Commit Graph

16047 Commits

Author SHA1 Message Date
Pablo Vazquez
3be845ce20 Cleanup: Typos in comments (to to) 2019-02-04 01:23:48 +01:00
Campbell Barton
744f633986 Cleanup: trailing commas
Needed for clan-format not to wrap onto one line.
2019-02-03 14:59:11 +11:00
Campbell Barton
141c6073ca WM: Event simulation support for Python
This feature is intended only for testing,
to automate simulating user input.

- Enabled by '--enable-event-simulate'.
- Disables handling all real input events.
- Access by calling `Window.event_simulate(..)`
- Disabling `bpy.app.use_event_simulate`
  to allow handling real events (can only disable).

Currently only mouse & keyboard events work well,
NDOF, IME... etc could be added as needed.

See D4286 for example usage.
2019-02-02 15:23:55 +11:00
Campbell Barton
99b8eef6a5 BKE_global: clear deprecated flags on load (all of them) 2019-02-02 14:45:42 +11:00
Campbell Barton
d46c910b1a Cleanup: match logic for merging G.f & G.fileflags on load 2019-02-02 14:01:48 +11:00
Campbell Barton
afcbf7cf13 Cleanup: use G_FLAG_*/G_FILE_* for G.f/fileflags
Was confusing eg: G_AUTOPACK belonged to G.fileflags, G_PICKSEL to G.f.
2019-02-02 13:49:13 +11:00
Campbell Barton
a53011d520 Cleanup: use enum for BKE globals 2019-02-02 13:29:52 +11:00
Campbell Barton
4ef09cf937 Cleanup: remove author/date info from doxy headers 2019-02-02 11:58:24 +11:00
Brecht Van Lommel
9a63fa21eb Color management: change view transform for color pickers and display modes.
* Use simple default view transform for color pickers, as Filmic does not work
  well for all types of colors. We better handle this with an option and tagging
  of colors as emissive or albedo like.
* For solid/workbench we also no longer use Filmic, as there is not enough contrast
  and it's not really needed since this is not physically based lighting.
* For lookdev always take into account the view transform and look. Other view
  settings like exposure are only taken into account if scene lighting is used,
  since these are often dependent on scene light intensity.

Fixes T61022, T57649, T59363.
2019-02-01 20:56:42 +01:00
Campbell Barton
3b57a0d854 Cleanup: remove original author
Missed when removing contributors.
2019-02-02 02:32:20 +11:00
Campbell Barton
6cbb4c576a Cleanup: manually remove header text not handled by automation 2019-02-02 01:49:31 +11:00
Campbell Barton
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
Brecht Van Lommel
7b05b2564d Fix T61088: Cycles particle viewport render stuck in loop.
Object to be instanced should not be modified.
2019-02-01 13:56:13 +01:00
Campbell Barton
552b2287db Logging: Use CLOG for blenkernel
Part of D4277 by @sobakasu
2019-02-01 12:46:39 +11:00
Brecht Van Lommel
5c5de14ad7 Cleanup: avoid some unnecessary inverse matrix math. 2019-01-31 18:01:47 +01:00
Sergey Sharybin
d2f3378249 Fix T59339: Particle render without baking issues
The issue was caused by dependency graph resetting particles
when evaluating copy-on-write version of object. Solved by
only doing reset from dependency graph on user edits.

Other issue was caused by modifier itself trying to compare
topology and reset particles when number of vertices or faces
changed. This isn't reliable, since topology might change even
with same number of elements. But also, since copy-on-written
object initially always have those fields zero-ed the reset
was happening on every F12.

The latter issue is solved by moving reset from modifier stack
to places where we exit edit/paint modes which might be changing
topology.

There is still weird issue of particles generated at some
weird location after tapping tab twice, but this is not a new
issue in 2.8 branch and is to be looked separately.
2019-01-31 16:53:19 +01:00
Sergey Sharybin
0d2b977c3b Particles: Fixes for synchronization to original
Was missing synchronization of current frame to the original one,
which is one of the issues why point cache does not properly reset
on edits.

Also clear recalc flag on original particle system.

Ideally we need to get rid of recalc on a particle system, since
that is not really covered by tagging system of dependency graph.
2019-01-31 14:57:58 +01:00
Sergey Sharybin
72863eb036 Remove direct shape key drivers evaluaiton in object update
This is now hanbdled by the nodes in dependency graph.
2019-01-31 14:31:41 +01:00
Jacques Lucke
b5e93b02c9 Fix T60996: Dyntopo flood fill fails due to missing ob->imat
Reviewers: brecht

Differential Revision: https://developer.blender.org/D4285
2019-01-31 12:42:51 +01:00
Jacques Lucke
f4c0dacde7 Fix: allow curve of driver to be evaluated individually
This is necessary when adding a new keyframe to a fcurve
that also has a driver.

Reviewers: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D4278
2019-01-31 12:19:33 +01:00
Brecht Van Lommel
83f8f44791 Fix T59495, T59992, T59904, T59178, T60598: broken keyframed value editing.
This removes a bunch of animation/driver evaluations and recalc flags that
should be redundant in the new depsgraph, and were incorrectly affecting
the evaluated scene in a permanent way.

Still two cases that could be removed if the depsgraph is improved, in
BKE_object_handle_data_update and BKE_cachefile_update_frame.

For physics subframe interpolation there are also still calls to
BKE_object_where_is_calc that should ideally be removed as well, though
they are not known to cause keyframing bugs.

Differential Revision: https://developer.blender.org/D4274
2019-01-31 12:04:57 +01:00
Brecht Van Lommel
7400aa7e59 Depsgraph: remove features incompatible with new system.
Some features are incompatible with multithreading and reliable evaluation
of dependencies. We are now removing them as part of a bigger cleanup to
fix bugs in keyframing and invalid animation evaluations.

* Dupliframes have been removed. This was a hack added before there were
  more powerful features like the array modifier.
* Slow parent has been removed, never worked in 2.8. It was always
  unreliable for use in production due to depending on whatever frame was
  previously evaluated, which was not always the previous frame.
* Particle instanced objects used to have their transform evaluated at
  the particle time. Now it always gets the current time transform.
* Boids can no longer do predictive avoidance of force field objects,
  but still for other particles.

Differential Revision: https://developer.blender.org/D4274
2019-01-31 12:03:05 +01:00
Campbell Barton
e8cea26bd7 Cleanup: use doxy comments, clarify some text 2019-01-31 16:35:33 +11:00
Campbell Barton
c454db2746 Fix T61047: Undo editmesh separate crashes
Favour G_MAIN in functions that might free it.
2019-01-31 15:07:47 +11:00
Campbell Barton
51bba03b31 Undo System: add Main argument to encode/decode
Needed since we don't always have the context,
and avoids adding G_MAIN into undo callbacks.
2019-01-31 12:07:13 +11:00
Campbell Barton
e08156d799 Fix default material using zero alpha 2019-01-30 23:54:07 +11:00
Bastien Montagne
534573f6b9 Fix T60957: ASSERT when reloading double-linked file.
Kind of funny to see that this has been missing presumably since the
first version of library linking in Blender, and only gets noticed now.
Then again, that was not really a critical issue, iirc write code
ensures all libraries directly used get properly written, even if flags
are incorrect.
2019-01-30 11:46:49 +01:00
Bastien Montagne
e074204d2f Cleanup: use proper bitflag operators. 2019-01-30 11:38:13 +01:00
Campbell Barton
fbfe360cb1 Fix T60974: Dyntopo crash on undo after object deleted
Add the ability for undo steps to request memfile undo step added after
them, useful for mode switching, where we need the data to exist for
undo to enter the mode.
2019-01-30 20:44:15 +11:00
Sergey Sharybin
33dcf9fa71 Add missing Shader FX remapping to library query 2019-01-29 15:41:24 +01:00
Campbell Barton
475a07cd0c Fix duplicate brushes from recent startup files
Default versioning caused duplicates when the startup was re-saved.

See c305759762
2019-01-29 23:53:37 +11:00
Campbell Barton
964a3f1097 Revert "3D Text: avoid checking null character's text on path"
This reverts commit 8a379e3460.

Caused T58284
2019-01-29 22:50:55 +11:00
Campbell Barton
78719abc01 Fix T60809: Crash undoing object rename in edit-mode
Currently names are used for edit-mode undo-steps,
any changes to Main ID names cause lookup failure (crashing).

This commit ensures any undo steps that use ID lookups have the same
mem-file undo state loaded that was used to encode the steps.

Renaming also has an undo push added (last commit).
2019-01-29 15:29:22 +11:00
Campbell Barton
59a0a143dd Library: tag memfile undo for writing after rename
Needed for T60809 fix.
2019-01-29 14:28:55 +11:00
Campbell Barton
957b4547ae Cleanup: Remove unused MTex.texflag 2019-01-29 09:11:05 +11:00
Sergey Sharybin
a8c0a57fc3 Fix T60599: Multires crash after doing dyntopo sculpt 2019-01-28 16:14:30 +01:00
Sergey Sharybin
2e3433c1f7 Fix T60127: Particles texture mapping coordinates objects
Part of the issue was a missing relation. Other part wes
aboud object's inverse matrix never being updated.
2019-01-28 12:19:25 +01:00
Campbell Barton
66e6cd5315 Cleanup: unused struct declarations 2019-01-28 22:06:53 +11:00
Campbell Barton
c0f88ed8a8 Cleanup: sort forward declarations of enum & struct
Done using:
  source/tools/utils_maintenance/c_sort_blocks.py
2019-01-28 21:17:58 +11:00
Brecht Van Lommel
0b28a9a446 Fix build error after recent cleanup. 2019-01-26 15:38:49 +01:00
Campbell Barton
f20dbc293f Cleanup: blank lines over doxy headers 2019-01-26 21:43:24 +11:00
Campbell Barton
1e4aab36c2 Cleanup: remove redundant BKE/BLI/BIF headers 2019-01-26 21:20:25 +11:00
Campbell Barton
b8467273b8 Cleanup: redundant defines
Comment or remove unused defines.
2019-01-26 19:15:30 +11:00
Bastien Montagne
a42441d145 ShapeKey: add utils to say whether given ID type supports shapekeys.
Those kind of checks are handy to have for generic processing...
2019-01-25 17:46:09 +01:00
Sergey Sharybin
693721cc7e Fix T55462: Ungroup in Node editor crash Blender
If ID doesn't want to do user counting it shouldn't be in main.
2019-01-25 16:49:40 +01:00
Sergey Sharybin
e198c5a175 Fix crash happening with hair step
The issue was caused by the hair step checking whether
particle system needs to have path cache. This was done
in a way which was traversing an entire scene and was
checking every object for particle instance modifier.

Ideally, path cache should be an own operation in the
dependency graph. Or at least, this flag should be set
by dependency graph builder, similar to curve's path.

Since the code was broken already (it was only checking
first particle instance modifier), it is easier to
remove the buggy code, solve the crash and move on for
now.

If this causes an issue, simply set particle system to
be rendered as path.

Fixes crash with playback of Spring scenes.
2019-01-25 14:02:31 +01:00
Campbell Barton
da13a3bdee Fix texture paint accessing freed memory
Part of T60660
2019-01-25 23:53:53 +11:00
Campbell Barton
8e8fb1520c Depsgraph: use specific tag to update shading 2019-01-25 23:11:58 +11:00
Campbell Barton
05ebdc2b71 Fix texture paint showing pink texture on load 2019-01-25 17:25:49 +11:00
Campbell Barton
2218bf02dd Cleanup: sort cmake file lists 2019-01-25 08:30:33 +11:00