Commit Graph

109230 Commits

Author SHA1 Message Date
Johnny Matthews
ecedef09e7 Geometry Nodes: Rename 12 Nodes to be "Verb First"
Attribute Capture => Capture Attribute
Curve Fill => Fill Curve
Curve Fillet => Fillet Curve
Curve Reverse => Reverse Curve
Curve Sample => Sample Curve
Curve Subdivide => Subdivide Curve
Curve Trim => Trim Curve
Material Assign => Assign Material
Material Replace => Replace Material
Mesh Subdivide => Subdivide Mesh
Float Compare => Compare Float
Boolean => Mesh Boolean

Differential Revision: https://developer.blender.org/D12798
Task: https://developer.blender.org/T91682
2021-10-11 10:38:45 -05:00
Bastien Montagne
cae4d8637c Cleanup: match parameter name in function declaration and implementation. 2021-10-11 16:08:28 +02:00
Sergey Sharybin
4703e125bf Fix active pixels overlay for Cycles viewport
It got missed in some of previous development.

Can not see a reason why the line needed to be removed, maybe just some
accident.
2021-10-11 15:59:07 +02:00
Wannes Malfait
9c00486451 Geometry Nodes: Separate and Delete Geometry for fields
Delete Geometry:
This adds a copy of the old node in the legacy folder and updates the
node to work with fields. The invert option is removed, because it is
something that should be very easy with fields, and to be consistent
with other nodes which have a selection. There is also a dropdown to
select the domain, because the domain can't be determined from the
field input. When the domain does not belong on any of the components
an info message is displayed.

Separate Geometry:
A more general version of the old Point Separate node. The "inverted"
output is the same as using the delete geometry node.

Differential Revision: https://developer.blender.org/D12574
2021-10-11 08:38:02 -05:00
Sergey Sharybin
275d0d3397 Cleanup: Spelling in comment 2021-10-11 14:01:42 +02:00
Sergey Sharybin
eca2a41964 Cycles: Improve volume stack size calculation
Only count volume objects after shader optimization.

Allows to discard objects which don't have effective volume
BSDF connected to the shader output (i.e. constant folded,
or non-volume BSDF used by mistake).

Solves memory regression reported in T92014.

There is still possibility to improve memory even further
for cases when there are a lot of non-intersecting volume
objects, but that requires a deeper refactor of update
process. Will happen as a followup development.

Differential Revision: https://developer.blender.org/D12797
2021-10-11 14:01:42 +02:00
Campbell Barton
a82c9e1e40 Fix T91169: bpy_extras.io_utils.create_derived_objects -> duplis error
This function now takes a depsgraph and a list of objects to avoid
inefficient O(n^2) iteration when extracting instances from all objects
in the scene. Returning an object -> instance map.

Note that keeping compatibility with the existing API wasn't practical
in this case since instances can no longer be generated from the scene
and it's objects.
2021-10-11 21:35:38 +11:00
Sergey Sharybin
0ceded7bc9 Cycles: Introduce scene host_update function
The longer-term goal is to separate host-only scene update
from device update: make it possible to make kernel features
depend on actual scene state and flags.

This change makes it so shaders are compiled before kernel
load, making checks like "has_volume" available at the
kernel features calculation state.

No functional changes are expected at this point.

Differential Revision: https://developer.blender.org/D12795
2021-10-11 12:27:28 +02:00
Pratik Borhade
f9755add65 Fix T91785: Change max input limit for knife tool angle snapping
Patch changes the Knife Tool angle snapping input limit to 180.

Differential Revision: https://developer.blender.org/D12728
2021-10-11 11:10:37 +01:00
Campbell Barton
cc6ca13852 Fix T90634: Gizmo.target_set_value() crash without a valid property
Raise an exception when target properties have not been set.
2021-10-11 20:19:19 +11:00
Campbell Barton
a6d34f4c3f Cleanup: add utility functions to parse gizmos and target properties 2021-10-11 20:14:15 +11:00
Dalai Felinto
6e92a2d591 Cleanup: make format (VSE) 2021-10-11 10:10:54 +02:00
Dalai Felinto
813ca82f1e Fix T92080: Background of Node editors appear brighter than before
In the original code depth=0 meant that there was no parents. But with
BLI_listbase_count we have depth 1 in those cases.

Differential Revision: https://developer.blender.org/D12817
2021-10-11 10:10:13 +02:00
Jeroen Bakker
a282efecbc Cleanup: Add const keyword to BKE_packedfile_id_check. 2021-10-11 09:40:22 +02:00
Campbell Barton
bdd2a7f466 Doc: expand on docstring for PyC_Long_AsBool 2021-10-11 15:33:42 +11:00
Campbell Barton
fef4dc7269 Fix starting Blender with Python 3.10
URL presets weren't working, raising a Python exception
when the splash screen was displayed.
2021-10-11 12:58:12 +11:00
Hans Goudey
d2454487d1 Fix: Incorrect custom property edit string to int change
This fixed an error in a corner case, and is a reasonable check anyway.
2021-10-10 20:53:56 -05:00
Howard Trickey
1bfa9539d3 Fix T91889 Exact boolean sometimes drops triangles.
The problem is that the fast triangulator (based on polyfill)
sometimes makes degenerate triangles. Commit 8115f0c5bd91f had
a check for degenerate triangles but it wasn't thorough enough.
This commit uses a more thorough (and pessimistic) test for
degenerate triangles, using the exact triangulator in those cases.
2021-10-10 19:54:02 -04:00
Jarrett Johnson
79425ed326 Geometry Nodes: Align Euler to Vector Node
This commit introduces the Align Euler to Vector function node which
rotates to a body into a given direction. The node replaces the legacy
"Align Rotation to Vector" node, which only worked on an attribute
named `rotation` internally. The "Euler" in the name is meant to make
it clearer that the rotation isn't interchangeable with a regular
vector.

Addresses T91374.

Differential Revision: https://developer.blender.org/D12726
2021-10-09 14:40:37 -05:00
Richard Antalik
2561145da8 Fix T91096: VSE use after free with overwrite enabled
Strip was flagged for deletion in `seq_transform_handle_overwrite()`
on `STRIP_OVERLAP_IS_FULL`. Then it is removed in
`SEQ_edit_strip_split()` before it should be.

Handle `STRIP_OVERLAP_IS_FULL` in separate loop.

This may not be complete solution, because in example file overlap is
caused between 2 transformed strips and one that is "static".
Such operation should not be possible in first place. This fixes the
crash at lest, so improvement in behavior can be handled separately.

Differential Revision: https://developer.blender.org/D12751
2021-10-09 10:11:10 +02:00
Richard Antalik
e541f37529 Fix T91978: VSE box select substract doesn't work
Substract and add modes were not implemented. Add logic to handle these
modes.
2021-10-09 10:08:31 +02:00
Richard Antalik
27ac80f068 VSE: rename flag for Frame Overlay feature
Rename `SEQ_EDIT_OVERLAY_SHOW` to `SEQ_EDIT_USE_FRAME_OVERLAY` to avoid
confusion between `SEQ_SHOW_OVERLAY` of `SpaceSeq.flag`
2021-10-09 08:41:07 +02:00
Richard Antalik
13df8616ce VSE: Fix 2D cursor not visible
This was caused by confusing naming of frame overlay feature.
Correct flag to use is `sseq->flag & SEQ_SHOW_OVERLAY`, not
`ed->over_flag & SEQ_EDIT_OVERLAY_SHOW`.
2021-10-09 08:41:07 +02:00
Hans Goudey
6391949601 Cleanup: Change variable name, comment formatting 2021-10-09 01:01:44 -05:00
Hans Goudey
728e31e18a Fix: Typo in UI error message 2021-10-09 00:55:11 -05:00
Hans Goudey
886196b888 Fix T92037: Custom property edit issues with integer soft range
- Fix a typo that used the max instead of the min for the soft max
- Assign the correct "last property type" when the operator starts
- Only check values for the soft range when use soft range is turned on
2021-10-08 15:02:23 -05:00
Julian Eisel
8f8982d57c Asset Browser: Context menu for catalogs
The context menu is a standard way to expose operations of the clicked
item to the user. They expect it to be there, and we can make use of it
as a place to put more advanced operations in.

The menu contains:
* New Catalog
* Delete Catalog
* Rename

Also removes the 'x' icon to delete a catalog from the right side of a
row. This was just placed there temporarily until the context menu is
there. It's too easy to accidentally delete catalogs with this.
2021-10-08 20:09:42 +02:00
Julian Eisel
17c928e975 UI: Add context menu support for tree-view items
Tree-view items can now easily define their own context menu. This works
by overriding the `ui::AbstractTreeViewItem::build_context_menu()`
function. See the documentation:
https://wiki.blender.org/wiki/Source/Interface/Views#Context_Menus

Consistently with the Outliner and File Browser, the right-clicked item
also gets activated. This makes sure the correct context is set for the
operators and makes it clear to the user which item is operated on.

An operator to rename the active item is also added, which is something
you'd typically want to put in the context menu as well.
2021-10-08 20:08:22 +02:00
Julian Eisel
7bd0de9240 Asset Browser: Avoid per-asset context menu on right click in sidebar
The right-click keymap item to display the context menu was added for
the entire area, not just the main region.
2021-10-08 19:48:14 +02:00
Patrick Mours
3a65571195 Fix T90666: Toggling motion blur while persistent data is enabled results in artifacts
Enabling or disabling motion blur requires rebuilding the BVH of affected geometry and
uploading modified vertices to the device (since without motion blur the transform is
applied to the vertex positions, whereas with motion blur this is done during traversal).
Previously neither was happening when persistent data was enabled, since the relevant
node sockets were not tagged as modified after toggling motion blur.

The change to blender_object.cpp makes it so `geom->set_use_motion_blur()` is always
called (regardless of motion blur being toggled on or off), which will tag the geometry
as modified if that value changed and ensures the BVH is updated.
The change to hair.cpp/mesh.cpp was necessary since after motion blur is disabled,
the transform is applied to the vertex positions of a mesh, but those changes were not
uploaded to the device. This is fixed now that they are tagged as modified.

Maniphest Tasks: T90666

Differential Revision: https://developer.blender.org/D12781
2021-10-08 18:03:06 +02:00
Antonio Vazquez
94d2736dfb Fix T92046: Mesh to GPencil fails because materials are not created
This bug was introduced in D12190 because the list of types that support materials did not include GPencil and this caused all materials to be removed after they were created during conversion.
2021-10-08 16:49:45 +02:00
Julian Eisel
ff57ce8617 UI: Support showing superimposed icons as disabled (with disabled hint)
If the operator poll of a superimposed icon returned `false`, the
superimposed icon would just draw normally and fail silently. Instead it
will now be drawn grayed out, plus the tooltip of the icon can show the
usual "disabled hint" (a hint explaining why the button is disabled).
2021-10-08 16:31:16 +02:00
Dalai Felinto
38c4888f09 Fix crash in the node editor in cases where nodetree was empty
This seems to happen only in a few files, and not so trivial to
reproduce from scratch.

The crash is real though, and this fixes it.

It also fix a wrong comment style that was introduced in the same faulty
commit.

Bug introduced on ebe2374528.

Differential Revision: https://developer.blender.org/D12794
2021-10-08 16:17:08 +02:00
Brecht Van Lommel
0c684a7046 Fix T91999: wrong Cycles updates with mesh deformation, after recent changes 2021-10-08 16:11:02 +02:00
Brecht Van Lommel
736be7cf58 Fix T91997: Cycles glass + SSS not rendering correctly 2021-10-08 16:11:02 +02:00
Campbell Barton
4d71138738 Docs: note that message-bus subscribers are reset on file load 2021-10-09 00:56:00 +11:00
Campbell Barton
bff3dcf330 WM: always reset message-bus on file load
Previously this was only happening when "Load UI" was enabled,
making it difficult for Python script authors to know when
re-registering subscribers was needed.
2021-10-09 00:55:47 +11:00
Sergey Sharybin
f01c4f27f9 Fix Cycles speed regression after dynamic volume stack change
Only copy required part of volume stack instead of entire stack.

Solves time regression introduced by D12759 and avoids need in
implementing volume stack calculation to exactly match what the
path tracing will do (as well as potentially makes scenes with
a lot of volumes ans a tiny bit of deeply nested ones render
faster).

Still need to look into memory aspect of the regression, but
that is for separate patch.

Ref T92014

Maniphest Tasks: T92014

Differential Revision: https://developer.blender.org/D12790
2021-10-08 15:44:03 +02:00
Dalai Felinto
ff9587d28e User Interface: Use theme alpha for the nodes frames background
This bump subversion.
2021-10-08 15:37:43 +02:00
Dalai Felinto
ebe2374528 User Interface: Make the background inside a node group brighter
The breadcrumbs alone may not be enough to indicate that a user is
inside a nodegroup. The original dark green color was a bit overwhelming
but having a different background helps.

This is a follow up to 919e513fa8.
2021-10-08 15:36:18 +02:00
Dalai Felinto
601a6a7dc6 Theme: Fix Blender Light wire color
When using the Blender Light theme the wires seemed too thick.

This is a left over from 4a0ddeb62b.
2021-10-08 15:36:18 +02:00
Sergey Sharybin
596446dbc6 Fix wrong Cycles tile highlight with region render
In previous Blender version the tile highlight was stored in the
full frame (un-cropped)  space. This was changed with the Cycles X
development and now the tiles and render result are always measured
relative to the cropped region.

Differential Revision: https://developer.blender.org/D12779
2021-10-08 15:28:53 +02:00
Sybren A. Stüvel
7afde7cd22 Cleanup: asset catalogs, alphabetically order forward declarations
No functional changes.
2021-10-08 15:28:00 +02:00
Bastien Montagne
092424dae3 install_deps: Fix OIIO depending on (system...) openVDB. 2021-10-08 14:52:06 +02:00
Julian Eisel
2aca08fc1c UI: Support tooltips for superimposed icons
In a couple of places in the UI, we show superimposed icons on buttons
to execute an operation (called "Extra Icons" internally). Hovering them
would show the tooltip of the underlying button, which is misleading and
confusing.
There are cases where it's not obvious what an icon does, so a tooltip
would be quite useful here. It's likely we are going to use superimposed
icons in more places in the future, e.g. see D11890.

The extra icon basically acts as an override for the button in the
tooltip code.

Differential Revision: https://developer.blender.org/D11894

Reviewed by: Campbell Barton
2021-10-08 14:18:10 +02:00
Sybren A. Stüvel
86643a4e73 Py doc: document msgbus subscriptions clearing on blendfile load
Document that `bpy.msgbus.subscribe_rna()`-registered messagebus
subscriptions will be cleared whenever a new blend file is loaded.

Passing `options={'PERSISTENT'}` has no influence on this behaviour.
2021-10-08 14:06:30 +02:00
Julian Eisel
04ad42d83b UI/Assets: Disable undo for tree item buttons
Disables undo for:
* The tree row collapsing - which doesn't make sense to undo, isn't
  supported by the undo system, and just triggers the confirmation
  prompt when closing the file.
* Renaming items - While this may make sense in some cases, users of the
  tree-view API can explicitly do an undo push. For asset catalogs it's
  not supported.
2021-10-08 12:35:19 +02:00
Sybren A. Stüvel
5da58f48ae Cleanup: asset catalogs, move functions to their siblings
Moved function definitions around so that all members of a class are
next to each other. Previously some functions of one class were sitting
between functions of another class.

No functional changes.
2021-10-08 12:34:58 +02:00
Sebastian Parborg
482806c816 VSE: Implement the bounding box (xform) tool in the seq preview window
Make the "xform" tool/gizmo available for strip transformations in the
sequencer preview window.

Because of the amount of hacks needed to make the gizmo work nicely with
multiple strips at the same time, it was decided to only show the
translate gizmo when multiple strips are selected.

This is because the transforms with multiple strips would appear buggy
because of our lack of shearing support in the transform system.
There is also currently no way to properly sync the gizmo drawing with
the transform when using multiple strips.

Reviewed By: Richard Antalik, Campbell Barton

Differential Revision: http://developer.blender.org/D12729
2021-10-08 12:14:45 +02:00
Sybren A. Stüvel
a3e2cc0bb7 Asset Catalogs: Fix unit test on Windows
Force native slashes before comparing paths; on Windows mixing
separators caused a unit test to fail.

No functional changes.
2021-10-08 11:32:22 +02:00