Commit Graph

119545 Commits

Author SHA1 Message Date
Campbell Barton
ec9acdeac2 Merge branch 'blender-v3.4-release' 2022-11-16 21:37:01 +11:00
Campbell Barton
91d3cc51c3 Merge branch 'blender-v3.4-release' 2022-11-16 21:36:55 +11:00
Campbell Barton
33fa053fe8 GHOST/Wayland: add missing lock in setWindowCursorShape
Also add some comments for locking.
2022-11-16 21:35:56 +11:00
Campbell Barton
02fa3a8128 Cleanup: remove unused window_manger reference in GHOST_WindowWayland 2022-11-16 21:04:30 +11:00
Hans Goudey
1aa851e939 Mesh: Don't tag normals and triangluation dirty when translating
This only applies to procedural operations rather than edit mode
operations, but it might save some recalculations of these caches
for the transform geometry node in some cases.
2022-11-15 23:58:34 -06:00
Hans Goudey
c8c14d1681 Cleanup: Remove unnecessary clearing of mesh runtime data
The calls in the remesh operator were unnecessary because the mesh is
about to be replaced anyway, and nothing invalidates the caches, and
the call in BMesh -> Mesh conversion was unnecessary because the caches
are cleared at the top of the function already.
2022-11-15 23:43:22 -06:00
Hans Goudey
90fb1cc4e6 Cleanup: Remove unnecessary dirty normal tags
These were redundant for one of a few reasons:
- A call to `BKE_mesh_tag_coords_changed` was correct instead
- A mesh has dirty normals when created from scratch anyway
- The call was redundant with `BKE_mesh_runtime_clear_geometry`
2022-11-15 20:28:39 -06:00
Hans Goudey
192cd76b7c Fix: Build error on MSVC with mismatched struct/class keywords 2022-11-15 20:26:33 -06:00
Hans Goudey
e412fe1798 Cleanup: Simplify freeing and clearing mesh runtime data
Separate freeing and clearing mesh runtime data in a more obvious way.
This makes it easier to see what data is meant to be cleared on certain
changes, rather than conflating it with freeing all of the runtime
caches.

Also comment and reduce the surface area of the "mesh runtime" API.
The redundancy in some functions made it confusing which one should
be used, resulting in subtle bugs or unnecessary boilerplate code.

Also, now bke::MeshRuntime is able to free all the data it owns by
itself, which makes this area easier to reason about. That required
changing the interface of a few functions to avoid passing Mesh when
they really just dealt with some runtime struct.

With more RAII semantics in the future, more of this manual freeing
will become unnecessary.
2022-11-15 20:26:33 -06:00
Campbell Barton
550c51b08b Merge branch 'blender-v3.4-release' 2022-11-16 12:33:59 +11:00
Campbell Barton
71067a58ec Merge branch 'blender-v3.4-release' 2022-11-16 12:33:55 +11:00
Campbell Barton
6940c4b602 Merge branch 'blender-v3.4-release' 2022-11-16 12:33:53 +11:00
Campbell Barton
0ac19425d4 Merge branch 'blender-v3.4-release' 2022-11-16 12:33:49 +11:00
Campbell Barton
e3ddfedbb6 Merge branch 'blender-v3.4-release' 2022-11-16 12:33:46 +11:00
Campbell Barton
5e203c4f4b Merge branch 'blender-v3.4-release' 2022-11-16 12:33:43 +11:00
Campbell Barton
25630ab2a1 Merge branch 'blender-v3.4-release' 2022-11-16 12:33:38 +11:00
Campbell Barton
88c9f1266d GHOST/Wayland: add additional locks for correctness
Some of these functions should use locks although they didn't show up
as needing locks at runtime (using valgrind's helgrind), as some aren't
called often or aren't used at all. Add locks for correctness & to
prevent errors in the future.

- GHOST_SystemWayland::disposeContext
- GHOST_SystemWayland::getAllDisplayDimensions
- GHOST_SystemWayland::getButtons
- GHOST_SystemWayland::getMainDisplayDimensions
- GHOST_SystemWayland::getNumDisplays
- GHOST_WindowWayland::setWindowCustomCursorShape
2022-11-16 12:32:13 +11:00
Campbell Barton
1f5e1b59a3 GHOST/Wayland: quiet key modifier warning under gnome-shell
This was already suppressed in `getModifierKeys`,
but `keyboard_depressed_state_key_event` was still warning.
2022-11-16 12:31:30 +11:00
Campbell Barton
c2c41fb14c Fix missing title-bar redrawing with Wayland & libdecor
Regression in [0], changing active/inactive missed redrawing the
title-bar,

[0]: 37b256e26f
2022-11-16 12:31:30 +11:00
Campbell Barton
64a114d11c GHOST/Wayland: add build option to set the XDG app-id
Add WITH_GHOST_WAYLAND_APP_ID so people making custom builds may
differentiate the blender instance by version/branch etc.
2022-11-16 12:31:30 +11:00
Campbell Barton
d1a5f24e73 Cleanup: move GHOST_WindowWayland::swapBuffers behind ifdef
The callback is only used for an assertion.
2022-11-16 12:31:30 +11:00
Campbell Barton
aee5fcc120 GHOST/Wayland: improve workaround for libdecor setting the window state
libdecor has a workaround where creating the window would loop until
the windows configure callback ran.

Simplify this workaround by setting the initial state on the underlying
xdg_toplevel struct.

Also correct mixup between bool / GHOST_TSuccess types.
2022-11-16 12:31:29 +11:00
Campbell Barton
9f0e9f36be GHOST/Wayland: extend on comments regarding locking 2022-11-16 12:31:29 +11:00
Hans Goudey
87ba0dcaca Merge branch 'blender-v3.4-release' 2022-11-15 18:55:18 -06:00
Hans Goudey
f7e0317b96 Fix T102537: Curve subdivide mishandles single point curves
Also, single point cyclic Catmull Rom curves aren't evaluated properly.
Cyclic is meant to make no difference in that case. Now they correctly
evaluate to a single point.
2022-11-15 18:52:19 -06:00
Chris Blackbourn
60523ea523 Cleanup: format 2022-11-16 12:59:47 +13:00
Chris Blackbourn
9f2f9dbca6 Merge branch 'blender-v3.4-release' 2022-11-16 11:28:57 +13:00
Chris Blackbourn
4401c93e45 Fix T100926: Show UV outline in texture paint mode
After rB716ea1547989 the UV overlay is no longer displayed in
the UV Editor. It only appears for the Image Editor.

So restore the previous behavior, displaying the "UV shadow"
overlay in the UV editor as well.

Reviewed By: Jeroen Bakker, Germano Cavalcante

Maniphest Tasks: T92614, T100926

Differential Revision: https://developer.blender.org/D16490
2022-11-16 11:18:55 +13:00
Chris Blackbourn
da82d46a5a Cleanup: simplify asserts in uv unwrapper 2022-11-16 10:36:09 +13:00
Martijn Versteegh
65944e7e84 Merge branch 'blender-v3.4-release' 2022-11-15 22:13:08 +01:00
Martijn Versteegh
c0df88f3b5 Fix: Link drag search crash with incorrect socket name in switch node
When dragging out a boolean noodle, releasing and choosing
'switch > Switch' from the search popup, the code would mistakenly
search for 'Start' instead of 'Switch'.

Also the function called was not exactly the right one, leading to the
node being marked as invalid.

Reviewed By: Jacques Lucke

Differential Revision: https://developer.blender.org/D16512
2022-11-15 22:12:25 +01:00
Hans Goudey
e8f4010611 Geometry: Cache bounds min and max, share between data-blocks
Bounding box calculation can be a large in some situations, especially
instancing. This patch caches the min and max of the bounding box in
runtime data of meshes, point clouds, and curves, implementing part of
T96968.

Bounds are now calculated lazily-- only after they are tagged dirty.
Also, cached bounds are also shared when copying geometry data-blocks
that have equivalent data. When bounds are calculated on an evaluated
data-block, they are also accessible on the original, and the next
evaluated ID will also share them. A geometry will stop sharing bounds
as soon as its positions (or radii) are changed.

Just caching the bounds gave a 2-3x speedup with thousands of mesh
geometry instances in the viewport. Sharing the bounds can eliminate
recalculations entirely in cases like copying meshes in geometry nodes
or the selection paint brush in curves sculpt mode, which causes a
reevaluation but doesn't change the positions.

**Implementation**
The sharing is achieved with a `shared_ptr` that points to a cache mutex
(from D16419) and the cached bounds data. When geometries are copied,
the bounds are shared by default, and only "un-shared" when the bounds
are tagged dirty.

Point clouds have a new runtime struct to store this data. Functions
for tagging the data dirty are improved for added for point clouds
and improved for curves. A missing tag has also been fixed for mesh
sculpt mode.

**Future**
There are further improvements which can be worked on next
- Apply changes to volume objects and other types where it makes sense
- Continue cleanup changes described in T96968
- Apply shared cache design to more expensive data like triangulation
  or normals

Differential Revision: https://developer.blender.org/D16204
2022-11-15 13:48:00 -06:00
Hans Goudey
b2d9716b4a Cleanup: Remove DerivedMesh use in UV unwrapping
Previously the UV unwrapping handling for subsurf modifiers used
`DerivedMesh`to implement the subdivision. Since we're trying to remove
`DerivedMesh` in general, and since this just made use of the `Mesh`
data anyway, it's relatively simple to remove it here. Combined with
D15939, this makes it possible to remove more `DerivedMesh` code.

Differential Revision: https://developer.blender.org/D16487
2022-11-15 13:48:00 -06:00
Clément Foucault
d775995dc3 DRW: Manager: Add possibility to bind UBO and VBO as SSBO through commands
This exposes `GPU_uniformbuf_bind_as_ssbo` and `GPU_vertbuf_bind_as_ssbo`
through the `draw::Pass` API.
2022-11-15 20:16:25 +01:00
Clément Foucault
a9a5f7ce17 GPU: UniformBuf: Add GPU_uniformbuf_clear_to_zero
This allows clearing the entire buffer directly on GPU.
2022-11-15 20:16:25 +01:00
Miguel Pozo
b8fd474bb1 Merge branch 'blender-v3.4-release' 2022-11-15 18:41:24 +01:00
Miguel Pozo
8831c6f056 Fix T101965: Shadow bounds ignore the light Volume Factor
Take invsqrdist_volume into account for computing shadow bounds.

Reviewed By: fclem

Maniphest Tasks: T101965

Differential Revision: https://developer.blender.org/D16513
2022-11-15 18:40:58 +01:00
Julian Eisel
50b257715f Assets: Avoid quadratic complexity when freeing asset libraries
Using a vector to store assets means we have to lookup the position of
the asset to be able to remove/free it. Use a `blender::Set` instead for
(nearly?) constant time removal.
2022-11-15 17:44:47 +01:00
Joseph Eagar
2f442234e7 Merge branch 'blender-v3.4-release' 2022-11-15 08:42:55 -08:00
Joseph Eagar
6a97668c9b Sculpt: Port cavity_from_mask propery naming changes to 3.4 branch 2022-11-15 08:41:42 -08:00
Joseph Eagar
2d251478bb Sculpt: Fix mask from cavity settings issues
Mask from cavity can now pull settings from three
places: the operator properties, scene tool settings
or the brush.  This is needed to make the "create mask"
button work as expected.
2022-11-15 08:39:06 -08:00
Joseph Eagar
e460f188f0 Sculpt: Fix mask from cavity settings issues
Mask from cavity can now pull settings from three
places: the operator properties, scene tool settings
or the brush.  This is needed to make the "create mask"
button work as expected.
2022-11-15 08:34:45 -08:00
Jeroen Bakker
277b2fcbfa GPU: Update Vulkan backend with latest API changes.
UniformBuf::bind_as_ssbo has been introduced.
2022-11-15 16:24:30 +01:00
Julian Eisel
4fb02d7f8e Fix T102482: Crash loading geometry nodes assets after file load
Asset library data is destructed on file load. Asset lists (weak and
hopefully temporary design) contain pointers into it that would dangle
then. Make sure the asset lists are destructed before the asset library
data.
2022-11-15 16:21:06 +01:00
Germano Cavalcante
cff78860ac Merge branch 'blender-v3.4-release' 2022-11-15 12:08:05 -03:00
Germano Cavalcante
be40c67b56 Fix T102512: Snapping Option Face Nearest is not working
Caused by misuse of the `GS` macro.

Error in rB8f4e52b7e0dd
2022-11-15 12:07:32 -03:00
Bastien Montagne
23d0b5dcd2 Merge branch 'blender-v3.4-release' 2022-11-15 16:04:35 +01:00
Philipp Oeser
2459a3c9b1 Report messages from override ID template to the UI.
Previously these were only written to the console with no UI feedback
whatsoever. Just a bit nicer to give the user some info that something
went wrong.

See also T102495.

Differential Revision: https://developer.blender.org/D15732
2022-11-15 15:58:56 +01:00
Bastien Montagne
bcb20e9a29 Fix WM_report not printing into console.
Also make it print warnings, not only errors.

Related to D15732.
2022-11-15 15:50:27 +01:00
Patrick Mours
a859837cde Cleanup: Move OptiX denoiser code from device into denoiser class
Cycles already treats denoising fairly separate in its code, with a
dedicated `Denoiser` base class used to describe denoising
behavior. That class has been fully implemented for OIDN
(`denoiser_oidn.cpp`), but for OptiX was mostly empty
(`denoiser_optix.cpp`) and denoising was instead implemented in
the OptiX device. That meant denoising code was split over various
files and directories, making it a bit awkward to work with. This
patch moves the OptiX denoising implementation into the existing
`OptiXDenoiser` class, so that everything is in one place. There are
no functional changes, code has been mostly moved as-is. To
retain support for potential other denoiser implementations based
on a GPU device in the future, the `DeviceDenoiser` base class was
kept and slightly extended (and its file renamed to
`denoiser_gpu.cpp` to follow similar naming rules as
`path_trace_work_*.cpp`).

Differential Revision: https://developer.blender.org/D16502
2022-11-15 15:50:01 +01:00