Commit Graph

17067 Commits

Author SHA1 Message Date
Diego Borghetti
ec8b2593ec Smal tweak to allow the user set a kerning value.
This commit add two option to the blenfont library:

1) BLF_FONT_KERNING

 This enable the kerning information that come with the
font, by default this option is disable and still don't
have a UI for change.

2) BLF USER_KERNING
 This allow the user set a kerning value to by apply for
every character, by default this option is enable but all
the font have a kerning value of zero.

Ton I add this option to the style with a default value of 1.

Access from:
 Outliner -> User Preferences -> Style -> FontStyle -> Kerning
2009-06-11 21:43:59 +00:00
Campbell Barton
a054f3ccce elif rd.file_format in ("OPENEXR"):
...is the same as 
elif rd.file_format in "OPENEXR": # ("OPENEXR",) <- syntax for a single tuple

At the moment its using pythons syntax for a string search which works but isnt whats intended. Replaced in with ==
(Also use '' for enums rather then "")
2009-06-11 21:11:33 +00:00
Joseph Eagar
73092af8b7 don't build game engine by default, and print a warning if game player is enabled. 2009-06-11 20:47:14 +00:00
Thomas Dinges
d12c4f751c 2.5 Scene Buttons:
* FFMpeg buttons by William Reynish. Thanks!
2009-06-11 18:58:37 +00:00
Thomas Dinges
a4175684b9 2.5 RNA:
* Tooltip updates by William Reynish. Thanks!
2009-06-11 18:19:08 +00:00
Ton Roosendaal
4e66f6d11f 2.5
Added search-browse to the Python ID template. Also added icon/button
for 'Add new'. (Note, we need icon for it).

Also fixed bug in search menu closing too quick on mouse-release, when
mouse was close to bottom of menu button.
And removed annoying warning if ID pointer was zero.
2009-06-11 17:21:27 +00:00
Thomas Dinges
2c8fae1f8b 2.5:
* Fixed some RNA properties Ranges.
2009-06-11 16:59:59 +00:00
Campbell Barton
776b8c0369 sequencer patch from Xavier Thomas
- allocate transform and crop on "use"
- bring back the scopes drawing (histogram, vectorscope, luma)
- tweak properties layout (need more)
2009-06-11 11:54:56 +00:00
Campbell Barton
3bdcd4f738 patch from Xavier Thomas, color balance and proxy access both need to allocate structs when enabled. 2009-06-10 22:03:50 +00:00
Thomas Dinges
1a787efd7c 2.5:
* Wrapped FFMpeg in RNA (some properties are disabled for now).

* Some Texture panel tweaks by William. Thanks!
2009-06-10 20:50:23 +00:00
Campbell Barton
9bcc6f3cb6 patch from Xavier Thomas, make the sequence strip start frame and channel editable 2009-06-10 19:57:06 +00:00
Ton Roosendaal
219f1ce2f0 2.5
Scene toolsettings was not setting Brush pointers on read, causing
crashes on reading files. Thanks Jingyuan for (irc) report! :)
2009-06-10 15:09:44 +00:00
Ton Roosendaal
fba6a9931c 2.5
First version of search-based ID browsing. Now only in use for the
top bar screen/scene browse. The python buttons will follow. 
Also made search button colors match the theme colors from menu back.

Todos for browse-search:
- "Add new" will disappear, and become a separate icon button in the
  row of widgets (like X, delete).
- Drawing the preview icons in menu
- Make search menu dynamic, with configurable number of items? And/or
  multi-collumn... for now it's static
- Search menu should popup with last active ID visible and selected
2009-06-10 11:43:21 +00:00
Campbell Barton
872767f5c7 RNA wrap give_stripelem as getStripElem for sequence strips so the panel can display the current frames filename. 2009-06-10 06:02:08 +00:00
Campbell Barton
b9ef34b6e5 patch from Xavier Thomas, add back the sequencer snap operator 2009-06-09 21:29:59 +00:00
Guillermo S. Romero
a796a74fb5 Timecode printing is more or less duplicated in two different places,
so make them both use the same style and note down for future.
2009-06-09 20:03:52 +00:00
Thomas Dinges
677abc7f49 Texture panel tweaks by William. 2009-06-09 16:52:02 +00:00
Campbell Barton
ff6750c6fe Edits from William, Xavier Thomas (xat) and myself
- strip options in the sequencer view only.
- added a view panel for non-sequencer display modes.
- button adjustments
2009-06-09 16:19:34 +00:00
Thomas Dinges
83f9f1d4d6 2.5 Texture RNA:
* Wrapped some Mapping properties and added them into the layout.
2009-06-09 16:04:07 +00:00
Brecht Van Lommel
ed12137ff5 2.5:
* Fix compilation with FFMPEG.
* Ensure FFMPEG and similar flags are set during RNA compile,
  so the right output formats show.
2009-06-09 10:30:16 +00:00
Campbell Barton
d36a1b4f06 added layout attribute for setting the operator execution context.
eg, layout.operator_context = 'INVOKE_REGION_WIN'

Needed to set the context that menu item operators are executed in.

fixed missing NULL check with anim system debug printing.
2009-06-09 10:30:11 +00:00
Campbell Barton
a0ea138d31 minor file selector changes
- clamp the border to the region bounds when selecting files 
- fix for border select past the end of the filelist selecting nothing.
- de-selecting files would still set the filename.
2009-06-09 07:28:15 +00:00
Campbell Barton
031dbc89cf - rna wrapped sequencer space
- uiItemEnumO_string, forgot to actually set the enum value
- added more sequencer header buttons (these should probably be moved to a view panel eventually)
2009-06-09 05:39:01 +00:00
Brecht Van Lommel
c8b4cf9206 2.50:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD

Notes:
* Game and sequencer RNA, and sequencer header are now out of date
  a bit after changes in trunk.
* I didn't know how to port these bugfixes, most likely they are
  not needed anymore.
  * Fix "duplicate strip" always increase the user count for ipo.
  * IPO pinning on sequencer strips was lost during Undo.
2009-06-08 20:08:19 +00:00
Brecht Van Lommel
e93db433a0 UI:
* Map panel in the Textures tab, patch by William.
  Note many properties here are not RNA wrapped yet.
2009-06-08 19:44:07 +00:00
Guillermo S. Romero
7a3215d11b Change separator to one that does not mean drop frame. 2009-06-08 17:46:29 +00:00
Brecht Van Lommel
cd6ace5c16 2.5: small fix to get context.texture_slot as the right
Material/World/LampTextureSlot type.
2009-06-08 16:55:43 +00:00
Campbell Barton
62160cef8a Sequencer WIP
- Move buttons into the sequencer Nkey region
- Made the header and menu items use the python api, still need to get more buttons working.
- Fixed some minor problems
2009-06-08 16:48:12 +00:00
Ton Roosendaal
ddbd871567 2.5
Small fixes:

- Preview render now accepts resize of 1 pixel without re-render,
  solves re-renders on scrolling window or dragging panel, because
  of float rounding.
- Panel dragging outline was off 0.5 pixel, showed as fat AA lines
- On switching tab, the preview gets re-rendered
2009-06-08 16:24:37 +00:00
Ton Roosendaal
c33b6a54f7 2.5
Down with smart, up with simple!
I now use the widget polygon code to generate a mask quad strip, 
draw it over the image, and then the AA outline. Should work on
all systems.
2009-06-08 12:39:39 +00:00
Ton Roosendaal
098a0840a4 2.5
Removed masking idea for preview draw, it appears Win32 && X11 windows
are 24 bits, not 32 bits with alpha. Not going to open that can of worm
to add this, will find a different masking method...
2009-06-08 12:10:39 +00:00
Thomas Dinges
d3467960d8 2.5 Texture Buttons:
Some tweaks by William Reynish. Thanks!
2009-06-08 12:01:17 +00:00
Daniel Genrich
ab0ccbeef9 Win GUI fix: maximize works again without distorted regions 2009-06-08 11:55:16 +00:00
Ton Roosendaal
dad86a9bde 2.5
Test commit: different treatment of drawing alpha mask...
2009-06-08 11:27:40 +00:00
Ton Roosendaal
80360a0b66 2.5
Forget 'svn add'...
2009-06-08 10:41:52 +00:00
Ton Roosendaal
559ab6a835 2.5
Sequencer: added Nkey + UI region, with two empty panels to fill!
2009-06-08 10:38:28 +00:00
Ton Roosendaal
ca6a8a233b 2.5
Preview renders:

- Added proper button type (BUT_EXTRA) for preview buttons, to
  handle drawing better. It now first draws an alpha mask, to 
  ensure the preview is correctly fitting inside the widget style.
  It then draws the outline.
- Added protection for executing preview renders while regular
  rendering, that's not going to work...
2009-06-08 10:00:14 +00:00
Joshua Leung
9d4ebe1088 2.5 - Time indicator label for time-codes now draws in SMPTE format
When an Animation Editor is showing timing in 'seconds' (instead of frames), the indicator label is now drawn with the same style of timecodes as the scrollbar labels are.
2009-06-08 02:33:24 +00:00
Daniel Genrich
82501bbec5 Win GUI fix: Blender won't hide behind the taskbar anymore on startup (in non maximized mode). Until now, the bottom of Blender always got hidden behind the taskbar - verified to fix at least Win7 + XP
- Windows devs (elubie, jesterKing): please check this fix.
2009-06-07 23:36:34 +00:00
Nicholas Bishop
eeea2cec0d Multires/2.5:
Bugfix, restoring sculpting from undo data should mark the multires DM as modified.
2009-06-07 21:02:54 +00:00
Daniel Genrich
0895747b41 Bugfix: WITH_BF_OPENMP=0 wasn't respected anymore, removed LARGEADRESSAWARE (does make no sense on 64bit) 2009-06-07 19:51:52 +00:00
Thomas Dinges
0a6051295f * Added some Image Format Options to the the scene output panel. Patch by William Reynish. Thanks!
* Added missing Notifiers for Subsurface Scattering.
2009-06-07 19:18:20 +00:00
Nicholas Bishop
98444f6770 Multires/2.5:
Attempt to make multires updating a little cleaner by
assuming that no update needs to be performed, and only
doing the update when the modified flag is set (either
by sculpting or using some other tool that needs an update.)
2009-06-07 18:09:22 +00:00
Nicholas Bishop
0fc53d8d4c Use the local context pointer for the multires subdivide operator, rather than searching for a multires modifier in the modifier list. 2009-06-07 17:36:31 +00:00
Thomas Dinges
51740b57b9 2.5 Buttons:
* Small stamp tweaks by William Reynish. 

* Moved the modifier tab next to constraints.
2009-06-07 15:40:14 +00:00
Campbell Barton
bb06e311a1 added item_enumO() so python menu items can call enum types with string args.
Example sequencer menu
		self.layout.column()
		self.layout.item_enumO("SEQUENCER_OT_effect_strip_add", property='type', value='ADD', text="Effect Strip (Add)")
2009-06-07 14:53:08 +00:00
Brecht Van Lommel
eecf7722b6 UI Buttons:
* Context now allows pinning a datablock, independent of
  selection.
* Initial ID browse buttons for most buttons tabs.
* Browsing from world to texture now displays world textures
  again, but is a bit of a hack, not sure there is a right
  way to do this.
* There's a button to switch between active materials and
  textures now, only temporary though.
* There's some code to put context part in own region,
  disabled still because it doesn't work that well yet.
2009-06-07 13:36:12 +00:00
Thomas Dinges
0a9dea9d7d 2.5 RNA:
* Some more Notifiers for the world properties.
2009-06-07 13:35:39 +00:00
Brecht Van Lommel
1c9079d6e1 UI:
* layout.split() now takes a percentage argument to control
  the split position.
* ID template now works for more than just the Text ID type,
  includes and icon, and some other fixes.
2009-06-07 13:20:41 +00:00
Ton Roosendaal
c1135d489b 2.5
Preview renders now re-use a rendered buffer when size is same.
Looks nicer while sliding, and no memory free/allocating.
2009-06-07 13:16:31 +00:00