Sergey Sharybin
ed30bb4881
Send data changed notifier after object conversion.
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Need this for refreshing "Object data" page.
2010-03-11 06:12:53 +00:00
Sergey Sharybin
271256ad33
Fixed typo in blenderplayer scons rules.
2010-03-10 21:21:14 +00:00
Brecht Van Lommel
969b4673c7
Python/RNA: added collection.move(from, to) for python defined
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collection properties.
2010-03-10 20:54:14 +00:00
Brecht Van Lommel
0ef0caaedf
RNA/Python: support for layer subtype with BoolVectorProperty.
2010-03-10 20:33:57 +00:00
Andrea Weikert
c0b3ab6ceb
filebrowser:
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* move own thread handling for thumbnails to WM_jobs
* cleanup of thumbnail creation code
* added function to kill the job, which actually allows thread to terminate gracefully
vc9 projectfiles:
* fixed some missing includes for release target!
2010-03-10 19:30:20 +00:00
Ton Roosendaal
222dc9cf13
OSX compile fix, for Scons, provided by Jens.
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Error caused by openmp weirdness in gcc for osx.
2010-03-10 18:05:58 +00:00
Campbell Barton
3d222c3de6
- scene sequencer camera override wasnt working for render strips (only opengl)
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- temp disable camera switching with override by clearning markers (hack)
- check for GAMEBLENDER define else eclipse gets confused by multiple definitions of functons in the stub.
2010-03-10 08:17:18 +00:00
Campbell Barton
b9211135ef
[ #21261 ] Bugfix for dynamically loaded scenes' lights not mixing in multitexture
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from Mitchell Stokes (moguri)
2010-03-10 07:41:16 +00:00
Matt Ebb
f137c4535a
Fix [ #21371 ] Hover Paste doesn't work [27157]
2010-03-10 05:57:03 +00:00
Matt Ebb
081eca084d
Fix [ #21515 ] New cubes don't follow grid size for height (Z)
2010-03-10 04:23:08 +00:00
Janne Karhu
54b4266bef
Fix for [ #21411 ] Particles jitter when resting on a collision object
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* Particle now take particle acceleration during collisions into account.
2010-03-10 03:41:41 +00:00
Matt Ebb
d440f0392a
Added Cmd-C/V for console copy and paste on mac os x.
2010-03-10 02:44:21 +00:00
Matt Ebb
15fae3c269
Fix [ #21476 ] Mousewheel speed disrepancy
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Tweaked mouse wheel sensitivity in scrolling 2d views
2010-03-10 02:06:28 +00:00
Matt Ebb
a550de158e
Fix [ #21520 ] Using sample tool from color ramp sets alpha to 0
2010-03-10 01:59:50 +00:00
Jens Ole Wund
2df08632cd
softbody.c / preparing 2.5 / animate all ..
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still not happy with it
loads of issues .. anyone like to join Ulysses?
2010-03-09 23:30:32 +00:00
Campbell Barton
4c8dab48c5
cant test but this should fix mac build
2010-03-09 19:04:05 +00:00
Campbell Barton
1708ac0723
rename some functions to use easier to understand names.
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'BLI_makestringcode' --> 'BLI_path_rel'
'BLI_convertstringcwd' --> 'BLI_path_cwd'
'BLI_convertstringframe' --> 'BLI_path_frame'
'BLI_convertstringframe_range' --> 'BLI_path_frame_range'
'BLI_make_cwdpath' --> 'BLI_path_cwd'
2010-03-09 17:36:23 +00:00
Campbell Barton
26272d4c58
added relative path option for image load and save, relative path option from the userprefs wasnt being used.
2010-03-09 16:57:24 +00:00
Brecht Van Lommel
1b28081102
Mac + OpenMP + pthreads workaround: recent commit broke compile, just
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moved it into threads.c now instead of having it duplicated in various
places.
2010-03-09 16:54:25 +00:00
Brecht Van Lommel
69a486e038
Fix render baking crashing on windows/mac. Problem was increased
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max number of threads caused Blender to run out of stack space,
now just does dynamic allocation.
2010-03-09 16:34:28 +00:00
Campbell Barton
ad0e57a2a8
reproject - clamp image by the maximum texture size, remove debug printf.
2010-03-09 14:35:56 +00:00
Campbell Barton
5f7bcee541
camera override option for scene strips.
2010-03-09 13:52:52 +00:00
Campbell Barton
b7a73f9e5b
mtex buffer copy & paste back for materials.
2010-03-09 09:17:45 +00:00
Joshua Leung
6a4b39ed2c
Bugfix #21508 : Hidden bones remain "selected" and are affected by transforms
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Made hidden bones get ignored by transform code. This should be quite an old bug...
2010-03-09 08:31:41 +00:00
Matt Ebb
ec303cf980
Fix [ #21188 ] HueCorrection Node, when reseting Curve, it goes to a incline instead of flat/straight
2010-03-09 07:41:27 +00:00
Campbell Barton
d4756d395b
remove for bad-level-call & some minor changes to make camera switching neater.
2010-03-09 07:41:04 +00:00
Joshua Leung
9c513346a5
Bugfix #21117 : Trying to select overlapping keys in the graph editor only cycles through top two keys
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(A masterclass in killing a bug using a sledgehammer...)
Recoded the way that Graph Editor keyframe selection works, replacing the old penalties + closest vert system with a selection queue.
Perhaps the sensitivity tolerance for picking up when a vert is clicked on is too sensitive now, but this can be fixed easily.
2010-03-09 07:09:38 +00:00
Matt Ebb
74d58017e6
Fix tiny drawing offset in file selector
2010-03-09 07:03:58 +00:00
Matt Ebb
e8f32d0c05
Fix [ #21519 ] UV Editor header doesn't update when changing proportional editing mode
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Would be nice to separate these properties, so proportional edit/snap are
not linked between 3D View and UV Editor (different areas of workflow).
2010-03-09 06:49:58 +00:00
Matt Ebb
2ad3d8f158
Fix [ #21145 ] Preferences: Solid OpenGL lights viewport update
2010-03-09 06:20:08 +00:00
Janne Karhu
05332ed0ed
Fix for earlier cache commit.
2010-03-09 04:38:51 +00:00
Janne Karhu
63d96b8ca0
Fix for: [ #20937 ] Add brush doesnt work when disconnected hair option is enabled.
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Really not much to fix, since it's just not supposed to work. Removed the non-working
brushes (add and puff) from the brush list while hair is disconnected.
2010-03-09 03:42:20 +00:00
Janne Karhu
c1166642d0
Fix for: [ #21105 ] comb mode - bug with "free edit"
2010-03-09 03:27:05 +00:00
Janne Karhu
979aa4e990
Point cache optimization: only cache particles that are alive.
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This reduces point cache sizes dramatically especially if particle
life time is small compared to total simulation length. For example
with the settings: particle amount = 10000, start = 1, end = 200,
life = 10, cache step = 1, the unoptimized blend file size (compressed)
was a little over 22 Mb and with this optimization the file is a little
under 2 Mb (again compressed). In addition to saving memory/disk space
this also probably speeds up reading from cache, since there's less
data to read.
As an additional fix the memory cache size (displayed in cache panel)
is now calculated correctly.
2010-03-09 03:01:18 +00:00
Matt Ebb
417c328874
Fix [ #21047 ] Sample color too dark when not using color managment
2010-03-09 02:29:59 +00:00
Matt Ebb
ca43a2a87f
Fix [ #21022 ] Compositors File Output node doesn't use Colour Managment
2010-03-09 01:25:15 +00:00
Martin Poirier
70efb8d322
[ #21433 ] Angular rotation snap issue, final value set is not snapped - SVN 27250 and 2.50A1
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Proper fix for this. Moving special mouse input stuff to custom callbacks (this also makes the per transform main functions a bit cleaner).
It also fixes the operator property (value) for shear and warp.
2010-03-09 01:19:32 +00:00
Matt Ebb
f03a17d0f9
* Fix for crash using texture nodes in displace modifier
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Modifier code was asking for filtered textures without sending derivatives.
Disabled this and also checks for filtered/non-filtered.
Brecht, I assumed this was ok due to the existence of the p->osatex variable
- if this isn't what you had in mind, please change or let me know :)
2010-03-09 00:35:05 +00:00
Campbell Barton
d1bf196de1
improve brush size keys so they dont change by 20 each time (bad for small brushes), added wm.context_scale_int() operator.
2010-03-08 23:34:38 +00:00
Campbell Barton
754b22bd51
option to use offscreen opengl drawing with the sequencer scene strips.
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warning, uses bad level call, will need to resolve very very soon!
2010-03-08 21:33:51 +00:00
Campbell Barton
b356eb6a8b
image re-project now uses offscreen render function and has input for render size.
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unrelated changes that ended up being more trouble to commit separate...
- removed BLI_split_dirfile(), was nasty, occasionaly modifying the source string, it could create directories and used the $CWD in some cases. was only used in 2 places in filesel.c, if this gives problems can address without bringing back this function.
renamed BLI_split_dirfile_basic --> BLI_split_dirfile
- view3d_operator_needs_opengl was being called for offscreen render when it wasnt needed.
2010-03-08 20:08:04 +00:00
Campbell Barton
d0e0f6dea3
move render operators into their own files, render_internal.c & render_opengl.c, rather then have them in the screen module.
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also rename render operators SCREEN_OT_ --> RENDER_OT_
2010-03-08 16:36:53 +00:00
Brecht Van Lommel
59db9a4061
Bugfix: multires save external was not working. Just disabled operator poll
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for now, but there's actually a deeper issue here, the modifier is no longer
in context after the file browser, not sure how to solve this.
2010-03-08 15:44:26 +00:00
Brecht Van Lommel
23cfce7691
Depsgraph: more tweaks to last commit to get it actually working
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int more complex files.
2010-03-08 15:38:10 +00:00
Brecht Van Lommel
657e02106a
Depsgraph: always execute scene camera as if it was on a visible layer,
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because even if it is not it can still affect the 3d view or render.
2010-03-08 15:21:39 +00:00
Sergey Sharybin
17975400e0
Send object's modifiers were changed in conversion operator.
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This will prevent displaying data on modifiers page after conversion is over.
2010-03-08 14:35:38 +00:00
Brecht Van Lommel
cb85779da9
Change airbrush rate min/max to allow lower values and add separate
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soft/hard limits for even lower/higher ones.
2010-03-08 14:31:27 +00:00
Sergey Sharybin
838842581c
- Fixed trouble with rendering curves with disabled modifiers, which are
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disabled for realtime displaying but enabled for rendering.
- Calculate tex space for curves before modifiers applying.
2010-03-08 13:49:13 +00:00
Sergey Sharybin
38f3b8ab92
Fixed segmentation fault when converting mesh to mesh with non-empty modifiers stack.
2010-03-08 13:49:05 +00:00
Matt Ebb
cb20ed1634
Fix [ #21469 ] long paths can't be scrolled with the mouse
2010-03-08 12:35:59 +00:00