working from py)
also commented operator subclassing, loosing py property order.
2010-01-27 17:23:28 +00:00
Martin Poirier
a46f36b19c [#20792] MMB emulation, release broken
Store last mmb event value to make emulation work when modifier keys are released first.

This is done in a not so nice way for now. Eventually, I'd like for emulation keys to have their own data structures (user creatable and all that)
2010-01-27 17:01:41 +00:00
Martin Poirier
c896f1aa43 [#20808] r26221 - Cannot remove shortcuts in user preferences @ modified configuration
keymap in context was wrong after modal keymap was shown.
2010-01-27 16:13:05 +00:00
Brecht Van Lommel
39fa9ecd1a Fix #20651: 3D Cursor resets after add object operator redo. The 3d cursor
is not getting an undo push, so also made it preserved now through undo's,
this is like e.g. the 3d view position which also stays the same.
2010-01-27 15:30:20 +00:00
Campbell Barton
035daa2e2d py api - utility function for vectors.
quat = vec.difference(other)

also pedantic change with enum names.
2010-01-27 15:29:21 +00:00
Brecht Van Lommel
877251fb8c Fix #20824: vertex parent fails with subsurf on. 2010-01-27 15:09:34 +00:00
Ton Roosendaal
f0ec3cb4b1 Two small dragdrop fixes:
- drop material didn't send correct notifiers to refresh view
- drop material gave error print
2010-01-27 15:08:30 +00:00
Brecht Van Lommel
aefdec6ae2 Fix part of #20090: boolean modifier would lose link to object
if evaluation failed, it should display an error message instead.
2010-01-27 14:13:01 +00:00
Benoit Bolsee
c070841acd Update MSVC project files 2010-01-27 13:39:56 +00:00
Brecht Van Lommel
0e31581778 SDNA: fix for parsing struct members like:
float (*disps)[3];

It still isn't advised to use this syntax, best to just use regular pointers,
however at least it is working better now. Previously this would lead to the
rest of the header file to be included right in the SDNA. If you look into an
existing .B25.blend file with a text editor, you can see the second half of
DNA_meshdata_types.h...
2010-01-27 13:25:06 +00:00
Campbell Barton
f8200f14ae crash fix from own recent updates to Mathutils.RotationMatrix() 2010-01-27 12:53:25 +00:00
Joshua Leung
a22eb04b19 Bumped subversion for readfile patch (Anim Editors View2D stuff) 2010-01-27 11:58:04 +00:00
Joshua Leung
22f01f4761 Bugfix #20845: Grease Pencil settings lack view refresh
Added updates to Grease Pencil RNA data, and added appropriate listeners to 3D-View and Nodes Editors that were previously missing too.
2010-01-27 11:56:14 +00:00
Joshua Leung
f84f96aee5 DopeSheet and NLA Editor Scrollbar/View Bugs:
Fixed some long-standing bugs with DopeSheet and NLA Editor main views not being properly lined up with their channels, and/or showing an incorrect scrollbar. 

This fixes #20759, and probably a few other reports about similar issues that might've cropped up.

NOTE: 
- probably a version bump might be needed after this, to avoid problems on durian animation files?
- the default .b.blend needs updating again, since the saved config there doesn't get updated (or doesn't here, when using load factory settings)
2010-01-27 11:43:34 +00:00
Campbell Barton
7a95905902 workaround for running python scripts before the contexts values are set.
not happy with this but running python scripts with the -P command line could crash in simple cases (like selecting an object).
2010-01-27 11:18:55 +00:00
Campbell Barton
49abcd49f1 fix for crash when using a NULL context from python 2010-01-27 10:54:11 +00:00
Joshua Leung
2cb23d03ef Bugfix #20752: Background Image Panel Properties Keyframing?
Added a check in RNA_property_animateable() which checks if the base ID-block can have animation data or not. Screen data currently cannot have animation data, so this solves that problem (where there were non-functional entries there in the menu).
2010-01-27 10:43:14 +00:00
Brecht Van Lommel
f268ab1eba Attempt to fix strand + new bump crash (they can't work together). 2010-01-27 10:30:10 +00:00
Joshua Leung
3937ed3050 Tweaks for Animation Editor Translations:
* Auto-snapping can now be toggled on/off using Ctrl-Key again. Defaults to turning Nearest-Frame on if no auto-snapping is enabled, since this offers the best snapping behaviour in general.

* Graph Editor's 'Draw Time' option can now be taken into account for increment snapping/stepping
2010-01-27 09:42:17 +00:00
Campbell Barton
b9cad87243 missing check for NULL poll for wmPaintCursorDraw which is allowed.
would crash when in transform and moving the mouse over another window.
2010-01-27 09:36:28 +00:00
Campbell Barton
107f6cb269 - duplicate window crasheing when it was full screen
- keymap item was missing NULL check crash
- editmode object in inactive layer crash
2010-01-27 09:16:28 +00:00
Matt Ebb
de56a63849 Fix [#20773] NODE ANIMATION: Animating node values broken
Now the compositing node tree will update on frame change if any of the 
nodes are animated.

This doesn't work for playback (i.e. alt a), that's better off waiting until we 
have some kind of frame caching system.
2010-01-27 05:42:17 +00:00
Matt Ebb
0c77490cb4 Missed these files in the last commit ..
Also meant to mention, on the todo: show the confirmation before closing the file selector, 
rather than afterwards where it's inconvenient and easy to miss...
2010-01-27 02:21:52 +00:00
Matt Ebb
904665f15b [#20728] "Export UV Layout" overwrites existing files (without feedback)
The 'save over' popup was only appearing based on a string comparison of the operator name ("Save"). Changed this to use a hidden operator property: "check_existing". Python operators must 
have this property for the file selector confirmation too.

This property can also be set to false, to prevent checking for existing files, useful in the File->Save menu item to prevent the dangerously missable confirmation popup.
2010-01-27 02:20:24 +00:00
Matt Ebb
0bb36e9ced Fixes to Color Balance node:
* The Lift/Gamma/Gain formula previously was incorrect, fixed this and 
removed conversions - now the RNA values are the same as what goes into 
the formula.
* Because of this, added the ability for the Value slider to map to a wider range 
than 0.0-1.0. The black/white gradient remains the same, in this case just 
indicating darker/brighter rather than absolute colour values. Also added ability 
for color wheels to be locked at full brightness (useful for this case, where the 
color value itself is dark).
* Added an alternate formula - offset/power/slope (asc-cdl). This fits the standard 
Color Decision List formula, here for compatibility with other systems, though 
default Lift/Gamma/Gain is easier to use and gives nicer results.
2010-01-27 00:22:29 +00:00
Campbell Barton
ebafb7e484 bugfix [#20823] Attempting to undo renaming a UV set on this scene causes a crash 2010-01-27 00:01:59 +00:00