This commit introduces the extension modes for the map UV node. The
drop-down for the extension modes is only shown if the interpolation
mode is not set to anisotropic. This is due to extension modes currently
not being supported for the anisotropic filtering.
Pull Request: https://projects.blender.org/blender/blender/pulls/143415
First part of design defined in #140360
Images in PR
This PR does two things:
- Creates new panel in theme preferences called "Common" that
doesn't belong to any editor
- Moves "Preview Range" property in common, and removes it
from animation editors.
Now, there is a single theme property for preview range, rather
than 5 for each animation editor.
Co-authored-by: Pablo Vazquez <pablo@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/140686
The new anti-aliasing feature added in 299a581b1b didn't contain
versioning for startup.blend defaults, this caused the versioning
implemented in versioning_450.cc to be used instead, which was meant
to ensure older files stay the same. This thus caused the feature to be
effectively disabled in default/factory startup files.
Pull Request: https://projects.blender.org/blender/blender/pulls/143711
The node uses anisotropic sampling (which is currently not supported for the
extension mode), so extension modes are only rendered in the node if any
other interpolation method, but anisotropic is selected.
Pull Request: https://projects.blender.org/blender/blender/pulls/143367
- Some functions that took integer arguments for proxy size enums; make
them take said enums directly.
- Add get_render_scale_factor() that calculates effective render scale,
use that in places that did manual "use either scene render scale setting
or proxy size" calculation in 5 places.
- Replace previous double with float in proxy size scale factors; all
the factors are exactly representable as floats, and all the calling
places used them as floats too.
Add an asset shelf to the compositor node editor.
This is part of simplifying the compositing workflow:
https://projects.blender.org/blender/blender/issues/134214.
The reasoning is:
- Assets will help users get started more easily with compositing
- Assets will help keeping users within Blender and use the compositor
instead of doing post processing in a different software.
- The asset shelf is better than the asset browser because it has a
better user interface; it's easily hidable and doesn't take much space
The asset shelf is hidden by default in this PR, since we have no
assets yet.
Previously, a similar implementation was proposed for all node editors,
see https://projects.blender.org/blender/blender/pulls/110589.
We didn't move forward with this PR for the following reasons:
- For geometry nodes, no concrete use case was known/proposed
- The PR didn't intend to actually show the asset shelf, only
implement the possibility that it can be shown in node editors
Known Issues:
- Can't hide the asset shelf if region overlap is off: #129737
Pull Request: https://projects.blender.org/blender/blender/pulls/138983
This is a continuation of #140705. It changes more menu node options to be input
sockets. It also changes the order of the input sockets in a few cases to make
the node look a bit better.
Forward and backward compatibility is preserved.
Pull Request: https://projects.blender.org/blender/blender/pulls/142220
* Take into account heat grid in addition to density and fuel, as this is used for
displaying smoke in Blender.
* Lower adaptive domain threshold from 0.02 to 0.002, to fix visual issues with
small smoke density that can still be visible.
Pull Request: https://projects.blender.org/blender/blender/pulls/139940
Part of https://projects.blender.org/blender/blender/pulls/141278
Blend files compatibility:
If a World exists and "Use Nodes" is disabled, we add new nodes to the
existing node tree (or create one if it doesn't) that emulates the
behavior of a world without a node tree. This ensures backward and
forward compatibility.
Python API compatibility:
- `world.use_nodes` was removed from Python API => **Breaking change**
- `world.color` is still being used by Workbench, so it stays there,
although it has no effect anymore when using Cycles or EEVEE.
Python API changes:
Creating a World using `bpy.data.worlds.new()` now creates a World with
an empty (embedded) node tree. This was necessary to enable Python
scripts to add nodes without having to create a node tree (which is
currently not possible, because World node trees are embedded).
Pull Request: https://projects.blender.org/blender/blender/pulls/142342
Use `BLI_strncpy_utf8` & `BLI_snprintf_utf8` for fixed size buffers in
DNA and screen data structures such as panels, menus & operators.
This could be considered a fix as copying a UTF8 string into a smaller
buffer without proper truncation can create an invalid UTF8 sequence.
However identifying which of these users are likely to run into would
be time consuming and not especially useful.
This patch adds a new Media Type option to image format settings, which
is used in the Render Output panel, File Output node, and Image Saving
operation. The option does not provide any new functionality, but
improves the UX of selecting file types by categorizing the existing file
type option into:
- Image.
- Multi-Layer EXR.
- Video.
Each option would then list only the file types that fit that media
type. For Multi-Layer and Video, the file type option is no longer drawn
for now since only one option exist for now, OpenEXR Multi-Layer and
FFMPEG respectively. This also improves the experience by not listing
technical terms like FFMPEG in the UI, but rather use "Video" instead.
The original motivation for introducing this option is the recent
redesign of the File Output node. The problem is that the distinction
between images and multi-layers images is not at all clear, while the
behavior of the node changes quite a bit when multi-layer is chosen.
While now with the new option, the distinction is quite clear.
Implementation-wise, the new option is mostly a UI layer that controls
the available enum items for the file format and callbacks to set a
default format if the existing format doesn't match the media type.
However, core code is unaffected and still transparently reads the image
format only.
Pull Request: https://projects.blender.org/blender/blender/pulls/142955
The general Plane brush is a replacement for the Flatten, Fill, and
Scrape brushes that formerly existed. When the old brush types were
converted to the new type, the 'Plane Offset' usecase was missed due to
the field not being used for the bundled essential brushes.
To preserve brush behavior across 4.4 and 4.5, Scrape brushes with a
given 'Plane Offset' need to have this signed distance inverted.
Unfortunately, as this was discovered after 4.5 was officially released,
and the versioning having no clear indicators that can be used to fix
this with a subsequent version bump, this commit cannot address users
who have already started using 4.5. The best we can do in this case is
fix the incorrect versioning and make a note of the issue in the release
notes so that future users will not continue to experience this issue.
Pull Request: https://projects.blender.org/blender/blender/pulls/143020
Previously code that was reading Strip data assumed that seqbasep
and channels members would stay at fixed offsets within a struct,
forever into the future. Fix this by inferring their offsets from
the file SDNA data where needed.
Actual Strip DNA layout is not changed in this commit yet.
Co-authored-by: Sergey Sharybin <sergey@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/142940
Ever since [0], ReportList is not actually used in any DNA structs.
That makes sense, since reports are conceptually only necessary
at runtime. Move the definition of the struct to BKE_report.hh, and
fix a bunch of include errors where types were previously available
transitively. Besides adding some clarity, theoretically this change
could reduce compile times because of less header parsing.
[0]: 1bf6d8b0b9
Pull Request: https://projects.blender.org/blender/blender/pulls/138872
This patch replaces the Composite node with the Group Output node as the
primary compositor output. The old node was removed and versioned. This
was done for consistency with Geometry Nodes and in preparation for more
generic use of the compositor in VSE modifiers, layered compositing, NPR
multi-stage compositing, and more.
The Group Output node relies on the node tree interface, so we now have
a default interface of a single input and a single output. For now, only
the first input is considered while the rest are ignored, just like the
Geometry Nodes design. Furthermore, the input is required to be of type
color. Warnings and errors are issues if any of those are not met, also
similar to Geometry Nodes.
This introduces a new limitation: Composite outputs can no longer exist
in node groups, since they obviously then act as their respective group
outputs.
A refactor for the compositor scheduler is needed to simplify the logic
after this change, but this will be done in a separate patch.
Pull Request: https://projects.blender.org/blender/blender/pulls/142232
Blender crashes when opening a file with undefined Translate nodes due
to a missing storage. The crash happens during versioning, as the nodes
are not yet undefined at this point. To fix this, we make the versioning
code more corruption proof and skip versioning nodes with no storage.
Pull Request: https://projects.blender.org/blender/blender/pulls/143055
Blender crashes when versioning the Translate node due to a nullptr
storage. This happens due to an inverted nullptr check.
Additionally, we remove redundant assignments from other versioning code
for safety.
Pull Request: https://projects.blender.org/blender/blender/pulls/143046
The flags were converted with 96e549c092,
but the new values only used the new `Brush` level properties in
b472570875.
Additionally, the `CurveMapping` structs were not initialized inside
the various operations that depended on them, potentially leading to
a crash if custom curves are used.
This commit fixes what was missing from both previous commitsL
* Conversion of the HSV jitter values and their curves to the new
storage location.
* Correct initialization in relevant operators
Pull Request: https://projects.blender.org/blender/blender/pulls/142104
Quite a few flags in `Strip.flag` were used only at runtime; they were
temporarily set and then cleared thereafter. Move them to
`StripRuntime.flag` instead.
Most of the moves are trivial renames, with some old versioning code for
`SEQ_FLAG_DELETE` deleted. That code fixed a very uncommon edge-case bug
in 2.x which doesn't seem worthwhile to keep deprecated code around for.
Pull Request: https://projects.blender.org/blender/blender/pulls/142776
Make `expand_main` a local static function, there is no need for it to
be in the public API anymore.
(It was used in older, pre-'foreach-id' code, as a way to loop over ID
usages. This is no more relevant for quite some time now.)
Use a std::queue to store IDs to be expanded, instead of looping several
times over all IDs of the current library Main until all have been
expanded.
(Cleaner, and will become necessary in upcoming packed IDs change, where
IDs read/loaded from a same blendfile may end up in several different
Mains).
Pull Request: https://projects.blender.org/blender/blender/pulls/142878
Add an explicit 'is owning' tag for libraries' FileData pointer, and
factorize code cleaning it up into a small util function.
Also allows to get rid of the weird ugly exception case in `link_end`
code for the 'root' library filedata, which is usually owned by caller
code and should not be freed here.
Pull Request: https://projects.blender.org/blender/blender/pulls/142723
Existing code was confusing, as existing `FileData::bmain` was not
really documented, and it could be in some cases the 'library bmain' of
a library filedata, instead of the 'main' Main (i.e. the local data of
the currently editied blendfile, the one containing all local IDs).
Now, `FileData::bmain` is always the 'main' root Main.
The new `FileData::fd_bmain` is assigned with the Main matching that
filedata and its blendfile: either the same 'main' Main (when used to
read the main edited blendfile), or the 'library' Main (when used to
read a library blendfile).
This is mostly no-op change in current code (with one exception, see
below), as this pointer is currently mostly used either:
* In a context whgere it is also always the 'main' Main, or...
* In a context where it is only used to access the (shared among all
Mains) list of `Main::split_mains`.
But having a clear and sane definition of this data gets much more
important with packed linked data (see !133801), as there we have data
that 'belong' to a library, but must e.g. be read from another FileData,
with the added complexity of different versions etc.
NOTE: The only effective change in this commit is
`read_library_file_data`, which used to assign the _library_ Main to the
new (library) `FileData::bmain`. This should not have any effect in
practice in current code, as this Main is only used to access its list
of split_mains.
Pull Request: https://projects.blender.org/blender/blender/pulls/142384
Ultimately, the issue was caused by updating sound sequence handle in
`AUD_SequenceEntry_setSound` on each new frame regardless if the
modifier data has changed.
This commit fixes the issue by implementing a means for modifiers to
check, if their parameters or inputs are changed.
This is done by storing these parameters in `StripModifierDataRuntime`
struct, that is shared between all modifier types. This is not ideal,
but it significantly simplifies dependency graph runtime store/restore
code.
Function `strip_update_sound_modifiers` passes boolean `needs_update`
to strip stack update functions. If any needs to be updated, it sets
value of `needs_update` to true allowing following update functions to
skip parameter checking to speed up the process.
Original code updated sound sequence handle twice. Once by function
`BKE_sound_update_scene_sound` then by `strip_update_sound_modifiers`.
If sound modifier is used, only `strip_update_sound_modifiers` needs to
be called, so there is condition to decide which one of these functions
is called.
Also fixes#139605
Pull Request: https://projects.blender.org/blender/blender/pulls/141595
This issue occurred because versioning was applied twice.
The history:
* First I created 05aac73b45 which fixed the issue on main (4.5 at the time), version `405, 14`
* Then I created a backport for 4.4.3 f1e829a459 which also added versioning, version `404, 32`
That means all files created with 4.4.3 (`404, 32`) already had versioning
applied. However then opening it in 4.5 applied the versioning again since that only checked
if the version was at least `405, 14`
The fix is to exclude files that have already been saved with `404, 32`
Pull Request: https://projects.blender.org/blender/blender/pulls/142208
This commit moves the freestyle edge and face mark tags to become
generic attributes, similar to other changes over the past years. The
attributes are called "freestyle_edge" and "freestyle_face", and they're
now propagated like regular boolean attributes.
Compatibility wise, forward and backward blend file compatibility are
maintained (for forward compatibility this is implemented a bit
differently than in the past because of the ongoing `AttributeStorage`
transition). In the Python API, `use_freestyle_mark` has been removed;
the attribute API should be used instead (just like bevel weights).
The BMesh (`freestyle`) accessors are removed too.
The conversions benefit from the fact that bit-wise, the old structs are
the same as `bool`, so we can convert to the old and new formats without
reallocating arrays.
Pull Request: https://projects.blender.org/blender/blender/pulls/141996
So far, only node group were able to have menu input sockets. Built-in nodes did
not support them. Currently, all menus of built-in nodes are stored on the node
instead of on the sockets. This limits their flexibility because it's not
possible to expose these inputs.
This patch adds initial support for having menu inputs in built-in nodes. For
testing purposes, it also changes a couple built-in nodes to use an input socket
instead of a node property: Points to Volume, Transform Geometry, Triangulate,
Volume to Mesh and Match String.
### Compatibility
Forward and backward compatibility is maintained where possible (it's not
possible when the menu input is linked in 5.0). The overall compatibility
approach is the same as what was done for the compositor with two differences:
there are no wrapper RNA properties (not necessary for 5.0, those were removed
for the compositor already too), no need to version animation (animation on the
menu properties was already disabled).
This also makes menu sockets not animatable in general which is kind of brittle
(e.g. doesn't properly update when the menu definition changes). To animate a
menu it's better to animate an integer and to drive an index switch with it.
### Which nodes to update?
Many existing menu properties can become sockets, but it's currently not the
intention to convert all of them. In some cases, converting them might restrict
future improvements too much. This mainly affects Math nodes.
Other existing nodes should be updated but are a bit more tricky to update for
different reasons:
* We don't support dynamic output visibility yet. This is something I'll need to
look into at some point.
* They are shared with shader/compositor nodes, which may be more limited in
what can become a socket.
* There may be performance implications unless extra special cases are
implemented, especially for multi-function nodes.
* Some nodes use socket renaming instead of dynamic socket visibility which
isn't something we support more generally yet.
### Implementation
The core implementation is fairly straight forward. The heavy lifting is done by
the existing socket visibility inferencing. There is a new simple API that
allows individual nodes to implement custom input-usage-rules based on other
inputs in a decentralized way.
In most cases, the nodes to update just have a single menu, so there is a new
node-declaration utility that links a socket to a specific value of the menu
input. This internally handles the usage inferencing as well as making the
socket available when using link-drag-search.
In the modified nodes, I also had to explicitly set the "main input" now which
is used when inserting the node in a link. The automatic behavior doesn't work
currently when the first input is a menu. This is something we'll have to solve
more generally at some point but is out of scope for this patch.
Pull Request: https://projects.blender.org/blender/blender/pulls/140705
Only major and minor versions are available at that point, not the
blendfile subversion.
Version info is available in both `bpy_library` items returned by the
context handler, as a `version` property that is a tuple of two numbers.
Co-authored-by: Campbell Barton <campbell@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/141462
LZO and LZMA is only used for compressing point caches inside of
Blender. As we already use ZSTD for compressing other data in Blender it
makes sense to remove LZO and LZMA to simplify our library requirements
(and lessen our library maintenance burden).
I've talked to Sergey about this and he suggested that I leave the LZO/LZMA
libraries and code around but effectively disabled until beta, so if there is a
huge uproar, we can easily reinstate the support.
Pull Request: https://projects.blender.org/blender/blender/pulls/141461