Switched populating GHOST_WintabInfoWin32 vector from resizing and
assigning to reserving and pushing.
Removed unnecessary state tracking for multiple button presses in a
single packet.
Paired initialization with definition, and added default initialization
for GHOST_WintabInfoWin32.
Currently the node link ui template only works with a few socket types.
This commit addes support for the rest of the socket type declarations.
As pointed out in D13776 currently after recent refactors
Shader nodes no longer display in the menu.
In the future more socket types will be used in the shader nodes
and makes the UI template work better for other node trees.
Differential Revision: https://developer.blender.org/D13778
Weightpaint gradient tool panel showed in other modes (and as a separate
panel).
Fix for fix, see
- rBf8a0e102cf5e
- rBe549d6c1bd2d
So now, check mode again and restrict to topbar (prevents an additional
panel since this is already included in the brush settings).
ref rB0837926740b3 in sculpt-dev branch, so thx @joeedh as well!
Maniphest Tasks: T94243
Differential Revision: https://developer.blender.org/D13630
Currently, most node buttons are defined in `drawnode.cc` however,
this is inconvenient because it requires editing many files when adding new nodes.
The goal is to minimize the number of files needed to add or update a node.
This commit moves most of the node layout functions for shader nodes into their respected
source/blender/nodes/shader/nodes file.
In the future, these functions will be simplified to node_layout.
Some nodes were left in `drawnode.cc` as this would require duplicating code
while this is likely fine it is best to leave that to a seperate commit.
Some software or processing tools (videogrammetry in this case) may
export malformed files with velocity data even when the frame is empty
for some reason. We need to explicity compare the data size with the
vertex size, and refuse to load the attribute if there is a data size
mismatch.
The dangling pointer caused errors further down the line.
The solution is to simply delete an internal link when one
of the corresponding sockets is removed (just like normal
links are removed as well).
We can't include `BLI_utildefines.h` in `RNA_types.h` since Cycles includes
that, but duplicates some of the util defines. So you'd have duplicated
definitions.
Fixes a bug introduced in rB5dedb39d447b. `mesh_original` is not set if the
mesh has no generative modifiers, in which case we can use `mesh_final`, which
would seem to be consistent with the rest of the particle code. An alternative
approach would be to make sure that `mesh_original` is always set in
`deformVerts`.
Differential Revision: https://developer.blender.org/D13754
Must take into account SD_OBJECT_TRANSFORM_APPLIED to determine if the normal
was already in world space.
Differential Revision: https://developer.blender.org/D13639
The root of the issue is caused by Cycles ignoring OpenGL limitation on
the maximum resolution of textures: Cycles was allocating texture of the
final render resolution. It was exceeding limitation on certain GPUs and
driver.
The idea is simple: use multiple textures for the display, each of which
will fit into OpenGL limitations.
There is some code which allows the display driver to know when to start
the new tile. Also added some code to allow force graphics interop to be
re-created. The latter one ended up not used in the final version of the
patch, but it might be helpful for other drivers implementation.
The tile size is limited to 8K now as it is the safest size for textures
on many GPUs and OpenGL drivers.
This is an updated fix with a workaround for freezing with the NVIDIA
driver on Linux.
Differential Revision: https://developer.blender.org/D13385
This patch fixes a couple of new Metal kernel compilation errors: 1) a kernel parameter count overflow, and 2) missing address space qualifiers.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D13763
Simplify signature of `BKE_lib_override_library_resync` and make it a
shallow wrapper around new internal `lib_override_library_resync` that
can then be easily extended for other internal needs.
Not functional changes expected here.
`DEG_OBJECT_ITER_FOR_RENDER_ENGINE_BEGIN` creates temporary objects that
correspond to duplicates or instances.
These temporary objects can share same pointers with the original object
as in the case of Bounding Box.
Bound Box of temporary objects is marked dirty in
`BKE_object_replace_data_on_shallow_copy` since `ob->data` is different.
This causes the original Bounding Box, calculated for the evaluated
geometry, to be lost.
The solution in this commit is to change the boundbox reference of the
temporary objects, so the boundbox of the non-temporary object (with
the data curve) is not marked dirty.
Differential Revision: https://developer.blender.org/D13581
It it rather an old experiment now which didn't pay off.
The initial idea was to have main and jobs threads on fast
nodes of TR2 processors. This didn't really work reliably
because in Blender we need to be able to create nested
threads without their affinity set. This is not how some of
OS are creating nested threads, and we don't always have
access to child threads to reset their affinity.
So overall complexity of the initial idea implementation
became too much compared to the performance gain.
Request from studio, to help identify quickly libs that need update.
NOTE: Currently only outputing INFO log in console, display of this info
in the outliner will come in a separate commit.
No need for it now since all the threading queries and
scheduling is done via TBB.
Should be no functional changes as all the removed code
is supposed to be unused.
Query TBB for the maximum allowed concurrency, which is free from a bug
in own concurrency detection code. One thing to keep in mind is that now
Cycles is limited by the number of threads in the TBB areana from which
Session is created. This isn't a problem for Blender since we do not limit
arena on Blender side. Could be something to watch out for in other Cycles
integrations.
Differential Revision: https://developer.blender.org/D13658
Add a data boundary check in the flipping code.
This code now also communicates the number of mipmap levels
it processed with an intent to avoid GPU texture from using
more levels than there are in the DDS data.
Differential Revision: https://developer.blender.org/D13755
This was missing from rB3e92b4ed2408eacd126c0.
Before only the Separate Geometry node was fixed, because that
node was used in the file from the bug report. The same issue
existed in the Delete Geometry node as well though.
Regression in 7972785d7b that caused
Python callback arguments to be de-referenced twice - potentially
accessing freed memory. Making a new-file with a circle-select
tool active triggered this (for example).
Now arguments aren't de-referenced when Blender it's self has already
removed the callback handle.
Fix IMB_flip[xy] to handle cases where integer overflow might occur when
given sufficiently large image dimensions.
All of these fixes were of a similar class where the intermediate
sub-expression would overflow silently. Widen the types as necessary.
Differential Revision: https://developer.blender.org/D13744
Assert that only the file name component is passed in
since special handling for UDIM should only be applied to the file name.
Also remove an unnecessary NULL check on the filename argument.
For sake of consistencey with other node tree types, create its own cmake module.
This change helps keep `bf_nodes` focused on generic nodes files.
Texture nodes are end of life and hopefully for Blender 4.0 they can be removed.
It is not expected that these will see the updates that the other nodes are getting.
This change also helps isolate the end of life files, we may move some texture
specific node tree execution code out of `node_exec` and into a `node_texture_exec` files.
Differential Revision: https://developer.blender.org/D13743
Sculpt Smooth in Surface mode (as opposed to Laplacian) needs a cache
initialized on first time. In anchored stroke mode with spherical falloff
this was skipped though (because this starts of with no PBVH nodes and
an early return checks for this) and `first_time` was set to false before
cache initialization.
Now move the cache initalization to happen earlier (same as the cache
initialization for automasking).
Maniphest Tasks: T94635
Differential Revision: https://developer.blender.org/D13746