Commit Graph

4187 Commits

Author SHA1 Message Date
Campbell Barton
ef76a67153 Cleanup: doxy comment formatting 2022-11-01 12:24:04 +11:00
Germano Cavalcante
c2e36c09b9 Fix variable value assigned twice in succession
Error introduced in rBa7aa0f1a0c24

Mentioned in https://pvs-studio.com/en/blog/posts/cpp/1004/

It could cause the absolute snap to the y direction to fail in
some editor.
2022-10-31 06:54:17 -03:00
Campbell Barton
216e8d887b Cleanup: quiet parentheses warning 2022-10-24 20:32:03 +11:00
Germano Cavalcante
b7c5ce8c2d Transform: limit zero radius Shrink/Fatten to only 1 curve point
rBb70bbfadfece allowed scaling of zero-radius points, but as it behaves
differently from other radius, it may not be suitable for multi-point
transformation.
2022-10-24 00:16:21 -03:00
Germano Cavalcante
93afc50ac3 Fix large incremental snap values in uv editor
Regression in rBa7aa0f1a0c24.

The default values of `t->snap` have been changed.
2022-10-23 11:34:51 -03:00
Germano Cavalcante
b70bbfadfe Fix T102000: Curve Shrink Fatten doesn't work for zero radius
Kind of intentional regression on rB2d1fe736fabd.

But the solution now is (theoretically) better than adding a hard coded
threshold.

For cases with zero radius, the new radius is now the offset of the
ratio projected onto the plane of the origin point.
2022-10-22 19:32:06 -03:00
Lukas Stockner
afec1cd333 Cleanup: clang-format 2022-10-22 18:32:06 +02:00
Germano Cavalcante
588db6152a Transform: remove unreachable code
The node grid snap only works with 2D coordinates, no transformation
matrix and no Objects.

Also rename `applyGridAbsolute` to `node_snap_grid_apply`.
2022-10-22 13:00:40 -03:00
Germano Cavalcante
e16cea019e Cleanup: move grid snap functions to files where they are used 2022-10-22 13:00:40 -03:00
Germano Cavalcante
a7aa0f1a0c Fix T101991: "Absolute Grid Snap" not working
Error introduced in rB1edebb794b76.

In that commit it was kind of forgotten that the snap to grid is also
used in 3D views.

Also a refactoring and cleanup was applied to simplify the code.
2022-10-22 12:38:48 -03:00
Germano Cavalcante
f0ebf696cb Fix T101964: Edge and face snapping no locking to axis
In rBed6c8d82b804 it was wrongly assumed that the constraint functions
always apply the transformations.

But that is not the case for when axes are aligned.

The `mul_m3_v3(t->con.pmtx, out)` fallback is still required.
2022-10-21 09:53:07 -03:00
Chris Blackbourn
ba6f25dd1b Fix T101907: restore snapping in node editor
Regression from 1edebb794b
2022-10-20 10:10:39 +13:00
Germano Cavalcante
425e7ca342 Fix T101928: transform operator properties saving wrong snap values
The check for the flags should be `== 0` since they are describing a
negative state.

Thanks to @lone_noel for pointing out the error.
2022-10-19 10:59:17 -03:00
Germano Cavalcante
d57352b114 Fix T101893: Auto merge affecting edge crease and bevel weight
None of the special transformations in `special_aftertrans_update__mesh`
are really applicable or useful for edge crease and bevel weight.
2022-10-18 12:51:32 -03:00
Chris Blackbourn
1edebb794b UV: support snapping on non-uniform grids
Part of a wider set of changes to Grid and Pixel snapping in the
UV Editor.

This change fixes snapping behavior for non-uniform grids, either
manually specified Fixed grids, or pixel grids where the underlying
image is non-square.

See a24fc6bbc1 for visual changes.

Maniphest Tasks: T78391

Differential Revision: https://developer.blender.org/D16275
2022-10-18 16:05:30 +13:00
Hans Goudey
c67e5628d2 Cleanup: Use std::mutex for mesh runtime mutexes
Instead of allocating three separate ThreadMutex pointers,
just embed std::mutex into the struct directly.
2022-10-12 22:31:50 -05:00
Hans Goudey
c34c6d3e25 Mesh: Move runtime data out of DNA
This commit replaces the `Mesh_Runtime` struct embedded in `Mesh`
with `blender::bke::MeshRuntime`. This has quite a few benefits:
- It's possible to use C++ types like `std::mutex`, `Array`,
  `BitVector`, etc. more easily
- Meshes saved in files are slightly smaller
- Copying and writing meshes is a bit more obvious without
  clearing of runtime data, etc.

The first is by far the most important. It will allows us to avoid a
bunch of manual memory management boilerplate that is error-prone and
annoying. It should also simplify future CoW improvements for runtime
data.

This patch doesn't change anything besides changing `mesh.runtime.data`
to `mesh.runtime->data`. The cleanups above will happen separately.

Differential Revision: https://developer.blender.org/D16180
2022-10-12 20:55:57 -05:00
Hans Goudey
0f60872461 Cleanup: Simplify node insert after drag code
- Give functions and variables more descriptive names
- Use references for arguments
- Use tree topology cache to avoid iterating over all links
- Group related code together
2022-10-11 20:33:31 -05:00
Campbell Barton
984b279ef1 Cleanup: use commented arguments for unused args in C++ 2022-10-12 10:39:12 +11:00
Hans Goudey
89bd261d9e Cleanup: Convert two nodes files to C++ 2022-10-11 18:17:37 -05:00
Germano Cavalcante
65b42d8c57 Fix T101709: Proportional editing being disabled in NLA Editor redo panel
Do not save the "use_proportional_edit" property if it is not supported.
This prevents it from being automatically disabled.

And hide "use_proportional_edit" in `SPACE_NLA`
2022-10-11 12:47:50 -03:00
Thibault de Villèle
962b647690 Cleanup: NLA transforms, simplify recalcData_nla()
Refactor the `recalcData_nla()` function, which takes data from the
transform system and updates NLA strips, such that the actual logic to
change the strip is moved into its own function.

This also moves some generic code (find prev/next strip) from that
function to BKE.

This is to make the code easier to adjust when different transform
operations need to perform different modifications of the strip (i.e. to
fix T101130).

Manifest Task: T101130

Reviewed By: sybren

Differential Revision: https://developer.blender.org/D16181
2022-10-10 17:28:35 +02:00
Campbell Barton
331f850056 Cleanup: redundant parenthesis 2022-10-07 22:55:03 +11:00
Brecht Van Lommel
bfeb64d620 Cleanup: make format 2022-10-05 21:40:58 +02:00
Richard Antalik
76043bc3d6 Cleanup: VSE code readability
Add function `SEQ_time_content_end_frame_get` to get content end frame.
New function is shorthand for
`SEQ_time_start_frame_get() + SEQ_time_strip_length_get()`.
2022-10-04 21:24:09 +02:00
Campbell Barton
1d629a4403 Cleanup: correct argument size for plane in planeProjection 2022-10-04 13:53:59 +11:00
Hans Goudey
97746129d5 Cleanup: replace UNUSED macro with commented args in C++ code
This is the conventional way of dealing with unused arguments in C++,
since it works on all compilers.

Regex find and replace: `UNUSED\((\w+)\)` -> `/*$1*/`
2022-10-03 17:38:16 -05:00
Antonio Vazquez
520d111eca Cleanup: Simplify code and remove duplications
This commit simplify the previous fix for T101455

f6c2f1c65e
2022-09-29 15:03:23 +02:00
Antonio Vazquez
f6c2f1c65e Fix T101455: GPencil Gizmo in wrong location when using Active Element
The gizmo was not set when this option was selected.

By design, in grease pencil the active element option uses
the object origin as pivot point.
2022-09-29 13:38:31 +02:00
Joseph Eagar
bbc69563d0 Sculpt: Normal-based automasking modes
Two new normal-based automasking modes.

The first mode, "brush", compares vertex normals with the initial
normal at the beginning of the brush stroke.

The second, "view", compares vertex normals with the view normal.
If "occlusion" is on then rays will be shot from each vertex to test
if it is occluded by other geometry (note: this can be very slow).\
Only geometry inside the sculpt mesh is considered.

Each mode has an associated angular limit and a falloff.

Reviewed by: Julien Kaspar and Jeroen Bakker
Differential Revision: https://developer.blender.org/D15297
Ref D15297
2022-09-28 23:21:56 -07:00
Philipp Oeser
ed28ba4e99 Fix T101393: Vertex Crease operator does not create vertex crease layer
Typo in rBa8a454287a27 (created layer on edge data instead of vertex
data).

Maniphest Tasks: T101393

Differential Revision: https://developer.blender.org/D16079
2022-09-27 14:38:48 +02:00
Brecht Van Lommel
ddf6f70049 Fix build errors and warnings after recent changes, when not using Unity build 2022-09-26 21:12:25 +02:00
Germano Cavalcante
46cfd345e4 Fix typo and and incorrect property initialization
Error in rB236fda7faf58
2022-09-26 14:23:11 -03:00
Germano Cavalcante
236fda7faf Fix T101343: useless Snapping menu in transform operators
Changes:
- Use the "snap_elements" property only for operators that support snapping to geometry.
- Remove unused properties:
  - "use_snap_to_same_target",
  - "snap_face_nearest_steps").
- Fix property with wrong name "use_snap_selectable_only" -> "use_snap_selectable"
- Fix use of dependent property flags.
- Remove redundant initialization of variables
- Simplify `poll_propety`. Only the "use_snap_project" is not hidden.

>>! In rBc484599687ba it's said:
>  These options are needed for Python tools to control snapping without requiring the tool settings to be adjusted.
If that's the case, there doesn't seem to be any need to display them in the redo panel.  Therefore:
- Hide snapping properties in redo panel.

Many properties have been added that can be independent of ToolSettings. Therefore:
- Save snapping properties in the operator itself. For Redo.
2022-09-26 14:18:39 -03:00
Campbell Barton
34477bbfcd Cleanup: remove redundant parenthesis 2022-09-26 14:23:52 +10:00
Campbell Barton
f68cfd6bb0 Cleanup: replace C-style casts with functional casts for numeric types 2022-09-25 20:17:08 +10:00
Campbell Barton
c9e35c2ced Cleanup: remove redundant double parenthesis 2022-09-25 15:34:32 +10:00
Hans Goudey
a8a454287a Mesh: Move edge crease out of MEdge
This is very similar to D14077. There are two differences though.
First is that vertex creases are already stored in a separate layer,
and second is that we can now completely remove use of `Mesh.cd_flag`,
since that information is now inherent to whether the layers exist.

There are two functional differences here:
 * Operators are used to add and remove layers instead of a property.
 * The "crease" attribute can be created and removed by geometry nodes.

The second change should make various geometry nodes slightly faster,
since the "crease" attribute was always processed before. Creases are
now interpolated generically in the CustomData API too, which should
help maintain the values across edits better.

Meshes get an `edge_creases` RNA property like the existing vertex
property, to provide more efficient access to the data in Cycles.

One test failure is expected, where different rounding between float
the old char storage means that 5 additional points are scattered in
a geometry nodes test.

Differential Revision: https://developer.blender.org/D15927
2022-09-23 09:02:28 -05:00
Campbell Barton
fbd78a8d78 Cleanup: use ELEM macro 2022-09-23 15:29:21 +10:00
Campbell Barton
e9bdf8ebc3 Cleanup: unused variable warning 2022-09-21 11:55:56 +10:00
Germano Cavalcante
1df58ec540 Fix T101220: UV proportional editing not working correctly with UV Sync Selection
Regression introduced in rb2ba1cf4b40fc.

The `MLOOPUV_VERTSEL` flag only indicates UV selection without sync.
2022-09-20 17:29:44 -03:00
Germano Cavalcante
ed6c8d82b8 Fix T101196: constraint plane failing in side orthographic views
Caused due to an inaccuracy when the values of `in` and `out` are too
close.

The solution is to project the value of `in` directly onto the plane.
2022-09-20 14:29:37 -03:00
Chris Blackbourn
a24fc6bbc1 UV: extend custom grid sizes to set each axis separately
For example, allows a custom UV grid size of 4 x 12.

TODO: Fix snapping with custom UV grid sizes.

Manifest Tasks: T78391

Differential Revision: https://developer.blender.org/D16000
2022-09-20 10:00:41 +12:00
Campbell Barton
6424fbca94 Cleanup: spelling 2022-09-19 14:52:27 +10:00
Germano Cavalcante
4b326d5a78 Fix T101040: Blender Crashes When snap roll a bone in armature
The modes that don't support individual projection shouldn't support
FACE_NEAREST either.

Differential Revision: https://developer.blender.org/D15970
2022-09-16 09:05:33 -03:00
Campbell Barton
95f05a6a4b Cleanup: spelling in comments 2022-09-16 18:14:33 +10:00
Campbell Barton
d255c8e9f7 Cleanup: format 2022-09-16 11:53:40 +10:00
Chris Blackbourn
b5115ed80f UV: rename "Pixel Snap Mode" to "Pixel Round Mode"
Maniphest Tasks: T78391

Differential Revision: https://developer.blender.org/D15952
2022-09-15 10:36:13 +12:00
Monique Dewanchand
68589a31eb ViewLayer: Lazy sync of scene data.
When a change happens which invalidates view layers the syncing will be postponed until the first usage.
This will improve importing or adding many objects in a single operation/script.

`BKE_view_layer_need_resync_tag` is used to tag the view layer to be out of sync. Before accessing
`BKE_view_layer_active_base_get`, `BKE_view_layer_active_object_get`, `BKE_view_layer_active_collection`
or `BKE_view_layer_object_bases` the caller should call `BKE_view_layer_synced_ensure`.

Having two functions ensures that partial syncing could be added as smaller patches in the future. Tagging a
view layer out of sync could be replaced with a partial sync. Eventually the number of full resyncs could be
reduced. After all tagging has been replaced with partial syncs the ensure_sync could be phased out.

This patch has been added to discuss the details and consequences of the current approach. For clarity
the call to BKE_view_layer_ensure_sync is placed close to the getters.
In the future this could be placed in more strategical places to reduce the number of calls or improve
performance. Finding those strategical places isn't that clear. When multiple operations are grouped
in a single script you might want to always check for resync.

Some areas found that can be improved. This list isn't complete.
These areas aren't addressed by this patch as these changes would be hard to detect to the reviewer.
The idea is to add changes to these areas as a separate patch. It might be that the initial commit would reduce
performance compared to master, but will be fixed by the additional patches.

**Object duplication**
During object duplication the syncing is temporarily disabled. With this patch this isn't useful as when disabled
the view_layer is accessed to locate bases. This can be improved by first locating the source bases, then duplicate
and sync and locate the new bases. Will be solved in a separate patch for clarity reasons ({D15886}).

**Object add**
`BKE_object_add` not only adds a new object, but also selects and activates the new base. This requires the
view_layer to be resynced. Some callers reverse the selection and activation (See `get_new_constraint_target`).
We should make the selection and activation optional. This would make it possible to add multiple objects
without having to resync per object.

**Postpone Activate Base**
Setting the basact is done in many locations. They follow a rule as after an action find the base and set
the basact. Finding the base could require a resync. The idea is to store in the view_layer the object which
base will be set in the basact during the next sync, reducing the times resyncing needs to happen.

Reviewed By: mont29

Maniphest Tasks: T73411

Differential Revision: https://developer.blender.org/D15885
2022-09-14 21:34:38 +02:00
Monique Dewanchand
23276bcc37 Adding const Scene* parameter in many areas.
Related to {D15885} that requires scene parameter
to be added in many places. To speed up the review process
the adding of the scene parameter was added in a separate
patch.

Reviewed By: mont29

Maniphest Tasks: T73411

Differential Revision: https://developer.blender.org/D15930
2022-09-14 21:30:56 +02:00