Commit Graph

93637 Commits

Author SHA1 Message Date
Germano Cavalcante
e4eaf424b9 Fix nodes not transforming
Error in {rB98bf714b37c1}
2022-07-22 12:17:22 -03:00
Hans Goudey
6bcda04d1f Geometry Nodes: Port sample curves node to new data-block
Use the newer more generic sampling and interpolation functions
developed recently (ab444a80a2) instead of the `CurveEval` type.
Functions are split up a bit more internally, to allow a separate mode
for supplying the curve index directly in the future (T92474).

In one basic test, the performance seems mostly unchanged from 3.1.

Differential Revision: https://developer.blender.org/D14621
2022-07-22 09:59:28 -05:00
Jacques Lucke
1f94b56d77 Curves: support sculpting on deformed curves
Previously, curves sculpt tools only worked on original data. This was
very limiting, because one could effectively only sculpt the curves when
all procedural effects were turned off. This patch adds support for curves
sculpting while looking the result of procedural effects (like deformation
based on the surface mesh). This functionality is also known as "crazy space"
support in Blender.

For more details see D15407.

Differential Revision: https://developer.blender.org/D15407
2022-07-22 15:39:41 +02:00
Germano Cavalcante
98bf714b37 Refactor: arrange transform convert functions in 'TransConvertTypeInfo'
Simplify the transform code by bundling the TransData creation, Data
recalculation, and special updates into a single struct.

So similar functions and parameters can be accessed without special
type checks.

Differential Revision: https://developer.blender.org/D15494
2022-07-22 10:01:27 -03:00
Campbell Barton
e0d4aede4d BMesh: move bmesh_mesh to C++
This allows parts of the code to be threaded more easily.
2022-07-22 20:40:31 +10:00
Jacques Lucke
95e60b4ffd Cleanup: move crazyspace.c to c++
Doing this in preparation for D15407.
2022-07-22 12:33:08 +02:00
Campbell Barton
087f27a52f Fix T87779: Asymmetric vertex positions in circles primitives
Add sin_cos_from_fraction which ensures each quadrant has matching
values when their sign is flipped.
2022-07-22 13:59:36 +10:00
Campbell Barton
08c5d99e88 Cleanup: add BKE_image_find_nearest_tile_with_offset
Every caller BKE_image_find_nearest_tile was calculating the tile offset
so add a version of this function that returns the offset too.
2022-07-22 13:07:24 +10:00
Campbell Barton
72e249974a Fix crash loading factory settings in image paint mode
Loading factory settings left the region NULL, causing the brushes
poll function to crash.
2022-07-22 12:25:10 +10:00
Campbell Barton
d3db38cfb1 Cleanup: quiet nonull-compare warnings with GCC 2022-07-22 12:23:33 +10:00
Siddhartha Jejurkar
7725740543 UV: Edge support for select shortest path operator
Calculating shortest path selection in UV edge mode was done using vertex
path logic. Since the UV editor now supports proper edge selection [0],
this approach can sometimes give incorrect results.

This problem is now fixed by adding separate logic to calculate the
shortest path in UV edge mode.

Resolves T99344.

[0]: ffaaa0bcbf

Reviewed By: campbellbarton

Ref D15511.
2022-07-22 11:17:16 +10:00
Hans Goudey
aa1ffc093c Fix T99884: Crash when converting to old curve type
The conversion from Curves to CurveEval used an incorrect type
for one of the builtin attributes. Also, an incorrect default was used
for reading the nurbs_weight attribute.
2022-07-21 19:44:06 -05:00
Hans Goudey
7a4a6ccad7 Cleanups: Small changes to armature deform
Use const pointers, remove unused data member for parallel callback,
use listbase macro.
2022-07-21 17:21:56 -05:00
Hans Goudey
ada6012518 Fix T99854: Crash converting legacy NURBS curves to new type
Creating the attributes was done inside a parallel loop. Also correct a
typo for the parallel grain size, which was meant to be a power of two.
2022-07-21 12:13:42 -05:00
Brecht Van Lommel
611be46cc9 Cleanup: compiler warning 2022-07-21 19:01:19 +02:00
Bastien Montagne
a36f029459 Fix crash in some very rare case in remapping code.
Actualy 'safe' building of the base has in view layers (as part of
`BKE_main_collection_sync_remap`) would only happen when there was
already an existing one, otherwise it was skipped, and rebuilt later
(without the support for doublons) in collection sync code.

Very odd that that error was never spotted before, issue in code has
been there for a long time already. Probably only happens in rare cases
(specific conjuction of factors during remapping of old ID into itelf
new id)?

Reported by @hjalti from Blender studio. Reproducing case:
`heist/pro/shots/050_alarm/050_0160/050_0160.anim.blend`, r1407
2022-07-21 18:11:13 +02:00
Clément Foucault
ef5b435e8f DRW: Volume: Fix crash in command line render caused by null textures
This was caused by the world volume shader needing placeholder textures
that were not available until cache populate begins.

Adding a check and creating on the fly fixes the issue.
2022-07-21 16:41:51 +02:00
Clément Foucault
d431b1416b EEVEE-Next: Add back option to disable TAA (Viewport Denoising 2022-07-21 16:41:51 +02:00
Bastien Montagne
b0f9639733 Fix crash due to improper handling of new library runtime name_map data on read/write.
Code handling read/write of libraries is still particular... but trying
to call `library_runtime_reset` on a random address at readtime was an
obvious mistake I should have caught during review :(

Regression from rB7f8d05131a77.
2022-07-21 16:39:07 +02:00
Hans Goudey
396b7a6ec8 Spreadsheet: Implement selection filter for curves sculpt mode
The spreadsheet can retrieve the float selection using the same
utilities as curves sculpt brushes. Theoretically this can work in
original, evaluated, and viewer node modes, at least when the
sculpt selection attributes are able to be propagated.

Differential Revision: https://developer.blender.org/D15393
2022-07-21 09:34:48 -05:00
Clément Foucault
412d93c298 GPU: Fix compilation with WITH_GPU_BUILDTIME_SHADER_BUILDER option 2022-07-21 15:50:35 +02:00
Clément Foucault
92eb59341c EEVEE-Next: Filter NaN at output to avoid propagation. 2022-07-21 15:50:35 +02:00
Clément Foucault
9f00e138ac Cleanup: DRW: common_math_geom_lib.glsl: Fix variable name style 2022-07-21 15:50:35 +02:00
Clément Foucault
e022753d7a EEVEE-Next: Add Temporal-AntiAliasing
The improvements over the old implementation are:
- Improved history reprojection filter (catmull-rom)
- Use proper velocity for history reprojection.
- History clipping is now done in YCoCg color space using better algorithm.
- Velocity is dilated to keep correct edge anti-aliasing on moving objects.

As a result, the 3x3 blocks that made the image smoother in the previous
implementation are no longer visible is replaced by correct antialiasing.

This removes the velocity resolve pass in order to reduce the bandwidth
usage. The velocities are just resolved as they are loadded in the film
pass.
2022-07-21 15:50:35 +02:00
Clément Foucault
2bad3577c0 DRW: common_math_geom_lib.glsl: Add line_aabb_clipping_dist 2022-07-21 15:50:35 +02:00
Hans Goudey
4ba6bac2f1 Fix build error in tests binary after previous commit
Also remove an unused include and add a comment,
const, use the math namespace.
2022-07-21 08:30:07 -05:00
Hans Goudey
63be57307e Cleanup: Rename length parameterization interpolation function
The name makes more sense as an action, other interpolation
methods besides linear probably don't make sense here anyway.
2022-07-21 08:15:06 -05:00
Hans Goudey
95ab16004d Cleanup: Remove debug print in test 2022-07-21 08:00:30 -05:00
Sergey Sharybin
a06b04f92d Cleanup: Simplify relation flags assignment 2022-07-21 12:54:35 +02:00
Jacques Lucke
2034e8c42d Geometry Nodes: add debug check for whether AttributeWriter.finish is called
Calling `finish` after writing to generic attributes is currently necessary for
correctness. Previously, this was easy to forget. Now there is a check for this
in debug builds.
2022-07-21 12:47:44 +02:00
Jacques Lucke
538da79c6d Curves: fix applying materials when applying modifier
The issue was that geometry nodes was run on the original curves,
and set a pointer to an evaluated material id on it. The fix is to not
mix up original and evaluated data by making sure that geometry nodes
does not modify the original data.
2022-07-21 12:23:38 +02:00
Bastien Montagne
d099e0d2a4 Cleanup: Make automated code check happy.
- Assert that one of the thwo branches in
  `id_override_library_create_hierarchy` are always processed.
- Init success value regardless.
2022-07-21 12:18:57 +02:00
Sergey Sharybin
f7252e9692 Cleanup: Unused forward declaration 2022-07-21 12:16:31 +02:00
Sergey Sharybin
10b048fd9e Fix T99885: Invalid dependency graph state when curves surface is invisible
Differential Revision: https://developer.blender.org/D15510
2022-07-21 11:26:36 +02:00
Bastien Montagne
ee3facd087 LibOverride: support 'make override' for all selected items.
This commit allows to select several data-blocks in the outliner and
create overrides from all of them, not only the active one.

It properly creates a single hierarchy when several IDs from a same
hierarchy root data are selected.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D15497
2022-07-21 10:18:43 +02:00
Sergey Sharybin
0dcee6a386 Fix T99733: Objects with driven visibility are evaluated when not needed
The issue was caused by the fact that objects with driven or animated
visibility were considered visible by the dependency graph evaluation.

This change makes it so the dependency graph evaluation is aware of
visibility which might be changing. This is achieved by evaluating the
path of the graph which affects objects visibility and adjusts to it
before evaluating the rest of the graph.

There is some time penalty to this, but there does not seem to be a
way to fully avoid this penalty.

With the production shot from the heist project the FPS drops by a
tenth of a frame (~9.4 vs ~9.3 fps) when adding a driver to an object
which keeps it visible. Note that this is a bit hard to measure since
the FPS fluctuates quite a bit throughout the playback. On the other
hand, having a driver on a visibility of a heavy object from character
and setting visibility to false gives big speedup.

Also worth noting that there is no penalty at all when there are no
animated visibilities in the scene.

Differential Revision: https://developer.blender.org/D15498
2022-07-21 09:49:16 +02:00
Sergey Sharybin
4089b7b80b Depsgraph: Clear operation evaluation flags early on
The goal is to make it possible to evaluate the graph in multiple
passes without evaluating the same node multiple times.

Currently should not be any functional changes.
2022-07-21 09:48:59 +02:00
Campbell Barton
d6faee2824 Cleanup: format 2022-07-21 17:45:36 +10:00
Campbell Barton
2eeedbbca9 Cleanup: add ISMOUSE_MOTION macro
Replace verbose ELEM(..) usage, now each kind of mouse event has it's
own macro.
2022-07-21 16:23:33 +10:00
Campbell Barton
7a73685460 Fix WM_event_type_mask_test ignoring wheel and gesture events
WM_event_type_mask_test checks assumed ISMOUSE macro worked for any
kind of mouse event when it only accepted buttons & motion.

Now ISMOUSE checks for any kind of mouse event,
use ISMOUSE_BUTTON/WHEEL/GESTURE for more specific checks.
2022-07-21 16:07:11 +10:00
Campbell Barton
095b8d8688 WM: replace ISMOUSE with ISMOUSE_BUTTON
The ISMOUSE macro was used in situations only button events
needed to be checked.

The only functional difference would be MOUSEMOVE events were
previously accepted for these checks.
2022-07-21 15:54:39 +10:00
Campbell Barton
4ec0a8705b WM: categorize smart-zoom as a gesture
Event handling and the enum definition documents MOUSESMARTZOOM
as a gesture however it wasn't accepted by ISMOUSE_GESTURE,
instead it was added to the ISMOUSE macro.

Move the type check to ISMOUSE_GESTURE.
2022-07-21 15:28:01 +10:00
Chris Blackbourn
dd158f1cab Fix failing cycles test from previous commit
Deprecated custom data type CD_MTEXPOLY has inconsistent data usage.

Reviewed By: Campbell Barton
2022-07-21 16:28:56 +12:00
Chris Blackbourn
c171e8b95c Fix T90620: Ignore missing UV data caused by corrupt .blend file
Add crash protection and partial recovery for corrupt .blend files,
particularly for missing UV data.

Differential Revision: https://developer.blender.org/D15489
2022-07-21 15:24:38 +12:00
Campbell Barton
46a2592eef Cleanup: spelling in comments, typos in tool-tips 2022-07-21 13:21:53 +10:00
Campbell Barton
e75adb979b Fix T99678: Crash applying non-existent modifiers
Regression in [0] accessed the modifier type before NULL check.

[0]: 78fc5ea1c3
2022-07-21 12:52:24 +10:00
Joseph Eagar
9f68369247 Fix T99687: Cloth filter crash
The code was failing to exclude the sculpt object from
the list of collision objects.
2022-07-20 15:17:07 -07:00
Hans Goudey
eb281e4b24 Fix T99878: Deleting curves or points removes anonymous attributes
Use the attribute API instead of the CustomData API, to correctly
handle anonymous attributes and simplify the code. One non-obvious
thing to note is that the type counts are recalculated by the "finish"
function of the `curve_type` attribute, so they don't need to be copied
explicitly. Also, the mutable attribute accessor cannot be an reference
if we want to give it an rvalue, which is convenient in this case.
2022-07-20 16:40:05 -05:00
Hans Goudey
fe108d85b4 Cleanup: Remove unused function 2022-07-20 14:30:44 -05:00
Hans Goudey
d34f8ac3d9 Cleanup: Remove unnecessary handling of normals for fluid colliders
The normals are transformed, but not used. It looks like this logic was
just copied from below where the mesh is transformed for creating
emitters, which do use vertex normals.
2022-07-20 13:18:03 -05:00