To recreate the main issue:
* Set render and file browser to show in full-screen in the preferences
* Default scene, press F12 in 3D View
* Press Alt+S to save the image
* Escape the file browser
* Escape the image editor
The former 3D View would now show the image editor. This is a common
use-case that should work.
Full-screen code is a hassle to get to work as expected. There are
reports from 2.5, I did lots of work years ago to get these kind of
use-cases to work fine. But apparently I broke this one with a fix for
another common use-case in March (0a28bb1422).
This now stores hints in the space, rather than the area, which should
make things much more controlable and hopefully help us fix issues like
this.
Here are a few references describing further common issues (all should
work fine now): 0a28bb1422, e61588c5a5, T19296
Checked over this with Bastien, we agreed that at some point we should
do a big rewrite of all of this, for now this is acceptable.
This change replaces old behavior when spline was toggled as cyclic
on double-click.
Doing so was tricky on a tablet and is rather non-intuitive in general.
Differential Revision: https://developer.blender.org/D6162
This adds a new mode to solidify to support non-manifold geometry
with edges using 3 or more faces as input, resulting in a manifold mesh.
Since the differences between these methods don't translate well
into short terms, they're named "Simple" and "Complex" in the UI.
This also adds clamp with respect to angles
to the existing solidify modifier calculation.
Add operator that sets the frame range, with an option to choose the regular or the preview one, around the selected strips.
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D6078
Draw preview range overlay in the video sequencer in the same way as in the other animation editors
Add color control in the theme.
Prevent overlay to be drawn in the driver editor.
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D6074
Skip building proxy if directory can not be created.
Crash happens, when setting custom dir to location of source file itself.
This results in attempt to create directory with the same name as source file.
Differential Revision: https://developer.blender.org/D6148
Reviewed By: sergey
When the stroke has less than 3 points, but only the fill material is enabled, the stroke is invisible and makes the shaders to remove any fill because the shader start and end pointers are not correct.
Now, if the stroke has only fill, but it is not fillable, it is drawn with the stroke color to avoid the errors and these ghost strokes.
The outliner didn't account for weight-paint + pose-mode,
making it consider all pose bones unselected.
When syncing selection, bones were unselected.
This adds a context argument to passed to drawing functions since
finding the weight-paint pose-object in the drawing loop isn't efficient.
Identifiers for icons representing optical drives should use 'disc', not 'disk'.
Differential Revision: https://developer.blender.org/D6166
Reviewed by Julian Eisel
Frame Selected centers around the last valid stroke.
When Symmetry is enabled the last mirrored `location` was added to the
`average_stroke_accum` in stead of the original stroke location.
This patch will add the `true_location` to the `average_stroke_accum`.
This contains the original stroke location.
Issue happened in Vertex and Weight paint.
Reviewed By:
Pablo Dobarro
Differential Revision: https://developer.blender.org/D6161
- There was no way to select some kinds of data without activating them.
- Pose mode could not be activated at all.
No change to behavior with sync-selection enabled.
Add new `Backface Culling` option to the snapping properties.
This option has nothing to do with the view3d display or the
workbench `Backface Culling` option.
Limitation:
- In edit mode, this option only affects snap to faces.
Maniphest Tasks: T71217
Differential Revision: https://developer.blender.org/D6155
You may want to disable antialiasing if you are working with pixel art
or low resolution textures. It is enabled by default.
Reviewed By: jbakker, campbellbarton
Differential Revision: https://developer.blender.org/D6044
With the latest changes, the PBVH needs extra flags each time the mask is
modified to keep the internal fully_masked and fully_unmasked node flags
updated.
Reviewed By: jbakker
Maniphest Tasks: T70866
Differential Revision: https://developer.blender.org/D6088
Dissolve the vertex when it is wire instead of trying to collapse the
edge. When collapsing the edge, ##v_kill->e## was not NULL, so the
assert in ##bmesh_kernel_join_vert_kill_edge## fails.
Reviewed By: jbakker
Maniphest Tasks: T71053
Differential Revision: https://developer.blender.org/D6159
Previously, with the render display mode set to "Image Editor", we'd use
any image editor that doesn't already show a (non-render-result) image,
even if they weren't set to view mode (but UV, paint or mask mode).
It could be confusing or annoying when using an Image Editor for a
purpose that the mode wasn't created for.
Note that with the introduction of a UV sub-Editor, the old behavor was
even more confusing. Changing a UV Editor to show the render result was
weird.