This adds support for tracing bundle and closure structures through repeat zones,
simulation zones and bake nodes. Previously, syncing through these nodes just
didn't work.
Pull Request: https://projects.blender.org/blender/blender/pulls/143860
This makes it so that Grease Pencil Bezier handles use the same colors and shaders as `Curves` Objects.
This also makes the handles follow `handle_display` and add the option the the edit mode overlay.
Pull Request: https://projects.blender.org/blender/blender/pulls/141524
This adds support for creating Combine Bundle, Separate Bundle and Evaluate Closure
nodes using link drag search in some cases that were not previously supported.
Pull Request: https://projects.blender.org/blender/blender/pulls/143835
We generally expect `bNodeTreeRuntime::nodes_by_id` to be valid at all times, so
it also has to have the same order `bNodeTree.nodes`. When freeing a node, the
entire vector set was rebuild currently to ensure that invariant. This leads
O(n^2) behavior when all nodes are freed as is commonly the case with depsgraph
copies etc.
This patch implements an optimization where `nodes_by_id` is not rebuild if only
the last node was removed. In this case, that not can just be popped from
`nodes_by_id` without affecting the order of the other nodes. To use this
optimization, the node tree freeing code now frees nodes in reverse order.
Pull Request: https://projects.blender.org/blender/blender/pulls/143831
This is useful when the src node name is not unique, but the caller can provide
a unique name more efficiently then if the function has to compute the name
automatically.
This removes the "Geometry" part from their name because we want to use them in
other node tree types too (see #141936).
Usually, we don't change idnames because they are the primary identifier of
nodes and is expected to stay the same. Since they are generally not shown to
users (just Python developers), it's also not urgent to change them. However, in
this specific case we have the opportunity to update the idname before the node
becomes an official feature, so it's not as bad to change it.
This patch has full backward compatibility, but no forward compatibility (for
files that used the experimental feature).
Pull Request: https://projects.blender.org/blender/blender/pulls/143823
This makes sure that a bundle item has a more well defined beginning
and end when using e.g. a comma separated list for bundle items.
This allows using e.g. `, ` instead of just `,` as separator (note the
extra space in the first separator).
While all callers currently operate on the selection, the function
supports other header-flags, so check the selection is being used
before updating & flushing the selection.
The current glare streaks threshold for highlights is too high so the
input is just a black image, and no effects are output.
The threshold was reduced from 2.0 to 0.2 to produce a visible change.
Pull Request: https://projects.blender.org/blender/blender/pulls/142320
`node_pixelate` sets the output pixel size to 1, meaning no
transformation occurs and it is essentially the same as a single value
input. This will add a new test that pixelates the image, and renames
the original test to better reflect that edge case
Coverage:
- Function: 62.50% -> 100%
- Line: 37.36% -> 100%
- Region: 45.83% -> 100%
- Branch: 20.00% -> 90.00%
Pull Request: https://projects.blender.org/blender/blender/pulls/142438
This adds "use_occlude_geometry=True" and "only_selected=False" to the
keymap entry for K, mesh.knife_tool, even though these are the default
values for this operator. This fixes the complaint. And these same
props are set for "Knife Topology Tool" on the VIEW3D_MT_edit_mesh
menu so that it displays the shortcut correctly (#139393 remains
corrected).
Pull Request: https://projects.blender.org/blender/blender/pulls/143673
The EEVEE performance tests wait for shader compilation to finish before
beginning to record performance. However, shader compilation can also
happen after the first frame. This PR adds a check to the warmup phase
to see if shader compilation is still happening. This happens, e.g., for
the Mr. Elephant demo scene.
Pull Request: https://projects.blender.org/blender/blender/pulls/143690
This is yet another fully virtual property (it does not exist as-is in
DNA, and requires both getter and setter) that does handle ID
refcounting of the affected materials. Now these require an explicit
definition of `PROP_ID_REFCOUNT`, as this flag cannot be defined
automatically by makesrna.
`delete_cached_binary` didn't work correctly since the cache hash could
be overwritten before the subprocess crashed.
This fix requires an extra memory copy, but it doesn't seem to incur any
measurable overhead.
An alternative could be to store the cache name in its own variable in
ShaderBinaryHeader, but that would break cache files compatibility.
Pull Request: https://projects.blender.org/blender/blender/pulls/143649
Add a [Python code generator][1] that takes an OpenAPI definition and
outputs the corresponding data model as [dataclasses][2]
This is intended to be used in the Remote Asset Library project, to
create, download, parse, and validate information of a remote asset
library.
[1]: https://koxudaxi.github.io/datamodel-code-generator/
[2]: https://docs.python.org/3/library/dataclasses.html
## Running the Generator
The generator is a Python script, which creates its own Python
virtualenv, installs the dependencies it needs, and then runs the
generator within that virtualenv.
The script is intended to run via the `generate_datamodels` CMake
target. For example, `ninja generate_datamodels` in the build
directory.
## Details
The virtualenv is created in Blender's build directory, and is not
cleaned up after running. This means that subsequent runs will just
use it directly, instead of reinstalling dependencies on every run.
## Generated Code & Interaction with Build System
It is my intention that the code generation _only_ happens when the
OpenAPI specification changes. This means that the generated code will
be committed to Git like any hand-written code. Building Blender will
therefore _not_ require the code generator to run. Only people working
on the area that uses the generated code will have to deal with this.
Pull Request: https://projects.blender.org/blender/blender/pulls/139495
When adding a shape key, set its blend value to 1.0 / 100%.
There is no practical use case where user wants to add shape key but
not work on it. New shape keys at value 0 have no purpose. Adding
shape key should be interpreted by Blender as user wanting to
sculpt/model on it. Also, being at 1.0 initially doesn't change
anything visually, because key isn't edited yet and it doesn't deform
mesh.
The default value of the shape key is also set to 1.0. When using
right-click to reset values, user most often wants to return to 1
(which is "correct" state of deformation without multiplication)
rather than 0 (which is no deformation at all).
Co-authored-by: Sybren A. Stüvel <sybren@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/133399
Since c6c127bfd3, objects for which `OB_TYPE_IS_GEOMETRY` fails (e.g.
Empties) were skipped.
However, empties instancing collections works well with light linking if
they contain geometry so we should be supporting these.
In order to do this use an existing function from preview rendering
(`collection_preview_contains_geometry_recursive`), move that to BKE and
use that from light linking operators.
Pull Request: https://projects.blender.org/blender/blender/pulls/143776
When creating `GPUSecondaryContext`s, `epoxy_gl_version` returns 0 and
`epoxy_has_gl_extension` always returns false.
This is caused by `GPU_context_create` being called without the ghost
context being activated.
Activating it fixes the issue.
Pull Request: https://projects.blender.org/blender/blender/pulls/142715
This PR adds more markers and re-tracks them correctly on the cube clip
The output should be a gradient color, which was tested with another
setup and should mask the clip if used in conjunction with the keying
node (this PR doesn't include that setup, just the keying screen fix).
Coverage remains the same.
Pull Request: https://projects.blender.org/blender/blender/pulls/142534
This commit works on two related issues:
1. It is too easy to forget to handle ID refcounting in custom RNA setters.
2. It is not possible to fully force RNA refcounting ON or OFF for some
properties.
Issue 1. has bit us several times recently (e.g. in animation or
compositor areas, see latest fixblender/blender!143577).
This commit addresses it by adding some debug-only checks around the
call to `PointerPropertyRNA::set()` in `RNA_property_pointer_set()`,
that validates that usercount of both previously and newly assigned IDs
matches expected (changes of) values.
While not ideal, this should make it way easier for developers to catch
that issue in the future.
The second issue was discovered while working on the first, leading to
e.g. questionable work-arounds like the `rna_DriverTarget_id_set`
setter, only defined to by-pass the automatically assigned
`PROP_ID_USERCOUNT` flag (and related automatic refcounting of the
default setter code).
It is addressed by adding an internal `PROP_INTERN_PTR_ID_REFCOUNT_FORCED`
flag, which keeps track of calls to
`RNA_def_property_flag`/`RNA_def_property_clear_flag` which explicitely
sets or clears the `PROP_ID_USERCOUNT` flag, and prevents automatic
setting of that flag in that case.
Pull Request: https://projects.blender.org/blender/blender/pulls/143660
The code was using the legacy Grease Pencil data type
in `create_object_data`. For the object type `GREASEPENCIL` we should
be using `bpy.data.grease_pencils_v3`.
Pull Request: https://projects.blender.org/blender/blender/pulls/142335
This change puts all the block size macros in the same common header, so
they can be included in host side code without needing to also include
the kernels that are defined in the device headers that contained these
values.
This change also removes a magic number used to enqueue a kernel, which
happened to agree with the GPU_PARALLEL_SORT_BLOCK_SIZE macro.
Pull Request: https://projects.blender.org/blender/blender/pulls/143646
The case when no mesh can be retrieved from the shrinkwrap target object can be
retrieved was not handled. It was handled by `ensure_shrinkwrap_cache_data` but
the calling function didn't check if the cache was actually created.
`BKE_modifier_get_evaluated_mesh_from_evaluated_object` can return null for an
object that would usually have a mesh but the object has not been evaluated yet,
as can be the case when there is a depsgraph cycle.
From my current understanding, the issue existed without 83325d1fd. Changing the
hash just made the depsgraph do different scheduling decisions so that now the
shrinkwrap was evaluated before the target object. The order in which these two
things are evaluated is arbitrary when there is a depsgraph cycle.
Pull Request: https://projects.blender.org/blender/blender/pulls/143757
When a shape key is made the new basis key, also update the "Relative
To" setting on the old & new basis keys. Both are made relative to the
new basis shape key.
Without this, the old basis key would still be relative to itself, which
effectively disables it. By making it relative to the new basis key, you
can increase its blend value to invert the effect of the new basis key.
Pull Request: https://projects.blender.org/blender/blender/pulls/143466
Add a new package `scripts/modules/_bpy_internal/http`, containing
classes to download files via HTTP.
The code is intentionally put into the `_bpy_internal` package, as I
don't intend it to be the end-all-be-all of downloaders for general
use in add-ons. It's been written to support the Remote Asset Library
project (#134495), where it will be used to download JSON files (to
get the list of assets on the server) as well as the asset files
themselves.
The module consists of several parts. The main ones are:
`class ConditionalDownloader`
: File downloader, which downloads a URL to a file on disk.
It supports conditional requests via `ETag`/`If-None-Match` and
`Last-Modified`/`If-Modified-Since` HTTP headers (RFC 7273, section 3.
Precondition Header Fields). A `304 Not Modified` response is
treated as a succesful download.
Metadata of the request (the response length in bytes, and the above
headers) are stored on disk, in a location that is determined by the
user of the class. Probably in the future it would be nice to have a
single sqlite database for this (there's a TODO in the code about
this).
The downloader uses the Requests library, and manages its own HTTP
session object. This way it can handle TCP/IP connection reuse,
automatically retry failing connections, and in the future
HTTP-level authentication.
`class BackgroundDownloader`
: Wrapper for a `ConditionalDownloader` that manages a background
process for the actual downloading.
It runs the downloader in a background process, while ensuring that
its reporters (see below) get called on the main process. This way
it's possible to do background downloading, while still receiving
progress reports in a modal operator, which in turn can directly
call Blender's Python API. Care was taken to [not use Python
threads][1]
`class DownloadReporter`
: Protocol class. Objects adhering to the protocol can be given to a
`ConditionalDownloader` or `BackgroundDownloader`. The protocol has
functions like `download_starts(…)`, `download_progress(…)`,
`download_error(…)`, which will be called by the downloader to
report on what it's doing.
I chose to make this a protocol, rather than an abstract superclass,
because then it's possible to make an Operator a DownloadReporter
without requiring multi-classing.
[1]: https://docs.blender.org/api/main/info_gotchas_threading.html
Pull Request: https://projects.blender.org/blender/blender/pulls/138327
This commit introduces the extension modes for the map UV node. The
drop-down for the extension modes is only shown if the interpolation
mode is not set to anisotropic. This is due to extension modes currently
not being supported for the anisotropic filtering.
Pull Request: https://projects.blender.org/blender/blender/pulls/143415