Commit Graph

4199 Commits

Author SHA1 Message Date
Campbell Barton
09f61f6881 Cleanup: enforce documented convention for RNA enum naming
This was noted in code comments and checked in Python documentation
generation but not at build time.

Since these enums are identifiers that end up included in various places
enforce the `rna_enum_*_items` convention which was noted as
the convention but not followed strictly.

Partially reverts [0], avoids having to deal with multiple prefix types.

[0]: 3ea7117ed1
2023-08-25 13:35:58 +10:00
Hans Goudey
a1dceeec00 Fix #110516: Geometry nodes use attribute toggle boolean values broken
The toggle was added before boolean IDProperties were added. The fix is
to support both integer types and boolean types, similar to a recent
change for other inputs, 9f30555faf.

Pull Request: https://projects.blender.org/blender/blender/pulls/111433
2023-08-24 13:36:25 +02:00
Bastien Montagne
110eb666ca Fix #111439: liboverride object cannot be made local from 3DView, if it has a local parent.
The code ensuring that an object (or obdata) is not made local if it is
used by linked data that is not tagged to be made local was blatantly
buggy, leading to over-detecting such cases.

Note that this code remains fairly fragile imho, think the whole Main
data-base of IDs should be checked, other data-types than Objects can
use objects! But this is for another day.
2023-08-23 17:27:54 +02:00
Jesse Yurkovich
f30ac938de Cleanup: Reduce unnecessary mesh position copying
Continuation of #103789 to remove/reduce the copying of mesh position
data.

Pull Request: https://projects.blender.org/blender/blender/pulls/111313
2023-08-22 03:51:53 +02:00
Christoph Lendenfeld
e42c70fd31 Fix #110053: Crash on linked animation data with drivers
When copying (CTRL+L->Animation Data) a driver between two objects
that are linked with library overrides, `AnimData` was not created.
This did crash Blender when it tried to use the `nullptr`

The reason it crashed is because the function
`DEG_id_tag_update()`
was never called.

Fix it by restructuring the code so the function gets called

Pull Request: https://projects.blender.org/blender/blender/pulls/110795
2023-08-18 09:17:55 +02:00
Sergey Sharybin
33718b2d75 Fix #111165: Regression: Blender Crashes On Scene Switch
Fix missing depsgraph tag in the "Link Objects to Scene" operator.

Pull Request: https://projects.blender.org/blender/blender/pulls/111214
2023-08-17 11:31:59 +02:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Campbell Barton
86c4ce66af Cleanup: pass ICON_NONE instead of zero to UI functions 2023-08-12 16:29:49 +10:00
Hans Goudey
f0467b4615 Cleanup: Return std::string from operator name and description callbacks
With the end goal of simplifying ownership and memory management,
and allowing the use of `get_name` in contexts without statically
allocated strings, use `std::string` for the return values of these two
operator type callbacks instead of `const char *` and `char *`.

In the meantime things get uglier in some places. I'd expect `std::string`
to be used more in the future elsewhere in Blender though.

Pull Request: https://projects.blender.org/blender/blender/pulls/110823
2023-08-11 19:11:27 +02:00
Jacques Lucke
cc4d5c432c RNA: move headers to C++
Also see #103343.

Pull Request: https://projects.blender.org/blender/blender/pulls/111022
2023-08-10 22:40:27 +02:00
Falk David
d14289c46a GPv3: Fix: Assert hit when exiting paint mode
The function `ed_object_mode_generic_exit_ex` was missing
a case for the `OB_MODE_PAINT_GREASE_PENCIL`.
2023-08-10 17:44:27 +02:00
Falk David
101abc6f6c Sim Nodes: Don't delete parent bake directory
The `OBJECT_OT_simulation_nodes_cache_delete` operator
would delete the parent bake directory. This could lead to catastrophic
loss of data if the user set their bake directory to a folder that
contains other files or folders.

This commit makes sure that only the "meta" and "bdata" folders get
deleted in the parent directory.

Pull Request: https://projects.blender.org/blender/blender/pulls/110999
2023-08-10 14:29:32 +02:00
Aras Pranckevicius
d973355b3a Cleanup: reduce amount of math-related includes
Using ClangBuildAnalyzer on the whole Blender build, it was pointing
out that BLI_math.h is the heaviest "header hub" (i.e. non tiny file
that is included a lot).

However, there's very little (actually zero) source files in Blender
that need "all the math" (base, colors, vectors, matrices,
quaternions, intersection, interpolation, statistics, solvers and
time). A common use case is source files needing just vectors, or
just vectors & matrices, or just colors etc. Actually, 181 files
were including the whole math thing without needing it at all.

This change removes BLI_math.h completely, and instead in all the
places that need it, includes BLI_math_vector.h or BLI_math_color.h
and so on.

Change from that:
- BLI_math_color.h was included 1399 times -> now 408 (took 114.0sec
  to parse -> now 36.3sec)
- BLI_simd.h 1403 -> 418 (109.7sec -> 34.9sec).

Full rebuild of Blender (Apple M1, Xcode, RelWithDebInfo) is not
affected much (342sec -> 334sec). Most of benefit would be when
someone's changing BLI_simd.h or BLI_math_color.h or similar files,
that now there's 3x fewer files result in a recompile.

Pull Request #110944
2023-08-10 14:51:40 +03:00
Jacques Lucke
08a8825827 Cleanup: use actual function type instead of void* in declaration
This updates the signature of `RNA_def_property_update_runtime`
which previously just has a `const void *` input. This made it difficult
to know what function signature is expected and also does not result
in compile errors when a wrong function is provided.

There is one case which required a different signature, so now there
is a separat function for that case.
2023-08-09 22:40:39 +02:00
Campbell Barton
b086bd411e Cleanup: use listbase macros 2023-08-07 22:02:19 +10:00
Hans Goudey
ffe4fbe832 Cleanup: Move editors headers to C++
See #103343

Pull Request: https://projects.blender.org/blender/blender/pulls/110820
2023-08-05 02:57:52 +02:00
Hans Goudey
bc8c892c65 Cleanup: Move WM headers to C++
Also move a few more headers that included WM headers.

Pull Request: https://projects.blender.org/blender/blender/pulls/110815
2023-08-04 23:11:22 +02:00
Campbell Barton
adf58a77ff Cleanup: use LISTBASE_FOREACH & LISTBASE_FOREACH_BACKWARD macros 2023-08-04 08:51:13 +10:00
Hans Goudey
dc7979a056 Cleanup: Make geometry set naming more consistent
Remove the "_for_read" suffix from methods to get geometry and geometry
components. That should be considered the default, so the suffix just
adds unnecessary text. This is consistent with the attribute API and
various implicit sharing data access methods.

Use "from_mesh" instead of "create_with_mesh". This is consistent with
the recently used naming for the `IndexMask` API.

Pull Request: https://projects.blender.org/blender/blender/pulls/110738
2023-08-03 17:09:18 +02:00
Hans Goudey
731d296f35 Cleanup: Move mesh related blenkernel headers to C++
See #103343

Pull Request: https://projects.blender.org/blender/blender/pulls/110730
2023-08-02 22:14:18 +02:00
Bastien Montagne
4f673f18af Move BKE_lib_override.h header to be fully C++.
This implies using the `.hh` extension, and removing the `extern "C"`
blocks from it.

Pull Request: https://projects.blender.org/blender/blender/pulls/110718
2023-08-02 17:44:37 +02:00
Campbell Barton
52acf6a6ec Cleanup: correct file names in comments after C -> C++ renaming
Use back-tick quotes to differentiate these from plain text.
2023-07-31 13:02:30 +10:00
Campbell Barton
cfffd813c1 Cleanup: use typed enum for UI_ITEM_* flags
Using an int lead to confusion with other flags often used with buttons.
For e.g. these flags could be easily confused with uiItem::flag.
2023-07-29 15:32:45 +10:00
Jacques Lucke
860196d5a1 Geometry Nodes: extract bake items from simulation baking
The goal is to reuse the same bake items for simulation and normal baking (#110137).
Previously, the bake data was tied to a simulation state which made it harder to reuse.

Now the code for the following things can be reused easily:
- Convert geometry node socket values into bake items and back.
- Serialize and deserialize bake items.

Pull Request: https://projects.blender.org/blender/blender/pulls/110577
2023-07-28 18:30:32 +02:00
Sybren A. Stüvel
e604f3db91 Refactor: Anim, abstractions for armature layers
Add an API for armature layer access. Instead of accessing `arm->layer`
and friends directly, the code now uses this API. This will make things
easier to replace by bone collections in the future.

The functions are named "bonecoll" (short for "bone collection"), as
that's the soon-to-be-introduced replacement for armature layers. This
API is the first step towards that replacement, and should help to
reduce the changes necessary when functional changes are committed.

This also creates a new module `source/blender/animrig` for Animation &
Rigging code. This will, for example, house the bone collection system
in the near future.

There is a bunch of code currently spread across blenkernel and editors
in a rather ad-hoc way; it is intended that at some point that code gets
moved into `animrig` as well (or at least the subset of that code where
such a move makes sense; brain still required).

Ref: #108941

No functional changes.
2023-07-27 14:57:01 +02:00
Campbell Barton
4cf728c3dd Cleanup: use boolean for GpencilModifierTypeInfo::is_disabled
Also rename user_render_params to use_render_params
(matching object modifiers).
2023-07-27 22:10:16 +10:00
Campbell Barton
cc892efcd4 Cleanup: use snake case, especially for structs that define callbacks
Use snake case for ShaderFxTypeInfo, ModifierTypeInfo,
GpencilModifierTypeInfo & bConstraintTypeInfo.
2023-07-27 12:21:06 +10:00
Hans Goudey
f9a4fcd8cf Cleanup: Access more mesh data with C++ methods
Recent C++ conversions have enabled more changes like
af53207b43 and 7826aed105.
2023-07-25 21:59:54 -04:00
Hans Goudey
95edff7495 Cleanup: Rename mesh custom data fields
Implements the rest of #101689, after 5e9ea9243b.

- `vdata` -> `vert_data`
- `edata` -> `edge_data`
- `pdata` -> `face_data`
- `ldata` -> `loop_data`

A deeper rename of `loop` to `corner` will be proposed as a next
step, and renaming `totvert` and `totedge` can be done separately.

Pull Request: https://projects.blender.org/blender/blender/pulls/110432
2023-07-25 21:15:52 +02:00
Ray molenkamp
4ea2baf4ae CMake: revert last weeks modernizations
The cleanup of blenkernel last weeks , caused the house of cards to
collapse on  top of bf_gpu's shader_builder, which is off by default
but used on a daily basis by the rendering team.

Given the fixes forward in #110394 ran into a ODR violation in OSL that
was hiding there for years, I don't see another way forward without
impeding the rendering teams productivity for "quite a while" as there
is no guarantee the OSL issue would be the end of it.

the only way forward appears to be back.

this reverts :

19422044ed
a670b53abe
0f541db97c
be516e8c81
3e88a2f44c
4e64b772f5
9547e7a317
07fe6c5a57

The problematic commit was 07fe6c5a57
as blenkernel links most of blender, it's a bit of a link order issue
magnet. Given all these commits stack, it's near impossible to revert
just that one without spending a significant amount of time resolving
merge conflicts. 99% of that work was automated, so easier to just
revert all of them, and re-do the work, than it is to deal with the
merge conflicts.

Pull Request: https://projects.blender.org/blender/blender/pulls/110438
2023-07-25 16:43:21 +02:00
Hans Goudey
5e9ea9243b Mesh: Rename "polys" to "faces"
Implements part of #101689.

The "poly" name was chosen to distinguish the `MLoop` + `MPoly`
combination from the `MFace` struct it replaced. Those two structures
persisted together for a long time, but nowadays `MPoly` is gone, and
`MFace` is only used in some legacy code like the particle system.

To avoid unnecessarily using a different term, increase consistency
with the UI and with BMesh, and generally make code a bit easier to
read, this commit replaces the `poly` term with `poly`. Most variables
that use the term are renamed too. `Mesh.totface` and `Mesh.fdata` now
have a `_legacy` suffix to reduce confusion. In a next step, `pdata`
can be renamed to `face_data` as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/109819
2023-07-24 22:06:55 +02:00
Campbell Barton
b8ea968929 Cleanup: simplify struct & enum declarations for C++ 2023-07-24 10:13:31 +10:00
Campbell Barton
302887c619 Cleanup: use boolean literals in source/
Apply clang-tidy modernize-use-bool-literals to source/.
2023-07-22 11:43:01 +10:00
Campbell Barton
81ee130063 Cleanup: use C++ system headers
Apply clang-tidy modernize-deprecated-headers to source/
2023-07-22 11:27:25 +10:00
Ray molenkamp
19422044ed Cleanup: CMake: Modernize bf_bmesh dependencies
Pretty straightforward

- Remove any bmesh paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/110363
2023-07-22 02:05:21 +02:00
Ray Molenkamp
a670b53abe Cleanup: CMake: Modernize bf_blenfont dependencies
Pretty straightforward

- Remove any blenfont paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/110351
2023-07-21 19:13:37 +02:00
Ray Molenkamp
0f541db97c Cleanup: CMake: Modernize bf_intern_clog dependencies
Pretty straightforward

- Remove any clog paths from INC
- Add a dependency though LIB when missing

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/110350
2023-07-21 18:37:30 +02:00
Ray molenkamp
be516e8c81 Cleanup: CMake: Modernize bf_blentranslation dependencies
Pretty straightforward:

- Remove any blentranslation paths from INC
- Add a dependency though LIB when needed

Slightly different than usual:

blentranslation still had a dependency on imbuf, from a time long
gone, cleaned that up since I was in the area

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/110324
2023-07-21 16:22:10 +02:00
Ray molenkamp
3e88a2f44c Cleanup: CMake: Modernize bf_depsgraph dependencies
Pretty straightforward

- Remove any depsgraph paths from INC
- Add a dependency though LIB when needed

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/110317
2023-07-20 22:13:00 +02:00
Ray molenkamp
4e64b772f5 Cleanup: CMake: Modernize bf_windowmanager dependencies
Pretty straightforward

- Remove any windowmanager paths from INC
- Add a dependency though LIB when needed

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/109984
2023-07-20 18:52:52 +02:00
Campbell Barton
246292f486 Cleanup: various non-functional changes (mainly for C++)
- Remove redundant void, struct.
- Remove redundant parenthesis.
- Use STR_ELEM(..)
- Use function style casts.
2023-07-20 11:55:34 +10:00
Philipp Oeser
2cb9290012 Fix #110021: Deform modifier binding can go wrong in certain stacks
This affected `Mesh Deform`, `Corrective Smooth` and `Laplacian Smooth`.

Exposed by 57ea827bfb (e5ec04d73c).

Evaluating the incoming mesh can be different in
`BKE_object_handle_data_update` as opposed to
`object_force_modifier_update_for_bind` due to different
`CustomData_MeshMasks` being used (the former used a handpicked set, the
later was still using `CD_MASK_BAREMESH`). But since moving many
relevant [to modifiers] data to attributes, this could lead to binding go
wrong (e.g. reporting a vertex count mismatch as reported in #110021
which was due to the fact that creases were not propagated and that
changed the output [also vertex count] of a subdivision modifier in the
stack).

Now use `CD_MASK_DERIVEDMESH` in `object_force_modifier_update_for_bind`
to get all relevant attributes for evaluation (this is not used in `BKE_object_handle_data_update`
to avoid a big performance impact there).

Also fixes #109626 afaict.

Should probably go into 3.6 LTS (maybe even 3.3 LTS).

Pull Request: https://projects.blender.org/blender/blender/pulls/110095
2023-07-17 09:31:46 +02:00
Hans Goudey
5a86705d4c Cleanup: Move ED_curves.h to C++
See #103343

Pull Request: https://projects.blender.org/blender/blender/pulls/110115
2023-07-15 03:44:58 +02:00
Campbell Barton
32fb40fa76 Cleanup: use function style casts for C++ 2023-07-14 12:31:00 +10:00
Jacques Lucke
3f33e0c6cd Cleanup: clang format in disabled code segments
This formats code that is disabled using `#if 0`. Formatting was achieved
by temporarily changing `#if 0` to `#if 1 /*something*/`, then formatting,
and then changing it back to `#if 0`.
2023-07-12 14:18:59 +02:00
Jacques Lucke
38cecf9f89 Fix: simulation nodes baking does not work
This was accidentally broken in 7ec335f995.
There is a difference between resetting the `std::shared_ptr` and resetting
the cache.
2023-07-12 13:08:28 +02:00
Hans Goudey
c728fa0663 Cleanup: Simplify retrieving color attribute, improve const correctness
Make it harder to retrieve a mutable attribute from const a const mesh,
and use the attribute search function to check multiple domains and
colors at once.
2023-07-11 16:50:34 -04:00
Ray molenkamp
07fe6c5a57 Cleanup: CMake: Modernize bf_blenkernel dependencies
Pretty straightforward

- Remove any blenkernel paths from INC
- Add a dependency though LIB

context: https://devtalk.blender.org/t/cmake-cleanup/30260

Pull Request: https://projects.blender.org/blender/blender/pulls/109939
2023-07-11 19:28:01 +02:00
Jacques Lucke
7ec335f995 Geometry Nodes: add run-time data to geometry nodes modifier
This adds a single run-time field and moves the existing run-time data into a new struct.
This approach makes it much easier to add new run-time data.

Pull Request: https://projects.blender.org/blender/blender/pulls/109905
2023-07-11 12:55:57 +02:00
Pratik Borhade
53e1bae929 Fix #109898: Incorrect behavior when moving objects to linked collection
Do not move objects to a collection which is linked from another file.

Pull Request: https://projects.blender.org/blender/blender/pulls/109957
2023-07-11 11:44:33 +02:00