Commit Graph

1293 Commits

Author SHA1 Message Date
Julian Eisel
a6ed013baa Refactor: Get asset data via asset representation, not file
The "active_file" context member as a way to get the active asset should be
avoided, in favor of "asset". This moves us away from the file browser backend
as basis of the asset system,
2024-06-05 13:46:33 +02:00
Jacques Lucke
e2de34263a Nodes: don't show custom color panel for reroute nodes
This color is not used anywhere.
2024-06-05 11:00:22 +02:00
Leon Schittek
db5d410164 Node Editor: add overlay to automatically label reroute nodes
Add an overlay option to automatically display a label on reroute nodes.

This automatic label is propagated through chained reroute nodes and
is based on the explicit label of linked reroute nodes.

The automatic label is dimmed to distinguish it from manually set ones.

Pull Request: https://projects.blender.org/blender/blender/pulls/113368
2024-06-05 10:02:37 +02:00
Leon Schittek
b15dc90c9d Fix #119282: Enable edge-pan when duplicating nodes from menu
The commit that added this to the keymap (33d5ecd5b5) mentions not
hard-coding the edge-panning to be enabled. So this just enables the
edge-panning for the menu entries, as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/120324
2024-06-05 06:53:17 +02:00
Pablo Vazquez
e2458001e4 UI: Extensions: Layout tweaks to list items
Light redesign of the extension/add-on list item.

The last time this layout was updated was in Blender 2.5, when text was
usually left-aligned, and add-ons preferences weren't streamlined yet.

The goal is to keep a familiar look, while making some improvements to
organization such as group actions (install/uninstall, buttons to external sources
like website, documentation, report a bug).

Detail images available in the pull request.

Pull Request: https://projects.blender.org/blender/blender/pulls/122726
2024-06-04 19:07:56 +02:00
Jacques Lucke
c49045ff53 Nodes: open node property panel by default
This makes it easier to find these properties which are more common
nowadays than they used to be. Especially in geometry nodes.
2024-06-04 19:06:26 +02:00
Falk David
0ac65555b2 Cleanup: GPv3: Draw Tool: Shorten name in UI
Shorten the display name of "Subdivision Steps" to "Subdivisions".
2024-06-04 17:24:54 +02:00
Sean Kim
e600a7c229 Fix #122493: Line Trim UI missing Extrude Mode
Exposes the missed `Extrude Mode` setting for the *Line Trim* tool.

Pull Request: https://projects.blender.org/blender/blender/pulls/122695
2024-06-04 16:38:37 +02:00
Jeroen Bakker
6a71a91b83 EEVEE-Next: Light Probe RNA
Split `bpy.types.LightProbe` into specialized subclasses.
- Rename all grid_* to remove the prefix in the RNA and limit access to
  volume probe.
- Parallax and other sphere probe only properties should be limited to
  sphere probe.
- `visibility` properties are deprecated (to be removed in a future
  Blender version)

Ref #113976

Pull Request: https://projects.blender.org/blender/blender/pulls/122353
2024-06-04 15:05:22 +02:00
Dalai Felinto
8b53355602 UI: Add Extensions Updates to user preferences
This was an oversight when we introduced the Extensions Updates on the
Status Bar. Reported in real life by Pablo Vazquez.
2024-06-04 15:02:11 +02:00
Jeroen Bakker
c7807a425a EEVEE: Alias/remove legacy RNA material attributes
- `bpy.types.Material.blend_method` aliases `bpy.types.Material.surface_render_method`.
  'Opaque' and 'Alpha Clip' maps to deferred.
- Renamed `show_transparent_back` to `use_transparency_overlap`
- Renamed `use_screen_refraction` to `use_raytrace_refraction`
- Deprecate `use_sss_translucency` and `use_sss_translucency`

Related to: #113976

**NOTE**
The light probe changes will be done in a different patch.
Both patches should land just before we remove EEVEE Legacy
from the code-base.

Pull Request: https://projects.blender.org/blender/blender/pulls/122297
2024-06-04 14:48:40 +02:00
Clément Foucault
cc0d12dd20 EEVEE: Remove EEVEE-Legacy
This handles the transition to EEVEE-Next (now EEVEE).

This removes some things that make no sense to keep
even for compatibility.
- Scene.eevee.light_cache_data
- Scene Light cache operators
- Scene Light cache RNA properties

The remaining legacy properties will be removed later
on to avoid python API breakage.

We keep the identifier of EEVEE-Next as `BLENDER_EEVEE_NEXT`
to avoid addons being incorrectly silently made compatible
with the EEVEE-Next where the Python API is different.
This renaming should be done in 5.0 release.

Thank you EEVEE-Legacy, you served us well.

Pull Request: https://projects.blender.org/blender/blender/pulls/122433
2024-06-04 14:17:58 +02:00
Falk David
aaae9b956a GPv3: Draw Tool: Add separate "Stroke" panel
Duplicates the UI code for the "Stroke" panel and makes
sure it checks for the new GPv3 type in the poll functions.

This will allow us to slightly adapt the UI without
interfering with GPv2.
2024-06-04 13:58:10 +02:00
Richard Antalik
f98b01e492 VSE: Improved handle tweaking
This commit changes how users can interact with handles:

Unselected handles are not drawn anymore by default. Handles are bit
thinner. If handle can't be selected, because strip is too small,
it is not drawn.

When hovering over strip handle a cursor is changed to represent a
handle shape. It is possible to select 2 handles at once if strips are
adjoined.

When tweak event happens on unselected handle, handle selection is lost
ater tweaking.

This behavior can be disabled in preferences:
Editing > Video Sequencer > Tweak Handles.

Moving strips with G key works same way as before.

Pull Request: https://projects.blender.org/blender/blender/pulls/109522
2024-06-03 23:17:41 +02:00
Harley Acheson
10071caea8 UI: Show Passepartout When All Overlays Off
Bring back old behavior where passepartout is shown when all overlays
are disabled. Move the passepartout option to the sidebar.

Pull Request: https://projects.blender.org/blender/blender/pulls/122577
2024-06-03 19:17:21 +02:00
Pratik Borhade
059c74dc98 GPv3: Console error after opening layer extras panel
Caused by c80e30684c.
TypeError in console after opening layer extras panel while group is
active.

The fix makes sure `layer` is not `None`.

Pull Request: https://projects.blender.org/blender/blender/pulls/122586
2024-06-03 19:15:06 +02:00
Jacques Lucke
717f4d4dae Fix #122660: show Add Rest Position checkbox only for meshes 2024-06-03 18:12:55 +02:00
Sybren A. Stüvel
5bab6126c1 Anim: Baklava, prevent infinite redraw loop in temp animation layer panel
Make the hack to get an Action selector slightly less hacky, in order to
prevent an infinite redraw loop.

No functional changes, except that `window_manager.selected_action` is only
set when it needs to change.
2024-06-03 17:55:09 +02:00
John Swenson
b5389f32c8 UI: Fix polling in sequencer preview overlays
When the sequencer overlays menu was restructured in #121591, the new
Sequencer panel types did not include polling, which means that they
also show up in the Preview-only view type.

Details and screenshots in the pull request.

Pull Request: https://projects.blender.org/blender/blender/pulls/122638
2024-06-03 16:38:47 +02:00
Nika Kutsniashvili
1fe8fbd93a UI: Reorganize mesh sculpt mode menus
Reorganization of the mesh Sculpt mode menu for simplicity and consistency.

Changes include:

- Moved transform operators into its own menu, consistent with other modes.
- Group Box, Lasso, Line, and Polyline Show/Hide operators
- Box, Lasso, Line, and Polyline Trim/Add operators moved to a new "Trim/Add"
- Cleanup and simplification of labels

Detailed explanation and example images in the pull request.

Pull Request: https://projects.blender.org/blender/blender/pulls/122437
2024-06-03 16:36:32 +02:00
Clément Foucault
c0864e8d5f Fix: UI: Missing Texture panels in EEVEE-Next
Fix #122497
2024-06-01 15:14:47 +02:00
Campbell Barton
b696d34928 UI: tweak legacy enum not to include trailing separator 2024-06-01 22:54:52 +10:00
Campbell Barton
a700fdc163 Fix class methods being excluded from the Python API docs
All class methods were excluded which makes sense for methods such
as poll, draw ... etc. however this would also exclude utility methods
that aren't associated with RNA classes.

The following methods for `bpy.types` classes are now included:

- Macro.define
- UI_UL_list.sort_items_by_name
- {Header/Menu/Panel/UIList}.{append/prepend/remove/is_extended}
2024-06-01 16:17:01 +10:00
Brecht Van Lommel
d568abea62 Extensions: Install From Disk operator handling both legacy and new
When a user has downloaded an add-on as a zip file, it's not clear in
advance if this is a legacy add-on or a new extension. So they would
have to use trial and error, or inspect the zip file contents.

This uses a simple heuristic to check if the file is a legacy add-on,
and if so automatically calls the legacy operator instead.

The operator now show both extension and legacy add-on properties,
with the latter in a default collapsed subpanel.

Pull Request: https://projects.blender.org/blender/blender/pulls/121926
2024-05-31 16:22:08 +02:00
Pratik Borhade
c80e30684c GPv3: Lock material layer property
This ports the `lock_material` layer property to GPv3.
For this, the `layer_index` is also required in `retrieve_editable_points`
and `retrieve_editable_strokes` to choose strokes based on
the `lock_material` property.
In `retrieve_editable_elements` we now pass the `MutableDrawingInfo`
to get both the `drawing` and `layer_index`.

Pull Request: https://projects.blender.org/blender/blender/pulls/119913
2024-05-31 15:13:35 +02:00
Dalai Felinto
40b882437e Extensions: Use the INTERNET_OFFLINE icon for the offline mode message 2024-05-31 13:07:41 +02:00
Iliya Katushenock
fb6b9092a7 Geometry Nodes: new Instance Transform attribute input node
New node to access `instance_transform` built-in attribute of instances.

Pull Request: https://projects.blender.org/blender/blender/pulls/122477
2024-05-31 12:55:40 +02:00
Campbell Barton
43a47f39f9 UI: always show text on the splash when running in offline mode
see #119521
2024-05-31 18:47:15 +10:00
Harley Acheson
2a287dc23c UI: Toggle Camera Passepartout in Viewport Overlays
Allow toggling camera passepartout in the 3DView Overlay popover while
in camera view.

Pull Request: https://projects.blender.org/blender/blender/pulls/122337
2024-05-30 18:03:39 +02:00
Sybren A. Stüvel
95966813ae Anim: add 'Frame Scene/Preview Range' to animation editors
blah

Add a new operator 'Frame Scene Range' to the Dope Sheet, Graph Editor,
NLA, and VSE 'view' menus. It is added both to the regular menu and the
pie menu (by default on the ` hotkey).

The operator will only change the horizontal view, to show the scene
range or the preview range, depending on whether the preview range is
active or not.

The label of the operator switches between "Frame Scene Range" and
"Frame Preview Range" to indicate what will happen.

For the VSE this operator is quite similar to the 'Frame All', as that
by default also frames the scene range. There are a few notable
differences though:

- Frame All includes any strip that extends beyond the scene end frame.
- Frame All ignores the preview range.

Pull Request: https://projects.blender.org/blender/blender/pulls/122311
2024-05-30 17:19:10 +02:00
Christoph Lendenfeld
f9ea64b0ba Anim: Per bone wire width for custom shapes
The setting adds the "Custom Shape Wire Width"
option to the "Viewport Display/Custom Shape" section of a pose bone.
As the setting says, this controls how thick the wire is drawn in the viewport.

This is done by adding a geometry shader that makes two triangles out of a line.

The Anti-Aliasing is controlled by the setting
Viewport->Quality->Smooth Wires->Overlay in the user preferences.

## Artifacts
When increasing the line width, the lines start to separate at their vertices.
This comes from extruding each edge along the normal of its direction.
This could be solved by adding round caps in a later PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/120176
2024-05-30 15:51:30 +02:00
Pratik Borhade
781f9b9886 GPv3: Extrude operator in points menu
Similar to gpv2, move this operator inside points menu.
Also, this is an operator executed on selected "points".

Pull Request: https://projects.blender.org/blender/blender/pulls/122257
2024-05-29 13:10:13 +02:00
Falk David
bf676e8973 GPv3: Draw Tool: Replace "Input Samples" with "Spacing"
The GPv2 draw tool used a setting called "Input Samples" to
generate points (subdivisions) when two samples are far apart
from one another.

In GPv3 we have the same feature, but with a bit more control.
Users can now specifiy the maximum distance between two
points based on a percentage of the brush size (in pixels).
2024-05-29 11:55:59 +02:00
noodlebox
fa4e26f1ee Fix: Node assets are missing from the Add menu for certain catalog names
Add > Utilities submenus for Color and Field do not include assets from the
correctly named catalogs due to typos: "Utilties/Color" and "Utilties/Field"
respectively.

Pull Request: https://projects.blender.org/blender/blender/pulls/122416
2024-05-29 05:44:47 +02:00
Campbell Barton
ddb00ad5e4 License headers: add SPDX header 2024-05-29 12:49:07 +10:00
Damien Picard
4b4ae72837 Import Images as Planes: improve option panels
- Layout changes
  - Use panels instead of boxes resulting in a more compact UI,
    more suitable to the drag-and-drop UI.
  - Make all enum options to drop-down menus.
  - Rename the title of `Position` box to `Transform`.
  - Remove sub-headers `Plane dimensions`,
    `Orientation` under Transform box.
  - Move offset related options to the bottom. Importing a single
    plane would be more common use case.
- Rename "Animate Image Sequences" to "Detect Image Sequences".
- Rename several labels and option names. Since drop-down allows more
  space, make some option names verbose.
- Remove the warning `'Opaque' does not support alpha`. It should be
  obvious from usual Blender usage, and doesn't need a special warning
  from the add-on.
- Disable Alpha Mode options instead of hiding it when use alpha is
  unchecked.
- Hide Track Camera option instead of disabling it when supported
  align modes are selected.
- Fix or rewrite several tool-tips.

Original PR by Sun Kim: blender/blender-addons!104936

Ref: !122345

Co-authored-by: Sun Kim <perplexing.sun@gmail.com>
2024-05-29 10:02:52 +10:00
Clément Foucault
53797a2ed3 EEVEE-Next: UI: Move fast GI to the bottom of raytracing panel
This avoid to mistakely think that the denoising is applied
to the Fast GI. Fast GI has its own internal denoising.
2024-05-28 18:38:23 +02:00
Sean Kim
025df21a0f Sculpt: Add Polyline Mask, Face Set, and Trim
This PR adds the *Polyline Mask*, *Polyline Face Set*, and
*Polyline Trim* tools.

## Limitations
* *Polyline Face Set* is not added to either of the *Sculpt*
or *Face Sets* menu as none of the other face set gestures are in
either.

Pull Request: https://projects.blender.org/blender/blender/pulls/122248
2024-05-28 18:33:45 +02:00
Sean Kim
9d3e2de76e Cleanup: make format 2024-05-28 08:47:58 -07:00
Sean Kim
7726e7f563 Sculpt: Add Line Face Set Tool
This PR adds the `Line Face Set` tool and adds it to the following
location:
* Sculpt Mode toolbar

## Limitations
None of the existing Face Set gesture operators exist in either the
Sculpt dropdown or the Face Set dropdown, this PR does not add the Line
Face set tool in either location as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/122245
2024-05-28 17:17:10 +02:00
Sean Kim
1ab3fffc1d Sculpt: Add increase / decrease visibility operator
This PR adds a new operator: `PAINT_OT_visibility_edit` to support
iteratively expanding or shrinking the visibility of a mesh, similar to
the *Grow / Shrink Mask* actions and the *Grow / Shrink Face Set*
options. This operator is exposed via two new entries in the *Sculpt*
toolbar entry as *Show More* and *Show Less* and have also been
assigned to Page Up and Page Down in the default Blender keybinds for
Sculpt Mode.

### Technical Details
Each of the PBVH types is solved slightly differently, though the
general principle for each is as follows:

1. Make a copy of the current mesh visibility state
2. Iterate over elements (faces & corners if available, otherwise
   vertices) to look at adjacency information
3. Apply appropriate visibility change to vertices
4. Sync face visibility

### Limitations
* Currently, like all other operators in the `paint_hide.cc` file. This
  new operator is limited to Sculpt mode only.

Based off of [this](https://blender.community/c/rightclickselect/pz4y/)
RCS request.

Pull Request: https://projects.blender.org/blender/blender/pulls/120282
2024-05-28 17:12:45 +02:00
Nika Kutsniashvili
61178b22a2 Nodes: port "Connect to Output" operator from Node Wrangler
As Node Wrangler add-on is moving to extensions platform and maybe isn't shipped
with Blender from 4.2 onwards, some of it's more important functionalities which are
crucial for Blender UX can be ported inside core. Also see #121749.

This PR ports "Preview Node" operator from add-on inside `scripts/startup/bl_operators`.

When Shift-Ctrl (or Shift-Alt) clicked on the node operator connects output socket of the
node to active Output node in the tree (group, material, light, or world output). For Geometry
Nodes this is just handy operator, but in Shader Nodes, because Viewer Node isn't
implemented, this has always been the only way to quickly preview nodes by connecting
it to Material Output.

Changes made from Node Wrangler version:
- Renamed operator from "Preview Node" to "**Connect to Output**", because node previews
  already mean a different thing in context of compositor and shader editor, and viewer node
  is used for previewing in geometry nodes. Connect to Output is correct name because in every
  context it's called that's what it does.
- Assigned shortcut Shift-Alt-Click in shader editor as well. Even though Shift-Ctrl click already
  works, it's good to have consistency with geometry nodes, so that users can use same shortcut
  in both contexts.

Operator doesn't work in compositor. It's not clear if that's wanted (to connect to Composite node),
and if it is it'll be added in separate PR.

Original authors of the add-on: Bartek Skorupa, Greg Zaal, Sebastian Koenig, Christian Brinkmann, Florian Meyer

Pull Request: https://projects.blender.org/blender/blender/pulls/122016
2024-05-28 16:42:55 +02:00
Jacques Lucke
905aaf439c Geometry Nodes: new Set Instance Transform node
This node allows replacing the transformation of every instance by providing a matrix.

Before, this was only possible by using the Store Named Attribute node. It's more common
in Blender to have specialized built-in nodes for built-in attributes (e.g. Set Position, and Set ID).

Pull Request: https://projects.blender.org/blender/blender/pulls/121473
2024-05-28 16:34:37 +02:00
Clément Foucault
c9c95e7e64 EEVEE-Next: RNA: Rename horizon property to fast_gi
This avoid discrepancy between the UI and the API.
2024-05-28 16:09:00 +02:00
Clément Foucault
117bfc870d EEVEE-Next: Fast GI: Add angular thickness
While easier to understand, the conventionnal global
scene thickness parameter have some downside:
- It doesn't scale with larger scenes since the
  distant samples have small thickness
- It doesn't handle fine geometric variation in
  foreground.

The proposed angular thicknes makes all sample
have the same angular span. This makes it
distance independant and capture different occluder
thickness with less artifacts. The downside is
that the occluders have the same angular span
at any distance which makes the same occluder inflate
with distance.

A downside is that the geometry near the shading point is
under-represented. Leaving light leaking or lack of AO
at contact points. To fix this, we introduce back a
geometric thickness parameter.

Pull Request: https://projects.blender.org/blender/blender/pulls/122334
2024-05-28 16:00:38 +02:00
Jacques Lucke
c10de354ac Curves: add edit mode context menu 2024-05-28 11:38:17 +02:00
Jacques Lucke
afec41e8d3 Curves: add extrude operator to menu 2024-05-28 11:37:22 +02:00
Campbell Barton
aea2ac4c78 Fix images-as-planes potentially using linked-library data-blocks
Ensure data-block lookups never return linked-library data.
2024-05-28 16:00:22 +10:00
Campbell Barton
b776d2f5c5 Cleanup: avoid exception handling 2024-05-28 15:58:46 +10:00
Campbell Barton
ca9b105e6c Cleanup: spelling in comments 2024-05-28 13:47:43 +10:00