Commit Graph

102855 Commits

Author SHA1 Message Date
Campbell Barton
e8df5cec83 PyAPI: free internal Python data using sys.exit(..)
Previously BPY_python_end wasn't called when scripts called sys.exit()
because BPY_python_end exited the Python interpreter.

Change this behavior to call BPY_python_end without exiting the Python
interpreter while freeing Blender/Python data.

While leaks in the context of sys.exit aren't especially important
it's generally preferable for sys.exit() to match Blender's code-paths
for exiting to avoid unexpected behavior.
2023-09-19 15:50:41 +10:00
Campbell Barton
a8b6c4c826 Docs: update code-comments for sys.exit() & handling SystemExit
Some of the comments for exiting were outdated & vague.
Add additional comments to clarify out SystemExit, sys.exit() & atexit
are used to handle exit requests from Python within Blender.
2023-09-19 15:01:08 +10:00
Campbell Barton
393c365daf Cleanup: code-comment formatting, remove commented prints 2023-09-19 15:00:21 +10:00
Campbell Barton
085b094f18 Cleanup: use const arguments & variables 2023-09-19 11:09:20 +10:00
Lukas Tönne
742f3b233f Nodes: Rename ui_items property to items_tree
DNA names are unchanged, just affects the RNA API.

Resolves #112523

Pull Request: https://projects.blender.org/blender/blender/pulls/112527
2023-09-18 18:07:26 +02:00
Sybren A. Stüvel
e59944dba4 Anim: armature edit mode 'select by bone color' operator
In the armature edit mode 'select similar' operator, replace the 'select
by same bone group' operator with 'select by same bone color'.
2023-09-18 18:06:06 +02:00
Sybren A. Stüvel
d5329eeea2 Anim: armature edit mode 'select by bone collection' operator
In the armature edit mode 'select similar' operator, replace 'select by
layer' with 'select by bone collection.
2023-09-18 18:06:06 +02:00
Sybren A. Stüvel
c230c52626 Anim: implement 'Select Grouped' by bone color
The pose mode 'Select Grouped' operator can now select by bone color.
This compares either the theme palette index, or the full custom color.
In other words, if custom colors are visually very similar but binary
not equal, they will be treated as different.

The last bytes of the custom colors (so `solid[3]`, `active[3]`, and
`selected[3]`) aren't used for these comparisons, as the values are
inconsistently either 0 or 255 depending on how the color was set. There
is no way to influence this with the color picker in the GUI, and AFAIK
the alpha channel isn't used for drawing either.
2023-09-18 18:06:06 +02:00
Sybren A. Stüvel
e41fbfd6e9 Anim: add 'select grouped: bone collection' pose mode operator
Add 'Bone Collection' to the 'Select Grouped' operator in pose mode.
This removes the 'Same Layer' option, and replaces it with 'Same Bone
Collection'. It selects all the bones that are in the same collections
as the active bone.

When there are multiple armatures in pose mode, the bone collections are
matched by name.
2023-09-18 18:06:06 +02:00
Weizhen Huang
1cb7e29123 Fix: EEVEE: implicit cast from float to bool in Multiscatter GGX 2023-09-18 17:29:10 +02:00
Lukas Tönne
c951464b8a Fix #112521: Socket in_out type specified as a simple enum
This was still using an enum_flag which allows setting multiple items.
The items are already fixed bit combinations, this should be a simple
enum.

Pull Request: https://projects.blender.org/blender/blender/pulls/112525
2023-09-18 15:53:31 +02:00
ChengduLittleA
34877ec38b Fix #112083: Loop cut requires GL only in interactive mode
Loop cut operator should only require OpenGL in interactive mode, this
makes it possible to run background python script calling the operator.

Thanks for the help from Campbell Barton (@ideasman42)

Pull Request: https://projects.blender.org/blender/blender/pulls/112121
2023-09-18 15:45:16 +02:00
Hans Goudey
9184ea415b Fix #112500: Crash setting mesh line vertices to 0
Caused by missing null check in 7344c7875a
2023-09-18 08:53:26 -04:00
Sybren A. Stüvel
7be628b396 Anim: bone collections: make the "(de)select bones" work on linked arms
The "(de)select bones in collection" operators only change the selection
state on the pose (when in pose mode), and thus should be able to work
even when the armature (which contains the bone collections) is read-only.
2023-09-18 14:48:34 +02:00
Sybren A. Stüvel
38871b9728 Anim: (de)select bones in collection, remove 'name' operator property
Simplify the "(de)select bones in collection" operators by removing their
'name' property. They now only operate on the active bone collection. This
means the poll function can be more specific, making the enabled/disabled
state of the buttons more sensible.
2023-09-18 14:48:34 +02:00
Sybren A. Stüvel
8337a19f97 Anim: make it possible to select bone collections on linked armature
Make it possible to select bone collections in the UI, even when the
Armature is linked & not overridden. This opens up the possibility of
(de)selecting bones via read-only bone collections.
2023-09-18 14:48:34 +02:00
Sybren A. Stüvel
02659c0d01 Anim: merge bone collection assignment menus
Remove the Ctrl+G shortcut (remnant of the bone group assignment operator),
and change the 'Pose / Bone Collections' menu so that it handles linked
and overridden data properly. Shift+M now shows that menu too.
2023-09-18 14:48:34 +02:00
Weizhen Huang
e0dacfdda6 EEVEE: use Schlick's approximation instead of real Fresnel for glass
so that we can tint `F0` separately
Ref: #112192 #99447

Mostly affects `IOR < 1`. The overall appearance matches, with some changes in the reflection.

Pull Request: https://projects.blender.org/blender/blender/pulls/112390
2023-09-18 14:26:19 +02:00
Campbell Barton
6a0f98aeef Fix memory leak in PyC_ExceptionBuffer for Py 3.12
Non-matching calls to PyErr_Fetch/Restore cause a leak in v3.12,
so ensure calls are symmetrical or avoid where possible.

Simplify extraction of the exception buffer.

- Only overwrite the stderr (the stdio isn't used).
- Simplify pyc_exception_buffer_handle_system_exit usage.
- Remove goto's.

Also simplify calling conventions for PyC_ExceptionBuffer functions.
- They must be called when an error has occurred.
- Always return a string, never null since a null return value would
  only happened in rare/unexpected cases which wasn't being checked
  for by some callers, leading to potential crashes.
2023-09-18 22:09:19 +10:00
Campbell Barton
19b9ee7f74 Cleanup: remove commented out PyC_ExceptionBuffer function
The internals of PyErr_Print/PyErr_Display & the traceback module
are different enough that it's not likely the Python traceback
implementation will be used.
2023-09-18 22:09:18 +10:00
Jeroen Bakker
f7ccec2bcc Vulkan: Fix Generate Mipmaps for Array Textures
Array textures stores the array length inside the size of the image. In
vulkan the size mustn't contain the array length, but it should be set
as a separate parameter. This logic wasn't implemented when updating
the mipmap chain.

Patch also includes some smaller fixes where textures would not yet be
allocated on the device, but was expected to be.

Pull Request: https://projects.blender.org/blender/blender/pulls/112518
2023-09-18 13:45:53 +02:00
Jeroen Bakker
231f1a6076 Vulkan: Implement GPU_storagebuf_copy_sub_from_vertbuf
This PR implements `GPU_storagebuf_copy_sub_from_vertbuf`. It can be
used to copy a part of a vertex buffer to a storage buffer.

Pull Request: https://projects.blender.org/blender/blender/pulls/112516
2023-09-18 13:44:03 +02:00
Jeroen Bakker
a54495b347 Vulkan: Upload Uniform Buffer Attached Data
Uniform buffers can have data provided during construction, or as
attached data. Attached data should be uploaded during bind.

This PR implements `GPU_uniformbuf_create_from_list`.

Pull Request: https://projects.blender.org/blender/blender/pulls/112517
2023-09-18 13:43:16 +02:00
Jeroen Bakker
1daecc24d0 Vulkan: Postpone Resource Destruction
Resources can still be in use inside the vulkan command queue, when
they are destroyed. Especially as Vulkan doesn't allow resetting
bindings to nothing.

This PR will collect the resources that needs to be destroyed inside
the VKDevice and actually destroy the resources when on frame end.

The resources currently include:
* VkBuffer
* VkImage
* VkImageView
* VkFramebuffer
* VkRenderPass

Pull Request: https://projects.blender.org/blender/blender/pulls/112514
2023-09-18 13:42:17 +02:00
Jeroen Bakker
0e47a13e3e Vulkan: Fix Namespace Collision Between Shader Resources
Previous implemetation had some limitations that were not working
for complex shaders. This limitations included:

* All bindings should be bound to a location < 16.
* Collision could happen when image locations where read that
  overlapped with the texture locations.

This PR replaces the fixed binding locations with a dynamic vector.
When allocating locations for images the image offset is determined
that it is always clear if the requested locations is already
offsetted or not. This is done by ensuring the offset to larger than
the max slot of samplers, but also of image slots.

When using Eevee-next materials the slot numbers can be very high
as the location of the first material texture is set to
`GPU_max_textures_frag()` On current NVIDIA drivers this number is
set to 1K. Images are stored after the textures slots upwards.

In the future driver could set this to MAX_INT which will not work
with the new implementation. This isn't the case at this moment
and perhaps also not realistic. We don't check for this situation yet.

Pull Request: https://projects.blender.org/blender/blender/pulls/112511
2023-09-18 13:41:50 +02:00
Jeroen Bakker
80dda1168f Vulkan: Submit after Compute Dispatch
This PR adds command submission after performing any compute dispatch.
This is a work around as the vulkan backend doesn't support memory
barriers yet.

Pull Request: https://projects.blender.org/blender/blender/pulls/112505
2023-09-18 13:41:19 +02:00
Pablo Vazquez
a59ec4c936 UI: Rename Eevee to EEVEE in labels/tooltips
Remove ambiguity of Eevee/EEVEE in labels, tooltips, and docs.

The correct spelling is "EEVEE".

Pull Request: https://projects.blender.org/blender/blender/pulls/112501
2023-09-18 12:28:36 +02:00
Sergey Sharybin
10c5c94eaf Fix #112486: VSE: Rendering transparent frames produces errors/crashes
A mistake in some of the previous refactor which was aimed to make the
byte buffer to be stored as uint8_t. One of the array size calculation
was missing multiplication by 4 channels.

Pull Request: https://projects.blender.org/blender/blender/pulls/112508
2023-09-18 12:22:12 +02:00
Sybren A. Stüvel
c6b553d57c Anim: Add bone collections to the outliner
Add bone collections to the outliner, underneath the Armature.

This basically follows the same approach as the bone groups (which were
removed from the outliner in the previous commit).
2023-09-18 12:14:54 +02:00
Sybren A. Stüvel
d7e9497a06 Anim: remove bone groups from the outliner
Bone groups have been replaced by bone collections. The data in DNA is
there just for versioning & forward compatibility, so the UI elements are
being removed from Blender 4.0.
2023-09-18 12:14:54 +02:00
Sergey Sharybin
1b3141c06e Cleanup: Strict compiler warning in GPU code
The NDEBUG is a toggle define, and in debug builds it is not defined.

This change solves the warning
  mtl_context.mm:2282:5: warning: 'NDEBUG' is not defined, evaluates to 0 [-Wundef]

Pull Request: https://projects.blender.org/blender/blender/pulls/112504
2023-09-18 12:04:47 +02:00
Campbell Barton
2d057c0238 Cleanup: remove unnecessary PyErr_Fetch/Restore use in bpy_rna
srna_from_self had logic to replace the exception unless there was
already an exception set. This logic isn't needed, except in some
disabled code which has been updated. If srna_from_self ran with an
exception set it would leak memory in Python 3.12.
2023-09-18 17:38:55 +10:00
Campbell Barton
688595842e Fix memory leak with collections attributes in RNA for Python 3.12
PyErr_Fetch needs to call PyErr_Restore, avoid a resource leak by
not raising an error in the first place.
2023-09-18 17:15:43 +10:00
Campbell Barton
209056b0e9 Cleanup: remove error checks on return value of safe utf8 functions
The safe functions never return an error value,
so checking for it makes no sense.
2023-09-18 15:11:45 +10:00
Campbell Barton
f952e9768d Cleanup: add "_safe(..)" suffix to BLI_str_utf8_as_unicode_step
This makes it clearer other "safe" functions should be used in
combination with the resulting offsets.

Also correct doc-string which wasn't updated from the "or_error()"
version of this function.
2023-09-18 15:07:09 +10:00
Campbell Barton
ab4562738c Cleanup: add asserts, improve wmEvent::utf8_buf doc-string
- rna_Event_unicode_length would return -1 if utf8_buf wasn't a valid
  unicode sequence, while this shouldn't happen, assert and return zero
  instead of returning a bad length.
- Move comment on wmEvent::utf8_buf null termination to a doc-string.
2023-09-18 14:32:15 +10:00
Campbell Barton
8774af25d1 UI: use "safe" utf8 decoding functions for string search
The functions used to calculate the UTF8 code-points already used the
safe versions (count_utf8_code_points & BLI_str_utf8_as_unicode_step).

So it makes sense to use safe accessors elsewhere too.
2023-09-18 14:27:54 +10:00
Campbell Barton
9e788ddecf BLI_string: add BLI_str_utf8_as_unicode_safe
Similar to BLI_str_utf8_size_safe, matches logic from other safe UTF8
decoding functions.
2023-09-18 14:25:13 +10:00
Campbell Barton
ed552e9e4f Cleanup: add suffix to clarify unicode functions that return an error
There were enough cases of callers ignoring a potential the error value,
using the column width for e.g. to calculate pixel sizes, or the size in
bytes to calculate buffer offsets.

Since text fields & labels can include characters that return an error
from BLI_str_utf8_as_unicode, add the suffix to make this explicit.
2023-09-18 13:41:03 +10:00
Campbell Barton
a47f6ffa4d Cleanup: use booleans for text drawing & editing 2023-09-18 12:25:31 +10:00
Campbell Barton
b091195a8a Fix text editor cursor motion with tabs
- Moving the cursor to the beginning/end of the line didn't work
  with word-wrap enabled.
- Moving the cursor up/down without word-wrap enabled
  didn't maintain the column.

Resolve using column conversion functions with tab support.
2023-09-18 12:11:07 +10:00
Campbell Barton
66028c8c97 Fix crash converting spaces to tabs
The cursor & selection weren't updated after converting between tabs
& spaces, meaning they could be invalid (in the middle of a UTF8 byte
sequence or out of bounds).

Resolve by storing the column and restoring it afterwards.
2023-09-18 12:11:06 +10:00
Campbell Barton
ce2fa2a13e BLI_string: add BLI_str_utf8_offset_* functions that support tabs
Useful when calculating the column the cursor will be displayed in
the text editor.
2023-09-18 11:47:37 +10:00
Campbell Barton
108dad4e52 BLI_string: prevent buffer overflow for BLI_str_utf8_offset_* functions
Strings that include Latin1 encoding or corrupt UTF8 byte sequences
could read past the buffer bounds (stepping over the null terminator).

Resolve by passing in the string length.

Other changes to support non-UTF8 byte sequences:

- BLI_str_utf8_offset_{to/from}_index were accumulating
  the UTF8 offset without accounting for non-UTF8 characters
  which could cause a buffer underflow or enter an eternal loop.

- BLI_str_utf8_offset_to_index would read past the buffer bounds if the
  offset passed in if it was in the middle of a UTF8 byte sequence.
2023-09-18 11:47:34 +10:00
Campbell Barton
3eb30b048d BLI_string: add BLI_wcwidth_safe to avoid handling error values inline 2023-09-18 11:47:33 +10:00
Hans Goudey
2fac2228d0 Cycles: Use Blender headers to access geometry data, avoid copy
Since 34b4487844, attributes are always made mutable when
accessed from the RNA API. This can result in unnecessary copies, which
increases memory usage and reduces performance.

Cycles is the only user of the C++ RNA API, which we'd like to remove
in the future since it doesn't really make sense in the big picture.
Hydra is now a better alternative for external render engines.

To start that change and fix the unnecessary copies, this commit
moves to use Blender headers directly for accessing attribute and
other geometry data. This also removes the few places that still had
overhead from the RNA API after the changes ([0]) in 3.6. In a simple
test with a large grid, I observed a 1.76x performance improvement,
from 1.04 to 0.59 seconds to extract the mesh data to Cycles.

[0]: https://wiki.blender.org/wiki/Reference/Release_Notes/3.6/Cycles#Performance

Pull Request: https://projects.blender.org/blender/blender/pulls/112306
2023-09-18 02:50:09 +02:00
Harley Acheson
6a76696faf Cleanup: Make format
Formatting changes from Make Format
2023-09-17 11:06:16 -07:00
Jacques Lucke
e2156c6402 Cleanup: move local classes out of header
Those are not needed in other files anymore since
62e2cc0ad0.
2023-09-17 19:21:47 +02:00
Jacques Lucke
62e2cc0ad0 Geometry Nodes: refactor geometry nodes execution interface
The main goal of this refactor is to simplify how a geometry node group is executed.
Previously, there was duplicated logic that turned the lazy-function graph of a node
group into a single lazy-function. Now this is done only in one place and others can
just execute the lazy-function directly, without having to worry about the underlying graph.

Pull Request: https://projects.blender.org/blender/blender/pulls/112482
2023-09-17 19:09:45 +02:00
Harley Acheson
87fbe14cb4 BLF: Slant Angle Correction
Internal change to slant direction of artificial italics (obliquing)
to match the counter-clockwise degrees of variable font SLNT values.

Pull Request: https://projects.blender.org/blender/blender/pulls/112483
2023-09-17 18:58:37 +02:00