Commit Graph

16059 Commits

Author SHA1 Message Date
Andre Susano Pinto
ea18c6ef0a Code reorganization
-separated vbvh, svbvh, qbvh in diferent files (before the only way to switch between them was at compile time)
2009-08-29 17:24:45 +00:00
Andre Susano Pinto
aec7f2f2c4 *Changed RayObject_ calls to RE_rayobject to keep consistency on calls
*Moved part of counters code to a separated file (rayobject_raycounter.c)
2009-08-25 20:26:50 +00:00
Andre Susano Pinto
950b770c1e svn merge -r 22371:22571 https://svn.blender.org/svnroot/bf-blender/branches/blender2.5/blender 2009-08-17 17:43:49 +00:00
Andre Susano Pinto
0e3acbaa38 fix raycounters 2009-08-17 17:04:58 +00:00
Ton Roosendaal
931ffbedaa 2.5
Stablity commit: on render, all running jobs are stopped now (previews, 
composite, screencast). First render has to be more threadsafe, to allow
multiple renders simulatenously.
2009-08-17 16:54:52 +00:00
Nicholas Bishop
2a9e6b7237 2.5/Sculpt:
* Hopefully fixed the tablet pressure in sculpt mode? Can't test because Blender isn't seeing my tablet.
2009-08-17 16:08:09 +00:00
Nicholas Bishop
21ca9a6049 2.5 paint:
* Fixed texture paint UI
2009-08-17 15:17:45 +00:00
Nicholas Bishop
b0fe88117b 2.5 Paint:
* Updated the brush selection UI to make the slots less apparent; adding and removing brushes now directly adds and removes slots.
2009-08-17 15:05:18 +00:00
Campbell Barton
9f973bca78 units with no separator can now be typed into number buttons - eg, 5'7" 2km4m 2009-08-17 12:48:56 +00:00
Thomas Dinges
f1ec842cb2 2.5 Timeline:
* Added "Only selected" Option in View menu.
2009-08-17 11:45:24 +00:00
Joshua Leung
7798ed75d4 2.5 - Bugfixes:
* Reverse playback works again. Flag was getting overriden before it had a chance to do anything

* Active KeyingSet field in TimeLine header should now only be marked as editable when there are some Keying Sets. However, there still seems to be a bug when trying to change this...

TODO (Brecht?): it would be nice to be able to specify a list/collection of data for pointer-buttons that aren't ID's.
2009-08-17 10:39:03 +00:00
Thomas Dinges
ddd7bfc91b 2.5 3DView:
* Ported Edit Menus to python.
Many thanks to Lorenzo Pierfederici (lento) for this patch.
2009-08-17 10:13:24 +00:00
Joshua Leung
61b2ac04e3 2.5 - Keying Sets Fixes
* Properly wrapped Keying Sets in RNA. Now the timeline header shows a popup for choosing KeyingSets instead of the nasty index button.

* Fixed bugs in Outliner code for adding/removing array elements to Keying Sets. This makes it possible to add only the x and z location settings for an object for example.
2009-08-17 07:35:38 +00:00
Campbell Barton
22e68ba1bb scons support for extracting python from the system on unix os's 2009-08-17 07:34:41 +00:00
Nicholas Bishop
a3b317daf7 2.5 Texture paint:
* Converted to use Paint struct. Now all the brush modes are done.

TODO:
* Make the UI better
2009-08-17 04:40:59 +00:00
Campbell Barton
3425925a77 mesh operator documentation patch from Ron walker, (edited a few of the descriptions) 2009-08-17 04:15:53 +00:00
Nicholas Bishop
9d2d3a8be7 2.5 Paint:
* Converted vertex paint and weight paint to use the new Paint type
2009-08-17 02:49:31 +00:00
Nicholas Bishop
951895b619 2.5 Paint:
* Refactored the file write/read code for the new Paint type. Just used for sculpt for now, but this'll make it easier when the other paint modes are converted.
2009-08-17 00:39:00 +00:00
Nicholas Bishop
79da01a288 2.5 Armatures:
* Missed one posemode flag-to-mode switch, drawing of armatures works correct now.
2009-08-17 00:24:49 +00:00
Thomas Dinges
5f7ed83735 2.5 Timeline:
Some fixes:
* Added missing "Layered" Button.
* Jump to last keyframe operator was called incorrect.
2009-08-17 00:22:04 +00:00
Brecht Van Lommel
bee5f9f09e 2.5: Fix timeline space redraw properties, these were not RNA wrapped
correct, and were missing update. Also moved this update code to
screen_edit.c, next to the other animation play stuff.
2009-08-16 23:37:46 +00:00
Nicholas Bishop
66c916138a 2.5:
* Fixed a few warnings (unused vars, missing forward struct)
2009-08-16 23:06:16 +00:00
Brecht Van Lommel
d35a42d3e6 2.5: Render Api
* Add RenderResult.load_from_file to load whole multilayer exr's at once.
* Removed x/y offset from RenderLayer.load_from_file, better to encourage
  using offset in begin_result() to minimize memory usage.
* Added WITH_OPENEXR in some screen/file/image module for scons/make, exr
  was not working in some places there.
2009-08-16 22:53:15 +00:00
Brecht Van Lommel
594121016d 2.5
* Use scene->r.audio instead of scene->audio everywhere, was using both still.
* Fix time_top_left_3dwindow link error, not sure why this happens, somehow
  with scons building it seems that files (like time_header.c) wich are not
  called from the same .a module get stripped?
2009-08-16 22:49:17 +00:00
Guillermo S. Romero
3458642935 Add debug support like other libs. 2009-08-16 22:35:22 +00:00
Thomas Dinges
2cf5b52856 2.5 Timeline:
* Finally the header and menus are done via python.
* Added RNA for sync audio. 

Note: This is just a basic working version in python. It needs more work and some layout changes.
Joshua: Feel free to adjust this further :)
2009-08-16 22:01:20 +00:00
Nicholas Bishop
64fb0667b2 2.5:
Fixed a crasher reported in IRC by DingTo (bad pointer dereference)
2009-08-16 21:05:57 +00:00
Brecht Van Lommel
55edb016b1 2.5: Sound
* Move sound_init to make sure it gets called everytime user
  preferences is reloaded.
* Merged sound_reinit and sound_init. One used user preferences
  while the other did not, don't see the point of this, so just
  made it always use user preferences now.
* Timeline header audio sync option now controls scene flag
  rather than timeline flag. Since it uses the same playback
  operator now, there is no distinction anymore.
* Added boolean property sync to animation play operator, to sync
  with audio or not. Uses scene setting if property is not set.
* Playback stop button in info header now calls operator, so sounds
  stop playing too.
2009-08-16 20:37:22 +00:00
Brecht Van Lommel
19babf988d 2.5: Added operator ui() callback for defining own ui layout
to show properties.

* One problem is that we currently have 3 different kinds of
  property layouts, single column, two column, and single column
  with text inside button, probably best to reduce this..
* Last operator panel now shows operator name in the header.
* Fix extrude operator to not include transform properties
  anymore, since they are already there now due to macro system.
2009-08-16 20:23:34 +00:00
Brecht Van Lommel
5765b1bfa4 2.5: Update GPU module to deal with removed G_TEXTUREPAINT
global, passing along enable/disable mipmap setting through
various functions instead.
2009-08-16 20:14:49 +00:00
Nicholas Bishop
afa0fa5e29 2.5 Sculpt:
* Added a new Paint type in scene DNA. This is now the base struct for Sculpt.
* The Paint type contains a list of Brushes, you can add or remove these much like material and texture slots.
* Modified the UI for the new Paint type, now shows the list of brushes active for this mode
* Added a New Brush operator, shows in the UI as a list of brush tool types to add
* Made the sculpt tool property UI smaller and not expanded, expectation is that we will have a number of preset brushes that will cover the basic sculpt brush types

TODO:
* Vertex paint, weight paint, texture paint need to be converted to this system next
* Add brush presets to the default blend
2009-08-16 19:50:00 +00:00
Ton Roosendaal
d5c990664e 2.5
Another keymap goodie for test fun: Tweak events allow to be limited
to a direction, like North, South-West, etc.

Tested with View3D keymap for border, circle & lasso. Issue to look at
still is whether a border should start immediate, or first draw a cross...
this can be an operator property of course.

Note that tweak code can be extended to corner-gestures too (so you can
do a north+east, north+west, and so on... nice for later).

Time to get keymap saving work! :)

(Fixed bug in Mesh edit circle select, missing notifier)
2009-08-16 18:25:22 +00:00
Campbell Barton
84758d0eb2 copy the systems python to the install dir for re-distrobution (non-osx unix), removed some unused stuff in makefiles 2009-08-16 18:14:17 +00:00
Ton Roosendaal
e6cd41ca44 2.5
Muscle flexing commit; put the "any key modifier" to work, also exposed
(ugly) in keymap editor. Notes for it works:

- You can use any keyboard key to become modifier now (not mouse buttons)
- But, if this key was assigned to be a regular hotkey, that still gets
  triggered, obviously.
- So: only use unused keys for this, like "~" or other special ones?

For test fun: L+K now does animplay.
2009-08-16 17:42:09 +00:00
Nicholas Bishop
09e9537ebb 2.5 Object mode:
* Cleaned up code in 3d header; still requires custom code for creating the object mode button, but removed all the nasty V3D_XXXMODE stuff, and the mode switching code is now just an operator call.
2009-08-16 16:38:32 +00:00
Campbell Barton
482dfa19a5 simple crash fix 2009-08-16 16:35:14 +00:00
Thomas Dinges
13dcf69eee 2.5 Timeline:
* Python conversion is nearly done, still uncommented.
2009-08-16 16:15:13 +00:00
Campbell Barton
5555ef8a76 rna function return values in generated docs,
added prop.use_return so you can tell if a prop is a return value.
2009-08-16 15:46:09 +00:00
Brecht Van Lommel
53f451928e 2.5: RNA, added context.screen.animation_playing to detect
animation playback.
2009-08-16 15:34:30 +00:00
Joerg Mueller
1ee26d45b5 Added jack audio support, building with cmake only currently, feel free to add scons and maybe cmake. 2009-08-16 14:53:11 +00:00
Nicholas Bishop
f250a92808 2.5/RNA:
* Added Context access to RNA_property_as_string. This is needed for doing a Python call to the object mode set operator, which has a dynamic enum property that needs context.
2009-08-16 14:43:08 +00:00
Thomas Dinges
406d009269 2.5:
* Removed some more old sculpt layout code.

* Fixed Channel hack in sequencer. This is now fixed in layout engine.
2009-08-16 14:38:59 +00:00
Ton Roosendaal
bbf24a2243 2.5
Small fix: region-zones (currently triangles) overlapped when closed in
cases. Happened for 3d window toolbar for example.
2009-08-16 13:51:33 +00:00
Ton Roosendaal
d823172d6d 2.5
Flaw in python UI for headers: code missing to correctly set the total
width of header, plus obsolete call in view3d header template to set width.

Now MMB scroll of view3d header works again.
2009-08-16 13:01:40 +00:00
Thomas Dinges
e3b2cdc8ea 2.5 3DView Header:
* Sculpt Menu is now written in python.
* Select Menus are only for Object, Edit and Particle Mode, added code to check on that, fixed Console warnings.

* Fixed a typo in armature buttons, reported in IRC by "ebrain".
2009-08-16 12:52:57 +00:00
Campbell Barton
d800426c57 own mistake, __rna__ wasnt causing circular references. python can handle this. changing broke python operators like the pyConsole. 2009-08-16 12:29:46 +00:00
Ton Roosendaal
59c6a81507 2.5
Skipping UI script and keymap calls for -b background mode.
2009-08-16 11:45:25 +00:00
Campbell Barton
ed66ee8b7a units for edge length and area mesh drawing. 2009-08-16 11:16:04 +00:00
William Reynish
1b2ebfcb61 Minor adjustments to game physics. Moved some of the name changes into RNA and moved some options around for nicer alignment. 2009-08-16 09:47:33 +00:00
Campbell Barton
dfc7d63911 - typos in boxpack comments (incorrectly had comment that it was from NAN)
- removed unused defines STREQ, STREQ2, STREQ3 and MINSIZE
2009-08-16 08:36:08 +00:00