These are set in the interface and aren't useful to show to users.
Other minor changes
- Rename 'Ruler/Protractor' -> 'Ruler'
- Rename Subdivide 'Quad/Tri Mode' -> 'Create N-Gons' (and invert).
The ClayEngine was introduced to test the blender2.8 architecture during
development. As currently we have the wanted features implemented with
matcaps we are going to remove the clay engine as it was never intended
to be an official releasable engine
Note: The test cases are never run. But when enabled will be skipped as
they were implemented over the Clay Engine
- Added flexible separators to
Clip, Graph, Dopesheet, Image, Node, Timeline, 3D View.
- Added graying out for Proportional Editing
menus to avoid popping when right-aligned.
- Slightly re-arranged some controls,
so they can be on correct side of the separators.
Patch by @billreynish
This support layout.separator_spacer() to be used by headers as a way to
dynamically separate the ui buttons.
Right now no UI file is changed, though we can use this right away in the
timeline, and shortly after in the viewport header (moving settings from
the topbar to it).
Original design by William Reynish.
Review: Campbell Barton
D3468
thanx bblanimation (Christopher Gearhart) for spotting the issue and
providing the fix!
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D3449
While we probably won't be getting a general purpose "Onion Skinning"
overlay anytime soon for meshes, etc. (at least not before the
depsgraph stabilises, and we also get geometry caching working),
for the Grease Pencil integration at least, it makes sense to move
GP objects to using a more general/future-proof solution, instead
of continuing to use a special/dedicated button in the header.
Currently the UI part of this is commented out. Also, the GP branch
doesn't need to move to this pre-merge. But, since 2.8 changes move
fast, it's better to reserve the space now to have it next to motionpaths,
than introduce it later.
- all known image types are supported
- BpyAPI for studiolights added
- added open user pref operator in shading menu
- possible to add multiple files in a single run
For now refreshing studio lights will free all studiolights and reinit
the whole mechanism. This can be improved by only freeing deleted, reset
updated and add new custom studiolights.
details to show currently only shows the path we perhaps want to add
other information also
After testing in the studio and extending the event system for
drag events, we've agreed on adjustments to the new keymap,
see: T55162
- Tab: Edit-mode toggle.
- Tab + Cursor Drag: mode switching pie menu.
- Accent/Grave: for 3D view pie menu.
- F3: Search
- 1..3, Shift-1..3: Edit mesh vertex/edge/face toggle.
Other minor changes were made, however they aren't part of the design.
- Ctrl-Shift-S: Image editor Save-As (was F3)
- Ctrl-Alt-R: Repeat history (was F3)
Experiment: let the user be in control of the alpha channel as some rigs
are hard too see during bone selection. Especially rigs that were
designed for 2.79 wireframe mode.
A cavity shader based on SSAO. Works on all workbench deferred passes.
Per 3d viewport the cavity shader options can be set as different
shading needed different options. Some global options are in the
Viewport Display of the scene like num samples and distance.
Experimental: Naming of Ridges and Valleys
Test this since the popup feels disruptive/flashing when its too large
when set smaller it looks closer to a menu w/ key-accelerators which is
the intention in this case.
It's also more likely the active tool can be placed under the cursor.
- users can use their own matcaps
.config/blender/2.80/datafiles/studiolights/matcap/ folder
- upto 100 matcaps can be loaded
- color of the matcap is influenced by the color of the material/single
color etc. To show the plain matcap use single color at 1.0
- chosing a matcap is at lighting level (flat/studio/matcap)
- matcap only possible in solid mode
- also works for X-Ray mode
As the old matcaps are still in used by the clay engine I didn't remove
it yet.
D3458 by @billreynish w/ edits.
- Context menu for dope-sheet, graph, image & node editors.
- Add type to contenxt menu header.
- Access with W-Key.
- Change UV-editor weld key binding to Shift-W.