Campbell Barton
9236f92dab
- remove UNSET becuase it only works with newer versions of cmake,
...
- changed the SDL and Freetype vars to match CMake's names
- removed unneeded freetype, SDL and ftgl includes
2009-08-15 13:30:28 +00:00
Campbell Barton
c32fce0705
some fixes for netbsd with cmake
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- CMake, use FIND_PACKAGE(Freetype) for unix/linux
- Only link with libdl.so on linux
- use statvfs rather then statfs for netbsd (size of statfs wasnt available)
- add x11 include path with ghost, glu.
2009-08-14 13:13:36 +00:00
Daniel Genrich
15e617f2a9
Smoke: accidentally left some old code in
2009-08-12 17:39:38 +00:00
Daniel Genrich
fb7c9d5a0d
Smoke:
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* New feature: "Dissolve Smoke" - Idea by nudelZ
2009-08-12 17:32:02 +00:00
Ton Roosendaal
d8dc1b9fd4
2.5
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Makefiles to get new AUD stuff to compile (OSX 10.3 PPC)
It uses lib/samplerate, which gets committed soon too
2009-08-11 18:14:49 +00:00
Joerg Mueller
58ba4ce011
Fix for batch mode.
2009-08-11 13:07:24 +00:00
Benoit Bolsee
e49ad2e148
Fix a bug in Ghost causing crash on Blender exit.
2009-08-11 11:44:45 +00:00
Guillermo S. Romero
690e117ed3
Copy all the .h so sequencer_add.c does not fail.
2009-08-10 19:51:37 +00:00
Diego Borghetti
d118d7e017
Update Makefile for audaspace.
2009-08-10 19:41:34 +00:00
Joerg Mueller
2a58c84018
Stop changing the includes!
2009-08-10 19:22:50 +00:00
Benoit Bolsee
c2239abdbd
MSVC project files: add audaspace project, upgrade to Python 3.1
2009-08-10 18:36:12 +00:00
Guillermo S. Romero
43ecb741e1
Remove hardcoded path in include.
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IMPORTANT: use compiler include paths to point to the file.
2009-08-10 18:01:19 +00:00
Joerg Mueller
a27cc1adf0
2.5 audio cleanup:
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* Removed CD Actuator
* Removed bSample and bSoundListener
* Removed SoundSystem
* Removed -noaudio parameter
2009-08-10 15:39:11 +00:00
Campbell Barton
cb9e51bf8a
missing include for fluid
2009-08-10 14:15:05 +00:00
Daniel Genrich
f1c69e9d84
Smoke:
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* bugfix for crash when loading smoke files more once on linux/mac
* could also fix occasional explosions
* code cleanup
2009-08-10 14:09:56 +00:00
Campbell Barton
7084be920a
fix for build problem with audiospace and implicit declaration.
2009-08-10 04:50:48 +00:00
Guillermo S. Romero
5fddab3fd8
Add initial support in Makefiles for audaspace.
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Note: removed hardcoded path in include directive. Check other build systems.
2009-08-10 01:56:54 +00:00
Guillermo S. Romero
f71ef08744
Add missing include paths.
2009-08-09 23:31:16 +00:00
Guillermo S. Romero
1b34950160
SVN maintenance.
2009-08-09 23:23:19 +00:00
Joerg Mueller
6c5c58e057
2.5: Sound branch merge!
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See mailing list for additional information.
2009-08-09 21:16:39 +00:00
Daniel Genrich
b58083ea55
smoke: fix fft not working
2009-08-09 15:04:31 +00:00
Daniel Genrich
5256def6f5
fftw3 scons: hopefully fixing indent error
2009-08-09 11:02:47 +00:00
Daniel Genrich
054ed5a50b
Smoke:
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* WITH_BF_FFTW3 flag --> fftw3 scons + cmake settings refined.
* Disabled by default since mac + win32 libs missing. Works already on win64 + linux (with installed fftw3 libs)
2009-08-09 10:55:25 +00:00
Daniel Genrich
d48ca69985
Smoke: decoupling of wavelet #2 , new noise strength option on gui, fftw3 option in place for cmake, scons yet uncommited
2009-08-09 01:30:32 +00:00
Daniel Genrich
ce273aee08
smoke:
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- Bugfix: a bit too fast ;-) Better do it right too (problem with res > 150)
- fixing high res view button which disappeared sometimes
- fixing tooltip
2009-08-07 13:19:17 +00:00
Daniel Genrich
7c8c83f30d
Smoke: test commit of PCG
2009-08-07 01:07:45 +00:00
Daniel Genrich
85c343c049
Smoke: another 10-20% speed gain due to CG (conjugate gradient) improvements
2009-08-06 22:28:55 +00:00
Daniel Genrich
2fd0263602
smoke: decoupling high-res, introducing reset for heat+gravity, fixing another obstacle problem
2009-08-06 16:50:02 +00:00
Nathan Letwory
6f1ec5e3b9
* merge r22237 (from soundsystem branch) to have b25 still compile against new openal on windows.
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NOTE: Windows users should update lib/windows/openal from SVN.
2009-08-06 08:04:35 +00:00
Campbell Barton
8aa3383408
fix for ghost memory leaks
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- ghost data wasn't being freed (added wm_ghost_exit() call to wm_init_exit.c)
- GHOST_EventManager wasn't freeing GHOST_IEventConsumer's
- ghost/X11 wasnt calling XCloseDisplay(), some junk from X11 wasnt being freed
- ghost/X11 XAllocNamedColor wasn't freeing the colors when done making a custom cursor.
2009-08-05 02:40:51 +00:00
Daniel Genrich
262a76812e
Smoke:
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a) fixing domain boundaries
b) fixing flow gui (no more velocity there - taken from particles)
c) Outflow available (deletes smoke from scene)
d) deactivating other noise options for now
e) base for render/preview settings
f) fixing collisions to be working again
2009-08-02 23:30:44 +00:00
Daniel Genrich
900c61f062
Smoke: fixing 8MB memleak
2009-08-02 15:57:19 +00:00
Campbell Barton
de36dd1e99
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22099:22130
2009-08-02 03:59:00 +00:00
Campbell Barton
f45dcf022d
- X11 tablet was using uninitialized variables.
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- Added BLENDER_FORCE_SWAPBUFFERS in help message.
2009-08-02 03:41:42 +00:00
Benoit Bolsee
b6abeca2fe
Update MSVC projects files
2009-08-01 10:13:32 +00:00
Campbell Barton
41a0bfaf7c
sizeof() was being used incorrectly to clear X11 m_keyboard_vector, would only have 4-8 bytes cleared rather then 32.
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fix for harmless memleak too.
2009-08-01 09:07:45 +00:00
Daniel Genrich
da4ab9b14b
Smoke:
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a) Crash fixed when loading files with smoke
b) changed presets to be more low-cpu friendly
c) smoke looks thicker
Unsolved:
a) 3dview of smoke changes weirdly when looking at front/back. Just move around a cube with smoke and you know what I mean - odd shading. If someone likes to take a look: draw_object.c -> search for "smoke" there
2009-07-30 22:11:28 +00:00
Daniel Genrich
0d45058867
Smoke: compile error due to bad merged conflicts
2009-07-30 20:18:28 +00:00
Daniel Genrich
dbba273371
Smoke: fixing some compile warning reported by Ton and one compile erro for gcc 4.4.1 reported by mrunion
2009-07-30 20:12:40 +00:00
Campbell Barton
1dbd47f4c3
wasnt building with gcc 4.4
2009-07-30 20:11:59 +00:00
Guillermo S. Romero
d3fb4ec0b4
SVN maintenance.
2009-07-30 18:39:22 +00:00
Stefan Gartner
1c6cb51e65
2.5:
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first step at adding Makefiles for smoke
NOTE: someone needs to add $(NAN_SMOKE)/lib/$(DEBUG_DIR)/libsmoke.a
to source/Makefile to make it link
2009-07-30 18:19:46 +00:00
Daniel Genrich
20819ddcc9
Smoke: forgot cmake file
2009-07-30 15:25:56 +00:00
Daniel Genrich
98d45c3da0
smoke: another fftw3 error fixed
2009-07-30 15:07:44 +00:00
Daniel Genrich
accc2ab744
smoke: forgot to disable fftw3 noise function
2009-07-30 15:03:00 +00:00
Daniel Genrich
58c88bcf76
BF2.5: First commit of smoke code.
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Not working:
a) rendering (since volumterics branch is not merged yet)
b) moving collision objects of any kind
c) saving of collision objects (because that's what I am working on)
d) pointcache
e) A bunch of other things I already know of
So please do not report any bugs on this one yet :-)
2009-07-30 15:00:26 +00:00
Diego Borghetti
00e92c4d8c
Fix crash on Linux with some WM.
...
This is fixed on trunk but was remove in some merge (give conflict).
2009-07-28 19:14:25 +00:00
Daniel Genrich
dff9dce1cd
Windows: fixing user preference window opening full screen
2009-07-25 20:16:56 +00:00
Nathan Letwory
2e854ec7cf
SCons
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* ensure all SConscripts are ready for win64-vc (where necessary).
* ensure we have proper _DEBUG flag for Python when we're doing a debug build.
* some cleaning up of linking etc.
* ensure /EHsc is there for game engine modules.
2009-07-16 19:41:28 +00:00
Campbell Barton
3f154c1482
error in setting the alpha value when drawing text into a char buffer.
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Would only show the errors with sequencer rendering with the stamp option enabled, since blenders rendering uses a float buffer.
2009-07-14 15:08:07 +00:00