The `object_to_world` and `world_to_object` matrices are set during
depsgraph evaluation, calculated from the object's animated location,
rotation, scale, parenting, and constraints. It's confusing and
unnecessary to store them with the original data in DNA.
This commit moves them to `ObjectRuntime` and moves the matrices to
use the C++ `float4x4` type, giving the potential for simplified code
using the C++ abstractions. The matrices are accessible with functions
on `Object` directly since they are used so commonly. Though for write
access, directly using the runtime struct is necessary.
The inverse `world_to_object` matrix is often calculated before it's
used, even though it's calculated as part of depsgraph evaluation.
Long term we might not want to store this in `ObjectRuntime` at all,
and just calculate it on demand. Or at least we should remove the
redundant calculations. That should be done separately though.
Pull Request: https://projects.blender.org/blender/blender/pulls/118210
Implements the design from #116067.
The socket type is called "Matrix" but it is often referred to as "Transform"
when that's what it is semantically. The attribute type is "4x4 Matrix" since
that's a lower level choice. Currently matrix sockets are always passed
around internally as `float4x4`, but that can be optimized in the future
when smaller types would give the same behavior.
A new "Matrix" utilities category has the following set of initial nodes"
- **Combine Transform**
- **Separate Transform**
- **Multiply Matrices**
- **Transform Direction**
- **Transform Vector**
- **Invert Matrix**
- **Transpose Matrix**
The nodes and socket type are behind an experimental flag for now,
which will give us time to make sure it's the right set of initial nodes.
The viewer node overlay doesn't support matrices-- they aren't supported
for rendering in general. They also aren't supported in the modifier interface
currently. But they are supported in the spreadsheet, where the value is
displayed in a tooltip.
Pull Request: https://projects.blender.org/blender/blender/pulls/116166
Currently, the geometry nodes modifier always creates a time dependency
if there is a bake animation node, even if there is no bake. Changing this is
not entirely trivial, because it is only known during evaluation if there is baked
data. Making `Still` the default works around that issue in many cases where
the Bake node is in a node group asset that does not depend on time.
Furthermore, it's nice to have the "cheaper" version of the node by default,
which is baking a single frame, instead of baking everything.
Pull Request: https://projects.blender.org/blender/blender/pulls/117999
Opacity modifier can also change hardness. It was creating the curve
"hardness" attribute but using the default zero value. Hardness should
be 1.0 by default.
Pull Request: https://projects.blender.org/blender/blender/pulls/118000
Ported lattice modifier from GPv2.
The `LatticeDeformData` is no longer stored in the modifier data, but calculated on-the-fly like in the mesh deform modifier. This is quite trivial data and only stores deformed positions of the lattice, so not really worth the effort and complexity of caching it.
Pull Request: https://projects.blender.org/blender/blender/pulls/117955
- "can not" -> "cannot" in many places (ambiguous, also see
Writing Style guide).
- "Bezier" -> "Bézier": proper spelling of the eponym.
- Tool keymaps: make "Uv" all caps.
- "FFMPEG" -> "FFmpeg" (official spelling)
- Use MULTIPLICATION SIGN U+00D7 instead of MULTIPLICATION X U+2715.
- "LClick" -> "LMB", "RClick" -> "RMB": this convention is used
everywhere else.
- "Save rendered the image..." -> "Save the rendered image...": typo.
- "Preserve Current retiming": title case for property.
- Bend status message: punctuation.
- "... class used to define the panel" -> "header": copy-paste error.
- "... class used to define the menu" -> "asset": copy-paste error.
- "Lights user to display objects..." -> "Lights used...": typo.
- "-setaudio require one argument" -> "requires": typo.
Some issues reported by Joan Pujolar and Tamar Mebonia.
Pull Request: https://projects.blender.org/blender/blender/pulls/117856
With this patch, materials are kept intact in simulation zones and bake nodes
without any additional user action.
This implements the design proposed in #108410 to support referencing
data-blocks (only materials for now) in the baked data. The task also describes
why this is not a trivial issue. A previous attempt was implemented in #109703
but it didn't work well-enough.
The solution is to have an explicit `name (+ library name) -> data-block`
mapping that is stored in the modifier for each bake node and simulation zone.
The `library name` is necessary for it to be unique within a .blend file. Note
that this refers to the name of the `Library` data-block and not a file path.
The baked data only contains the names of the used data-blocks. When the baked
data is loaded, the correct material data-block is looked up from the mapping.
### Automatic Mapping Generation
The most tricky aspect of this approach is to make it feel mostly automatic.
From the user point-of-view, it should just work. Therefore, we don't want the
user to have to create the mapping manually in the majority of cases. Creating
the mapping automatically is difficult because the data-blocks that should
become part of the mapping are only known during depsgraph evaluation. So we
somehow have to gather the missing data blocks during evaluation and then write
the new mappings back to the original data.
While writing back to original data is something we do in some cases already,
the situation here is different, because we are actually creating new relations
between data-blocks. This also means that we'll have to do user-counting. Since
user counts in data-blocks are *not* atomic, we can't do that from multiple
threads at the same time. Also, under some circumstances, it may be necessary to
trigger depsgraph evaluation again after the write-back because it actually
affects the result.
To solve this, a small new API is added in `DEG_depsgraph_writeback_sync.hh`. It
allows gathering tasks which write back to original data in a synchronous way
which may also require a reevaluation.
### Accessing the Mapping
A new `BakeDataBlockMap` is passed to geometry nodes evaluation by the modifier.
This map allows getting the `ID` pointer that should be used for a specific
data-block name that is stored in baked data. It's also used to gather all the
missing data mappings during evaluation.
### Weak ID References
The baked/cached geometries may have references to other data-blocks (currently
only materials, but in the future also e.g. instanced objects/collections).
However, the pointers of these data-blocks are not stable over time. That is
especially true when storing/loading the data from disk, but also just when
playing back the animation. Therefore, the used data-blocks have to referenced
in a different way at run-time.
This is solved by adding `std::unique_ptr<bake::BakeMaterialsList>` to the
run-time data of various geometry data-blocks. If the data-block is cached over
a longer period of time (such that material pointers can't be used directly), it
stores the material name (+ library name) used by each material slot. When the
geometry is used again, the material pointers are restored using these weak name
references and the `BakeDataBlockMap`.
### Manual Mapping Management
There is a new `Data-Blocks` panel in the bake settings in the node editor
sidebar that allows inspecting and modifying the data-blocks that are used when
baking. The user can change what data-block a specific name is mapped to.
Pull Request: https://projects.blender.org/blender/blender/pulls/117043
Some modifiers were still using `BKE_panel_layout_panel_state_ensure` to
create open/close flag properties at runtime. Should register a RNA
property using `rna_def_modifier_panel_open_prop` instead.
Pull Request: https://projects.blender.org/blender/blender/pulls/117697
This simplifies the C++ API for making layout panels. Now it is also more similar to the Python API.
`uiLayoutPanel` is like `layout.panel` and `uiLayoutPanelProp` is like `layout.panel_prop`.
Both, `uiLayoutPanel` and `uiLayoutPanelProp`, now exist in two variants. One that takes a label
parameter and one that does not. If the label is passed in, only the panel body layout is returned.
Otherwise, the header and body are returned for more customization.
Pull Request: https://projects.blender.org/blender/blender/pulls/117670
Grease pencil modifiers were using a default weight of 1.0 if the
influence vertex group is not found. Whether or not that is correct
depends on whether a vertex group is set (name not empty). In case the
name is set but the group is not found a weight of zero should be used.
This can happen in GP3 when no vertex is assigned to a vertex group,
since each drawing only has a subset of all the vertex groups.
A utility function was added to make this consistent and less error
prone.
Pull Request: https://projects.blender.org/blender/blender/pulls/117671
Thickness modifier ported to Grease Pencil v3.
Note: Uniform thickness range and UI step changed to better
match new thickness of blender unit.

Pull Request: https://projects.blender.org/blender/blender/pulls/117631
Previously, one could easily "loose" baked data by undoing. The data was not
actually deleted, but Blender didn't find it anymore. This happened because
`update_existing_bake_caches` was expected to be called after changes to
`NodesModifierData.bakes`. However, this was not called after undo.
It was also not possible to call this function from `blend_read`, because it
required access to the referenced node tree.
Now, the bake cache is lazily created during depsgraph evaluation, which
partially solves the problem. It can still seem that Blender lost data, but that
fixes itself much more quickly after the next evaluation. The remaining issue
should be solved a future patch that keeps the bake cache intact over undo
steps using `foreach_cache`.
This adds the "Catmull-Clark" option to the subdivide modifier.
Since this option is creating 2^n segments, the "Simple" method was adjusted to do the same.
This is now consistent with the old GPv2 modifier.
Pull Request: https://projects.blender.org/blender/blender/pulls/117382
Smooth modifier ported to Grease Pencil 3.0
Exposed `smooth_curve_attribute()` from `grease_pencil_edit.cc`
to achieve the smoothing effect. It will not be the exact same result
as the old algorithm.
Pull Request: https://projects.blender.org/blender/blender/pulls/116975